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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/d3d11/TextureD3D11.cpp | 1962 |
1 files changed, 1962 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/TextureD3D11.cpp b/gfx/layers/d3d11/TextureD3D11.cpp new file mode 100644 index 0000000000..a7bcc02b8f --- /dev/null +++ b/gfx/layers/d3d11/TextureD3D11.cpp @@ -0,0 +1,1962 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureD3D11.h" + +#include "CompositorD3D11.h" +#include "Effects.h" +#include "MainThreadUtils.h" +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxWindowsPlatform.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/Telemetry.h" +#include "mozilla/gfx/DataSurfaceHelpers.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/layers/CompositorBridgeChild.h" +#include "mozilla/layers/D3D11TextureIMFSampleImage.h" +#include "mozilla/layers/HelpersD3D11.h" +#include "mozilla/webrender/RenderD3D11TextureHost.h" +#include "mozilla/webrender/RenderThread.h" +#include "mozilla/webrender/WebRenderAPI.h" + +namespace mozilla { + +using namespace gfx; + +namespace layers { + +static const GUID sD3D11TextureUsage = { + 0xd89275b0, + 0x6c7d, + 0x4038, + {0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e}}; + +/* This class gets its lifetime tied to a D3D texture + * and increments memory usage on construction and decrements + * on destruction */ +class TextureMemoryMeasurer final : public IUnknown { + public: + explicit TextureMemoryMeasurer(size_t aMemoryUsed) { + mMemoryUsed = aMemoryUsed; + gfxWindowsPlatform::sD3D11SharedTextures += mMemoryUsed; + mRefCnt = 0; + } + STDMETHODIMP_(ULONG) AddRef() { + mRefCnt++; + return mRefCnt; + } + STDMETHODIMP QueryInterface(REFIID riid, void** ppvObject) { + IUnknown* punk = nullptr; + if (riid == IID_IUnknown) { + punk = this; + } + *ppvObject = punk; + if (punk) { + punk->AddRef(); + return S_OK; + } else { + return E_NOINTERFACE; + } + } + + STDMETHODIMP_(ULONG) Release() { + int refCnt = --mRefCnt; + if (refCnt == 0) { + gfxWindowsPlatform::sD3D11SharedTextures -= mMemoryUsed; + delete this; + } + return refCnt; + } + + private: + int mRefCnt; + int mMemoryUsed; + + ~TextureMemoryMeasurer() = default; +}; + +static DXGI_FORMAT SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) { + switch (aFormat) { + case SurfaceFormat::B8G8R8A8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case SurfaceFormat::B8G8R8X8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case SurfaceFormat::R8G8B8A8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case SurfaceFormat::R8G8B8X8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case SurfaceFormat::A8: + return DXGI_FORMAT_R8_UNORM; + case SurfaceFormat::A16: + return DXGI_FORMAT_R16_UNORM; + default: + MOZ_ASSERT(false, "unsupported format"); + return DXGI_FORMAT_UNKNOWN; + } +} + +void ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes) { + aTexture->SetPrivateDataInterface(sD3D11TextureUsage, + new TextureMemoryMeasurer(aBytes)); +} + +static uint32_t GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) { + uint32_t requiredTiles = aSize / aMaxSize; + if (aSize % aMaxSize) { + requiredTiles++; + } + return requiredTiles; +} + +static IntRect GetTileRectD3D11(uint32_t aID, IntSize aSize, + uint32_t aMaxSize) { + uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize); + uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize); + + uint32_t verticalTile = aID / horizontalTiles; + uint32_t horizontalTile = aID % horizontalTiles; + + return IntRect( + horizontalTile * aMaxSize, verticalTile * aMaxSize, + horizontalTile < (horizontalTiles - 1) ? aMaxSize + : aSize.width % aMaxSize, + verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize); +} + +AutoTextureLock::AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult, + uint32_t aTimeout) { + mMutex = aMutex; + if (mMutex) { + mResult = mMutex->AcquireSync(0, aTimeout); + aResult = mResult; + } else { + aResult = E_INVALIDARG; + } +} + +AutoTextureLock::~AutoTextureLock() { + if (mMutex && !FAILED(mResult) && mResult != WAIT_TIMEOUT && + mResult != WAIT_ABANDONED) { + mMutex->ReleaseSync(0); + } +} + +ID3D11ShaderResourceView* TextureSourceD3D11::GetShaderResourceView() { + MOZ_ASSERT(mTexture == GetD3D11Texture(), + "You need to override GetShaderResourceView if you're overriding " + "GetD3D11Texture!"); + + if (!mSRV && mTexture) { + RefPtr<ID3D11Device> device; + mTexture->GetDevice(getter_AddRefs(device)); + + // see comment in CompositingRenderTargetD3D11 constructor + CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D, + mFormatOverride); + D3D11_SHADER_RESOURCE_VIEW_DESC* desc = + mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc; + + HRESULT hr = + device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV)); + if (FAILED(hr)) { + gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView " + "CreateSRV failure " + << gfx::hexa(hr); + return nullptr; + } + } + return mSRV; +} + +DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice, + SurfaceFormat aFormat, + TextureFlags aFlags) + : mDevice(aDevice), + mFormat(aFormat), + mFlags(aFlags), + mCurrentTile(0), + mIsTiled(false), + mIterating(false), + mAllowTextureUploads(true) {} + +DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice, + SurfaceFormat aFormat, + ID3D11Texture2D* aTexture) + : mDevice(aDevice), + mFormat(aFormat), + mFlags(TextureFlags::NO_FLAGS), + mCurrentTile(0), + mIsTiled(false), + mIterating(false), + mAllowTextureUploads(false) { + mTexture = aTexture; + D3D11_TEXTURE2D_DESC desc; + aTexture->GetDesc(&desc); + + mSize = IntSize(desc.Width, desc.Height); +} + +DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, + TextureSourceProvider* aProvider, + ID3D11Texture2D* aTexture) + : DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aTexture) {} + +DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, + TextureSourceProvider* aProvider, + TextureFlags aFlags) + : DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aFlags) {} + +DataTextureSourceD3D11::~DataTextureSourceD3D11() {} + +enum class SerializeWithMoz2D : bool { No, Yes }; + +template <typename T> // ID3D10Texture2D or ID3D11Texture2D +static bool LockD3DTexture( + T* aTexture, SerializeWithMoz2D aSerialize = SerializeWithMoz2D::No) { + MOZ_ASSERT(aTexture); + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + // Textures created by the DXVA decoders don't have a mutex for + // synchronization + if (mutex) { + HRESULT hr; + if (aSerialize == SerializeWithMoz2D::Yes) { + AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1); + hr = mutex->AcquireSync(0, 10000); + } else { + hr = mutex->AcquireSync(0, 10000); + } + if (hr == WAIT_TIMEOUT) { + RefPtr<ID3D11Device> device; + aTexture->GetDevice(getter_AddRefs(device)); + if (!device) { + gfxCriticalNote << "GFX: D3D11 lock mutex timeout - no device returned"; + } else if (device->GetDeviceRemovedReason() != S_OK) { + gfxCriticalNote << "GFX: D3D11 lock mutex timeout - device removed"; + } else { + gfxDevCrash(LogReason::D3DLockTimeout) + << "D3D lock mutex timeout - device not removed"; + } + } else if (hr == WAIT_ABANDONED) { + gfxCriticalNote << "GFX: D3D11 lock mutex abandoned"; + } + + if (FAILED(hr)) { + NS_WARNING("Failed