summaryrefslogtreecommitdiffstats
path: root/gfx/tests/gtest/TestConfigManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/tests/gtest/TestConfigManager.cpp')
-rw-r--r--gfx/tests/gtest/TestConfigManager.cpp922
1 files changed, 922 insertions, 0 deletions
diff --git a/gfx/tests/gtest/TestConfigManager.cpp b/gfx/tests/gtest/TestConfigManager.cpp
new file mode 100644
index 0000000000..a4d9bbd696
--- /dev/null
+++ b/gfx/tests/gtest/TestConfigManager.cpp
@@ -0,0 +1,922 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "gtest/gtest.h"
+
+#include "gfxFeature.h"
+#include "mozilla/gfx/gfxConfigManager.h"
+#include "nsIGfxInfo.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+namespace mozilla {
+namespace gfx {
+
+class MockGfxInfo final : public nsIGfxInfo {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+
+ int32_t mStatusWr;
+ int32_t mStatusWrCompositor;
+ int32_t mStatusWrShaderCache;
+ int32_t mStatusWrOptimizedShaders;
+ int32_t mStatusWrPartialPresent;
+ int32_t mStatusWrScissoredCacheClears;
+ int32_t mMaxRefreshRate;
+ bool mHasMixedRefreshRate;
+ Maybe<bool> mHasBattery;
+ const char* mVendorId;
+ const char* mDeviceId;
+
+ // Default allows WebRender + compositor, and is desktop NVIDIA.
+ MockGfxInfo()
+ : mStatusWr(nsIGfxInfo::FEATURE_STATUS_OK),
+ mStatusWrCompositor(nsIGfxInfo::FEATURE_STATUS_OK),
+ mStatusWrShaderCache(nsIGfxInfo::FEATURE_STATUS_OK),
+ mStatusWrOptimizedShaders(nsIGfxInfo::FEATURE_STATUS_OK),
+ mStatusWrPartialPresent(nsIGfxInfo::FEATURE_STATUS_OK),
+ mStatusWrScissoredCacheClears(nsIGfxInfo::FEATURE_STATUS_OK),
+ mMaxRefreshRate(-1),
+ mHasMixedRefreshRate(false),
+ mHasBattery(Some(false)),
+ mVendorId("0x10de"),
+ mDeviceId("") {}
+
+ NS_IMETHOD GetFeatureStatus(int32_t aFeature, nsACString& aFailureId,
+ int32_t* _retval) override {
+ switch (aFeature) {
+ case nsIGfxInfo::FEATURE_WEBRENDER:
+ *_retval = mStatusWr;
+ break;
+ case nsIGfxInfo::FEATURE_WEBRENDER_COMPOSITOR:
+ *_retval = mStatusWrCompositor;
+ break;
+ case nsIGfxInfo::FEATURE_WEBRENDER_SHADER_CACHE:
+ *_retval = mStatusWrShaderCache;
+ break;
+ case nsIGfxInfo::FEATURE_WEBRENDER_OPTIMIZED_SHADERS:
+ *_retval = mStatusWrOptimizedShaders;
+ break;
+ case nsIGfxInfo::FEATURE_WEBRENDER_PARTIAL_PRESENT:
+ *_retval = mStatusWrPartialPresent;
+ break;
+ case nsIGfxInfo::FEATURE_WEBRENDER_SCISSORED_CACHE_CLEARS:
+ *_retval = mStatusWrScissoredCacheClears;
+ break;
+ default:
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ return NS_OK;
+ }
+
+ NS_IMETHOD GetHasBattery(bool* aHasBattery) override {
+ if (mHasBattery.isNothing()) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ *aHasBattery = *mHasBattery;
+ return NS_OK;
+ }
+
+ NS_IMETHOD GetAdapterVendorID(nsAString& aAdapterVendorID) override {
+ if (!mVendorId) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ aAdapterVendorID.AssignASCII(mVendorId);
+ return NS_OK;
+ }
+
+ NS_IMETHOD GetAdapterDeviceID(nsAString& aAdapterDeviceID) override {
+ if (!mDeviceId) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ aAdapterDeviceID.AssignASCII(mDeviceId);
+ return NS_OK;
+ }
+
+ NS_IMETHOD_(int32_t) GetMaxRefreshRate(bool* aMixed) override {
+ if (aMixed) {
+ *aMixed = mHasMixedRefreshRate;
+ }
+ return mMaxRefreshRate;
+ }
+
+ NS_IMETHODIMP GetEmbeddedInFirefoxReality(
+ bool* aEmbeddedInFirefoxReality) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ NS_IMETHOD GetAzureCanvasBackend(nsAString& aBackend) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ NS_IMETHOD GetAzureContentBackend(nsAString& aBackend) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ // The following methods we don't need for testing gfxConfigManager.
