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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTUREOGL_H
+#define MOZILLA_GFX_TEXTUREOGL_H
+
+#include <stddef.h> // for size_t
+#include <stdint.h> // for uint64_t
+#include "CompositableHost.h"
+#include "GLContextTypes.h" // for GLContext
+#include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
+#include "GLTextureImage.h" // for TextureImage
+#include "gfxTypes.h"
+#include "mozilla/GfxMessageUtils.h" // for gfxContentType
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4
+#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
+#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
+#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
+#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#include "mozilla/webrender/RenderThread.h"
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_WARNING
+#include "nsISupportsImpl.h" // for TextureImage::Release, etc
+#include "nsRegionFwd.h" // for nsIntRegion
+
+#ifdef MOZ_WIDGET_ANDROID
+# include "AndroidSurfaceTexture.h"
+# include "mozilla/java/GeckoSurfaceTextureWrappers.h"
+#endif
+
+namespace mozilla {
+namespace gfx {
+class DataSourceSurface;
+} // namespace gfx
+
+namespace layers {
+
+class Compositor;
+class CompositorOGL;
+class AndroidHardwareBuffer;
+class SurfaceDescriptorAndroidHardwareBuffer;
+class TextureImageTextureSourceOGL;
+class GLTextureSource;
+
+void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL,
+ gfx::SamplingFilter aSamplingFilter,
+ GLuint aTarget = LOCAL_GL_TEXTURE_2D);
+
+already_AddRefed<TextureHost> CreateTextureHostOGL(
+ const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
+ LayersBackend aBackend, TextureFlags aFlags);
+
+/*
+ * TextureHost implementations for the OpenGL backend.
+ *
+ * Note that it is important to be careful about the ownership model with
+ * the OpenGL backend, due to some widget limitation on Linux: before
+ * the nsBaseWidget associated with our OpenGL context has been completely
+ * deleted, every resource belonging to the OpenGL context MUST have been
+ * released. At the moment the teardown sequence happens in the middle of
+ * the nsBaseWidget's destructor, meaning that at a given moment we must be
+ * able to easily find and release all the GL resources.
+ * The point is: be careful about the ownership model and limit the number
+ * of objects sharing references to GL resources to make the tear down
+ * sequence as simple as possible.
+ */
+
+/**
+ * TextureSourceOGL provides the necessary API for CompositorOGL to composite
+ * a TextureSource.
+ */
+class TextureSourceOGL {
+ public:
+ TextureSourceOGL()
+ : mCachedSamplingFilter(gfx::SamplingFilter::GOOD),
+ mHasCachedSamplingFilter(false) {}
+
+ virtual bool IsValid() const = 0;
+
+ virtual void BindTexture(GLenum aTextureUnit,
+ gfx::SamplingFilter aSamplingFilter) = 0;
+
+ // To be overridden in textures that need this. This method will be called
+ // when the compositor has used the texture to draw. This allows us to set
+ // a fence with glFenceSync which we can wait on later to ensure the GPU
+ // is done with the draw calls using that texture. We would like to be able
+ // to simply use glFinishObjectAPPLE, but this returns earlier than
+ // expected with nvidia drivers.
+ virtual void MaybeFenceTexture() {}
+
+ virtual gfx::IntSize GetSize() const = 0;
+
+ virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
+
+ virtual gfx::SurfaceFormat GetFormat() const = 0;
+
+ virtual GLenum GetWrapMode() const = 0;
+
+ virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }
+
+ virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() {
+ return nullptr;
+ }
+
+ virtual GLTextureSource* AsGLTextureSource() { return nullptr; }
+
+ void SetSamplingFilter(gl::GLContext* aGL,
+ gfx::SamplingFilter aSamplingFilter) {
+ if (mHasCachedSamplingFilter && mCachedSamplingFilter == aSamplingFilter) {
+ return;
+ }
+ mHasCachedSamplingFilter = true;
+ mCachedSamplingFilter = aSamplingFilter;
+ ApplySamplingFilterToBoundTexture(aGL, aSamplingFilter, GetTextureTarget());
+ }
+
+ void ClearCachedFilter() { mHasCachedSamplingFilter = false; }
+
+ private:
+ gfx::SamplingFilter mCachedSamplingFilter;
+ bool mHasCachedSamplingFilter;
+};
+
+/**
+ * A TextureSource backed by a TextureImage.
+ *
+ * Depending on the underlying TextureImage, may support texture tiling, so
+ * make sure to check AsBigImageIterator() and use the texture accordingly.
+ *
+ * This TextureSource can be used without a TextureHost and manage it's own
+ * GL texture(s).