to lock the texture"); + return false; + } + } + return true; +} + +template <typename T> +static bool HasKeyedMutex(T* aTexture) { + MOZ_ASSERT(aTexture); + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + return !!mutex; +} + +template <typename T> // ID3D10Texture2D or ID3D11Texture2D +static void UnlockD3DTexture( + T* aTexture, SerializeWithMoz2D aSerialize = SerializeWithMoz2D::No) { + MOZ_ASSERT(aTexture); + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + if (mutex) { + HRESULT hr; + if (aSerialize == SerializeWithMoz2D::Yes) { + AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1); + hr = mutex->ReleaseSync(0); + } else { + hr = mutex->ReleaseSync(0); + } + if (FAILED(hr)) { + NS_WARNING("Failed to unlock the texture"); + } + } +} + +D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture, + uint32_t aArrayIndex, gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, + TextureAllocationFlags aFlags) + : mSize(aSize), + mFormat(aFormat), + mNeedsClear(aFlags & ALLOC_CLEAR_BUFFER), + mHasSynchronization(HasKeyedMutex(aTexture)), + mTexture(aTexture), + mArrayIndex(aArrayIndex), + mAllocationFlags(aFlags) { + MOZ_ASSERT(aTexture); +} + +static void DestroyDrawTarget(RefPtr<DrawTarget>& aDT, + RefPtr<ID3D11Texture2D>& aTexture) { + // An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is + // when it calls EndDraw. This EndDraw should not execute anything so it + // shouldn't -really- need the lock but the debug layer chokes on this. + LockD3DTexture(aTexture.get(), SerializeWithMoz2D::Yes); + aDT = nullptr; + + // Do the serialization here, so we can hold it while destroying the texture. + AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1); + UnlockD3DTexture(aTexture.get(), SerializeWithMoz2D::No); + aTexture = nullptr; +} + +D3D11TextureData::~D3D11TextureData() { + if (mDrawTarget) { + DestroyDrawTarget(mDrawTarget, mTexture); + } + + if (mGpuProcessTextureId.isSome()) { + auto* textureMap = GpuProcessD3D11TextureMap::Get(); + if (textureMap) { + textureMap->Unregister(mGpuProcessTextureId.ref()); + } else { + gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist"; + } + } +} + +bool D3D11TextureData::Lock(OpenMode aMode) { + if (!LockD3DTexture(mTexture.get(), SerializeWithMoz2D::Yes)) { + return false; + } + + if (NS_IsMainThread()) { + if (!PrepareDrawTargetInLock(aMode)) { + Unlock(); + return false; + } + } + + return true; +} + +bool D3D11TextureData::PrepareDrawTargetInLock(OpenMode aMode) { + // Make sure that successful write-lock means we will have a DrawTarget to + // write into. + if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear)) { + mDrawTarget = BorrowDrawTarget(); + if (!mDrawTarget) { + return false; + } + } + + // Reset transform + mDrawTarget->SetTransform(Matrix()); + + if (mNeedsClear) { + mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height)); + mNeedsClear = false; + } + + return true; +} + +void D3D11TextureData::Unlock() { + UnlockD3DTexture(mTexture.get(), SerializeWithMoz2D::Yes); +} + +void D3D11TextureData::FillInfo(TextureData::Info& aInfo) const { + aInfo.size = mSize; + aInfo.format = mFormat; + aInfo.supportsMoz2D = true; + aInfo.hasSynchronization = mHasSynchronization; +} + +void D3D11TextureData::SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) { + if (!aSyncObject || mHasSynchronization) { + // When we have per texture synchronization we sync using the keyed mutex. + return; + } + + MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObjectClient::SyncType::D3D11); + SyncObjectD3D11Client* sync = + static_cast<SyncObjectD3D11Client*>(aSyncObject.get()); + sync->RegisterTexture(mTexture); +} + +bool D3D11TextureData::SerializeSpecific( + SurfaceDescriptorD3D10* const aOutDesc) { + RefPtr<IDXGIResource> resource; + GetDXGIResource((IDXGIResource**)getter_AddRefs(resource)); + if (!resource) { + return false; + } + HANDLE sharedHandle = 0; + if (mGpuProcessTextureId.isNothing()) { + HRESULT hr = resource->GetSharedHandle(&sharedHandle); + if (FAILED(hr)) { + LOGD3D11("Error getting shared handle for texture."); + return false; + } + } + *aOutDesc = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, + mGpuProcessTextureId, mArrayIndex, mFormat, + mSize, mColorSpace, mColorRange); + return true; +} + +bool D3D11TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { + SurfaceDescriptorD3D10 desc; + if (!SerializeSpecific(&desc)) return false; + + aOutDescriptor = std::move(desc); + return true; +} + +void D3D11TextureData::GetSubDescriptor( + RemoteDecoderVideoSubDescriptor* const aOutDesc) { + SurfaceDescriptorD3D10 ret; + if (!SerializeSpecific(&ret)) return; + + *aOutDesc = std::move(ret); +} + +/* static */ +already_AddRefed<TextureClient> D3D11TextureData::CreateTextureClient( + ID3D11Texture2D* aTexture, uint32_t aIndex, gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, gfx::ColorSpace2 aColorSpace, + gfx::ColorRange aColorRange, KnowsCompositor* aKnowsCompositor, + RefPtr<IMFSampleUsageInfo> aUsageInfo) { + D3D11TextureData* data = new D3D11TextureData( + aTexture, aIndex, aSize, aFormat, + TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION); + data->mColorSpace = aColorSpace; + data->SetColorRange(aColorRange); + + RefPtr<TextureClient> textureClient = MakeAndAddRef<TextureClient>( + data, TextureFlags::NO_FLAGS, aKnowsCompositor->GetTextureForwarder()); + const auto textureId = GpuProcessD3D11TextureMap::GetNextTextureId(); + data->SetGpuProcessTextureId(textureId); + + // Register ID3D11Texture2D to GpuProcessD3D11TextureMap + auto* textureMap = GpuProcessD3D11TextureMap::Get(); + if (textureMap) { + textureMap->Register(textureId, aTexture, aIndex, aSize, aUsageInfo); + } else { + gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist"; + } + + return textureClient.forget(); +} + +D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, + TextureAllocationFlags aFlags, + ID3D11Device* aDevice) { + return Create(aSize, aFormat, nullptr, aFlags, aDevice); +} + +D3D11TextureData* D3D11TextureData::Create(SourceSurface* aSurface, + TextureAllocationFlags aFlags, + ID3D11Device* aDevice) { + return Create(aSurface->GetSize(), aSurface->GetFormat(), aSurface, aFlags, + aDevice); +} + +D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, + SourceSurface* aSurface, + TextureAllocationFlags aFlags, + ID3D11Device* aDevice) { + if (aFormat == SurfaceFormat::A8) { + // Currently we don't support A8 surfaces. Fallback. + return nullptr; + } + + // Just grab any device. We never use the immediate context, so the devices + // are fine to use from any thread. + RefPtr<ID3D11Device> device = aDevice; + if (!device) { + device = DeviceManagerDx::Get()->GetContentDevice(); + if (!device) { + return nullptr; + } + } + + CD3D11_TEXTURE2D_DESC newDesc( + DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1, + D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); + + if (aFormat == SurfaceFormat::NV12) { + newDesc.Format = DXGI_FORMAT_NV12; + } else if (aFormat == SurfaceFormat::P010) { + newDesc.Format = DXGI_FORMAT_P010; + } else if (aFormat == SurfaceFormat::P016) { + newDesc.Format = DXGI_FORMAT_P016; + } + + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED; + if (!NS_IsMainThread()) { + // On