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-rw-r--r--gfx/wr/webrender/src/scene.rs364
1 files changed, 364 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/scene.rs b/gfx/wr/webrender/src/scene.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use api::{BuiltDisplayList, DisplayListWithCache, ColorF, DynamicProperties, Epoch, FontRenderMode};
+use api::{PipelineId, PropertyBinding, PropertyBindingId, PropertyValue, MixBlendMode, StackingContext};
+use api::units::*;
+use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
+use crate::render_api::MemoryReport;
+use crate::composite::CompositorKind;
+use crate::clip::{ClipStore, ClipTree};
+use crate::spatial_tree::SpatialTree;
+use crate::frame_builder::{FrameBuilderConfig};
+use crate::hit_test::{HitTester, HitTestingScene, HitTestingSceneStats};
+use crate::internal_types::FastHashMap;
+use crate::picture::SurfaceInfo;
+use crate::picture_graph::PictureGraph;
+use crate::prim_store::{PrimitiveStore, PrimitiveStoreStats, PictureIndex, PrimitiveInstance};
+use crate::tile_cache::TileCacheConfig;
+use std::sync::Arc;
+
+/// Stores a map of the animated property bindings for the current display list. These
+/// can be used to animate the transform and/or opacity of a display list without
+/// re-submitting the display list itself.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SceneProperties {
+ transform_properties: FastHashMap<PropertyBindingId, LayoutTransform>,
+ float_properties: FastHashMap<PropertyBindingId, f32>,
+ color_properties: FastHashMap<PropertyBindingId, ColorF>,
+ current_properties: DynamicProperties,
+ pending_properties: Option<DynamicProperties>,
+}
+
+impl SceneProperties {
+ pub fn new() -> Self {
+ SceneProperties {
+ transform_properties: FastHashMap::default(),
+ float_properties: FastHashMap::default(),
+ color_properties: FastHashMap::default(),
+ current_properties: DynamicProperties::default(),
+ pending_properties: None,
+ }
+ }
+
+ /// Reset the pending properties without flush.
+ pub fn reset_properties(&mut self) {
+ self.pending_properties = None;
+ }
+
+ /// Add to the current property list for this display list.
+ pub fn add_properties(&mut self, properties: DynamicProperties) {
+ let mut pending_properties = self.pending_properties
+ .take()
+ .unwrap_or_default();
+
+ pending_properties.extend(properties);
+
+ self.pending_properties = Some(pending_properties);
+ }
+
+ /// Add to the current transform property list for this display list.
+ pub fn add_transforms(&mut self, transforms: Vec<PropertyValue<LayoutTransform>>) {
+ let mut pending_properties = self.pending_properties
+ .take()
+ .unwrap_or_default();
+
+ pending_properties.transforms.extend(transforms);
+
+ self.pending_properties = Some(pending_properties);
+ }
+
+ /// Flush any pending updates to the scene properties. Returns
+ /// true if the properties have changed since the last flush
+ /// was called. This code allows properties to be changed by
+ /// multiple reset_properties, add_properties and add_transforms calls
+ /// during a single transaction, and still correctly determine if any
+ /// properties have changed. This can have significant power
+ /// saving implications, allowing a frame build to be skipped
+ /// if the properties haven't changed in many cases.
+ pub fn flush_pending_updates(&mut self) -> bool {
+ let mut properties_changed = false;
+
+ if let Some(ref pending_properties) = self.pending_properties {
+ if *pending_properties != self.current_properties {
+ self.transform_properties.clear();
+ self.float_properties.clear();
+ self.color_properties.clear();
+
+ for property in &pending_properties.transforms {
+ self.transform_properties
+ .insert(property.key.id, property.value);
+ }
+
+ for property in &pending_properties.floats {
+ self.float_properties
+ .insert(property.key.id, property.value);
+ }
+
+ for property in &pending_properties.colors {
+ self.color_properties
+ .insert(property.key.id, property.value);
+ }
+
+ self.current_properties = pending_properties.clone();
+ properties_changed = true;
+ }
+ }
+
+ properties_changed
+ }
+
+ /// Get the current value for a transform property.
