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Diffstat (limited to 'gfx/tests/gtest/TestConfigManager.cpp')
-rw-r--r-- | gfx/tests/gtest/TestConfigManager.cpp | 922 |
1 files changed, 922 insertions, 0 deletions
diff --git a/gfx/tests/gtest/TestConfigManager.cpp b/gfx/tests/gtest/TestConfigManager.cpp new file mode 100644 index 0000000000..a4d9bbd696 --- /dev/null +++ b/gfx/tests/gtest/TestConfigManager.cpp @@ -0,0 +1,922 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "gtest/gtest.h" + +#include "gfxFeature.h" +#include "mozilla/gfx/gfxConfigManager.h" +#include "nsIGfxInfo.h" + +using namespace mozilla; +using namespace mozilla::gfx; + +namespace mozilla { +namespace gfx { + +class MockGfxInfo final : public nsIGfxInfo { + public: + NS_DECL_THREADSAFE_ISUPPORTS + + int32_t mStatusWr; + int32_t mStatusWrCompositor; + int32_t mStatusWrShaderCache; + int32_t mStatusWrOptimizedShaders; + int32_t mStatusWrPartialPresent; + int32_t mStatusWrScissoredCacheClears; + int32_t mMaxRefreshRate; + bool mHasMixedRefreshRate; + Maybe<bool> mHasBattery; + const char* mVendorId; + const char* mDeviceId; + + // Default allows WebRender + compositor, and is desktop NVIDIA. + MockGfxInfo() + : mStatusWr(nsIGfxInfo::FEATURE_STATUS_OK), + mStatusWrCompositor(nsIGfxInfo::FEATURE_STATUS_OK), + mStatusWrShaderCache(nsIGfxInfo::FEATURE_STATUS_OK), + mStatusWrOptimizedShaders(nsIGfxInfo::FEATURE_STATUS_OK), + mStatusWrPartialPresent(nsIGfxInfo::FEATURE_STATUS_OK), + mStatusWrScissoredCacheClears(nsIGfxInfo::FEATURE_STATUS_OK), + mMaxRefreshRate(-1), + mHasMixedRefreshRate(false), + mHasBattery(Some(false)), + mVendorId("0x10de"), + mDeviceId("") {} + + NS_IMETHOD GetFeatureStatus(int32_t aFeature, nsACString& aFailureId, + int32_t* _retval) override { + switch (aFeature) { + case nsIGfxInfo::FEATURE_WEBRENDER: + *_retval = mStatusWr; + break; + case nsIGfxInfo::FEATURE_WEBRENDER_COMPOSITOR: + *_retval = mStatusWrCompositor; + break; + case nsIGfxInfo::FEATURE_WEBRENDER_SHADER_CACHE: + *_retval = mStatusWrShaderCache; + break; + case nsIGfxInfo::FEATURE_WEBRENDER_OPTIMIZED_SHADERS: + *_retval = mStatusWrOptimizedShaders; + break; + case nsIGfxInfo::FEATURE_WEBRENDER_PARTIAL_PRESENT: + *_retval = mStatusWrPartialPresent; + break; + case nsIGfxInfo::FEATURE_WEBRENDER_SCISSORED_CACHE_CLEARS: + *_retval = mStatusWrScissoredCacheClears; + break; + default: + return NS_ERROR_NOT_IMPLEMENTED; + } + return NS_OK; + } + + NS_IMETHOD GetHasBattery(bool* aHasBattery) override { + if (mHasBattery.isNothing()) { + return NS_ERROR_NOT_IMPLEMENTED; + } + *aHasBattery = *mHasBattery; + return NS_OK; + } + + NS_IMETHOD GetAdapterVendorID(nsAString& aAdapterVendorID) override { + if (!mVendorId) { + return NS_ERROR_NOT_IMPLEMENTED; + } + aAdapterVendorID.AssignASCII(mVendorId); + return NS_OK; + } + + NS_IMETHOD GetAdapterDeviceID(nsAString& aAdapterDeviceID) override { + if (!mDeviceId) { + return NS_ERROR_NOT_IMPLEMENTED; + } + aAdapterDeviceID.AssignASCII(mDeviceId); + return NS_OK; + } + + NS_IMETHOD_(int32_t) GetMaxRefreshRate(bool* aMixed) override { + if (aMixed) { + *aMixed = mHasMixedRefreshRate; + } + return mMaxRefreshRate; + } + + NS_IMETHODIMP GetEmbeddedInFirefoxReality( + bool* aEmbeddedInFirefoxReality) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + NS_IMETHOD GetAzureCanvasBackend(nsAString& aBackend) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + NS_IMETHOD GetAzureContentBackend(nsAString& aBackend) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + // The following methods we don't need for testing gfxConfigManager. + NS_IMETHOD GetFeatureSuggestedDriverVersion(int32_t aFeature, + nsAString& _retval) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + NS_IMETHOD GetMonitors(JSContext* cx, + JS::MutableHandle<JS::Value> _retval) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetFailures(nsTArray<int32_t>& indices, + nsTArray<nsCString>& failures) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD_(void) LogFailure(const nsACString& failure) override {} + NS_IMETHOD GetInfo(JSContext*, JS::MutableHandle<JS::Value>) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetFeatures(JSContext*, JS::MutableHandle<JS::Value>) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetFeatureLog(JSContext*, JS::MutableHandle<JS::Value>) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetActiveCrashGuards(JSContext*, + JS::MutableHandle<JS::Value>) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetContentBackend(nsAString& aContentBackend) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetUsingGPUProcess(bool* aOutValue) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetIsHeadless(bool* aIsHeadless) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetTargetFrameRate(uint32_t* aTargetFrameRate) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetCodecSupportInfo(nsACString& aCodecSupportInfo) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetD2DEnabled(bool* aD2DEnabled) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetDWriteEnabled(bool* aDWriteEnabled) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetDWriteVersion