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Diffstat (limited to 'gfx/wr/webrender/src/intern.rs')
-rw-r--r-- | gfx/wr/webrender/src/intern.rs | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/intern.rs b/gfx/wr/webrender/src/intern.rs new file mode 100644 index 0000000000..2a0cde16d3 --- /dev/null +++ b/gfx/wr/webrender/src/intern.rs @@ -0,0 +1,470 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +//! The interning module provides a generic data structure +//! interning container. It is similar in concept to a +//! traditional string interning container, but it is +//! specialized to the WR thread model. +//! +//! There is an Interner structure, that lives in the +//! scene builder thread, and a DataStore structure +//! that lives in the frame builder thread. +//! +//! Hashing, interning and handle creation is done by +//! the interner structure during scene building. +//! +//! Delta changes for the interner are pushed during +//! a transaction to the frame builder. The frame builder +//! is then able to access the content of the interned +//! handles quickly, via array indexing. +//! +//! Epoch tracking ensures that the garbage collection +//! step which the interner uses to remove items is +//! only invoked on items that the frame builder thread +//! is no longer referencing. +//! +//! Items in the data store are stored in a traditional +//! free-list structure, for content access and memory +//! usage efficiency. +//! +//! The epoch is incremented each time a scene is +//! built. The most recently used scene epoch is +//! stored inside each handle. This is then used for +//! cache invalidation. + +use crate::internal_types::FastHashMap; +use malloc_size_of::MallocSizeOf; +use std::fmt::Debug; +use std::hash::Hash; +use std::marker::PhantomData; +use std::{ops, u64}; +use crate::util::VecHelper; +use crate::profiler::TransactionProfile; +use peek_poke::PeekPoke; + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(Debug, Copy, Clone, Hash, MallocSizeOf, PartialEq, Eq)] +struct Epoch(u32); + +/// A list of updates to be applied to the data store, +/// provided by the interning structure. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct UpdateList<S> { + /// Items to insert. + pub insertions: Vec<Insertion<S>>, + + /// Items to remove. + pub removals: Vec<Removal>, +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct Insertion<S> { + pub index: usize, + pub uid: ItemUid, + pub value: S, +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct Removal { + pub index: usize, + pub uid: ItemUid, +} + +impl<S> UpdateList<S> { + fn new() -> UpdateList<S> { + UpdateList { + insertions: Vec::new(), + removals: Vec::new(), + } + } + + fn take_and_preallocate(&mut self) -> UpdateList<S> { + UpdateList { + insertions: self.insertions.take_and_preallocate(), + removals: self.removals.take_and_preallocate(), + } + } +} + +/// A globally, unique identifier +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(Debug, Copy, Clone, Eq, Hash, MallocSizeOf, PartialEq, PeekPoke, Default)] +pub struct ItemUid { + uid: u64, +} + +impl ItemUid { + // Intended for debug usage only + pub fn get_uid(&self) -> u64 { + self.uid + } +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(Debug, Hash, MallocSizeOf, PartialEq, Eq)] +pub struct Handle<I> { + index: u32, + epoch: Epoch, + _marker: PhantomData<I>, +} + +impl<I> Clone for Handle<I> { + fn clone(&self) -> Self { + Handle { + index: self.index, + epoch: self.epoch, + _marker: self._marker, + } + } +} + +impl<I> Copy for Handle<I> {} + +impl<I> Handle<I> { + pub fn uid(&self) -> ItemUid { + ItemUid { + // The index in the freelist + the epoch it was interned generates a stable + // unique id for an interned element. + uid: ((self.index as u64) << 32) | self.epoch.0 as u64 + } + } + + pub const INVALID: Self = Handle { index: !0, epoch: Epoch(!0), _marker: PhantomData }; +} + +pub trait InternDebug { + fn on_interned(&self, _uid: ItemUid) {} +} + +/// The data store lives in the frame builder thread. It +/// contains a free-list of items for fast access. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct DataStore<I: Internable> { + items: Vec<Option<I::StoreData>>, +} + +impl<I: Internable> Default for DataStore<I> { + fn default() -> Self { + DataStore { + items: Vec::new(), + } + } +} + +impl<I: Internable> DataStore<I> { + /// Apply any updates from the scene builder thread to + /// this data store. + pub fn apply_updates( + &mut self, + update_list: UpdateList<I::Key>, + profile: &mut TransactionProfile, + ) { + for insertion in update_list.insertions { + self.items + .entry(insertion.index) + .set(Some(insertion.value.into())); + } + + for removal in update_list.removals { + self.items[removal.index] = None; + } + + profile.set(I::PROFILE_COUNTER, self.items.len()); + } +} + +/// Retrieve an item from the store via handle +impl<I: Internable> ops::Index<Handle<I>> for DataStore<I> { + type Output = I::StoreData; + fn index(&self, handle: Handle<I>) -> &I::StoreData { + self.items[handle.index as usize].as_ref().expect("Bad datastore lookup") + } +} + +/// Retrieve a mutable item from the store via handle +/// Retrieve an item from the store via handle +impl<I: Internable> ops::IndexMut<Handle<I>> for DataStore<I> { + fn index_mut(&mut self, handle: Handle<I>) -> &mut I::StoreData { + self.items[handle.index as usize].as_mut().expect("Bad datastore lookup") + } +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +struct ItemDetails<I> { + /// Frame that this element was first interned + interned_epoch: Epoch, + /// Last frame this element was referenced (used to GC intern items) + last_used_epoch: Epoch, + /// Index into the freelist this item is located + index: usize, + /// Type marker for create_handle method + _marker: PhantomData<I>, +} + +impl<I> ItemDetails<I> { + /// Construct a stable handle value from the item details + fn create_handle(&self) -> Handle<I> { + Handle { + index: self.index as u32, + epoch: self.interned_epoch, + _marker: PhantomData, + } + } +} + +/// The main interning data structure. This lives in the +/// scene builder thread, and handles hashing and interning +/// unique data structures. It also manages a free-list for +/// the items in the data store, which is synchronized via +/// an update list of additions / removals. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct Interner<I: Internable> { + /// Uniquely map an interning key to a handle + map: FastHashMap<I::Key, ItemDetails<I>>, + /// List of free slots in the data store for re-use. + free_list: Vec<usize>, + /// Pending list of updates that need to be applied. + update_list: UpdateList<I::Key>, + /// The current epoch for the interner. + current_epoch: Epoch, + /// The information associated with each interned + /// item that can be accessed by the interner. + local_data: Vec<I::InternData>, +} + +impl<I: Internable> Default for Interner<I> { + fn default() -> Self { + Interner { + map: FastHashMap::default(), + free_list: Vec::new(), + update_list: UpdateList::new(), + current_epoch: Epoch(1), + local_data: Vec::new(), + } + } +} + +impl<I: Internable> Interner<I> { + /// Intern a data structure, and return a handle to + /// that data. The handle can then be stored in the + /// frame builder, and safely accessed via the data + /// store that lives in the frame builder thread. + /// The provided closure is invoked to build the + /// local data about an interned structure if the + /// key isn't already interned. + pub fn intern<F>( + &mut self, + data: &I::Key, + fun: F, + ) -> Handle<I> where F: FnOnce() -> I::InternData { + // Use get_mut rather than entry here to avoid + // cloning the (sometimes large) key in the common + // case, where the data already exists in the interner. + if let Some(details) = self.map.get_mut(data) { + // Update the last referenced frame for this element + details.last_used_epoch = self.current_epoch; + // Return a stable handle value for dependency checking + return details.create_handle(); + } + + // We need to intern a new data item. First, find out + // if there is a spare slot in the free-list that we + // can use. Otherwise, append to the end of the list. + let index = match self.free_list.pop() { + Some(index) => index, + None => self.local_data.len(), + }; + + // Generate a handle for access via the data store. + let handle = Handle { + index: index as u32, + epoch: self.current_epoch, + _marker: PhantomData, + }; + + let uid = handle.uid(); + + // Add a pending update to insert the new data. + self.update_list.insertions.push(Insertion { + index, + uid, + value: data.clone(), + }); + + #[cfg(debug_assertions)] + data.on_interned(uid); + + // Store this handle so the next time it is + // interned, it gets re-used. + self.map.insert(data.clone(), ItemDetails { + interned_epoch: self.current_epoch, + last_used_epoch: self.current_epoch, + index, + _marker: PhantomData, + }); + + // Create the local data for