+ pub fn resolve_layout_transform(
+ &self,
+ property: &PropertyBinding<LayoutTransform>,
+ ) -> LayoutTransform {
+ match *property {
+ PropertyBinding::Value(value) => value,
+ PropertyBinding::Binding(ref key, v) => {
+ self.transform_properties
+ .get(&key.id)
+ .cloned()
+ .unwrap_or(v)
+ }
+ }
+ }
+
+ /// Get the current value for a float property.
+ pub fn resolve_float(
+ &self,
+ property: &PropertyBinding<f32>
+ ) -> f32 {
+ match *property {
+ PropertyBinding::Value(value) => value,
+ PropertyBinding::Binding(ref key, v) => {
+ self.float_properties
+ .get(&key.id)
+ .cloned()
+ .unwrap_or(v)
+ }
+ }
+ }
+
+ pub fn float_properties(&self) -> &FastHashMap<PropertyBindingId, f32> {
+ &self.float_properties
+ }
+
+ /// Get the current value for a color property.
+ pub fn resolve_color(
+ &self,
+ property: &PropertyBinding<ColorF>
+ ) -> ColorF {
+ match *property {
+ PropertyBinding::Value(value) => value,
+ PropertyBinding::Binding(ref key, v) => {
+ self.color_properties
+ .get(&key.id)
+ .cloned()
+ .unwrap_or(v)
+ }
+ }
+ }
+
+ pub fn color_properties(&self) -> &FastHashMap<PropertyBindingId, ColorF> {
+ &self.color_properties
+ }
+
+}
+
+/// A representation of the layout within the display port for a given document or iframe.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Clone)]
+pub struct ScenePipeline {
+ pub display_list: DisplayListWithCache,
+}
+
+/// A complete representation of the layout bundling visible pipelines together.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Clone)]
+pub struct Scene {
+ pub root_pipeline_id: Option<PipelineId>,
+ pub pipelines: FastHashMap<PipelineId, ScenePipeline>,
+ pub pipeline_epochs: FastHashMap<PipelineId, Epoch>,
+}
+
+impl Scene {
+ pub fn new() -> Self {
+ Scene {
+ root_pipeline_id: None,
+ pipelines: FastHashMap::default(),
+ pipeline_epochs: FastHashMap::default(),
+ }
+ }
+
+ pub fn set_root_pipeline_id(&mut self, pipeline_id: PipelineId) {
+ self.root_pipeline_id = Some(pipeline_id);
+ }
+
+ pub fn set_display_list(
+ &mut self,
+ pipeline_id: PipelineId,
+ epoch: Epoch,
+ display_list: BuiltDisplayList,
+ ) {
+ // Adds a cache to the given display list. If this pipeline already had
+ // a display list before, that display list is updated and used instead.
+ let display_list = match self.pipelines.remove(&pipeline_id) {
+ Some(mut pipeline) => {
+ pipeline.display_list.update(display_list);
+ pipeline.display_list
+ }
+ None => DisplayListWithCache::new_from_list(display_list)
+ };
+
+ let new_pipeline = ScenePipeline {
+ display_list,
+ };
+
+ self.pipelines.insert(pipeline_id, new_pipeline);
+ self.pipeline_epochs.insert(pipeline_id, epoch);
+ }
+
+ pub fn remove_pipeline(&mut self, pipeline_id: PipelineId) {
+ if self.root_pipeline_id == Some(pipeline_id) {
+ self.root_pipeline_id = None;
+ }
+ self.pipelines.remove(&pipeline_id);
+ self.pipeline_epochs.remove(&pipeline_id);
+ }
+
+ pub fn update_epoch(&mut self, pipeline_id: PipelineId, epoch: Epoch) {
+ self.pipeline_epochs.insert(pipeline_id, epoch);
+ }
+
+ pub fn has_root_pipeline(&self) -> bool {
+ if let Some(ref root_id) = self.root_pipeline_id {
+ return self.pipelines.contains_key(root_id);
+ }
+
+ false
+ }
+
+ pub fn report_memory(
+ &self,
+ ops: &mut MallocSizeOfOps,
+ report: &mut MemoryReport
+ ) {
+ for (_, pipeline) in &self.pipelines {
+ report.display_list += pipeline.display_list.size_of(ops)
+ }
+ }
+}
+
+pub trait StackingContextHelpers {
+ fn mix_blend_mode_for_compositing(&self) -> Option<MixBlendMode>;
+}
+
+impl StackingContextHelpers for StackingContext {
+ fn mix_blend_mode_for_compositing(&self) -> Option<MixBlendMode> {
+ match self.mix_blend_mode {
+ MixBlendMode::Normal => None,
+ _ => Some(self.mix_blend_mode),
+ }
+ }
+}
+
+
+/// WebRender's internal representation of the scene.
