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Diffstat (limited to '')
-rw-r--r-- | gfx/wr/webrender/res/gpu_cache.glsl | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/gpu_cache.glsl b/gfx/wr/webrender/res/gpu_cache.glsl new file mode 100644 index 0000000000..cd5e41fec4 --- /dev/null +++ b/gfx/wr/webrender/res/gpu_cache.glsl @@ -0,0 +1,137 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +uniform HIGHP_SAMPLER_FLOAT sampler2D sGpuCache; + +#define VECS_PER_IMAGE_RESOURCE 2 + +// TODO(gw): This is here temporarily while we have +// both GPU store and cache. When the GPU +// store code is removed, we can change the +// PrimitiveInstance instance structure to +// use 2x unsigned shorts as vertex attributes +// instead of an int, and encode the UV directly +// in the vertices. +ivec2 get_gpu_cache_uv(HIGHP_FS_ADDRESS int address) { + return ivec2(uint(address) % WR_MAX_VERTEX_TEXTURE_WIDTH, + uint(address) / WR_MAX_VERTEX_TEXTURE_WIDTH); +} + +vec4[2] fetch_from_gpu_cache_2_direct(ivec2 address) { + return vec4[2]( + TEXEL_FETCH(sGpuCache, address, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(1, 0)) + ); +} + +vec4[2] fetch_from_gpu_cache_2(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_cache_uv(address); + return vec4[2]( + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(1, 0)) + ); +} + +vec4 fetch_from_gpu_cache_1_direct(ivec2 address) { + return texelFetch(sGpuCache, address, 0); +} + +vec4 fetch_from_gpu_cache_1(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_cache_uv(address); + return texelFetch(sGpuCache, uv, 0); +} + +#ifdef WR_VERTEX_SHADER + +vec4[8] fetch_from_gpu_cache_8(int address) { + ivec2 uv = get_gpu_cache_uv(address); + return vec4[8]( + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(2, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(3, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(4, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(5, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(6, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(7, 0)) + ); +} + +vec4[3] fetch_from_gpu_cache_3(int address) { + ivec2 uv = get_gpu_cache_uv(address); + return vec4[3]( + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(2, 0)) + ); +} + +vec4[3] fetch_from_gpu_cache_3_direct(ivec2 address) { + return vec4[3]( + TEXEL_FETCH(sGpuCache, address, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(2, 0)) + ); +} + +vec4[4] fetch_from_gpu_cache_4_direct(ivec2 address) { + return vec4[4]( + TEXEL_FETCH(sGpuCache, address, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(2, 0)), + TEXEL_FETCH(sGpuCache, address, 0, ivec2(3, 0)) + ); +} + +vec4[4] fetch_from_gpu_cache_4(int address) { + ivec2 uv = get_gpu_cache_uv(address); + return vec4[4]( + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(2, 0)), + TEXEL_FETCH(sGpuCache, uv, 0, ivec2(3, 0)) + ); +} + +//TODO: image resource is too specific for this module + +struct ImageSource { + RectWithEndpoint uv_rect; + vec4 user_data; +}; + +ImageSource fetch_image_source(int address) { + //Note: number of blocks has to match `renderer::BLOCKS_PER_UV_RECT` + vec4 data[2] = fetch_from_gpu_cache_2(address); + RectWithEndpoint uv_rect = RectWithEndpoint(data[0].xy, data[0].zw); + return ImageSource(uv_rect, data[1]); +} + +ImageSource fetch_image_source_direct(ivec2 address) { + vec4 data[2] = fetch_from_gpu_cache_2_direct(address); + RectWithEndpoint uv_rect = RectWithEndpoint(data[0].xy, data[0].zw); + return ImageSource(uv_rect, data[1]); +} + +// Fetch optional extra data for a texture cache resource. This can contain +// a polygon defining a UV rect within the texture cache resource. +// Note: the polygon coordinates are in homogeneous space. +struct ImageSourceExtra { + vec4 st_tl; + vec4 st_tr; + vec4 st_bl; + vec4 st_br; +}; + +ImageSourceExtra fetch_image_source_extra(int address) { + vec4 data[4] = fetch_from_gpu_cache_4(address + VECS_PER_IMAGE_RESOURCE); + return ImageSourceExtra( + data[0], + data[1], + data[2], + data[3] + ); +} + +#endif //WR_VERTEX_SHADER |