+ */
+class TextureImageTextureSourceOGL final : public DataTextureSource,
+ public TextureSourceOGL,
+ public BigImageIterator {
+ public:
+ explicit TextureImageTextureSourceOGL(
+ CompositorOGL* aCompositor, TextureFlags aFlags = TextureFlags::DEFAULT);
+
+ const char* Name() const override { return "TextureImageTextureSourceOGL"; }
+ // DataTextureSource
+
+ bool Update(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion = nullptr,
+ gfx::IntPoint* aSrcOffset = nullptr,
+ gfx::IntPoint* aDstOffset = nullptr) override;
+
+ void EnsureBuffer(const gfx::IntSize& aSize, gfxContentType aContentType);
+
+ TextureImageTextureSourceOGL* AsTextureImageTextureSource() override {
+ return this;
+ }
+
+ // TextureSource
+
+ void DeallocateDeviceData() override;
+
+ TextureSourceOGL* AsSourceOGL() override { return this; }
+
+ void BindTexture(GLenum aTextureUnit,
+ gfx::SamplingFilter aSamplingFilter) override;
+
+ gfx::IntSize GetSize() const override;
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ bool IsValid() const override { return !!mTexImage; }
+
+ GLenum GetWrapMode() const override { return mTexImage->GetWrapMode(); }
+
+ // BigImageIterator
+
+ BigImageIterator* AsBigImageIterator() override { return this; }
+
+ void BeginBigImageIteration() override {
+ mTexImage->BeginBigImageIteration();
+ mIterating = true;
+ }
+
+ void EndBigImageIteration() override { mIterating = false; }
+
+ gfx::IntRect GetTileRect() override;
+
+ size_t GetTileCount() override { return mTexImage->GetTileCount(); }
+
+ bool NextTile() override { return mTexImage->NextTile(); }
+
+ gl::GLContext* gl() const { return mGL; }
+
+ protected:
+ ~TextureImageTextureSourceOGL();
+
+ RefPtr<gl::TextureImage> mTexImage;
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<CompositorOGL> mCompositor;
+ TextureFlags mFlags;
+ bool mIterating;
+};
+
+/**
+ * A texture source for GL textures.
+ *
+ * It does not own any GL texture, and attaches its shared handle to one of
+ * the compositor's temporary textures when binding.
+ *
+ * The shared texture handle is owned by the TextureHost.
+ */
+class GLTextureSource : public DataTextureSource, public TextureSourceOGL {
+ public:
+ GLTextureSource(TextureSourceProvider* aProvider, GLuint aTextureHandle,
+ GLenum aTarget, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat);
+
+ GLTextureSource(gl::GLContext* aGL, GLuint aTextureHandle, GLenum aTarget,
+ gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
+
+ virtual ~GLTextureSource();
+
+ const char* Name() const override { return "GLTextureSource"; }
+
+ GLTextureSource* AsGLTextureSource() override { return this; }
+
+ TextureSourceOGL* AsSourceOGL() override { return this; }
+
+ void BindTexture(GLenum activetex,
+ gfx::SamplingFilter aSamplingFilter) override;
+
+ bool IsValid() const override;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ GLenum GetTextureTarget() const override { return mTextureTarget; }
+
+ GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }
+
+ void DeallocateDeviceData() override;
+
+ void SetSize(gfx::IntSize aSize) { mSize = aSize; }
+
+ void SetFormat(gfx::SurfaceFormat aFormat) { mFormat = aFormat; }
+
+ GLuint GetTextureHandle() const { return mTextureHandle; }
+
+ gl::GLContext* gl() const { return mGL; }
+
+ bool Update(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion = nullptr,
+ gfx::IntPoint* aSrcOffset = nullptr,
+ gfx::IntPoint* aDstOffset = nullptr) override {
+ return false;
+ }
+
+ protected:
+ void DeleteTextureHandle();
+
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<CompositorOGL> mCompositor;
+ GLuint mTextureHandle;
+ GLenum mTextureTarget;
+ gfx::IntSize mSize;
+ gfx::SurfaceFormat mFormat;
+};
+
+// This texture source try to wrap "aSurface" in ctor for compositor direct
+// access. Since we can't know the timing for gpu buffer access, the surface
+// should be alive until the ~ClientStorageTextureSource(). And if we try to
+// update the surface we mapped before, we need to call Sync() to make sure
+// the surface is not used by compositor.
+class DirectMapTextureSource : public GLTextureSource {
+ public:
+ DirectMapTextureSource(gl::GLContext* aContext,
+ gfx::DataSourceSurface* aSurface);
+ DirectMapTextureSource(TextureSourceProvider* aProvider,
+ gfx::DataSourceSurface* aSurface);
+ ~DirectMapTextureSource();
+
+ bool Update(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion = nullptr,
+ gfx::IntPoint* aSrcOffset = nullptr,
+ gfx::IntPoint* aDstOffset = nullptr) override;
+
+ // If aBlocking is false, check if this texture is no longer being used
+ // by the GPU - if aBlocking is true, this will block until the GPU is
+ // done with it.