the main thread we use the syncobject to handle synchronization. + if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) { + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + } + } + + if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX && + !DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) { + return nullptr; + } + + D3D11_SUBRESOURCE_DATA uploadData; + D3D11_SUBRESOURCE_DATA* uploadDataPtr = nullptr; + RefPtr<DataSourceSurface> srcSurf; + DataSourceSurface::MappedSurface sourceMap; + + if (aSurface) { + srcSurf = aSurface->GetDataSurface(); + + if (!srcSurf) { + gfxCriticalError() + << "Failed to GetDataSurface in D3D11TextureData::Create"; + return nullptr; + } + + if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) { + gfxCriticalError() + << "Failed to map source surface for D3D11TextureData::Create"; + return nullptr; + } + } + + if (srcSurf && !DeviceManagerDx::Get()->HasCrashyInitData()) { + uploadData.pSysMem = sourceMap.mData; + uploadData.SysMemPitch = sourceMap.mStride; + uploadData.SysMemSlicePitch = 0; // unused + + uploadDataPtr = &uploadData; + } + + // See bug 1397040 + RefPtr<ID3D10Multithread> mt; + device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + + RefPtr<ID3D11Texture2D> texture11; + + { + AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1); + D3D11MTAutoEnter lock(mt.forget()); + + HRESULT hr = device->CreateTexture2D(&newDesc, uploadDataPtr, + getter_AddRefs(texture11)); + + if (FAILED(hr) || !texture11) { + gfxCriticalNote << "[D3D11] 2 CreateTexture2D failure Size: " << aSize + << "texture11: " << texture11 + << " Code: " << gfx::hexa(hr); + return nullptr; + } + + if (srcSurf && DeviceManagerDx::Get()->HasCrashyInitData()) { + D3D11_BOX box; + box.front = box.top = box.left = 0; + box.back = 1; + box.right = aSize.width; + box.bottom = aSize.height; + RefPtr<ID3D11DeviceContext> ctx; + device->GetImmediateContext(getter_AddRefs(ctx)); + ctx->UpdateSubresource(texture11, 0, &box, sourceMap.mData, + sourceMap.mStride, 0); + } + } + + if (srcSurf) { + srcSurf->Unmap(); + } + + // If we created the texture with a keyed mutex, then we expect all operations + // on it to be synchronized using it. If we did an initial upload using + // aSurface then bizarely this isn't covered, so we insert a manual + // lock/unlock pair to force this. + if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) { + if (!LockD3DTexture(texture11.get(), SerializeWithMoz2D::Yes)) { + return nullptr; + } + UnlockD3DTexture(texture11.get(), SerializeWithMoz2D::Yes); + } + texture11->SetPrivateDataInterface( + sD3D11TextureUsage, + new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4)); + return new D3D11TextureData(texture11, 0, aSize, aFormat, aFlags); +} + +void D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator) { + mDrawTarget = nullptr; + mTexture = nullptr; +} + +TextureData* D3D11TextureData::CreateSimilar( + LayersIPCChannel* aAllocator, LayersBackend aLayersBackend, + TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const { + return D3D11TextureData::Create(mSize, mFormat, aAllocFlags); +} + +void D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource) { + mTexture->QueryInterface(aOutResource); +} + +TextureFlags D3D11TextureData::GetTextureFlags() const { + // With WebRender, resource open happens asynchronously on RenderThread. + // During opening the resource on host side, TextureClient needs to be alive. + // With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage. + return TextureFlags::WAIT_HOST_USAGE_END; +} + +DXGIYCbCrTextureData* DXGIYCbCrTextureData::Create( + IDirect3DTexture9* aTextureY, IDirect3DTexture9* aTextureCb, + IDirect3DTexture9* aTextureCr, HANDLE aHandleY, HANDLE aHandleCb, + HANDLE aHandleCr, const gfx::IntSize& aSize, const gfx::IntSize& aSizeY, + const gfx::IntSize& aSizeCbCr, gfx::ColorDepth aColorDepth, + YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange) { + if (!aHandleY || !aHandleCb || !aHandleCr || !aTextureY || !aTextureCb || + !aTextureCr) { + return nullptr; + } + + DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData(); + texture->mHandles[0] = aHandleY; + texture->mHandles[1] = aHandleCb; + texture->mHandles[2] = aHandleCr; + texture->mD3D9Textures[0] = aTextureY; + texture->mD3D9Textures[1] = aTextureCb; + texture->mD3D9Textures[2] = aTextureCr; + texture->mSize = aSize; + texture->mSizeY = aSizeY; + texture->mSizeCbCr = aSizeCbCr; + texture->mColorDepth = aColorDepth; + texture->mYUVColorSpace = aYUVColorSpace; + texture->mColorRange = aColorRange; + + return texture; +} + +DXGIYCbCrTextureData* DXGIYCbCrTextureData::Create( + ID3D11Texture2D* aTextureY, ID3D11Texture2D* aTextureCb, + ID3D11Texture2D* aTextureCr, const gfx::IntSize& aSize, + const gfx::IntSize& aSizeY, const gfx::IntSize& aSizeCbCr, + gfx::ColorDepth aColorDepth, YUVColorSpace aYUVColorSpace, + gfx::ColorRange aColorRange) { + if (!aTextureY || !aTextureCb || !aTextureCr) { + return nullptr; + } + + aTextureY->SetPrivateDataInterface( + sD3D11TextureUsage, + new TextureMemoryMeasurer(aSizeY.width * aSizeY.height)); + aTextureCb->SetPrivateDataInterface( + sD3D11TextureUsage, + new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height)); + aTextureCr->SetPrivateDataInterface( + sD3D11TextureUsage, + new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height)); + + RefPtr<IDXGIResource> resource; + + aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + + HANDLE handleY; + HRESULT hr = resource->GetSharedHandle(&handleY); + if (FAILED(hr)) { + return nullptr; + } + + aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + + HANDLE handleCb; + hr = resource->GetSharedHandle(&handleCb); + if (FAILED(hr)) { + return nullptr; + } + + aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + HANDLE handleCr; + hr = resource->GetSharedHandle(&handleCr); + if (FAILED(hr)) { + return nullptr; + } + + DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData(); + texture->mHandles[0] = handleY; + texture->mHandles[1] = handleCb; + texture->mHandles[2] = handleCr; + texture->mD3D11Textures[0] = aTextureY; + texture->mD3D11Textures[1] = aTextureCb; + texture->mD3D11Textures[2] = aTextureCr; + texture->mSize = aSize; + texture->mSizeY = aSizeY; + texture->mSizeCbCr = aSizeCbCr; + texture->mColorDepth = aColorDepth; + texture->mYUVColorSpace = aYUVColorSpace; + texture->mColorRange = aColorRange; + + return texture; +} + +void DXGIYCbCrTextureData::FillInfo(TextureData::Info& aInfo) const { + aInfo.size = mSize; + aInfo.format = gfx::SurfaceFormat::YUV; + aInfo.supportsMoz2D = false; + aInfo.hasSynchronization = false; +} + +void DXGIYCbCrTextureData::SerializeSpecific( + SurfaceDescriptorDXGIYCbCr* const aOutDesc) { + *aOutDesc = SurfaceDescriptorDXGIYCbCr( + (WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1], + (WindowsHandle)mHandles[2], mSize, mSizeY, mSizeCbCr, mColorDepth, + mYUVColorSpace, mColorRange); +} + +bool DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { + SurfaceDescriptorDXGIYCbCr desc; + SerializeSpecific(&desc); + + aOutDescriptor = std::move(desc); + return true; +} + +void DXGIYCbCrTextureData::GetSubDescriptor( + RemoteDecoderVideoSubDescriptor* const aOutDesc) { + SurfaceDescriptorDXGIYCbCr