+ NS_IMETHOD GetFeatureSuggestedDriverVersion(int32_t aFeature,
+ nsAString& _retval) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ NS_IMETHOD GetMonitors(JSContext* cx,
+ JS::MutableHandle<JS::Value> _retval) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetFailures(nsTArray<int32_t>& indices,
+ nsTArray<nsCString>& failures) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD_(void) LogFailure(const nsACString& failure) override {}
+ NS_IMETHOD GetInfo(JSContext*, JS::MutableHandle<JS::Value>) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetFeatures(JSContext*, JS::MutableHandle<JS::Value>) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetFeatureLog(JSContext*, JS::MutableHandle<JS::Value>) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetActiveCrashGuards(JSContext*,
+ JS::MutableHandle<JS::Value>) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetContentBackend(nsAString& aContentBackend) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetUsingGPUProcess(bool* aOutValue) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetIsHeadless(bool* aIsHeadless) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetTargetFrameRate(uint32_t* aTargetFrameRate) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetCodecSupportInfo(nsACString& aCodecSupportInfo) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetD2DEnabled(bool* aD2DEnabled) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetDWriteEnabled(bool* aDWriteEnabled) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetDWriteVersion(nsAString& aDwriteVersion) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetCleartypeParameters(nsAString& aCleartypeParams) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetWindowProtocol(nsAString& aWindowProtocol) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetTestType(nsAString& aTestType) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDescription(nsAString& aAdapterDescription) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriver(nsAString& aAdapterDriver) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterSubsysID(nsAString& aAdapterSubsysID) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterRAM(uint32_t* aAdapterRAM) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverVendor(nsAString& aAdapterDriverVendor) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverVersion(
+ nsAString& aAdapterDriverVersion) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverDate(nsAString& aAdapterDriverDate) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDescription2(nsAString& aAdapterDescription) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriver2(nsAString& aAdapterDriver) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterVendorID2(nsAString& aAdapterVendorID) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDeviceID2(nsAString& aAdapterDeviceID) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterSubsysID2(nsAString& aAdapterSubsysID) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterRAM2(uint32_t* aAdapterRAM) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverVendor2(nsAString& aAdapterDriverVendor) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverVersion2(
+ nsAString& aAdapterDriverVersion) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetAdapterDriverDate2(nsAString& aAdapterDriverDate) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetIsGPU2Active(bool* aIsGPU2Active) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD GetDrmRenderDevice(nsACString& aDrmRenderDevice) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD ControlGPUProcessForXPCShell(bool aEnable,
+ bool* _retval) override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD KillGPUProcessForTests() override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+ NS_IMETHOD CrashGPUProcessForTests() override {
+ return NS_ERROR_NOT_IMPLEMENTED;
+ }
+
