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-rw-r--r--gfx/wr/webrender/src/renderer/debug.rs415
1 files changed, 415 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/renderer/debug.rs b/gfx/wr/webrender/src/renderer/debug.rs
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+++ b/gfx/wr/webrender/src/renderer/debug.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use api::{ColorU, ImageFormat, ImageBufferKind};
+use api::units::*;
+use crate::debug_font_data;
+use crate::device::{Device, Program, Texture, TextureSlot, VertexDescriptor, ShaderError, VAO};
+use crate::device::{TextureFilter, VertexAttribute, VertexAttributeKind, VertexUsageHint};
+use euclid::{Point2D, Rect, Size2D, Transform3D, default};
+use crate::internal_types::Swizzle;
+use std::f32;
+
+#[derive(Debug, Copy, Clone)]
+enum DebugSampler {
+ Font,
+}
+
+impl Into<TextureSlot> for DebugSampler {
+ fn into(self) -> TextureSlot {
+ match self {
+ DebugSampler::Font => TextureSlot(0),
+ }
+ }
+}
+
+const DESC_FONT: VertexDescriptor = VertexDescriptor {
+ vertex_attributes: &[
+ VertexAttribute {
+ name: "aPosition",
+ count: 2,
+ kind: VertexAttributeKind::F32,
+ },
+ VertexAttribute {
+ name: "aColor",
+ count: 4,
+ kind: VertexAttributeKind::U8Norm,
+ },
+ VertexAttribute {
+ name: "aColorTexCoord",
+ count: 2,
+ kind: VertexAttributeKind::F32,
+ },
+ ],
+ instance_attributes: &[],
+};
+
+const DESC_COLOR: VertexDescriptor = VertexDescriptor {
+ vertex_attributes: &[
+ VertexAttribute {
+ name: "aPosition",
+ count: 2,
+ kind: VertexAttributeKind::F32,
+ },
+ VertexAttribute {
+ name: "aColor",
+ count: 4,
+ kind: VertexAttributeKind::U8Norm,
+ },
+ ],
+ instance_attributes: &[],
+};
+
+#[repr(C)]
+pub struct DebugFontVertex {
+ pub x: f32,
+ pub y: f32,
+ pub color: ColorU,
+ pub u: f32,
+ pub v: f32,
+}
+
+impl DebugFontVertex {
+ pub fn new(x: f32, y: f32, u: f32, v: f32, color: ColorU) -> DebugFontVertex {
+ DebugFontVertex { x, y, color, u, v }
+ }
+}
+
+#[repr(C)]
+pub struct DebugColorVertex {
+ pub x: f32,
+ pub y: f32,
+ pub color: ColorU,
+}
+
+impl DebugColorVertex {
+ pub fn new(x: f32, y: f32, color: ColorU) -> DebugColorVertex {
+ DebugColorVertex { x, y, color }
+ }
+}
+
+pub struct DebugRenderer {
+ font_vertices: Vec<DebugFontVertex>,
+ font_indices: Vec<u32>,
+ font_program: Program,
+ font_vao: VAO,
+ font_texture: Texture,
+
+ tri_vertices: Vec<DebugColorVertex>,
+ tri_indices: Vec<u32>,
+ tri_vao: VAO,
+ line_vertices: Vec<DebugColorVertex>,
+ line_vao: VAO,
+ color_program: Program,
+}
+
+impl DebugRenderer {
+ pub fn new(device: &mut Device) -> Result<Self, ShaderError> {
+ let font_program = device.create_program_linked(
+ "debug_font",
+ &[],
+ &DESC_FONT,
+ )?;
+ device.bind_program(&font_program);
+ device.bind_shader_samplers(&font_program, &[("sColor0", DebugSampler::Font)]);
+
+ let color_program = device.create_program_linked(
+ "debug_color",
+ &[],
+ &DESC_COLOR,
+ )?;
+
+ let font_vao = device.create_vao(&DESC_FONT, 1);
+ let line_vao = device.create_vao(&DESC_COLOR, 1);
+ let tri_vao = device.create_vao(&DESC_COLOR, 1);
+
+ let font_texture = device.create_texture(
+ ImageBufferKind::Texture2D,
+ ImageFormat::R8,
+ debug_font_data::BMP_WIDTH,
+ debug_font_data::BMP_HEIGHT,
+ TextureFilter::Linear,
+ None,
+ );
+ device.upload_texture_immediate(
+ &font_texture,
+ &debug_font_data::FONT_BITMAP
+ );
+
+ Ok(DebugRenderer {
+ font_vertices: Vec::new(),
+ font_indices: Vec::new(),
+ line_vertices: Vec::new(),
+ tri_vao,
+ tri_vertices: Vec::new(),
+ tri_indices: Vec::new(),
+ font_program,
+ color_program,
+ font_vao,
+ line_vao,
+ font_texture,
+ })
+ }
+
+ pub fn deinit(self, device: &mut Device) {
+ device.delete_texture(self.font_texture);
+ device.delete_program(self.font_program);
+ device.delete_program(self.color_program);
+ device.delete_vao(self.tri_vao);
+ device.delete_vao(self.line_vao);
+ device.delete_vao(self.font_vao);
+ }
+
+ pub fn line_height(&self) -> f32 {
+ debug_font_data::FONT_SIZE as f32 * 1.1
+ }
+
+ /// Draws a line of text at the provided starting coordinates.