desc; + SerializeSpecific(&desc); + + *aOutDesc = std::move(desc); +} + +void DXGIYCbCrTextureData::Deallocate(LayersIPCChannel*) { + mD3D9Textures[0] = nullptr; + mD3D9Textures[1] = nullptr; + mD3D9Textures[2] = nullptr; + mD3D11Textures[0] = nullptr; + mD3D11Textures[1] = nullptr; + mD3D11Textures[2] = nullptr; +} + +TextureFlags DXGIYCbCrTextureData::GetTextureFlags() const { + // With WebRender, resource open happens asynchronously on RenderThread. + // During opening the resource on host side, TextureClient needs to be alive. + // With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage. + return TextureFlags::WAIT_HOST_USAGE_END; +} + +already_AddRefed<TextureHost> CreateTextureHostD3D11( + const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, + LayersBackend aBackend, TextureFlags aFlags) { + RefPtr<TextureHost> result; + switch (aDesc.type()) { + case SurfaceDescriptor::TSurfaceDescriptorD3D10: { + result = + new DXGITextureHostD3D11(aFlags, aDesc.get_SurfaceDescriptorD3D10()); + break; + } + case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: { + result = new DXGIYCbCrTextureHostD3D11( + aFlags, aDesc.get_SurfaceDescriptorDXGIYCbCr()); + break; + } + default: { + MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type"); + } + } + return result.forget(); +} + +already_AddRefed<DrawTarget> D3D11TextureData::BorrowDrawTarget() { + MOZ_ASSERT(NS_IsMainThread() || NS_IsInCanvasThreadOrWorker()); + + if (!mDrawTarget && mTexture) { + // This may return a null DrawTarget + mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat); + if (!mDrawTarget) { + gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat; + } + } + + RefPtr<DrawTarget> result = mDrawTarget; + return result.forget(); +} + +bool D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface) { + // Supporting texture updates after creation requires an ID3D11DeviceContext + // and those aren't threadsafe. We'd need to either lock, or have a device for + // whatever thread this runs on and we're trying to avoid extra devices (bug + // 1284672). + MOZ_ASSERT(false, + "UpdateFromSurface not supported for D3D11! Use CreateFromSurface " + "instead"); + return false; +} + +DXGITextureHostD3D11::DXGITextureHostD3D11( + TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor) + : TextureHost(TextureHostType::DXGI, aFlags), + mGpuProcessTextureId(aDescriptor.gpuProcessTextureId()), + mArrayIndex(aDescriptor.arrayIndex()), + mSize(aDescriptor.size()), + mHandle(aDescriptor.handle()), + mFormat(aDescriptor.format()), + mColorSpace(aDescriptor.colorSpace()), + mColorRange(aDescriptor.colorRange()), + mIsLocked(false) {} + +bool DXGITextureHostD3D11::EnsureTexture() { + if (mGpuProcessTextureId.isSome()) { + return false; + } + + RefPtr<ID3D11Device> device; + if (mTexture) { + mTexture->GetDevice(getter_AddRefs(device)); + if (device == DeviceManagerDx::Get()->GetCompositorDevice()) { + NS_WARNING("Incompatible texture."); + return true; + } + mTexture = nullptr; + } + + device = GetDevice(); + if (!device || device != DeviceManagerDx::Get()->GetCompositorDevice()) { + NS_WARNING("No device or incompatible device."); + return false; + } + + HRESULT hr = device->OpenSharedResource( + (HANDLE)mHandle, __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(mTexture)); + if (FAILED(hr)) { + MOZ_ASSERT(false, "Failed to open shared texture"); + return false; + } + + D3D11_TEXTURE2D_DESC desc; + mTexture->GetDesc(&desc); + mSize = IntSize(desc.Width, desc.Height); + return true; +} + +RefPtr<ID3D11Device> DXGITextureHostD3D11::GetDevice() { + if (mFlags & TextureFlags::INVALID_COMPOSITOR) { + return nullptr; + } + + return mDevice; +} + +bool DXGITextureHostD3D11::LockWithoutCompositor() { + if (!mDevice) { + mDevice = DeviceManagerDx::Get()->GetCompositorDevice(); + } + return LockInternal(); +} + +void DXGITextureHostD3D11::UnlockWithoutCompositor() { UnlockInternal(); } + +bool DXGITextureHostD3D11::LockInternal() { + if (!GetDevice()) { + NS_WARNING("trying to lock a TextureHost without a D3D device"); + return false; + } + + if (!EnsureTextureSource()) { + return false; + } + + mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture()); + + return mIsLocked; +} + +already_AddRefed<gfx::DataSourceSurface> DXGITextureHostD3D11::GetAsSurface() { + switch (GetFormat()) { + case gfx::SurfaceFormat::R8G8B8X8: + case gfx::SurfaceFormat::R8G8B8A8: + case gfx::SurfaceFormat::B8G8R8A8: + case gfx::SurfaceFormat::B8G8R8X8: + break; + default: { + MOZ_ASSERT_UNREACHABLE("DXGITextureHostD3D11: unsupported format!"); + return nullptr; + } + } + + AutoLockTextureHostWithoutCompositor autoLock(this); + if (autoLock.Failed()) { + NS_WARNING("Failed to lock the D3DTexture"); + return nullptr; + } + + RefPtr<ID3D11Device> device; + mTexture->GetDevice(getter_AddRefs(device)); + + D3D11_TEXTURE2D_DESC textureDesc = {0}; + mTexture->GetDesc(&textureDesc); + + RefPtr<ID3D11DeviceContext> context; + device->GetImmediateContext(getter_AddRefs(context)); + + textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + textureDesc.Usage = D3D11_USAGE_STAGING; + textureDesc.BindFlags = 0; + textureDesc.MiscFlags = 0; + textureDesc.MipLevels = 1; + RefPtr<ID3D11Texture2D> cpuTexture; + HRESULT hr = device->CreateTexture2D(&textureDesc, nullptr, + getter_AddRefs(cpuTexture)); + if (FAILED(hr)) { + return nullptr; + } + + context->CopyResource(cpuTexture, mTexture); + + D3D11_MAPPED_SUBRESOURCE mappedSubresource; + hr = context->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mappedSubresource); + if (FAILED(hr)) { + return nullptr; + } + + RefPtr<DataSourceSurface> surf = gfx::CreateDataSourceSurfaceFromData( + IntSize(textureDesc.Width, textureDesc.Height), GetFormat(), + (uint8_t*)mappedSubresource.pData, mappedSubresource.RowPitch); + context->Unmap(cpuTexture, 0); + return surf.forget(); +} + +bool DXGITextureHostD3D11::EnsureTextureSource() { + if (mTextureSource) { + return true; + } + + if (!EnsureTexture()) { + DeviceManagerDx::Get()->ForceDeviceReset( + ForcedDeviceResetReason::OPENSHAREDHANDLE); + return false; + } + + mTextureSource = new DataTextureSourceD3D11(mDevice, mFormat, mTexture); + return true; +} + +void DXGITextureHostD3D11::UnlockInternal() { + UnlockD3DTexture(mTextureSource->GetD3D11Texture()); +} + +void DXGITextureHostD3D11::CreateRenderTexture( + const wr::ExternalImageId& aExternalImageId) { + RefPtr<wr::RenderTextureHost> texture = + new wr::RenderDXGITextureHost(mHandle, mGpuProcessTextureId, mArrayIndex, + mFormat, mColorSpace, mColorRange, mSize); + wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId, + texture.forget()); +} + +uint32_t DXGITextureHostD3D11::NumSubTextures() { + switch (GetFormat()) { + case gfx::SurfaceFormat::R8G8B8X8: + case gfx::SurfaceFormat::R8G8B8A8: + case gfx::SurfaceFormat::B8G8R8A8: + case gfx::SurfaceFormat::B8G8R8X8: { + return 1; + } + case gfx::SurfaceFormat::NV12: + case gfx::SurfaceFormat::P010: + case gfx::SurfaceFormat::P016: { + return 2; + } + default: { + MOZ_ASSERT_UNREACHABLE("unexpected format"); + return 1; + } + } +} + +void DXGITextureHostD3D11::PushResourceUpdates( + wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, + const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) { + if (!gfx::gfxVars::UseWebRenderANGLE()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE"); + return; + } + + MOZ_ASSERT(mHandle || mGpuProcessTextureId.isSome()); + auto method = aOp == TextureHost::ADD_IMAGE + ? &wr::TransactionBuilder::AddExternalImage + : &wr::TransactionBuilder::UpdateExternalImage; + switch (mFormat) { + case gfx::SurfaceFormat::R8G8B8X8: + case gfx::SurfaceFormat::R8G8B8A8: + case gfx::SurfaceFormat::B8G8R8A8: + case gfx::SurfaceFormat::B8G8R8X8: { + MOZ_ASSERT(aImageKeys.length() == 1); + + wr::ImageDescriptor descriptor(mSize, GetFormat()); + // Prefer TextureExternal unless the backend requires TextureRect. + TextureHost::NativeTexturePolicy policy = + TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(), + mSize); + auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE + ? wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureRect) + : wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureExternal); + (aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0); + break; + } + case gfx::SurfaceFormat::P010: + case gfx::SurfaceFormat::P016: + case gfx::SurfaceFormat::NV12: { + MOZ_ASSERT(aImageKeys.length() == 2); + MOZ_ASSERT(mSize.width % 2 == 0); + MOZ_ASSERT(mSize.height % 2 == 0); + + wr::ImageDescriptor descriptor0(mSize, mFormat == gfx::SurfaceFormat::NV12 + ? gfx::SurfaceFormat::A8 + : gfx::SurfaceFormat::A16); + wr::ImageDescriptor descriptor1(mSize / 2, + mFormat == gfx::SurfaceFormat::NV12 + ? gfx::SurfaceFormat::R8G8 + : gfx::SurfaceFormat::R16G16); + // Prefer TextureExternal unless the backend requires TextureRect. + TextureHost::NativeTexturePolicy policy = + TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(), + mSize); + auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE + ? wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureRect) + : wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureExternal); + (aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0); + (aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1); + break; + } + default: { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + } + } +} + +void DXGITextureHostD3D11::PushDisplayItems( + wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, + const wr::LayoutRect& aClip, wr::ImageRendering aFilter, + const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) { + bool preferCompositorSurface = + aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE); + if (!gfx::gfxVars::UseWebRenderANGLE()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE"); + return; + } + + switch (GetFormat()) { + case gfx::SurfaceFormat::R8G8B8X8: + case gfx::SurfaceFormat::R8G8B8A8: + case gfx::SurfaceFormat::B8G8R8A8: + case gfx::SurfaceFormat::B8G8R8X8: { + MOZ_ASSERT(aImageKeys.length() == 1); + aBuilder.PushImage( + aBounds, aClip, true, false, aFilter, aImageKeys[0], + !(mFlags & TextureFlags::NON_PREMULTIPLIED), + wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f}, preferCompositorSurface, + SupportsExternalCompositing(aBuilder.GetBackendType())); + break; + } + case gfx::SurfaceFormat::P010: + case gfx::SurfaceFormat::P016: + case gfx::SurfaceFormat::NV12: { + // DXGI_FORMAT_P010 stores its 10 bit value in the most significant bits + // of each 16 bit word with the unused lower bits cleared to zero so that + // it may be handled as if it was DXGI_FORMAT_P016. This is approximately + // perceptually correct. However, due to rounding error, the precise + // quantized value after sampling may be off by 1. + MOZ_ASSERT(aImageKeys.length() == 2); + aBuilder.PushNV12Image( + aBounds, aClip, true, aImageKeys[0], aImageKeys[1], + GetFormat() == gfx::SurfaceFormat::NV12 ? wr::ColorDepth::Color8 + : wr::ColorDepth::Color16, + wr::ToWrYuvColorSpace(ToYUVColorSpace(mColorSpace)), + wr::ToWrColorRange(mColorRange), aFilter, preferCompositorSurface, + SupportsExternalCompositing(aBuilder.GetBackendType())); + break; + } + default: { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + } + } +} + +bool DXGITextureHostD3D11::SupportsExternalCompositing( + WebRenderBackend aBackend) { + if (aBackend == WebRenderBackend::SOFTWARE) { + return true; + } + // XXX Add P010 and P016 support. + if (GetFormat() == gfx::SurfaceFormat::NV12 && + gfx::gfxVars::UseWebRenderDCompVideoOverlayWin()) { + return true; + } + return false; +} + +DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11( + TextureFlags aFlags, const SurfaceDescriptorDXGIYCbCr& aDescriptor) + : TextureHost(TextureHostType::DXGIYCbCr, aFlags), + mSize(aDescriptor.size()), + mSizeY(aDescriptor.sizeY()), + mSizeCbCr(aDescriptor.sizeCbCr()), + mIsLocked(false), + mColorDepth(aDescriptor.colorDepth()), + mYUVColorSpace(aDescriptor.yUVColorSpace()), + mColorRange(aDescriptor.colorRange()) { + mHandles[0] = aDescriptor.handleY(); + mHandles[1] = aDescriptor.handleCb(); + mHandles[2] = aDescriptor.handleCr(); +} + +bool DXGIYCbCrTextureHostD3D11::EnsureTexture() { + RefPtr<ID3D11Device> device; + if (mTextures[0]) { + mTextures[0]->GetDevice(getter_AddRefs(device)); + if (device == DeviceManagerDx::Get()->GetCompositorDevice()) { + NS_WARNING("Incompatible texture."); + return true; + } + mTextures[0] = nullptr; + mTextures[1] = nullptr; + mTextures[2] = nullptr; + } + + if (!GetDevice() || + GetDevice() != DeviceManagerDx::Get()->GetCompositorDevice()) { + NS_WARNING("No device or incompatible device."); + return false; + } + + device = GetDevice(); + RefPtr<ID3D11Texture2D> textures[3]; + + HRESULT hr = device->OpenSharedResource( + (HANDLE)mHandles[0], __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[0])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Y Plane"); + return false; + } + + hr = device->OpenSharedResource( + (HANDLE)mHandles[1], __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[1])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Cb Plane"); + return false; + } + + hr = device->OpenSharedResource( + (HANDLE)mHandles[2], __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[2])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Cr Plane"); + return false; + } + + mTextures[0] = textures[0].forget(); + mTextures[1] = textures[1].forget(); + mTextures[2] = textures[2].forget(); + + return true; +} + +RefPtr<ID3D11Device> DXGIYCbCrTextureHostD3D11::GetDevice() { return nullptr; } + +bool DXGIYCbCrTextureHostD3D11::EnsureTextureSource() { return false; } + +void DXGIYCbCrTextureHostD3D11::CreateRenderTexture( + const wr::ExternalImageId& aExternalImageId) { + RefPtr<wr::RenderTextureHost> texture = new wr::RenderDXGIYCbCrTextureHost( + mHandles, mYUVColorSpace, mColorDepth, mColorRange, mSizeY, mSizeCbCr); + + wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId, + texture.forget()); +} + +uint32_t DXGIYCbCrTextureHostD3D11::NumSubTextures() { + // ycbcr use 3 sub textures. + return 3; +} + +void DXGIYCbCrTextureHostD3D11::PushResourceUpdates( + wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, + const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) { + if (!gfx::gfxVars::UseWebRenderANGLE()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE"); + return; + } + + MOZ_ASSERT(mHandles[0] && mHandles[1] && mHandles[2]); + MOZ_ASSERT(aImageKeys.length() == 3); + // Assume the chroma planes