+ NS_IMETHOD_(void) GetData() override {}
+
+ private:
+ virtual ~MockGfxInfo() = default;
+};
+
+NS_IMPL_ISUPPORTS(MockGfxInfo, nsIGfxInfo)
+
+class GfxConfigManager : public ::testing::Test, public gfxConfigManager {
+ public:
+ GfxConfigManager() {
+ mFeatureWr = &mFeatures.mWr;
+ mFeatureWrCompositor = &mFeatures.mWrCompositor;
+ mFeatureWrAngle = &mFeatures.mWrAngle;
+ mFeatureWrDComp = &mFeatures.mWrDComp;
+ mFeatureWrPartial = &mFeatures.mWrPartial;
+ mFeatureWrShaderCache = &mFeatures.mWrShaderCache;
+ mFeatureWrOptimizedShaders = &mFeatures.mWrOptimizedShaders;
+ mFeatureWrScissoredCacheClears = &mFeatures.mWrScissoredCacheClears;
+ mFeatureHwCompositing = &mFeatures.mHwCompositing;
+ mFeatureGPUProcess = &mFeatures.mGPUProcess;
+ }
+
+ void SetUp() override {
+ mMockGfxInfo = new MockGfxInfo();
+ mGfxInfo = mMockGfxInfo;
+
+ mFeatureD3D11HwAngle = &mFeatures.mD3D11HwAngle;
+ mFeatureD3D11Compositing = &mFeatures.mD3D11Compositing;
+
+ // By default, turn everything on. This effectively assumes we are on
+ // qualified nightly Windows 10 with DirectComposition support.
+ mFeatureHwCompositing->EnableByDefault();
+ mFeatureD3D11HwAngle->EnableByDefault();
+ mFeatureD3D11Compositing->EnableByDefault();
+ mFeatureGPUProcess->EnableByDefault();
+
+ mWrCompositorEnabled.emplace(true);
+ mWrPartialPresent = true;
+ mWrShaderCache.emplace(true);
+ mWrOptimizedShaders = true;
+ mWrForceAngle = true;
+ mWrDCompWinEnabled = true;
+ mWrCompositorDCompRequired = true;
+ mWrScissoredCacheClearsEnabled = true;
+ ++mHwStretchingSupport.mBoth;
+ mIsWin10OrLater = true;
+ mIsWin11OrLater = true;
+ mIsNightly = true;
+ mIsEarlyBetaOrEarlier = true;
+ }
+
+ void TearDown() override {
+ mFeatures.mWr.Reset();
+ mFeatures.mWrCompositor.Reset();
+ mFeatures.mWrAngle.Reset();
+ mFeatures.mWrDComp.Reset();
+ mFeatures.mWrPartial.Reset();
+ mFeatures.mWrShaderCache.Reset();
+ mFeatures.mWrOptimizedShaders.Reset();
+ mFeatures.mWrScissoredCacheClears.Reset();
+ mFeatures.mHwCompositing.Reset();
+ mFeatures.mD3D11HwAngle.Reset();
+ mFeatures.mD3D11Compositing.Reset();
+ mFeatures.mGPUProcess.Reset();
+ }
+
+ struct {
+ FeatureState mWr;
+ FeatureState mWrCompositor;
+ FeatureState mWrAngle;
+ FeatureState mWrDComp;
+ FeatureState mWrPartial;
+ FeatureState mWrShaderCache;
+ FeatureState mWrOptimizedShaders;
+ FeatureState mWrScissoredCacheClears;
+ FeatureState mHwCompositing;
+ FeatureState mD3D11HwAngle;
+ FeatureState mD3D11Compositing;
+ FeatureState mGPUProcess;
+ } mFeatures;
+
+ RefPtr<MockGfxInfo> mMockGfxInfo;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+TEST_F(GfxConfigManager, WebRenderDefault) {
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderDefaultRelease) {
+ mIsNightly = mIsEarlyBetaOrEarlier = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderNoPartialPresent) {
+ mWrPartialPresent = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderPartialBlocked) {
+ mWrPartialPresent = true;
+ mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderForcePartialBlocked) {
+ mWrForcePartialPresent = true;
+ mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderScaledResolutionWithHwStretching) {
+ mScaledResolution = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderScaledResolutionNoHwStretching) {
+ ++mHwStretchingSupport.mNone;
+ mScaledResolution = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderEnabledWithDisableHwCompositingNoWr) {
+ mDisableHwCompositingNoWr = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderDisabledWithDisableHwCompositingNoWr) {
+ mDisableHwCompositingNoWr = true;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderDisabledWithAllowSoftwareGPUProcess) {
+ mDisableHwCompositingNoWr = true;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ mGPUProcessAllowSoftware = true;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderSafeMode) {
