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-rw-r--r--gfx/layers/client/CanvasClient.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/gfx/layers/client/CanvasClient.cpp b/gfx/layers/client/CanvasClient.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CanvasClient.h"
+
+#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
+#include "gfxPlatform.h" // for gfxPlatform
+#include "mozilla/gfx/BaseSize.h" // for BaseSize
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/layers/BufferTexture.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/OOPCanvasRenderer.h"
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
+#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
+
+using namespace mozilla::gfx;
+using namespace mozilla::gl;
+
+namespace mozilla {
+namespace layers {
+
+void CanvasClient::UseTexture(TextureClient* const aTexture) {
+ MOZ_ASSERT(aTexture);
+
+ const auto isClientNonPremult =
+ bool(mTextureFlags & TextureFlags::NON_PREMULTIPLIED);
+ const auto isTextureNonPremult =
+ bool(aTexture->GetFlags() & TextureFlags::NON_PREMULTIPLIED);
+ MOZ_ALWAYS_TRUE(isTextureNonPremult == isClientNonPremult);
+
+ bool changed = false;
+
+ if (aTexture != mFrontBuffer) {
+ if (!aTexture->IsSharedWithCompositor()) {
+ if (!AddTextureClient(aTexture)) {
+ return;
+ }
+ }
+ changed = true;
+ mFrontBuffer = aTexture;
+ }
+
+ AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
+ CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
+ t->mTextureClient = aTexture;
+ t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize());
+ t->mFrameID = mFrameID;
+
+ GetForwarder()->UseTextures(this, textures);
+ if (changed) {
+ aTexture->SyncWithObject(GetForwarder()->GetSyncObject());
+ }
+}
+
+static constexpr bool kIsWindows =
+#ifdef XP_WIN
+ true;
+#else
+ false;
+#endif
+
+RefPtr<TextureClient> CanvasClient::CreateTextureClientForCanvas(
+ const gfx::SurfaceFormat aFormat, const gfx::IntSize aSize,
+ const TextureFlags aFlags) {
+ if (kIsWindows) {
+ // With WebRender, host side uses data of TextureClient longer.
+ // Then back buffer reuse in CanvasClient2D::Update() does not work. It
+ // causes a lot of TextureClient allocations. For reducing the allocations,
+ // TextureClientRecycler is used.
+ if (GetForwarder() && GetForwarder()->GetCompositorBackendType() ==
+ LayersBackend::LAYERS_WR) {
+ return GetTextureClientRecycler()->CreateOrRecycle(
+ aFormat, aSize, BackendSelector::Canvas, mTextureFlags | aFlags);
+ }
+ return CreateTextureClientForDrawing(
+ aFormat, aSize, BackendSelector::Canvas, mTextureFlags | aFlags);
+ }
+
+ // XXX - We should use CreateTextureClientForDrawing, but we first need
+ // to use double buffering.
+ gfx::BackendType backend =
+ gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
+ return TextureClient::CreateForRawBufferAccess(
+ GetForwarder(), aFormat, aSize, backend, mTextureFlags | aFlags);
+}
+
+} // namespace layers
+} // namespace mozilla