are rounded up if the luma plane is odd sized. + MOZ_ASSERT((mSizeCbCr.width == mSizeY.width || + mSizeCbCr.width == (mSizeY.width + 1) >> 1) && + (mSizeCbCr.height == mSizeY.height || + mSizeCbCr.height == (mSizeY.height + 1) >> 1)); + + auto method = aOp == TextureHost::ADD_IMAGE + ? &wr::TransactionBuilder::AddExternalImage + : &wr::TransactionBuilder::UpdateExternalImage; + + // Prefer TextureExternal unless the backend requires TextureRect. + // Use a size that is the maximum of the Y and CbCr sizes. + IntSize textureSize = std::max(mSizeY, mSizeCbCr); + TextureHost::NativeTexturePolicy policy = + TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(), + textureSize); + auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE + ? wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureRect) + : wr::ExternalImageType::TextureHandle( + wr::ImageBufferKind::TextureExternal); + + // y + wr::ImageDescriptor descriptor0(mSizeY, gfx::SurfaceFormat::A8); + // cb and cr + wr::ImageDescriptor descriptor1(mSizeCbCr, gfx::SurfaceFormat::A8); + (aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0); + (aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1); + (aResources.*method)(aImageKeys[2], descriptor1, aExtID, imageType, 2); +} + +void DXGIYCbCrTextureHostD3D11::PushDisplayItems( + wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, + const wr::LayoutRect& aClip, wr::ImageRendering aFilter, + const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) { + if (!gfx::gfxVars::UseWebRenderANGLE()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE"); + return; + } + + MOZ_ASSERT(aImageKeys.length() == 3); + + aBuilder.PushYCbCrPlanarImage( + aBounds, aClip, true, aImageKeys[0], aImageKeys[1], aImageKeys[2], + wr::ToWrColorDepth(mColorDepth), wr::ToWrYuvColorSpace(mYUVColorSpace), + wr::ToWrColorRange(mColorRange), aFilter, + aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE), + SupportsExternalCompositing(aBuilder.GetBackendType())); +} + +bool DXGIYCbCrTextureHostD3D11::SupportsExternalCompositing( + WebRenderBackend aBackend) { + return aBackend == WebRenderBackend::SOFTWARE; +} + +bool DataTextureSourceD3D11::Update(DataSourceSurface* aSurface, + nsIntRegion* aDestRegion, + IntPoint* aSrcOffset, + IntPoint* aDstOffset) { + // Incremental update with a source offset is only used on Mac so it is not + // clear that we ever will need to support it for D3D. + MOZ_ASSERT(!aSrcOffset); + MOZ_RELEASE_ASSERT(!aDstOffset); + MOZ_ASSERT(aSurface); + + MOZ_ASSERT(mAllowTextureUploads); + if (!mAllowTextureUploads) { + return false; + } + + HRESULT hr; + + if (!mDevice) { + return false; + } + + uint32_t bpp = BytesPerPixel(aSurface->GetFormat()); + DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat()); + + mSize = aSurface->GetSize(); + mFormat = aSurface->GetFormat(); + + CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1); + + int32_t maxSize = GetMaxTextureSizeFromDevice(mDevice); + if ((mSize.width <= maxSize && mSize.height <= maxSize) || + (mFlags & TextureFlags::DISALLOW_BIGIMAGE)) { + if (mTexture) { + D3D11_TEXTURE2D_DESC currentDesc; + mTexture->GetDesc(¤tDesc); + + // Make sure there's no size mismatch, if there is, recreate. + if (static_cast<int32_t>(currentDesc.Width) != mSize.width || + static_cast<int32_t>(currentDesc.Height) != mSize.height || + currentDesc.Format != dxgiFormat) { + mTexture = nullptr; + // Make sure we upload the whole surface. + aDestRegion = nullptr; + } + } + + nsIntRegion* regionToUpdate = aDestRegion; + if (!mTexture) { + hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture)); + mIsTiled = false; + if (FAILED(hr) || !mTexture) { + Reset(); + return false; + } + + if (mFlags & TextureFlags::COMPONENT_ALPHA) { + regionToUpdate = nullptr; + } + } + + DataSourceSurface::MappedSurface map; + if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) { + gfxCriticalError() << "Failed to map surface."; + Reset(); + return false; + } + + RefPtr<ID3D11DeviceContext> context; + mDevice->GetImmediateContext(getter_AddRefs(context)); + + if (regionToUpdate) { + for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) { + const IntRect& rect = iter.Get(); + D3D11_BOX box; + box.front = 0; + box.back = 1; + box.left = rect.X(); + box.top = rect.Y(); + box.right = rect.XMost(); + box.bottom = rect.YMost(); + + void* data = map.mData + map.mStride * rect.Y() + + BytesPerPixel(aSurface->GetFormat()) * rect.X(); + + context->UpdateSubresource(mTexture, 0, &box, data, map.mStride, + map.mStride * rect.Height()); + } + } else { + context->UpdateSubresource(mTexture, 0, nullptr, map.mData, map.mStride, + map.mStride * mSize.height); + } + + aSurface->Unmap(); + } else { + mIsTiled = true; + uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) * + GetRequiredTilesD3D11(mSize.height, maxSize); + + mTileTextures.resize(tileCount); + mTileSRVs.resize(tileCount); + mTexture = nullptr; + + DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ); + if (!map.IsMapped()) { + gfxCriticalError() << "Failed to map surface."; + Reset(); + return false; + } + + for (uint32_t i = 0; i < tileCount; i++) { + IntRect tileRect = GetTileRect(i); + + desc.Width = tileRect.Width(); + desc.Height = tileRect.Height(); + desc.Usage = D3D11_USAGE_IMMUTABLE; + + D3D11_SUBRESOURCE_DATA initData; + initData.pSysMem = + map.GetData() + tileRect.Y() * map.GetStride() + tileRect.X() * bpp; + initData.SysMemPitch = map.GetStride(); + + hr = mDevice->CreateTexture2D(&desc, &initData, + getter_AddRefs(mTileTextures[i])); + if (FAILED(hr) || !mTileTextures[i]) { + Reset(); + return false; + } + } + } + return true; +} + +ID3D11Texture2D* DataTextureSourceD3D11::GetD3D11Texture() const { + return mIterating ? mTileTextures[mCurrentTile] : mTexture; +} + +RefPtr<TextureSource> DataTextureSourceD3D11::ExtractCurrentTile() { + MOZ_ASSERT(mIterating); + return new DataTextureSourceD3D11(mDevice, mFormat, + mTileTextures[mCurrentTile]); +} + +ID3D11ShaderResourceView* DataTextureSourceD3D11::GetShaderResourceView() { + if (mIterating) { + if (!mTileSRVs[mCurrentTile]) { + if (!mTileTextures[mCurrentTile]) { + return nullptr; + } + + RefPtr<ID3D11Device> device; + mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device)); + HRESULT hr = device->CreateShaderResourceView( + mTileTextures[mCurrentTile], nullptr, + getter_AddRefs(mTileSRVs[mCurrentTile])); + if (FAILED(hr)) { + gfxCriticalNote + << "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV " + "failure " + << gfx::hexa(hr); + return nullptr; + } + } + return mTileSRVs[mCurrentTile]; + } + + return TextureSourceD3D11::GetShaderResourceView(); +} + +void DataTextureSourceD3D11::Reset() { + mTexture = nullptr; + mTileSRVs.resize(0); + mTileTextures.resize(0); + mIsTiled = false; + mSize.width = 0; + mSize.height = 0; +} + +IntRect DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const { + return GetTileRectD3D11(aIndex, mSize, GetMaxTextureSizeFromDevice(mDevice)); +} + +IntRect DataTextureSourceD3D11::GetTileRect() { + IntRect rect = GetTileRect(mCurrentTile); + return IntRect(rect.X(), rect.Y(), rect.Width(), rect.Height()); +} + +CompositingRenderTargetD3D11::CompositingRenderTargetD3D11( + ID3D11Texture2D* aTexture, const gfx::IntPoint& aOrigin, + DXGI_FORMAT