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-rw-r--r--gfx/layers/client/TextureClientPool.cpp307
1 files changed, 307 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureClientPool.cpp b/gfx/layers/client/TextureClientPool.cpp
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+++ b/gfx/layers/client/TextureClientPool.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureClientPool.h"
+#include "CompositableClient.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/TextureForwarder.h"
+#include "mozilla/StaticPrefs_layers.h"
+
+#include "nsComponentManagerUtils.h"
+
+#define TCP_LOG(...)
+// #define TCP_LOG(...) printf_stderr(__VA_ARGS__);
+
+namespace mozilla {
+namespace layers {
+
+// We want to shrink to our maximum size of N unused tiles
+// after a timeout to allow for short-term budget requirements
+static void ShrinkCallback(nsITimer* aTimer, void* aClosure) {
+ static_cast<TextureClientPool*>(aClosure)->ShrinkToMaximumSize();
+}
+
+// After a certain amount of inactivity, let's clear the pool so that
+// we don't hold onto tiles needlessly. In general, allocations are
+// cheap enough that re-allocating isn't an issue unless we're allocating
+// at an inopportune time (e.g. mid-animation).
+static void ClearCallback(nsITimer* aTimer, void* aClosure) {
+ static_cast<TextureClientPool*>(aClosure)->Clear();
+}
+
+TextureClientPool::TextureClientPool(
+ KnowsCompositor* aKnowsCompositor, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, TextureFlags aFlags, uint32_t aShrinkTimeoutMsec,
+ uint32_t aClearTimeoutMsec, uint32_t aInitialPoolSize,
+ uint32_t aPoolUnusedSize, TextureForwarder* aAllocator)
+ : mKnowsCompositor(aKnowsCompositor),
+ mFormat(aFormat),
+ mSize(aSize),
+ mFlags(aFlags),
+ mShrinkTimeoutMsec(aShrinkTimeoutMsec),
+ mClearTimeoutMsec(aClearTimeoutMsec),
+ mInitialPoolSize(aInitialPoolSize),
+ mPoolUnusedSize(aPoolUnusedSize),
+ mOutstandingClients(0),
+ mSurfaceAllocator(aAllocator),
+ mDestroyed(false) {
+ TCP_LOG("TexturePool %p created with maximum unused texture clients %u\n",
+ this, mInitialPoolSize);
+ mShrinkTimer = NS_NewTimer();
+ mClearTimer = NS_NewTimer();
+ if (aFormat == gfx::SurfaceFormat::UNKNOWN) {
+ gfxWarning() << "Creating texture pool for SurfaceFormat::UNKNOWN format";
+ }
+}
+
+TextureClientPool::~TextureClientPool() {
+ mShrinkTimer->Cancel();
+ mClearTimer->Cancel();
+}
+
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+static bool TestClientPool(const char* what, TextureClient* aClient,
+ TextureClientPool* aPool) {
+ if (!aClient || !aPool) {
+ return false;
+ }
+
+ TextureClientPool* actual = aClient->mPoolTracker;
+ bool ok = (actual == aPool);
+ if (ok) {
+ ok = (aClient->GetFormat() == aPool->GetFormat());
+ }
+
+ if (!ok) {
+ if (actual) {
+ gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
+ << aPool->GetFormat() << ", " << actual << "-"
+ << actual->GetFormat() << ", " << aClient->GetFormat();
+ MOZ_CRASH("GFX: Crashing with actual");
+ } else {
+ gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
+ << aPool->GetFormat() << ", nullptr, "
+ << aClient->GetFormat();
+ MOZ_CRASH("GFX: Crashing without actual");
+ }
+ }
+ return ok;
+}
+#endif
+
+already_AddRefed<TextureClient> TextureClientPool::GetTextureClient() {
+ // Try to fetch a client from the pool
+ RefPtr<TextureClient> textureClient;
+
+ // We initially allocate mInitialPoolSize for our pool. If we run
+ // out of TextureClients, we allocate additional TextureClients to try and
+ // keep around mPoolUnusedSize
+ if (mTextureClients.empty()) {
+ AllocateTextureClient();
+ }
+
+ if (mTextureClients.empty()) {
+ // All our allocations failed, return nullptr
+ return nullptr;
+ }
+
+ mOutstandingClients++;
+ textureClient = mTextureClients.top();
+ mTextureClients.pop();
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ if (textureClient) {
+ textureClient->mPoolTracker = this;
+ }
+ DebugOnly<bool> ok = TestClientPool("fetch", textureClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ TCP_LOG("TexturePool %p giving %p from pool; size %u outstanding %u\n", this,
+ textureClient.get(), mTextureClients.size(), mOutstandingClients);
+
+ return textureClient.forget();
+}
+
+void TextureClientPool::AllocateTextureClient() {
+ TCP_LOG("TexturePool %p allocating TextureClient, outstanding %u\n", this,
+ mOutstandingClients);
+
+ TextureAllocationFlags allocFlags = ALLOC_DEFAULT;
+
+ RefPtr<TextureClient> newClient;
+ if (StaticPrefs::layers_force_shmem_tiles_AtStartup()) {
+ // gfx::BackendType::NONE means use the content backend
+ newClient = TextureClient::CreateForRawBufferAccess(
+ mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, GetBackend(),
+ mFlags, allocFlags);
+ } else {
+ newClient = TextureClient::CreateForDrawing(
+ mSurfaceAllocator, mFormat, mSize, mKnowsCompositor,
+ BackendSelector::Content, mFlags, allocFlags);
+ }
+
+ if (newClient) {
+ mTextureClients.push(newClient);
+ }
+}
+
+void TextureClientPool::ResetTimers() {