this item that is + // being interned. + self.local_data.entry(index).set(fun()); + + handle + } + + /// Retrieve the pending list of updates for an interner + /// that need to be applied to the data store. Also run + /// a GC step that removes old entries. + pub fn end_frame_and_get_pending_updates(&mut self) -> UpdateList<I::Key> { + let mut update_list = self.update_list.take_and_preallocate(); + + let free_list = &mut self.free_list; + let current_epoch = self.current_epoch.0; + + // First, run a GC step. Walk through the handles, and + // if we find any that haven't been used for some time, + // remove them. If this ever shows up in profiles, we + // can make the GC step partial (scan only part of the + // map each frame). It also might make sense in the + // future to adjust how long items remain in the cache + // based on the current size of the list. + self.map.retain(|_, details| { + if details.last_used_epoch.0 + 10 < current_epoch { + // To expire an item: + // - Add index to the free-list for re-use. + // - Add an update to the data store to invalidate this slot. + // - Remove from the hash map. + free_list.push(details.index); + update_list.removals.push(Removal { + index: details.index, + uid: details.create_handle().uid(), + }); + return false; + } + + true + }); + + // Begin the next epoch + self.current_epoch = Epoch(self.current_epoch.0 + 1); + + update_list + } +} + +/// Retrieve the local data for an item from the interner via handle +impl<I: Internable> ops::Index<Handle<I>> for Interner<I> { + type Output = I::InternData; + fn index(&self, handle: Handle<I>) -> &I::InternData { + &self.local_data[handle.index as usize] + } +} + +/// Meta-macro to enumerate the various interner identifiers and types. +/// +/// IMPORTANT: Keep this synchronized with the list in mozilla-central located at +/// gfx/webrender_bindings/webrender_ffi.h +/// +/// Note that this could be a lot less verbose if concat_idents! were stable. :-( +#[macro_export] +macro_rules! enumerate_interners { + ($macro_name: ident) => { + $macro_name! { + clip: ClipIntern, + prim: PrimitiveKeyKind, + normal_border: NormalBorderPrim, + image_border: ImageBorder, + image: Image, + yuv_image: YuvImage, + line_decoration: LineDecoration, + linear_grad: LinearGradient, + radial_grad: RadialGradient, + conic_grad: ConicGradient, + picture: Picture, + text_run: TextRun, + filter_data: FilterDataIntern, + backdrop_capture: BackdropCapture, + backdrop_render: BackdropRender, + polygon: PolygonIntern, + } + } +} + +macro_rules! declare_interning_memory_report { + ( $( $name:ident: $ty:ident, )+ ) => { + /// + #[repr(C)] + #[derive(AddAssign, Clone, Debug, Default)] + pub struct InternerSubReport { + $( + /// + pub $name: usize, + )+ + } + } +} + +enumerate_interners!(declare_interning_memory_report); + +/// Memory report for interning-related data structures. +/// cbindgen:derive-eq=false +/// cbindgen:derive-ostream=false +#[repr(C)] +#[derive(Clone, Debug, Default)] +pub struct InterningMemoryReport { + /// + pub interners: InternerSubReport, + /// + pub data_stores: InternerSubReport, +} + +impl ::std::ops::AddAssign for InterningMemoryReport { + fn add_assign(&mut self, other: InterningMemoryReport) { + self.interners += other.interners; + self.data_stores += other.data_stores; + } +} + +// The trick to make trait bounds configurable by features. +mod dummy { + #[cfg(not(feature = "capture"))] + pub trait Serialize {} + #[cfg(not(feature = "capture"))] + impl<T> Serialize for T {} + #[cfg(not(feature = "replay"))] + pub trait Deserialize<'a> {} + #[cfg(not(feature = "replay"))] + impl<'a, T> Deserialize<'a> for T {} +} +#[cfg(feature = "capture")] +use serde::Serialize as InternSerialize; +#[cfg(not(feature = "capture"))] +use self::dummy::Serialize as InternSerialize; +#[cfg(feature = "replay")] +use serde::Deserialize as InternDeserialize; +#[cfg(not(feature = "replay"))] +use self::dummy::Deserialize as InternDeserialize; + +/// Implement `Internable` for a type that wants to participate in interning. +pub trait Internable: MallocSizeOf { + type Key: Eq + Hash + Clone + Debug + MallocSizeOf + InternDebug + InternSerialize + for<'a> InternDeserialize<'a>; + type StoreData: From<Self::Key> + MallocSizeOf + InternSerialize + for<'a> InternDeserialize<'a>; + type InternData: MallocSizeOf + InternSerialize + for<'a> InternDeserialize<'a>; + + // Profile counter indices, see the list in profiler.rs + const PROFILE_COUNTER: usize; +} |