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-rw-r--r--gfx/layers/apz/src/FocusState.cpp225
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diff --git a/gfx/layers/apz/src/FocusState.cpp b/gfx/layers/apz/src/FocusState.cpp
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+++ b/gfx/layers/apz/src/FocusState.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FocusState.h"
+
+#include "mozilla/Logging.h"
+#include "mozilla/layers/APZThreadUtils.h"
+
+static mozilla::LazyLogModule sApzFstLog("apz.focusstate");
+#define FS_LOG(...) MOZ_LOG(sApzFstLog, LogLevel::Debug, (__VA_ARGS__))
+
+namespace mozilla {
+namespace layers {
+
+FocusState::FocusState()
+ : mMutex("FocusStateMutex"),
+ mLastAPZProcessedEvent(1),
+ mLastContentProcessedEvent(0),
+ mFocusHasKeyEventListeners(false),
+ mReceivedUpdate(false),
+ mFocusLayersId{0},
+ mFocusHorizontalTarget(ScrollableLayerGuid::NULL_SCROLL_ID),
+ mFocusVerticalTarget(ScrollableLayerGuid::NULL_SCROLL_ID) {}
+
+uint64_t FocusState::LastAPZProcessedEvent() const {
+ APZThreadUtils::AssertOnControllerThread();
+ MutexAutoLock lock(mMutex);
+
+ return mLastAPZProcessedEvent;
+}
+
+bool FocusState::IsCurrent(const MutexAutoLock& aProofOfLock) const {
+ FS_LOG("Checking IsCurrent() with cseq=%" PRIu64 ", aseq=%" PRIu64 "\n",
+ mLastContentProcessedEvent, mLastAPZProcessedEvent);
+
+ MOZ_ASSERT(mLastContentProcessedEvent <= mLastAPZProcessedEvent);
+ return mLastContentProcessedEvent == mLastAPZProcessedEvent;
+}
+
+void FocusState::ReceiveFocusChangingEvent() {
+ APZThreadUtils::AssertOnControllerThread();
+ MutexAutoLock lock(mMutex);
+
+ if (!mReceivedUpdate) {
+ // In the initial state don't advance mLastAPZProcessedEvent because we
+ // might blow away the information that we're in a freshly-restarted GPU
+ // process. This information (i.e. that mLastAPZProcessedEvent == 1) needs
+ // to be preserved until the first call to Update() which will then advance
+ // mLastAPZProcessedEvent to match the content-side sequence number.
+ return;
+ }
+ mLastAPZProcessedEvent += 1;
+ FS_LOG("Focus changing event incremented aseq to %" PRIu64 "\n",
+ mLastAPZProcessedEvent);
+}
+
+void FocusState::Update(LayersId aRootLayerTreeId,
+ LayersId aOriginatingLayersId,
+ const FocusTarget& aState) {
+ // This runs on the updater thread, it's not worth passing around extra raw
+ // pointers just to assert it.
+
+ MutexAutoLock lock(mMutex);
+
+ FS_LOG("Update with rlt=%" PRIu64 ", olt=%" PRIu64 ", ft=(%s, %" PRIu64 ")\n",
+ aRootLayerTreeId.mId, aOriginatingLayersId.mId, aState.Type(),
+ aState.mSequenceNumber);
+ mReceivedUpdate = true;
+
+ // Update the focus tree with the latest target
+ mFocusTree[aOriginatingLayersId] = aState;
+
+ // Reset our internal state so we can recalculate it
+ mFocusHasKeyEventListeners = false;
+ mFocusLayersId = aRootLayerTreeId;
+ mFocusHorizontalTarget = ScrollableLayerGuid::NULL_SCROLL_ID;
+ mFocusVerticalTarget = ScrollableLayerGuid::NULL_SCROLL_ID;
+
+ // To update the focus state for the entire APZCTreeManager, we need
+ // to traverse the focus tree to find the current leaf which is the global
+ // focus target we can use for async keyboard scrolling
+ while (true) {
+ auto currentNode = mFocusTree.find(mFocusLayersId);
+ if (currentNode == mFocusTree.end()) {
+ FS_LOG("Setting target to nil (cannot find lt=%" PRIu64 ")\n",
+ mFocusLayersId.mId);
+ return;
+ }
+
+ const FocusTarget& target = currentNode->second;
+
+ // Accumulate event listener flags on the path to the focus target
+ mFocusHasKeyEventListeners |= target.mFocusHasKeyEventListeners;
+
+ // Match on the data stored in mData
+ // The match functions return true or false depending on whether the
+ // enclosing method, FocusState::Update, should return or continue to the
+ // next iteration of the while loop, respectively.
