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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#![deny(missing_docs)]
+
+use euclid::{size2, Box2D, num::Zero};
+use peek_poke::PeekPoke;
+use std::ops::{Add, Sub};
+use std::sync::Arc;
+// local imports
+use crate::{IdNamespace, TileSize};
+use crate::font::{FontInstanceKey, FontInstanceData, FontKey, FontTemplate};
+use crate::units::*;
+
+/// The default tile size for blob images and regular images larger than
+/// the maximum texture size.
+pub const DEFAULT_TILE_SIZE: TileSize = 512;
+
+/// An opaque identifier describing an image registered with WebRender.
+/// This is used as a handle to reference images, and is used as the
+/// hash map key for the actual image storage in the `ResourceCache`.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub struct ImageKey(pub IdNamespace, pub u32);
+
+impl Default for ImageKey {
+ fn default() -> Self {
+ ImageKey::DUMMY
+ }
+}
+
+impl ImageKey {
+ /// Placeholder Image key, used to represent None.
+ pub const DUMMY: Self = ImageKey(IdNamespace(0), 0);
+
+ /// Mints a new ImageKey. The given ID must be unique.
+ pub fn new(namespace: IdNamespace, key: u32) -> Self {
+ ImageKey(namespace, key)
+ }
+}
+
+/// An opaque identifier describing a blob image registered with WebRender.
+/// This is used as a handle to reference blob images, and can be used as an
+/// image in display items.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
+pub struct BlobImageKey(pub ImageKey);
+
+impl BlobImageKey {
+ /// Interpret this blob image as an image for a display item.
+ pub fn as_image(self) -> ImageKey {
+ self.0
+ }
+}
+
+/// An arbitrary identifier for an external image provided by the
+/// application. It must be a unique identifier for each external
+/// image.
+#[repr(C)]
+#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Serialize, Deserialize)]
+pub struct ExternalImageId(pub u64);
+
+/// The source for an external image.
+pub enum ExternalImageSource<'a> {
+ /// A raw pixel buffer.
+ RawData(&'a [u8]),
+ /// A gl::GLuint texture handle.
+ NativeTexture(u32),
+ /// An invalid source.
+ Invalid,
+}
+
+/// The data that an external client should provide about
+/// an external image. For instance, if providing video frames,
+/// the application could call wr.render() whenever a new
+/// video frame is ready. Note that the UV coords are supplied
+/// in texel-space!
+pub struct ExternalImage<'a> {
+ /// UV coordinates for the image.
+ pub uv: TexelRect,
+ /// The source for this image's contents.
+ pub source: ExternalImageSource<'a>,
+}
+
+/// The interfaces that an application can implement to support providing
+/// external image buffers.
+/// When the application passes an external image to WR, it should keep that
+/// external image life time. People could check the epoch id in RenderNotifier
+/// at the client side to make sure that the external image is not used by WR.
+/// Then, do the clean up for that external image.
+pub trait ExternalImageHandler {
+ /// Lock the external image. Then, WR could start to read the image content.
+ /// The WR client should not change the image content until the unlock()
+ /// call.
+ fn lock(&mut self, key: ExternalImageId, channel_index: u8) -> ExternalImage;
+ /// Unlock the external image. WR should not read the image content
+ /// after this call.
+ fn unlock(&mut self, key: ExternalImageId, channel_index: u8);
+}
+
+/// Specifies the type of texture target in driver terms.
+#[repr(u8)]
+#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
+pub enum ImageBufferKind {
+ /// Standard texture. This maps to GL_TEXTURE_2D in OpenGL.
+ Texture2D = 0,
+ /// Rectangle texture. This maps to GL_TEXTURE_RECTANGLE in OpenGL. This
+ /// is similar to a standard texture, with a few subtle differences
+ /// (no mipmaps, non-power-of-two dimensions, different coordinate space)
+ /// that make it useful for representing the kinds of textures we use
+ /// in WebRender. See https://www.khronos.org/opengl/wiki/Rectangle_Texture
+ /// for background on Rectangle textures.
