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diff --git a/gfx/layers/apz/test/gtest/TestSnapping.cpp b/gfx/layers/apz/test/gtest/TestSnapping.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "APZCTreeManagerTester.h"
+#include "APZTestCommon.h"
+
+#include "InputUtils.h"
+#include "mozilla/StaticPrefs_layout.h"
+#include "mozilla/StaticPrefs_mousewheel.h"
+
+class APZCSnappingTesterMock : public APZCTreeManagerTester {
+ public:
+ APZCSnappingTesterMock() { CreateMockHitTester(); }
+};
+
+TEST_F(APZCSnappingTesterMock, Bug1265510) {
+ const char* treeShape = "x(x)";
+ LayerIntRegion layerVisibleRegion[] = {LayerIntRect(0, 0, 100, 100),
+ LayerIntRect(0, 100, 100, 100)};
+ CreateScrollData(treeShape, layerVisibleRegion);
+ SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
+ CSSRect(0, 0, 100, 200));
+ SetScrollableFrameMetrics(layers[1], ScrollableLayerGuid::START_SCROLL_ID + 1,
+ CSSRect(0, 0, 100, 200));
+ SetScrollHandoff(layers[1], root);
+
+ ScrollSnapInfo snap;
+ snap.mScrollSnapStrictnessY = StyleScrollSnapStrictness::Mandatory;
+ snap.mSnapportSize = CSSSize::ToAppUnits(
+ layerVisibleRegion[0].GetBounds().Size() * LayerToCSSScale(1.0));
+
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(0 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 0, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{1}));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(100 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 100, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{2}));
+
+ ModifyFrameMetrics(root, [&](ScrollMetadata& aSm, FrameMetrics&) {
+ aSm.SetSnapInfo(ScrollSnapInfo(snap));
+ });
+
+ UniquePtr<ScopedLayerTreeRegistration> registration =
+ MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
+ UpdateHitTestingTree();
+
+ TestAsyncPanZoomController* outer = ApzcOf(layers[0]);
+ TestAsyncPanZoomController* inner = ApzcOf(layers[1]);
+
+ // Position the mouse near the bottom of the outer frame and scroll by 60px.
+ // (6 lines of 10px each). APZC will actually scroll to y=100 because of the
+ // mandatory snap coordinate there.
+ TimeStamp now = mcc->Time();
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6), now);
+ // Advance in 5ms increments until we've scrolled by 70px. At this point, the
+ // closest snap point is y=100, and the inner frame should be under the mouse
+ // cursor.
+ while (outer
+ ->GetCurrentAsyncScrollOffset(
+ AsyncPanZoomController::AsyncTransformConsumer::eForHitTesting)
+ .y < 70) {
+ mcc->AdvanceByMillis(5);
+ outer->AdvanceAnimations(mcc->GetSampleTime());
+ }
+ // Now do another wheel in a new transaction. This should start scrolling the
+ // inner frame; we verify that it does by checking the inner scroll position.
+ TimeStamp newTransactionTime =
+ now + TimeDuration::FromMilliseconds(
+ StaticPrefs::mousewheel_transaction_timeout() + 100);
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
+ SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6),
+ newTransactionTime);
+ inner->AdvanceAnimationsUntilEnd();
+ EXPECT_LT(
+ 0.0f,
+ inner
+ ->GetCurrentAsyncScrollOffset(
+ AsyncPanZoomController::AsyncTransformConsumer::eForHitTesting)
+ .y);
+
+ // However, the outer frame should also continue to the snap point, otherwise
+ // it is demonstrating incorrect behaviour by violating the mandatory
+ // snapping.