+ ///
+ /// If |bounds| is specified, glyphs outside the bounds are discarded.
+ ///
+ /// Y-coordinates is relative to screen top, along with everything else in
+ /// this file.
+ pub fn add_text(
+ &mut self,
+ x: f32,
+ y: f32,
+ text: &str,
+ color: ColorU,
+ bounds: Option<DeviceRect>,
+ ) -> default::Rect<f32> {
+ let mut x_start = x;
+ let ipw = 1.0 / debug_font_data::BMP_WIDTH as f32;
+ let iph = 1.0 / debug_font_data::BMP_HEIGHT as f32;
+
+ let mut min_x = f32::MAX;
+ let mut max_x = -f32::MAX;
+ let mut min_y = f32::MAX;
+ let mut max_y = -f32::MAX;
+
+ for c in text.chars() {
+ let c = c as usize - debug_font_data::FIRST_GLYPH_INDEX as usize;
+ if c < debug_font_data::GLYPHS.len() {
+ let glyph = &debug_font_data::GLYPHS[c];
+
+ let x0 = (x_start + glyph.xo + 0.5).floor();
+ let y0 = (y + glyph.yo + 0.5).floor();
+
+ let x1 = x0 + glyph.x1 as f32 - glyph.x0 as f32;
+ let y1 = y0 + glyph.y1 as f32 - glyph.y0 as f32;
+
+ // If either corner of the glyph will end up out of bounds, drop it.
+ if let Some(b) = bounds {
+ let rect = DeviceRect {
+ min: DevicePoint::new(x0, y0),
+ max: DevicePoint::new(x1, y1),
+ };
+ if !b.contains_box(&rect) {
+ continue;
+ }
+ }
+
+ let s0 = glyph.x0 as f32 * ipw;
+ let t0 = glyph.y0 as f32 * iph;
+ let s1 = glyph.x1 as f32 * ipw;
+ let t1 = glyph.y1 as f32 * iph;
+
+ x_start += glyph.xa;
+
+ let vertex_count = self.font_vertices.len() as u32;
+
+ self.font_vertices
+ .push(DebugFontVertex::new(x0, y0, s0, t0, color));
+ self.font_vertices
+ .push(DebugFontVertex::new(x1, y0, s1, t0, color));
+ self.font_vertices
+ .push(DebugFontVertex::new(x0, y1, s0, t1, color));
+ self.font_vertices
+ .push(DebugFontVertex::new(x1, y1, s1, t1, color));
+
+ self.font_indices.push(vertex_count + 0);
+ self.font_indices.push(vertex_count + 1);
+ self.font_indices.push(vertex_count + 2);
+ self.font_indices.push(vertex_count + 2);
+ self.font_indices.push(vertex_count + 1);
+ self.font_indices.push(vertex_count + 3);
+
+ min_x = min_x.min(x0);
+ max_x = max_x.max(x1);
+ min_y = min_y.min(y0);
+ max_y = max_y.max(y1);
+ }
+ }
+
+ Rect::new(
+ Point2D::new(min_x, min_y),
+ Size2D::new(max_x - min_x, max_y - min_y),
+ )
+ }
+
+ pub fn add_quad(
+ &mut self,
+ x0: f32,
+ y0: f32,
+ x1: f32,
+ y1: f32,
+ color_top: ColorU,
+ color_bottom: ColorU,
+ ) {
+ let vertex_count = self.tri_vertices.len() as u32;
+
+ self.tri_vertices
+ .push(DebugColorVertex::new(x0, y0, color_top));
+ self.tri_vertices
+ .push(DebugColorVertex::new(x1, y0, color_top));
+ self.tri_vertices
+ .push(DebugColorVertex::new(x0, y1, color_bottom));
+ self.tri_vertices
+ .push(DebugColorVertex::new(x1, y1, color_bottom));
+
+ self.tri_indices.push(vertex_count + 0);
+ self.tri_indices.push(vertex_count + 1);
+ self.tri_indices.push(vertex_count + 2);
+ self.tri_indices.push(vertex_count + 2);
+ self.tri_indices.push(vertex_count + 1);
+ self.tri_indices.push(vertex_count + 3);
+ }
+
+ #[allow(dead_code)]
+ pub fn add_line(&mut self, x0: i32, y0: i32, color0: ColorU, x1: i32, y1: i32, color1: ColorU) {
+ self.line_vertices
+ .push(DebugColorVertex::new(x0 as f32, y0 as f32, color0));
+ self.line_vertices
+ .push(DebugColorVertex::new(x1 as f32, y1 as f32, color1));
+ }
+
+
+ pub fn add_rect(&mut self, rect: &DeviceIntRect, color: ColorU) {
+ let p0 = rect.min;
+ let p1 = rect.max;