+pub struct BuiltScene {
+ pub has_root_pipeline: bool,
+ pub pipeline_epochs: FastHashMap<PipelineId, Epoch>,
+ pub output_rect: DeviceIntRect,
+ pub prim_store: PrimitiveStore,
+ pub clip_store: ClipStore,
+ pub config: FrameBuilderConfig,
+ pub hit_testing_scene: Arc<HitTestingScene>,
+ pub tile_cache_config: TileCacheConfig,
+ pub tile_cache_pictures: Vec<PictureIndex>,
+ pub picture_graph: PictureGraph,
+ pub num_plane_splitters: usize,
+ pub prim_instances: Vec<PrimitiveInstance>,
+ pub surfaces: Vec<SurfaceInfo>,
+ pub clip_tree: ClipTree,
+}
+
+impl BuiltScene {
+ pub fn empty() -> Self {
+ BuiltScene {
+ has_root_pipeline: false,
+ pipeline_epochs: FastHashMap::default(),
+ output_rect: DeviceIntRect::zero(),
+ prim_store: PrimitiveStore::new(&PrimitiveStoreStats::empty()),
+ clip_store: ClipStore::new(),
+ hit_testing_scene: Arc::new(HitTestingScene::new(&HitTestingSceneStats::empty())),
+ tile_cache_config: TileCacheConfig::new(0),
+ tile_cache_pictures: Vec::new(),
+ picture_graph: PictureGraph::new(),
+ num_plane_splitters: 0,
+ prim_instances: Vec::new(),
+ surfaces: Vec::new(),
+ clip_tree: ClipTree::new(),
+ config: FrameBuilderConfig {
+ default_font_render_mode: FontRenderMode::Mono,
+ dual_source_blending_is_supported: false,
+ testing: false,
+ gpu_supports_fast_clears: false,
+ gpu_supports_advanced_blend: false,
+ advanced_blend_is_coherent: false,
+ gpu_supports_render_target_partial_update: true,
+ external_images_require_copy: false,
+ batch_lookback_count: 0,
+ background_color: None,
+ compositor_kind: CompositorKind::default(),
+ tile_size_override: None,
+ max_surface_override: None,
+ max_depth_ids: 0,
+ max_target_size: 0,
+ force_invalidation: false,
+ is_software: false,
+ low_quality_pinch_zoom: false,
+ max_shared_surface_size: 2048,
+ },
+ }
+ }
+
+ /// Get the memory usage statistics to pre-allocate for the next scene.
+ pub fn get_stats(&self) -> SceneStats {
+ SceneStats {
+ prim_store_stats: self.prim_store.get_stats(),
+ hit_test_stats: self.hit_testing_scene.get_stats(),
+ }
+ }
+
+ pub fn create_hit_tester(
+ &mut self,
+ spatial_tree: &SpatialTree,
+ ) -> HitTester {
+ HitTester::new(
+ Arc::clone(&self.hit_testing_scene),
+ spatial_tree,
+ )
+ }
+}
+
+/// Stores the allocation sizes of various arrays in the built
+/// scene. This is retrieved from the current frame builder
+/// and used to reserve an approximately correct capacity of
+/// the arrays for the next scene that is getting built.
+pub struct SceneStats {
+ pub prim_store_stats: PrimitiveStoreStats,
+ pub hit_test_stats: HitTestingSceneStats,
+}
+
+impl SceneStats {
+ pub fn empty() -> Self {
+ SceneStats {
+ prim_store_stats: PrimitiveStoreStats::empty(),
+ hit_test_stats: HitTestingSceneStats::empty(),
+ }
+ }
+}