+ outer->AdvanceAnimationsUntilEnd();
+ EXPECT_EQ(
+ 100.0f,
+ outer
+ ->GetCurrentAsyncScrollOffset(
+ AsyncPanZoomController::AsyncTransformConsumer::eForHitTesting)
+ .y);
+}
+
+TEST_F(APZCSnappingTesterMock, Snap_After_Pinch) {
+ const char* treeShape = "x";
+ LayerIntRegion layerVisibleRegion[] = {
+ LayerIntRect(0, 0, 100, 100),
+ };
+ CreateScrollData(treeShape, layerVisibleRegion);
+ SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
+ CSSRect(0, 0, 100, 200));
+
+ // Set up some basic scroll snapping
+ ScrollSnapInfo snap;
+ snap.mScrollSnapStrictnessY = StyleScrollSnapStrictness::Mandatory;
+ snap.mSnapportSize = CSSSize::ToAppUnits(
+ layerVisibleRegion[0].GetBounds().Size() * LayerToCSSScale(1.0));
+
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(0 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 0, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{1}));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(100 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 100, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{2}));
+
+ // Save the scroll snap info on the root APZC.
+ // Also mark the root APZC as "root content", since APZC only allows
+ // zooming on the root content APZC.
+ ModifyFrameMetrics(root, [&](ScrollMetadata& aSm, FrameMetrics& aMetrics) {
+ aSm.SetSnapInfo(ScrollSnapInfo(snap));
+ aMetrics.SetIsRootContent(true);
+ });
+
+ UniquePtr<ScopedLayerTreeRegistration> registration =
+ MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
+ UpdateHitTestingTree();
+
+ RefPtr<TestAsyncPanZoomController> apzc = ApzcOf(root);
+
+ // Allow zooming
+ apzc->UpdateZoomConstraints(ZoomConstraints(
+ true, true, CSSToParentLayerScale(0.25f), CSSToParentLayerScale(4.0f)));
+
+ PinchWithPinchInput(apzc, ScreenIntPoint(50, 50), ScreenIntPoint(50, 50),
+ 1.2f);
+
+ apzc->AssertStateIsSmoothMsdScroll();
+}
+
+// Currently fails on Android because on the platform we have a different
+// VelocityTracker.
+#ifndef MOZ_WIDGET_ANDROID
+TEST_F(APZCSnappingTesterMock, SnapOnPanEndWithZeroVelocity) {
+ // Use pref values for desktop everywhere.
+ SCOPED_GFX_PREF_FLOAT("apz.fling_friction", 0.002);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_stopped_threshold", 0.01);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_x1", 0.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_x2", 1.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_y1", 0.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_y2", 1.0);
+ SCOPED_GFX_PREF_INT("apz.velocity_relevance_time_ms", 100);
+
+ const char* treeShape = "x";
+ LayerIntRegion layerVisibleRegion[] = {
+ LayerIntRect(0, 0, 100, 100),
+ };
+ CreateScrollData(treeShape, layerVisibleRegion);
+ SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
+ CSSRect(0, 0, 100, 400));
+
+ // Set up two snap points, 30 and 100.
+ ScrollSnapInfo snap;
+ snap.mScrollSnapStrictnessY = StyleScrollSnapStrictness::Mandatory;
+ snap.mSnapportSize = CSSSize::ToAppUnits(
+ layerVisibleRegion[0].GetBounds().Size() * LayerToCSSScale(1.0));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(30 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 30, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{1}));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(100 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 100, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{2}));
+
+ // Save the scroll snap info on the root APZC.
+ ModifyFrameMetrics(root, [&](ScrollMetadata& aSm, FrameMetrics& aMetrics) {
+ aSm.SetSnapInfo(ScrollSnapInfo(snap));
+ });
+
+ UniquePtr<ScopedLayerTreeRegistration> registration =
+ MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
+ UpdateHitTestingTree();
+
+ RefPtr<TestAsyncPanZoomController> apzc = ApzcOf(root);
+
+ // Send a series of pan gestures to scroll to position at 50.
+ const ScreenIntPoint position = ScreenIntPoint(50, 30);
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_START, manager, position,
+ ScreenPoint(0, 10), mcc->Time());
+ mcc->AdvanceByMillis(5);
+ apzc->AdvanceAnimations(mcc->GetSampleTime());
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_PAN, manager, position,
+ ScreenPoint(0, 40), mcc->Time());
+ mcc->AdvanceByMillis(5);
+ apzc->AdvanceAnimations(mcc->GetSampleTime());
+
+ // Make sure the velocity just before sending a pan-end is zero.