+ self.add_line(p0.x, p0.y, color, p1.x, p0.y, color);
+ self.add_line(p1.x, p0.y, color, p1.x, p1.y, color);
+ self.add_line(p1.x, p1.y, color, p0.x, p1.y, color);
+ self.add_line(p0.x, p1.y, color, p0.x, p0.y, color);
+ }
+
+ pub fn render(
+ &mut self,
+ device: &mut Device,
+ viewport_size: Option<DeviceIntSize>,
+ scale: f32,
+ surface_origin_is_top_left: bool,
+ ) {
+ if let Some(viewport_size) = viewport_size {
+ device.disable_depth();
+ device.set_blend(true);
+ device.set_blend_mode_premultiplied_alpha();
+
+ let (bottom, top) = if surface_origin_is_top_left {
+ (0.0, viewport_size.height as f32 * scale)
+ } else {
+ (viewport_size.height as f32 * scale, 0.0)
+ };
+
+ let projection = Transform3D::ortho(
+ 0.0,
+ viewport_size.width as f32 * scale,
+ bottom,
+ top,
+ device.ortho_near_plane(),
+ device.ortho_far_plane(),
+ );
+
+ // Triangles
+ if !self.tri_vertices.is_empty() {
+ device.bind_program(&self.color_program);
+ device.set_uniforms(&self.color_program, &projection);
+ device.bind_vao(&self.tri_vao);
+ device.update_vao_indices(&self.tri_vao, &self.tri_indices, VertexUsageHint::Dynamic);
+ device.update_vao_main_vertices(
+ &self.tri_vao,
+ &self.tri_vertices,
+ VertexUsageHint::Dynamic,
+ );
+ device.draw_triangles_u32(0, self.tri_indices.len() as i32);
+ }
+
+ // Lines
+ if !self.line_vertices.is_empty() {
+ device.bind_program(&self.color_program);
+ device.set_uniforms(&self.color_program, &projection);
+ device.bind_vao(&self.line_vao);
+ device.update_vao_main_vertices(
+ &self.line_vao,
+ &self.line_vertices,
+ VertexUsageHint::Dynamic,
+ );
+ device.draw_nonindexed_lines(0, self.line_vertices.len() as i32);
+ }
+
+ // Glyph
+ if !self.font_indices.is_empty() {
+ device.bind_program(&self.font_program);
+ device.set_uniforms(&self.font_program, &projection);
+ device.bind_texture(DebugSampler::Font, &self.font_texture, Swizzle::default());
+ device.bind_vao(&self.font_vao);
+ device.update_vao_indices(&self.font_vao, &self.font_indices, VertexUsageHint::Dynamic);
+ device.update_vao_main_vertices(
+ &self.font_vao,
+ &self.font_vertices,
+ VertexUsageHint::Dynamic,
+ );
+ device.draw_triangles_u32(0, self.font_indices.len() as i32);
+ }
+ }
+
+ self.font_indices.clear();
+ self.font_vertices.clear();
+ self.line_vertices.clear();
+ self.tri_vertices.clear();
+ self.tri_indices.clear();
+ }
+}
+
+pub struct LazyInitializedDebugRenderer {
+ debug_renderer: Option<DebugRenderer>,
+ failed: bool,
+}
+
+impl LazyInitializedDebugRenderer {
+ pub fn new() -> Self {
+ Self {
+ debug_renderer: None,
+ failed: false,
+ }
+ }
+
+ pub fn get_mut<'a>(&'a mut self, device: &mut Device) -> Option<&'a mut DebugRenderer> {
+ if self.failed {
+ return None;
+ }
+ if self.debug_renderer.is_none() {
+ match DebugRenderer::new(device) {
+ Ok(renderer) => { self.debug_renderer = Some(renderer); }
+ Err(_) => {
+ // The shader compilation code already logs errors.
+ self.failed = true;
+ }
+ }
+ }
+
+ self.debug_renderer.as_mut()
+ }
+
+ /// Returns mut ref to `debug::DebugRenderer` if one already exists, otherwise returns `None`.
+ pub fn try_get_mut<'a>(&'a mut self) -> Option<&'a mut DebugRenderer> {
+ self.debug_renderer.as_mut()
+ }
+
+ pub fn deinit(self, device: &mut Device) {
+ if let Some(debug_renderer) = self.debug_renderer {
+ debug_renderer.deinit(device);
+ }
+ }
+}