aFormatOverride) + : CompositingRenderTarget(aOrigin) { + MOZ_ASSERT(aTexture); + + mTexture = aTexture; + + RefPtr<ID3D11Device> device; + mTexture->GetDevice(getter_AddRefs(device)); + + mFormatOverride = aFormatOverride; + + // If we happen to have a typeless underlying DXGI surface, we need to be + // explicit about the format here. (Such a surface could come from an external + // source, such as the Oculus compositor) + CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, + mFormatOverride); + D3D11_RENDER_TARGET_VIEW_DESC* desc = + aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc; + + HRESULT hr = + device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView)); + + if (FAILED(hr)) { + LOGD3D11("Failed to create RenderTargetView."); + } +} + +void CompositingRenderTargetD3D11::BindRenderTarget( + ID3D11DeviceContext* aContext) { + if (mClearOnBind) { + FLOAT clear[] = {0, 0, 0, 0}; + aContext->ClearRenderTargetView(mRTView, clear); + mClearOnBind = false; + } + ID3D11RenderTargetView* view = mRTView; + aContext->OMSetRenderTargets(1, &view, nullptr); +} + +IntSize CompositingRenderTargetD3D11::GetSize() const { + return TextureSourceD3D11::GetSize(); +} + +static inline bool ShouldDevCrashOnSyncInitFailure() { + // Compositor shutdown does not wait for video decoding to finish, so it is + // possible for the compositor to destroy the SyncObject before video has a + // chance to initialize it. + if (!NS_IsMainThread()) { + return false; + } + + // Note: CompositorIsInGPUProcess is a main-thread-only function. + return !CompositorBridgeChild::CompositorIsInGPUProcess() && + !DeviceManagerDx::Get()->HasDeviceReset(); +} + +SyncObjectD3D11Host::SyncObjectD3D11Host(ID3D11Device* aDevice) + : mSyncHandle(0), mDevice(aDevice) { + MOZ_ASSERT(aDevice); +} + +bool SyncObjectD3D11Host::Init() { + CD3D11_TEXTURE2D_DESC desc( + DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1, + D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); + desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + + RefPtr<ID3D11Texture2D> texture; + HRESULT hr = + mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + if (FAILED(hr) || !texture) { + gfxWarning() << "Could not create a sync texture: " << gfx::hexa(hr); + return false; + } + + hr = texture->QueryInterface((IDXGIResource**)getter_AddRefs(mSyncTexture)); + if (FAILED(hr) || !mSyncTexture) { + gfxWarning() << "Could not QI sync texture: " << gfx::hexa(hr); + return false; + } + + hr = mSyncTexture->QueryInterface( + (IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex)); + if (FAILED(hr) || !mKeyedMutex) { + gfxWarning() << "Could not QI keyed-mutex: " << gfx::hexa(hr); + return false; + } + + hr = mSyncTexture->GetSharedHandle(&mSyncHandle); + if (FAILED(hr) || !mSyncHandle) { + NS_DispatchToMainThread(NS_NewRunnableFunction( + "layers::SyncObjectD3D11Renderer::Init", + []() -> void { Accumulate(Telemetry::D3D11_SYNC_HANDLE_FAILURE, 1); })); + gfxWarning() << "Could not get sync texture shared handle: " + << gfx::hexa(hr); + return false; + } + + return true; +} + +SyncHandle SyncObjectD3D11Host::GetSyncHandle() { return mSyncHandle; } + +bool SyncObjectD3D11Host::Synchronize(bool aFallible) { + HRESULT hr; + AutoTextureLock lock(mKeyedMutex, hr, 10000); + + if (hr == WAIT_TIMEOUT) { + hr = mDevice->GetDeviceRemovedReason(); + if (hr != S_OK) { + // Since the timeout is related to the driver-removed. Return false for + // error handling. + gfxCriticalNote << "GFX: D3D11 timeout with device-removed:" + << gfx::hexa(hr); + } else if (aFallible) { + gfxCriticalNote << "GFX: D3D11 timeout on the D3D11 sync lock."; + } else { + // There is no driver-removed event. Crash with this timeout. + MOZ_CRASH("GFX: D3D11 normal status timeout"); + } + + return false; + } + if (hr == WAIT_ABANDONED) { + gfxCriticalNote << "GFX: AL_D3D11 abandoned sync"; + } + + return true; +} + +SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle, + ID3D11Device* aDevice) + : mSyncLock("SyncObjectD3D11"), mSyncHandle(aSyncHandle), mDevice(aDevice) { + MOZ_ASSERT(aDevice); +} + +SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle) + : mSyncLock("SyncObjectD3D11"), mSyncHandle(aSyncHandle) {} + +bool SyncObjectD3D11Client::Init(ID3D11Device* aDevice, bool aFallible) { + if (mKeyedMutex) { + return true; + } + + HRESULT hr = aDevice->OpenSharedResource( + mSyncHandle, __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(mSyncTexture)); + if (FAILED(hr) || !mSyncTexture) { + gfxCriticalNote << "Failed to OpenSharedResource for SyncObjectD3D11: " + << hexa(hr); + if (!aFallible && ShouldDevCrashOnSyncInitFailure()) { + gfxDevCrash(LogReason::D3D11FinalizeFrame) + << "Without device reset: " << hexa(hr); + } + return false; + } + + hr = mSyncTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), + getter_AddRefs(mKeyedMutex)); + if (FAILED(hr) || !mKeyedMutex) { + // Leave both the critical error and MOZ_CRASH for now; the critical error + // lets us "save" the hr value. We will probably eventually replace this + // with gfxDevCrash. + if (!aFallible) { + gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr); + MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex"); + } else { + gfxCriticalNote << "Failed to get KeyedMutex (3): " << hexa(hr); + } + return false; + } + + return true; +} + +void SyncObjectD3D11Client::RegisterTexture(ID3D11Texture2D* aTexture) { + mSyncedTextures.push_back(aTexture); +} + +bool SyncObjectD3D11Client::IsSyncObjectValid() { + MOZ_ASSERT(mDevice); + return true; +} + +// We have only 1 sync object. As a thing that somehow works, +// we copy each of the textures that need to be synced with the compositor +// into our sync object and only use a lock for this sync object. +// This way, we don't have to sync every texture we send to the compositor. +// We only have to do this once per transaction. +bool SyncObjectD3D11Client::Synchronize(bool aFallible) { + MOZ_ASSERT(mDevice); + // Since this can be called from either the Paint or Main thread. + // We don't want this to race since we initialize the sync texture here + // too. + MutexAutoLock syncLock(mSyncLock); + + if (!mSyncedTextures.size()) { + return true; + } + if (!Init(mDevice, aFallible)) { + return false; + } + + return SynchronizeInternal(mDevice, aFallible); +} + +bool SyncObjectD3D11Client::SynchronizeInternal(ID3D11Device* aDevice, + bool aFallible) { + mSyncLock.AssertCurrentThreadOwns(); + + HRESULT hr; + AutoTextureLock lock(mKeyedMutex, hr, 20000); + + if (hr == WAIT_TIMEOUT) { + if (DeviceManagerDx::Get()->HasDeviceReset()) { + gfxWarning() << "AcquireSync timed out because of device reset."; + return false; + } + if (aFallible) { + gfxWarning() << "Timeout on the D3D11 sync lock."; + } else { + gfxDevCrash(LogReason::D3D11SyncLock) + << "Timeout on the D3D11 sync lock."; + } + return false; + } + + D3D11_BOX box; + box.front = box.top = box.left = 0; + box.back = box.bottom = box.right = 1; + + RefPtr<ID3D11DeviceContext> ctx; + aDevice->GetImmediateContext(getter_AddRefs(ctx)); + + for (auto iter = mSyncedTextures.begin(); iter != mSyncedTextures.end(); + iter++) { + ctx->CopySubresourceRegion(mSyncTexture, 0, 0, 0, 0, *iter, 0, &box); + } + + mSyncedTextures.clear(); + + return