+ EXPECT_EQ(apzc->GetVelocityVector().y, 0);
+
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_END, manager, position,
+ ScreenPoint(0, 0), mcc->Time());
+
+ // Now a smooth animation has been triggered for snapping to 30.
+ apzc->AssertStateIsSmoothMsdScroll();
+
+ apzc->AdvanceAnimationsUntilEnd();
+ // The snapped position should be 30 rather than 100 because it's the nearest
+ // snap point.
+ EXPECT_EQ(
+ apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForHitTesting)
+ .y,
+ 30);
+}
+
+// Smililar to above SnapOnPanEndWithZeroVelocity but with positive velocity so
+// that the snap position would be the one in the scrolling direction.
+TEST_F(APZCSnappingTesterMock, SnapOnPanEndWithPositiveVelocity) {
+ // Use pref values for desktop everywhere.
+ SCOPED_GFX_PREF_FLOAT("apz.fling_friction", 0.002);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_stopped_threshold", 0.01);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_x1", 0.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_x2", 1.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_y1", 0.0);
+ SCOPED_GFX_PREF_FLOAT("apz.fling_curve_function_y2", 1.0);
+ SCOPED_GFX_PREF_INT("apz.velocity_relevance_time_ms", 100);
+
+ const char* treeShape = "x";
+ LayerIntRegion layerVisibleRegion[] = {
+ LayerIntRect(0, 0, 100, 100),
+ };
+ CreateScrollData(treeShape, layerVisibleRegion);
+ SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
+ CSSRect(0, 0, 100, 400));
+
+ // Set up two snap points, 30 and 100.
+ ScrollSnapInfo snap;
+ snap.mScrollSnapStrictnessY = StyleScrollSnapStrictness::Mandatory;
+ snap.mSnapportSize = CSSSize::ToAppUnits(
+ layerVisibleRegion[0].GetBounds().Size() * LayerToCSSScale(1.0));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(30 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 30, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{1}));
+ snap.mSnapTargets.AppendElement(ScrollSnapInfo::SnapTarget(
+ Nothing(), Some(100 * AppUnitsPerCSSPixel()),
+ CSSRect::ToAppUnits(CSSRect(0, 100, 10, 10)), StyleScrollSnapStop::Normal,
+ ScrollSnapTargetId{2}));
+
+ // Save the scroll snap info on the root APZC.
+ ModifyFrameMetrics(root, [&](ScrollMetadata& aSm, FrameMetrics& aMetrics) {
+ aSm.SetSnapInfo(ScrollSnapInfo(snap));
+ });
+
+ UniquePtr<ScopedLayerTreeRegistration> registration =
+ MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
+ UpdateHitTestingTree();
+
+ RefPtr<TestAsyncPanZoomController> apzc = ApzcOf(root);
+
+ // Send a series of pan gestures that a pan-end event happens at 65
+ const ScreenIntPoint position = ScreenIntPoint(50, 30);
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_START, manager, position,
+ ScreenPoint(0, 10), mcc->Time());
+ mcc->AdvanceByMillis(5);
+ apzc->AdvanceAnimations(mcc->GetSampleTime());
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_PAN, manager, position,
+ ScreenPoint(0, 35), mcc->Time());
+ mcc->AdvanceByMillis(5);
+ apzc->AdvanceAnimations(mcc->GetSampleTime());
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_PAN, manager, position,
+ ScreenPoint(0, 20), mcc->Time());
+ mcc->AdvanceByMillis(5);
+ apzc->AdvanceAnimations(mcc->GetSampleTime());
+
+ // There should be positive velocity in this case.
+ EXPECT_GT(apzc->GetVelocityVector().y, 0);
+
+ QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
+ PanGesture(PanGestureInput::PANGESTURE_END, manager, position,
+ ScreenPoint(0, 0), mcc->Time());
+ mcc->AdvanceByMillis(5);
+
+ // A smooth animation has been triggered by the pan-end event above.
+ apzc->AssertStateIsSmoothMsdScroll();
+
+ apzc->AdvanceAnimationsUntilEnd();
+ EXPECT_EQ(
+ apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForHitTesting)
+ .y,
+ 100);
+}
+#endif