+ mSafeMode = true;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderEarlierThanWindows10) {
+ mIsWin10OrLater = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderDCompDisabled) {
+ mWrDCompWinEnabled = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderDCompNotRequired) {
+ mWrDCompWinEnabled = false;
+ mWrCompositorDCompRequired = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderForceAngleDisabled) {
+ mWrForceAngle = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderD3D11HwAngleDisabled) {
+ mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderD3D11HwAngleAndForceAngleDisabled) {
+ mWrForceAngle = false;
+ mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderGPUProcessDisabled) {
+ mFeatures.mGPUProcess.UserDisable("", ""_ns);
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderIntelBatteryNoHwStretchingNotNightly) {
+ mIsNightly = mIsEarlyBetaOrEarlier = false;
+ ++mHwStretchingSupport.mNone;
+ mScaledResolution = true;
+ mMockGfxInfo->mHasBattery.ref() = true;
+ mMockGfxInfo->mVendorId = "0x8086";
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateWin10) {
+ mIsWin10OrLater = true;
+ mIsWin11OrLater = false;
+ mMockGfxInfo->mMaxRefreshRate = 120;
+ mMockGfxInfo->mHasMixedRefreshRate = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateWin11) {
+ mIsWin10OrLater = true;
+ mIsWin11OrLater = true;
+ mMockGfxInfo->mMaxRefreshRate = 120;
+ mMockGfxInfo->mHasMixedRefreshRate = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderNvidiaHighRefreshRateNotNightly) {
+ mMockGfxInfo->mMaxRefreshRate = 120;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderNvidiaLowMixedRefreshRateNotNightly) {
+ mMockGfxInfo->mMaxRefreshRate = 60;
+ mMockGfxInfo->mHasMixedRefreshRate = true;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderSofwareAndNotQualified) {
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderForceEnabledEnvvar) {
+ mWrEnvForceEnabled = true;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderSoftwareAllowedForceEnabledPref) {
+ mWrForceEnabled = true;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderForceSoftwareForceEnabledEnvvar) {
+ mWrEnvForceEnabled = true;
+ mWrSoftwareForceEnabled = true;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderSoftwareReleaseWindowsGPUProcessDisabled) {
+ mIsNightly = mIsEarlyBetaOrEarlier = false;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ mFeatures.mGPUProcess.UserDisable("", ""_ns);
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderSoftwareReleaseGPUProcessDisabled) {
+ mIsNightly = mIsEarlyBetaOrEarlier = false;
+ mIsWin10OrLater = false;
+ mFeatureD3D11Compositing = nullptr;
+ mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ mFeatures.mGPUProcess.UserDisable("", ""_ns);
+ ConfigureWebRender();
+
+ EXPECT_FALSE(mFeatures.mWr.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderShaderCacheDisabled) {
+ mWrShaderCache = Some(false);
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderShaderCacheBlocked) {
+ mMockGfxInfo->mStatusWrShaderCache = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsDisabled) {
+ mWrScissoredCacheClearsEnabled = false;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsBlocked) {
+ mMockGfxInfo->mStatusWrScissoredCacheClears =
+ nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}
+
+TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsForceEnabled) {
+ mWrScissoredCacheClearsForceEnabled = false;
+ mMockGfxInfo->mStatusWrScissoredCacheClears =
+ nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
+ ConfigureWebRender();
+
+ EXPECT_TRUE(mFeatures.mWr.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
+ EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
+ EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
+ EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
+ EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
+ EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
+}