+ // Shrink down if we're beyond our maximum size
+ if (mShrinkTimeoutMsec &&
+ mTextureClients.size() + mTextureClientsDeferred.size() >
+ mPoolUnusedSize) {
+ TCP_LOG("TexturePool %p scheduling a shrink-to-max-size\n", this);
+ mShrinkTimer->InitWithNamedFuncCallback(
+ ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
+ "layers::TextureClientPool::ResetTimers");
+ }
+
+ // Clear pool after a period of inactivity to reduce memory consumption
+ if (mClearTimeoutMsec) {
+ TCP_LOG("TexturePool %p scheduling a clear\n", this);
+ mClearTimer->InitWithNamedFuncCallback(
+ ClearCallback, this, mClearTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
+ "layers::TextureClientPool::ResetTimers");
+ }
+}
+
+void TextureClientPool::ReturnTextureClient(TextureClient* aClient) {
+ if (!aClient || mDestroyed) {
+ return;
+ }
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ DebugOnly<bool> ok = TestClientPool("return", aClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ // Add the client to the pool:
+ MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
+ mOutstandingClients--;
+ mTextureClients.push(aClient);
+ TCP_LOG("TexturePool %p had client %p returned; size %u outstanding %u\n",
+ this, aClient, mTextureClients.size(), mOutstandingClients);
+
+ ResetTimers();
+}
+
+void TextureClientPool::ReturnTextureClientDeferred(TextureClient* aClient) {
+ if (!aClient || mDestroyed) {
+ return;
+ }
+ MOZ_ASSERT(aClient->GetReadLock());
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ DebugOnly<bool> ok = TestClientPool("defer", aClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ mTextureClientsDeferred.push_back(aClient);
+ TCP_LOG(
+ "TexturePool %p had client %p defer-returned, size %u outstanding %u\n",
+ this, aClient, mTextureClientsDeferred.size(), mOutstandingClients);
+
+ ResetTimers();
+}
+
+void TextureClientPool::ShrinkToMaximumSize() {
+ // We're over our desired maximum size, immediately shrink down to the
+ // maximum.
+ //
+ // We cull from the deferred TextureClients first, as we can't reuse those
+ // until they get returned.
+ uint32_t totalUnusedTextureClients =
+ mTextureClients.size() + mTextureClientsDeferred.size();
+
+ // If we have > mInitialPoolSize outstanding, then we want to keep around
+ // mPoolUnusedSize at a maximum. If we have fewer than mInitialPoolSize
+ // outstanding, then keep around the entire initial pool size.
+ uint32_t targetUnusedClients;
+ if (mOutstandingClients > mInitialPoolSize) {
+ targetUnusedClients = mPoolUnusedSize;
+ } else {
+ targetUnusedClients = mInitialPoolSize;
+ }
+
+ TCP_LOG(
+ "TexturePool %p shrinking to maximum unused size %u; current pool size "
+ "%u; total outstanding %u\n",
+ this, targetUnusedClients, totalUnusedTextureClients,
+ mOutstandingClients);
+
+ while (totalUnusedTextureClients > targetUnusedClients) {
+ if (!mTextureClientsDeferred.empty()) {
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p dropped deferred client %p; %u remaining\n", this,
+ mTextureClientsDeferred.front().get(),
+ mTextureClientsDeferred.size() - 1);
+ mTextureClientsDeferred.pop_front();
+ } else {
+ TCP_LOG("TexturePool %p dropped non-deferred client %p; %u remaining\n",
+ this, mTextureClients.top().get(), mTextureClients.size() - 1);
+ mTextureClients.pop();
+ }
+ totalUnusedTextureClients--;
+ }
+}
+
+void TextureClientPool::ReturnDeferredClients() {
+ if (mTextureClientsDeferred.empty()) {
+ return;
+ }
+
+ TCP_LOG("TexturePool %p returning %u deferred clients to pool\n", this,
+ mTextureClientsDeferred.size());
+
+ ReturnUnlockedClients();
+ ShrinkToMaximumSize();
+}
+
+void TextureClientPool::ReturnUnlockedClients() {
+ for (auto it = mTextureClientsDeferred.begin();
+ it != mTextureClientsDeferred.end();) {
+ MOZ_ASSERT((*it)->GetReadLock()->AsNonBlockingLock()->GetReadCount() >= 1);
+ // Last count is held by the lock itself.
+ if (!(*it)->IsReadLocked()) {
+ mTextureClients.push(*it);
+ it = mTextureClientsDeferred.erase(it);
+
+ MOZ_ASSERT(mOutstandingClients > 0);
+ mOutstandingClients--;
+ } else {
+ it++;
+ }
+ }
+}
+
+void TextureClientPool::ReportClientLost() {
+ MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p getting report client lost; down to %u outstanding\n",
+ this, mOutstandingClients);
+}
+
+void TextureClientPool::Clear() {
+ TCP_LOG("TexturePool %p getting cleared\n", this);
+ while (!mTextureClients.empty()) {
+ TCP_LOG("TexturePool %p releasing client %p\n", this,
+ mTextureClients.top().get());
+ mTextureClients.pop();
+ }
+ while (!mTextureClientsDeferred.empty()) {
+ MOZ_ASSERT(mOutstandingClients > 0);
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p releasing deferred client %p\n", this,
+ mTextureClientsDeferred.front().get());
+ mTextureClientsDeferred.pop_front();
+ }
+}
+
+void TextureClientPool::Destroy() {
+ Clear();
+ mDestroyed = true;
+ mInitialPoolSize = 0;
+ mPoolUnusedSize = 0;
+ mKnowsCompositor = nullptr;
+}
+
+} // namespace layers
+} // namespace mozilla