+ bool Sync(bool aBlocking) override;
+
+ void MaybeFenceTexture() override;
+
+ private:
+ bool UpdateInternal(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset,
+ bool aInit);
+
+ GLsync mSync;
+};
+
+class GLTextureHost : public TextureHost {
+ public:
+ GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle, GLenum aTarget,
+ GLsync aSync, gfx::IntSize aSize, bool aHasAlpha);
+
+ virtual ~GLTextureHost();
+
+ // We don't own anything.
+ void DeallocateDeviceData() override {}
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
+ }
+
+ gl::GLContext* gl() const;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ const char* Name() override { return "GLTextureHost"; }
+
+ protected:
+ const GLuint mTexture;
+ const GLenum mTarget;
+ GLsync mSync;
+ const gfx::IntSize mSize;
+ const bool mHasAlpha;
+ RefPtr<GLTextureSource> mTextureSource;
+};
+
+////////////////////////////////////////////////////////////////////////
+// SurfaceTexture
+
+#ifdef MOZ_WIDGET_ANDROID
+
+class SurfaceTextureSource : public TextureSource, public TextureSourceOGL {
+ public:
+ SurfaceTextureSource(TextureSourceProvider* aProvider,
+ java::GeckoSurfaceTexture::Ref& aSurfTex,
+ gfx::SurfaceFormat aFormat, GLenum aTarget,
+ GLenum aWrapMode, gfx::IntSize aSize,
+ Maybe<gfx::Matrix4x4> aTransformOverride);
+
+ const char* Name() const override { return "SurfaceTextureSource"; }
+
+ TextureSourceOGL* AsSourceOGL() override { return this; }
+
+ void BindTexture(GLenum activetex,
+ gfx::SamplingFilter aSamplingFilter) override;
+
+ bool IsValid() const override;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ gfx::Matrix4x4 GetTextureTransform() override;
+
+ GLenum GetTextureTarget() const override { return mTextureTarget; }
+
+ GLenum GetWrapMode() const override { return mWrapMode; }
+
+ void DeallocateDeviceData() override;
+
+ gl::GLContext* gl() const { return mGL; }
+
+ protected:
+ RefPtr<gl::GLContext> mGL;
+ mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
+ const gfx::SurfaceFormat mFormat;
+ const GLenum mTextureTarget;
+ const GLenum mWrapMode;
+ const gfx::IntSize mSize;
+ const Maybe<gfx::Matrix4x4> mTransformOverride;
+};
+
+class SurfaceTextureHost : public TextureHost {
+ public:
+ SurfaceTextureHost(TextureFlags aFlags,
+ mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
+ gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
+ bool aContinuousUpdate,
+ Maybe<gfx::Matrix4x4> aTransformOverride);
+
+ virtual ~SurfaceTextureHost();
+
+ void DeallocateDeviceData() override;
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
+ }
+
+ gl::GLContext* gl() const;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ const char* Name() override { return "SurfaceTextureHost"; }
+
+ SurfaceTextureHost* AsSurfaceTextureHost() override { return this; }
+
+ bool IsWrappingSurfaceTextureHost() override { return true; }
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ uint32_t NumSubTextures() override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
+
+ // gecko does not need deferred deletion with WebRender
+ // GPU/hardware task end could be checked by android fence.