true; +} + +uint32_t GetMaxTextureSizeFromDevice(ID3D11Device* aDevice) { + return GetMaxTextureSizeForFeatureLevel(aDevice->GetFeatureLevel()); +} + +AutoLockD3D11Texture::AutoLockD3D11Texture(ID3D11Texture2D* aTexture) { + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex)); + if (!mMutex) { + return; + } + HRESULT hr = mMutex->AcquireSync(0, 10000); + if (hr == WAIT_TIMEOUT) { + MOZ_CRASH("GFX: IMFYCbCrImage timeout"); + } + + if (FAILED(hr)) { + NS_WARNING("Failed to lock the texture"); + } +} + +AutoLockD3D11Texture::~AutoLockD3D11Texture() { + if (!mMutex) { + return; + } + HRESULT hr = mMutex->ReleaseSync(0); + if (FAILED(hr)) { + NS_WARNING("Failed to unlock the texture"); + } +} + +SyncObjectD3D11ClientContentDevice::SyncObjectD3D11ClientContentDevice( + SyncHandle aSyncHandle) + : SyncObjectD3D11Client(aSyncHandle) {} + +bool SyncObjectD3D11ClientContentDevice::Synchronize(bool aFallible) { + // Since this can be called from either the Paint or Main thread. + // We don't want this to race since we initialize the sync texture here + // too. + MutexAutoLock syncLock(mSyncLock); + + MOZ_ASSERT(mContentDevice); + + if (!mSyncedTextures.size()) { + return true; + } + + if (!Init(mContentDevice, aFallible)) { + return false; + } + + RefPtr<ID3D11Device> dev; + mSyncTexture->GetDevice(getter_AddRefs(dev)); + + if (dev == DeviceManagerDx::Get()->GetContentDevice()) { + if (DeviceManagerDx::Get()->HasDeviceReset()) { + return false; + } + } + + if (dev != mContentDevice) { + gfxWarning() << "Attempt to sync texture from invalid device."; + return false; + } + + return SyncObjectD3D11Client::SynchronizeInternal(dev, aFallible); +} + +bool SyncObjectD3D11ClientContentDevice::IsSyncObjectValid() { + RefPtr<ID3D11Device> dev; + // There is a case that devices are not initialized yet with WebRender. + if (gfxPlatform::GetPlatform()->DevicesInitialized()) { + dev = DeviceManagerDx::Get()->GetContentDevice(); + } + + // Update mDevice if the ContentDevice initialization is detected. + if (!mContentDevice && dev && NS_IsMainThread()) { + mContentDevice = dev; + } + + if (!dev || (NS_IsMainThread() && dev != mContentDevice)) { + return false; + } + return true; +} + +void SyncObjectD3D11ClientContentDevice::EnsureInitialized() { + if (mContentDevice) { + return; + } + + if (XRE_IsGPUProcess() || !gfxPlatform::GetPlatform()->DevicesInitialized()) { + return; + } + + mContentDevice = DeviceManagerDx::Get()->GetContentDevice(); +} + +StaticAutoPtr<GpuProcessD3D11TextureMap> GpuProcessD3D11TextureMap::sInstance; + +/* static */ +void GpuProcessD3D11TextureMap::Init() { + MOZ_ASSERT(XRE_IsGPUProcess()); + sInstance = new GpuProcessD3D11TextureMap(); +} + +/* static */ +void GpuProcessD3D11TextureMap::Shutdown() { + MOZ_ASSERT(XRE_IsGPUProcess()); + sInstance = nullptr; +} + +/* static */ +GpuProcessTextureId GpuProcessD3D11TextureMap::GetNextTextureId() { + MOZ_ASSERT(XRE_IsGPUProcess()); + return GpuProcessTextureId::GetNext(); +} + +GpuProcessD3D11TextureMap::GpuProcessD3D11TextureMap() + : mD3D11TexturesById("D3D11TextureMap::mD3D11TexturesById") {} + +GpuProcessD3D11TextureMap::~GpuProcessD3D11TextureMap() {} + +void GpuProcessD3D11TextureMap::Register( + GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture, + uint32_t aArrayIndex, const gfx::IntSize& aSize, + RefPtr<IMFSampleUsageInfo> aUsageInfo) { + MOZ_RELEASE_ASSERT(aTexture); + MOZ_RELEASE_ASSERT(aUsageInfo); + + auto textures = mD3D11TexturesById.Lock(); + + auto it = textures->find(aTextureId); + if (it != textures->end()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + return; + } + textures->emplace(aTextureId, + TextureHolder(aTexture, aArrayIndex, aSize, aUsageInfo)); +} + +void GpuProcessD3D11TextureMap::Unregister(GpuProcessTextureId aTextureId) { + auto textures = mD3D11TexturesById.Lock(); + + auto it = textures->find(aTextureId); + if (it == textures->end()) { + return; + } + textures->erase(it); +} + +RefPtr<ID3D11Texture2D> GpuProcessD3D11TextureMap::GetTexture( + GpuProcessTextureId aTextureId) { + auto textures = mD3D11TexturesById.Lock(); + + auto it = textures->find(aTextureId); + if (it == textures->end()) { + return nullptr; + } + + return it->second.mTexture; +} + +Maybe<HANDLE> GpuProcessD3D11TextureMap::GetSharedHandleOfCopiedTexture( + GpuProcessTextureId aTextureId) { + TextureHolder holder; + { + auto textures = mD3D11TexturesById.Lock(); + + auto it = textures->find(aTextureId); + if (it == textures->end()) { + return Nothing(); + } + + if (it->second.mCopiedTextureSharedHandle.isSome()) { + return it->second.mCopiedTextureSharedHandle; + } + + holder = it->second; + } + + RefPtr<ID3D11Device> device; + holder.mTexture->GetDevice(getter_AddRefs(device)); + if (!device) { + return Nothing(); + } + + RefPtr<ID3D11DeviceContext> context; + device->GetImmediateContext(getter_AddRefs(context)); + if (!context) { + return Nothing(); + } + + CD3D11_TEXTURE2D_DESC newDesc( + DXGI_FORMAT_NV12, holder.mSize.width, holder.mSize.height, 1, 1, + D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED; + + RefPtr<ID3D11Texture2D> copiedTexture; + HRESULT hr = + device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(copiedTexture)); + if (FAILED(hr)) { + return Nothing(); + } + + D3D11_TEXTURE2D_DESC inDesc; + holder.mTexture->GetDesc(&inDesc); + + D3D11_TEXTURE2D_DESC outDesc; + copiedTexture->GetDesc(&outDesc); + + UINT height = std::min(inDesc.Height, outDesc.Height); + UINT width = std::min(inDesc.Width, outDesc.Width); + D3D11_BOX srcBox = {0, 0, 0, width, height, 1}; + + context->CopySubresourceRegion(copiedTexture, 0, 0, 0, 0, holder.mTexture, + holder.mArrayIndex, &srcBox); + + RefPtr<IDXGIResource> resource; + copiedTexture->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + if (!resource) { + return Nothing(); + } + + HANDLE sharedHandle; + hr = resource->GetSharedHandle(&sharedHandle); + if (FAILED(hr)) { + return Nothing(); + } + + RefPtr<ID3D11Query> query; + CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT); + hr = device->CreateQuery(&desc, getter_AddRefs(query)); + if (FAILED(hr) || !query) { + gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr); + return Nothing(); + } + + context->End(query); + + BOOL result; + bool ret = WaitForFrameGPUQuery(device, context, query, &result); + if (!ret) { + gfxCriticalNoteOnce << "WaitForFrameGPUQuery() failed"; + } + + { + auto textures = mD3D11TexturesById.Lock(); + + auto it = textures->find(aTextureId); + if (it == textures->end()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + return Nothing(); + } + + // Disable no video copy for future decoded video frames. Since + // GetSharedHandleOfCopiedTexture() is slow. + it->second.mIMFSampleUsageInfo->DisableZeroCopyNV12Texture(); + + it->second.mCopiedTexture = copiedTexture; + it->second.mCopiedTextureSharedHandle = Some(sharedHandle); + } + + return Some(sharedHandle); +} + +GpuProcessD3D11TextureMap::TextureHolder::TextureHolder( + ID3D11Texture2D* aTexture, uint32_t aArrayIndex, const gfx::IntSize& aSize, + RefPtr<IMFSampleUsageInfo> aUsageInfo) + : mTexture(aTexture), + mArrayIndex(aArrayIndex), + mSize(aSize), + mIMFSampleUsageInfo(aUsageInfo) {} + +} // namespace layers +} // namespace mozilla |