(nsAString& aDwriteVersion) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetCleartypeParameters(nsAString& aCleartypeParams) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetWindowProtocol(nsAString& aWindowProtocol) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetTestType(nsAString& aTestType) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDescription(nsAString& aAdapterDescription) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriver(nsAString& aAdapterDriver) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterSubsysID(nsAString& aAdapterSubsysID) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterRAM(uint32_t* aAdapterRAM) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverVendor(nsAString& aAdapterDriverVendor) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverVersion( + nsAString& aAdapterDriverVersion) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverDate(nsAString& aAdapterDriverDate) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDescription2(nsAString& aAdapterDescription) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriver2(nsAString& aAdapterDriver) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterVendorID2(nsAString& aAdapterVendorID) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDeviceID2(nsAString& aAdapterDeviceID) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterSubsysID2(nsAString& aAdapterSubsysID) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterRAM2(uint32_t* aAdapterRAM) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverVendor2(nsAString& aAdapterDriverVendor) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverVersion2( + nsAString& aAdapterDriverVersion) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetAdapterDriverDate2(nsAString& aAdapterDriverDate) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetIsGPU2Active(bool* aIsGPU2Active) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD GetDrmRenderDevice(nsACString& aDrmRenderDevice) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD ControlGPUProcessForXPCShell(bool aEnable, + bool* _retval) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD KillGPUProcessForTests() override { + return NS_ERROR_NOT_IMPLEMENTED; + } + NS_IMETHOD CrashGPUProcessForTests() override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + NS_IMETHOD_(void) GetData() override {} + + private: + virtual ~MockGfxInfo() = default; +}; + +NS_IMPL_ISUPPORTS(MockGfxInfo, nsIGfxInfo) + +class GfxConfigManager : public ::testing::Test, public gfxConfigManager { + public: + GfxConfigManager() { + mFeatureWr = &mFeatures.mWr; + mFeatureWrCompositor = &mFeatures.mWrCompositor; + mFeatureWrAngle = &mFeatures.mWrAngle; + mFeatureWrDComp = &mFeatures.mWrDComp; + mFeatureWrPartial = &mFeatures.mWrPartial; + mFeatureWrShaderCache = &mFeatures.mWrShaderCache; + mFeatureWrOptimizedShaders = &mFeatures.mWrOptimizedShaders; + mFeatureWrScissoredCacheClears = &mFeatures.mWrScissoredCacheClears; + mFeatureHwCompositing = &mFeatures.mHwCompositing; + mFeatureGPUProcess = &mFeatures.mGPUProcess; + } + + void SetUp() override { + mMockGfxInfo = new MockGfxInfo(); + mGfxInfo = mMockGfxInfo; + + mFeatureD3D11HwAngle = &mFeatures.mD3D11HwAngle; + mFeatureD3D11Compositing = &mFeatures.mD3D11Compositing; + + // By default, turn everything on. This effectively assumes we are on + // qualified nightly Windows 10 with DirectComposition support. + mFeatureHwCompositing->EnableByDefault(); + mFeatureD3D11HwAngle->EnableByDefault(); + mFeatureD3D11Compositing->EnableByDefault(); + mFeatureGPUProcess->EnableByDefault(); + + mWrCompositorEnabled.emplace(true); + mWrPartialPresent = true; + mWrShaderCache.emplace(true); + mWrOptimizedShaders = true; + mWrForceAngle = true; + mWrDCompWinEnabled = true; + mWrCompositorDCompRequired = true; + mWrScissoredCacheClearsEnabled = true; + ++mHwStretchingSupport.mBoth; + mIsWin10OrLater = true; + mIsWin11OrLater = true; + mIsNightly = true; + mIsEarlyBetaOrEarlier = true; + } + + void TearDown() override { + mFeatures.mWr.Reset(); + mFeatures.mWrCompositor.Reset(); + mFeatures.mWrAngle.Reset(); + mFeatures.mWrDComp.Reset(); + mFeatures.mWrPartial.Reset(); + mFeatures.mWrShaderCache.Reset(); + mFeatures.mWrOptimizedShaders.Reset(); + mFeatures.mWrScissoredCacheClears.Reset(); + mFeatures.mHwCompositing.Reset(); + mFeatures.mD3D11HwAngle.Reset(); + mFeatures.mD3D11Compositing.Reset(); + mFeatures.mGPUProcess.Reset(); + } + + struct { + FeatureState mWr; + FeatureState mWrCompositor; + FeatureState mWrAngle; + FeatureState mWrDComp; + FeatureState mWrPartial; + FeatureState mWrShaderCache; + FeatureState mWrOptimizedShaders; + FeatureState mWrScissoredCacheClears; + FeatureState mHwCompositing; + FeatureState mD3D11HwAngle; + FeatureState mD3D11Compositing; + FeatureState mGPUProcess; + } mFeatures; + + RefPtr<MockGfxInfo> mMockGfxInfo; +}; + +} // namespace gfx +} // namespace mozilla + +TEST_F(GfxConfigManager, WebRenderDefault) { + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderDefaultRelease) { + mIsNightly = mIsEarlyBetaOrEarlier = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderNoPartialPresent) { + mWrPartialPresent = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderPartialBlocked) { + mWrPartialPresent = true; + mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderForcePartialBlocked) { + mWrForcePartialPresent = true; + mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderScaledResolutionWithHwStretching) { + mScaledResolution = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderScaledResolutionNoHwStretching) { + ++mHwStretchingSupport.mNone; + mScaledResolution = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderEnabledWithDisableHwCompositingNoWr) { + mDisableHwCompositingNoWr = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderDisabledWithDisableHwCompositingNoWr) { + mDisableHwCompositingNoWr = true; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderDisabledWithAllowSoftwareGPUProcess) { + mDisableHwCompositingNoWr = true; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + mGPUProcessAllowSoftware = true; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderSafeMode) { + mSafeMode = true; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderEarlierThanWindows10) { + mIsWin10OrLater = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderDCompDisabled) { + mWrDCompWinEnabled = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderDCompNotRequired) { + mWrDCompWinEnabled = false; + mWrCompositorDCompRequired = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderForceAngleDisabled) { + mWrForceAngle = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderD3D11HwAngleDisabled) { + mFeatures.mD3D11HwAngle.UserDisable("", ""_ns); + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderD3D11HwAngleAndForceAngleDisabled) { + mWrForceAngle = false; + mFeatures.mD3D11HwAngle.UserDisable("", ""_ns); + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderGPUProcessDisabled) { + mFeatures.mGPUProcess.UserDisable("", ""_ns); + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderIntelBatteryNoHwStretchingNotNightly) { + mIsNightly = mIsEarlyBetaOrEarlier = false; + ++mHwStretchingSupport.mNone; + mScaledResolution = true; + mMockGfxInfo->mHasBattery.ref() = true; + mMockGfxInfo->mVendorId = "0x8086"; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateWin10) { + mIsWin10OrLater = true; + mIsWin11OrLater = false; + mMockGfxInfo->mMaxRefreshRate = 120; + mMockGfxInfo->mHasMixedRefreshRate = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateWin11) { + mIsWin10OrLater = true; + mIsWin11OrLater = true; + mMockGfxInfo->mMaxRefreshRate = 120; + mMockGfxInfo->mHasMixedRefreshRate = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderNvidiaHighRefreshRateNotNightly) { + mMockGfxInfo->mMaxRefreshRate = 120; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderNvidiaLowMixedRefreshRateNotNightly) { + mMockGfxInfo->mMaxRefreshRate = 60; + mMockGfxInfo->mHasMixedRefreshRate = true; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderSofwareAndNotQualified) { + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderForceEnabledEnvvar) { + mWrEnvForceEnabled = true; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderSoftwareAllowedForceEnabledPref) { + mWrForceEnabled = true; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderForceSoftwareForceEnabledEnvvar) { + mWrEnvForceEnabled = true; + mWrSoftwareForceEnabled = true; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderSoftwareReleaseWindowsGPUProcessDisabled) { + mIsNightly = mIsEarlyBetaOrEarlier = false; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + mFeatures.mGPUProcess.UserDisable("", ""_ns); + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderSoftwareReleaseGPUProcessDisabled) { + mIsNightly = mIsEarlyBetaOrEarlier = false; + mIsWin10OrLater = false; + mFeatureD3D11Compositing = nullptr; + mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + mFeatures.mGPUProcess.UserDisable("", ""_ns); + ConfigureWebRender(); + + EXPECT_FALSE(mFeatures.mWr.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderShaderCacheDisabled) { + mWrShaderCache = Some(false); + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderShaderCacheBlocked) { + mMockGfxInfo->mStatusWrShaderCache = nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsDisabled) { + mWrScissoredCacheClearsEnabled = false; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsBlocked) { + mMockGfxInfo->mStatusWrScissoredCacheClears = + nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} + +TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsForceEnabled) { + mWrScissoredCacheClearsForceEnabled = false; + mMockGfxInfo->mStatusWrScissoredCacheClears = + nsIGfxInfo::FEATURE_BLOCKED_DEVICE; + ConfigureWebRender(); + + EXPECT_TRUE(mFeatures.mWr.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled()); + EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled()); + EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled()); + EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled()); + EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled()); + EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled()); +} |