+ // SurfaceTexture uses android fence internally,
+ bool NeedsDeferredDeletion() const override { return false; }
+
+ protected:
+ mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
+ const gfx::IntSize mSize;
+ const gfx::SurfaceFormat mFormat;
+ bool mContinuousUpdate;
+ const Maybe<gfx::Matrix4x4> mTransformOverride;
+ RefPtr<CompositorOGL> mCompositor;
+ RefPtr<SurfaceTextureSource> mTextureSource;
+};
+
+class AndroidHardwareBufferTextureSource : public TextureSource,
+ public TextureSourceOGL {
+ public:
+ AndroidHardwareBufferTextureSource(
+ TextureSourceProvider* aProvider,
+ AndroidHardwareBuffer* aAndroidHardwareBuffer, gfx::SurfaceFormat aFormat,
+ GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize);
+
+ const char* Name() const override { return "SurfaceTextureSource"; }
+
+ TextureSourceOGL* AsSourceOGL() override { return this; }
+
+ void BindTexture(GLenum activetex,
+ gfx::SamplingFilter aSamplingFilter) override;
+
+ bool IsValid() const override;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ GLenum GetTextureTarget() const override { return mTextureTarget; }
+
+ GLenum GetWrapMode() const override { return mWrapMode; }
+
+ void DeallocateDeviceData() override;
+
+ gl::GLContext* gl() const { return mGL; }
+
+ protected:
+ virtual ~AndroidHardwareBufferTextureSource();
+
+ bool EnsureEGLImage();
+ void DestroyEGLImage();
+ void DeleteTextureHandle();
+
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<AndroidHardwareBuffer> mAndroidHardwareBuffer;
+ const gfx::SurfaceFormat mFormat;
+ const GLenum mTextureTarget;
+ const GLenum mWrapMode;
+ const gfx::IntSize mSize;
+
+ EGLImage mEGLImage;
+ GLuint mTextureHandle;
+};
+
+class AndroidHardwareBufferTextureHost : public TextureHost {
+ public:
+ static already_AddRefed<AndroidHardwareBufferTextureHost> Create(
+ TextureFlags aFlags, const SurfaceDescriptorAndroidHardwareBuffer& aDesc);
+
+ AndroidHardwareBufferTextureHost(
+ TextureFlags aFlags, AndroidHardwareBuffer* aAndroidHardwareBuffer);
+
+ virtual ~AndroidHardwareBufferTextureHost();
+
+ void DeallocateDeviceData() override;
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ gfx::IntSize GetSize() const override;
+
+ void NotifyNotUsed() override;
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
+ }
+
+ gl::GLContext* gl() const;
+
+ const char* Name() override { return "AndroidHardwareBufferTextureHost"; }
+
+ AndroidHardwareBufferTextureHost* AsAndroidHardwareBufferTextureHost()
+ override {
+ return this;
+ }
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ uint32_t NumSubTextures() override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ void SetAcquireFence(mozilla::ipc::FileDescriptor&& aFenceFd) override;
+
+ void SetReleaseFence(mozilla::ipc::FileDescriptor&& aFenceFd) override;
+
+ mozilla::ipc::FileDescriptor GetAndResetReleaseFence() override;
+
+ AndroidHardwareBuffer* GetAndroidHardwareBuffer() const override {
+ return mAndroidHardwareBuffer;
+ }
+
+ bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
+
+ // gecko does not need deferred deletion with WebRender
+ // GPU/hardware task end could be checked by android fence.
+ bool NeedsDeferredDeletion() const override { return false; }
+
+ protected:
+ RefPtr<AndroidHardwareBuffer> mAndroidHardwareBuffer;
+};
+
+#endif // MOZ_WIDGET_ANDROID
+
+////////////////////////////////////////////////////////////////////////
+// EGLImage
+
+class EGLImageTextureSource : public TextureSource, public TextureSourceOGL {
+ public:
+ EGLImageTextureSource(TextureSourceProvider* aProvider, EGLImage aImage,
+ gfx::SurfaceFormat aFormat, GLenum aTarget,
+ GLenum aWrapMode, gfx::IntSize aSize);
+
+ const char* Name() const override { return "EGLImageTextureSource"; }
+
+ TextureSourceOGL* AsSourceOGL() override { return this; }
+
+ void BindTexture(GLenum activetex,
+ gfx::SamplingFilter aSamplingFilter) override;
+
+ bool IsValid() const override;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ gfx::Matrix4x4 GetTextureTransform() override;
+
+ GLenum GetTextureTarget() const override { return mTextureTarget; }
+
+ GLenum GetWrapMode() const override { return mWrapMode; }
+
+ // We don't own anything.
+ void DeallocateDeviceData() override {}
+
+ gl::GLContext* gl() const { return mGL; }
+
+ protected:
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<CompositorOGL> mCompositor;
+ const EGLImage mImage;
+ const gfx::SurfaceFormat mFormat;
+ const GLenum mTextureTarget;
+ const GLenum mWrapMode;
+ const gfx::IntSize mSize;
+};
+
+class EGLImageTextureHost final : public TextureHost {
+ public:
+ EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage, EGLSync aSync,
+ gfx::IntSize aSize, bool hasAlpha);
+
+ virtual ~EGLImageTextureHost();
+
+ // We don't own anything.
+ void DeallocateDeviceData() override {}
+
+ gfx::SurfaceFormat GetFormat() const override;
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
+ }
+
+ gl::GLContext* gl() const;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ const char* Name() override { return "EGLImageTextureHost"; }
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ protected:
+ const EGLImage mImage;
+ const EGLSync mSync;
+ const gfx::IntSize mSize;
+ const bool mHasAlpha;
+ RefPtr<EGLImageTextureSource> mTextureSource;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TEXTUREOGL_H */