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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/ipc/CanvasThread.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CanvasThread.cpp b/gfx/layers/ipc/CanvasThread.cpp new file mode 100644 index 0000000000..3d0a387c04 --- /dev/null +++ b/gfx/layers/ipc/CanvasThread.cpp @@ -0,0 +1,138 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CanvasThread.h" + +#include "mozilla/SharedThreadPool.h" +#include "nsThreadUtils.h" +#include "prsystem.h" + +bool NS_IsInCanvasThreadOrWorker() { + return mozilla::layers::CanvasThreadHolder::IsInCanvasThreadOrWorker(); +} + +namespace mozilla { +namespace layers { + +StaticDataMutex<StaticRefPtr<CanvasThreadHolder>> + CanvasThreadHolder::sCanvasThreadHolder("sCanvasThreadHolder"); + +CanvasThreadHolder::CanvasThreadHolder( + already_AddRefed<nsISerialEventTarget> aCanvasThread, + already_AddRefed<nsIThreadPool> aCanvasWorkers) + : mCanvasThread(aCanvasThread), + mCanvasWorkers(aCanvasWorkers), + mCompositorThreadKeepAlive(CompositorThreadHolder::GetSingleton()) { + MOZ_ASSERT(NS_IsInCompositorThread()); + MOZ_ASSERT(mCanvasThread); + MOZ_ASSERT(mCanvasWorkers); +} + +CanvasThreadHolder::~CanvasThreadHolder() { + // Note we can't just use NS_IsInCompositorThread() here because + // sCompositorThreadHolder might have already gone. + MOZ_ASSERT( + mCompositorThreadKeepAlive->GetCompositorThread()->IsOnCurrentThread()); +} + +/* static */ +already_AddRefed<CanvasThreadHolder> CanvasThreadHolder::EnsureCanvasThread() { + MOZ_ASSERT(NS_IsInCompositorThread()); + + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + if (!lockedCanvasThreadHolder.ref()) { + nsCOMPtr<nsISerialEventTarget> canvasThread; + nsresult rv = + NS_CreateBackgroundTaskQueue("Canvas", getter_AddRefs(canvasThread)); + NS_ENSURE_SUCCESS(rv, nullptr); + + // Given that the canvas workers are receiving instructions from + // content processes, it probably doesn't make sense to have more than + // half the number of processors doing canvas drawing. We set the + // lower limit to 2, so that even on single processor systems, if + // there is more than one window with canvas drawing, the OS can + // manage the load between them. + uint32_t threadLimit = std::max(2, PR_GetNumberOfProcessors() / 2); + nsCOMPtr<nsIThreadPool> canvasWorkers = + SharedThreadPool::Get("CanvasWorkers"_ns, threadLimit); + if (!canvasWorkers) { + return nullptr; + } + + lockedCanvasThreadHolder.ref() = + new CanvasThreadHolder(canvasThread.forget(), canvasWorkers.forget()); + } + + return do_AddRef(lockedCanvasThreadHolder.ref()); +} + +/* static */ +void CanvasThreadHolder::ReleaseOnCompositorThread( + already_AddRefed<CanvasThreadHolder> aCanvasThreadHolder) { + RefPtr<CanvasThreadHolder> canvasThreadHolder = aCanvasThreadHolder; + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + lockedCanvasThreadHolder.ref() + ->mCompositorThreadKeepAlive->GetCompositorThread() + ->Dispatch(NS_NewRunnableFunction( + "CanvasThreadHolder::StaticRelease", + [canvasThreadHolder = std::move(canvasThreadHolder)]() mutable { + RefPtr<CanvasThreadHolder> threadHolder = + canvasThreadHolder.forget(); + threadHolder = nullptr; + + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + if (lockedCanvasThreadHolder.ref()->mRefCnt == 1) { + lockedCanvasThreadHolder.ref() = nullptr; + } + })); +} + +/* static */ +bool CanvasThreadHolder::IsInCanvasThread() { + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + return lockedCanvasThreadHolder.ref() && + lockedCanvasThreadHolder.ref()->mCanvasThread->IsOnCurrentThread(); +} + +/* static */ +bool CanvasThreadHolder::IsInCanvasWorker() { + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + return lockedCanvasThreadHolder.ref() && + lockedCanvasThreadHolder.ref()->mCanvasWorkers->IsOnCurrentThread(); +} + +/* static */ +bool CanvasThreadHolder::IsInCanvasThreadOrWorker() { + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + return lockedCanvasThreadHolder.ref() && + (lockedCanvasThreadHolder.ref()->mCanvasWorkers->IsOnCurrentThread() || + lockedCanvasThreadHolder.ref()->mCanvasThread->IsOnCurrentThread()); +} + +/* static */ +void CanvasThreadHolder::MaybeDispatchToCanvasThread( + already_AddRefed<nsIRunnable> aRunnable) { + auto lockedCanvasThreadHolder = sCanvasThreadHolder.Lock(); + if (!lockedCanvasThreadHolder.ref()) { + // There is no canvas thread just release the runnable. + nsCOMPtr<nsIRunnable> runnable = aRunnable; + return; + } + + lockedCanvasThreadHolder.ref()->mCanvasThread->Dispatch(std::move(aRunnable)); +} + +void CanvasThreadHolder::DispatchToCanvasThread( + already_AddRefed<nsIRunnable> aRunnable) { + mCanvasThread->Dispatch(std::move(aRunnable)); +} + +already_AddRefed<TaskQueue> CanvasThreadHolder::CreateWorkerTaskQueue() { + return TaskQueue::Create(do_AddRef(mCanvasWorkers), "CanvasWorker").forget(); +} + +} // namespace layers +} // namespace mozilla |