+ struct FocusTargetDataMatcher {
+ FocusState& mFocusState;
+ const uint64_t mSequenceNumber;
+
+ bool operator()(const FocusTarget::NoFocusTarget& aNoFocusTarget) {
+ FS_LOG("Setting target to nil (reached a nil target) with seq=%" PRIu64
+ "\n",
+ mSequenceNumber);
+
+ // Mark what sequence number this target has for debugging purposes so
+ // we can always accurately report on whether we are stale or not
+ mFocusState.mLastContentProcessedEvent = mSequenceNumber;
+
+ // If this focus state was just created and content has experienced more
+ // events then us, then assume we were recreated and sync focus sequence
+ // numbers.
+ if (mFocusState.mLastAPZProcessedEvent == 1 &&
+ mFocusState.mLastContentProcessedEvent >
+ mFocusState.mLastAPZProcessedEvent) {
+ mFocusState.mLastAPZProcessedEvent =
+ mFocusState.mLastContentProcessedEvent;
+ }
+ return true;
+ }
+
+ bool operator()(const LayersId& aRefLayerId) {
+ // Guard against infinite loops
+ MOZ_ASSERT(mFocusState.mFocusLayersId != aRefLayerId);
+ if (mFocusState.mFocusLayersId == aRefLayerId) {
+ FS_LOG(
+ "Setting target to nil (bailing out of infinite loop, lt=%" PRIu64
+ ")\n",
+ mFocusState.mFocusLayersId.mId);
+ return true;
+ }
+
+ FS_LOG("Looking for target in lt=%" PRIu64 "\n", aRefLayerId.mId);
+
+ // The focus target is in a child layer tree
+ mFocusState.mFocusLayersId = aRefLayerId;
+ return false;
+ }
+
+ bool operator()(const FocusTarget::ScrollTargets& aScrollTargets) {
+ FS_LOG("Setting target to h=%" PRIu64 ", v=%" PRIu64
+ ", and seq=%" PRIu64 "\n",
+ aScrollTargets.mHorizontal, aScrollTargets.mVertical,
+ mSequenceNumber);
+
+ // This is the global focus target
+ mFocusState.mFocusHorizontalTarget = aScrollTargets.mHorizontal;
+ mFocusState.mFocusVerticalTarget = aScrollTargets.mVertical;
+
+ // Mark what sequence number this target has so we can determine whether
+ // it is stale or not
+ mFocusState.mLastContentProcessedEvent = mSequenceNumber;
+
+ // If this focus state was just created and content has experienced more
+ // events then us, then assume we were recreated and sync focus sequence
+ // numbers.
+ if (mFocusState.mLastAPZProcessedEvent == 1 &&
+ mFocusState.mLastContentProcessedEvent >
+ mFocusState.mLastAPZProcessedEvent) {
+ mFocusState.mLastAPZProcessedEvent =
+ mFocusState.mLastContentProcessedEvent;
+ }
+ return true;
+ }
+ }; // struct FocusTargetDataMatcher
+
+ if (target.mData.match(
+ FocusTargetDataMatcher{*this, target.mSequenceNumber})) {
+ return;
+ }
+ }
+}
+
+void FocusState::RemoveFocusTarget(LayersId aLayersId) {
+ // This runs on the updater thread, it's not worth passing around extra raw
+ // pointers just to assert it.
+ MutexAutoLock lock(mMutex);
+
+ mFocusTree.erase(aLayersId);
+}
+
+Maybe<ScrollableLayerGuid> FocusState::GetHorizontalTarget() const {
+ APZThreadUtils::AssertOnControllerThread();
+ MutexAutoLock lock(mMutex);
+
+ // There is not a scrollable layer to async scroll if
+ // 1. We aren't current
+ // 2. There are event listeners that could change the focus
+ // 3. The target has not been layerized
+ if (!IsCurrent(lock) || mFocusHasKeyEventListeners ||
+ mFocusHorizontalTarget == ScrollableLayerGuid::NULL_SCROLL_ID) {
+ return Nothing();
+ }
+ return Some(ScrollableLayerGuid(mFocusLayersId, 0, mFocusHorizontalTarget));
+}
+
+Maybe<ScrollableLayerGuid> FocusState::GetVerticalTarget() const {
+ APZThreadUtils::AssertOnControllerThread();
+ MutexAutoLock lock(mMutex);
+
+ // There is not a scrollable layer to async scroll if:
+ // 1. We aren't current
+ // 2. There are event listeners that could change the focus
+ // 3. The target has not been layerized
+ if (!IsCurrent(lock) || mFocusHasKeyEventListeners ||
+ mFocusVerticalTarget == ScrollableLayerGuid::NULL_SCROLL_ID) {
+ return Nothing();
+ }
+ return Some(ScrollableLayerGuid(mFocusLayersId, 0, mFocusVerticalTarget));
+}
+
+bool FocusState::CanIgnoreKeyboardShortcutMisses() const {
+ APZThreadUtils::AssertOnControllerThread();
+ MutexAutoLock lock(mMutex);
+
+ return IsCurrent(lock) && !mFocusHasKeyEventListeners;
+}
+
+} // namespace layers
+} // namespace mozilla