+ TextureRect = 1,
+ /// External texture. This maps to GL_TEXTURE_EXTERNAL_OES in OpenGL, which
+ /// is an extension. This is used for image formats that OpenGL doesn't
+ /// understand, particularly YUV. See
+ /// https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
+ TextureExternal = 2,
+}
+
+/// Storage format identifier for externally-managed images.
+#[repr(u8)]
+#[derive(Debug, Copy, Clone, Eq, Hash, PartialEq, Serialize, Deserialize)]
+pub enum ExternalImageType {
+ /// The image is texture-backed.
+ TextureHandle(ImageBufferKind),
+ /// The image is heap-allocated by the embedding.
+ Buffer,
+}
+
+/// Descriptor for external image resources. See `ImageData`.
+#[repr(C)]
+#[derive(Debug, Copy, Clone, Eq, Hash, PartialEq, Serialize, Deserialize)]
+pub struct ExternalImageData {
+ /// The identifier of this external image, provided by the embedding.
+ pub id: ExternalImageId,
+ /// For multi-plane images (i.e. YUV), indicates the plane of the
+ /// original image that this struct represents. 0 for single-plane images.
+ pub channel_index: u8,
+ /// Storage format identifier.
+ pub image_type: ExternalImageType,
+}
+
+/// Specifies the format of a series of pixels, in driver terms.
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
+pub enum ImageFormat {
+ /// One-channel, byte storage. The "red" doesn't map to the color
+ /// red per se, and is just the way that OpenGL has historically referred
+ /// to single-channel buffers.
+ R8 = 1,
+ /// One-channel, short storage
+ R16 = 2,
+ /// Four channels, byte storage.
+ BGRA8 = 3,
+ /// Four channels, float storage.
+ RGBAF32 = 4,
+ /// Two-channels, byte storage. Similar to `R8`, this just means
+ /// "two channels" rather than "red and green".
+ RG8 = 5,
+ /// Two-channels, short storage. Similar to `R16`, this just means
+ /// "two channels" rather than "red and green".
+ RG16 = 6,
+
+ /// Four channels, signed integer storage.
+ RGBAI32 = 7,
+ /// Four channels, byte storage.
+ RGBA8 = 8,
+}
+
+impl ImageFormat {
+ /// Returns the number of bytes per pixel for the given format.
+ pub fn bytes_per_pixel(self) -> i32 {
+ match self {
+ ImageFormat::R8 => 1,
+ ImageFormat::R16 => 2,
+ ImageFormat::BGRA8 => 4,
+ ImageFormat::RGBAF32 => 16,
+ ImageFormat::RG8 => 2,
+ ImageFormat::RG16 => 4,
+ ImageFormat::RGBAI32 => 16,
+ ImageFormat::RGBA8 => 4,
+ }
+ }
+}
+
+/// Specifies the color depth of an image. Currently only used for YUV images.
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum ColorDepth {
+ /// 8 bits image (most common)
+ Color8,
+ /// 10 bits image
+ Color10,
+ /// 12 bits image
+ Color12,
+ /// 16 bits image
+ Color16,
+}
+
+impl Default for ColorDepth {
+ fn default() -> Self {
+ ColorDepth::Color8
+ }
+}
+
+impl ColorDepth {
+ /// Return the numerical bit depth value for the type.
+ pub fn bit_depth(self) -> u32 {
+ match self {
+ ColorDepth::Color8 => 8,
+ ColorDepth::Color10 => 10,
+ ColorDepth::Color12 => 12,
+ ColorDepth::Color16 => 16,
+ }
+ }
+ /// 10 and 12 bits images are encoded using 16 bits integer, we need to
+ /// rescale the 10 or 12 bits value to extend to 16 bits.
+ pub fn rescaling_factor(self) -> f32 {
+ match self {
+ ColorDepth::Color8 => 1.0,
+ ColorDepth::Color10 => 64.0,
+ ColorDepth::Color12 => 16.0,
+ ColorDepth::Color16 => 1.0,
+ }
+ }
+}
+
+bitflags! {
+ /// Various flags that are part of an image descriptor.
+ #[derive(Deserialize, Serialize)]
+ pub struct ImageDescriptorFlags: u32 {
+ /// Whether this image is opaque, or has an alpha channel. Avoiding blending
+ /// for opaque surfaces is an important optimization.
+ const IS_OPAQUE = 1;
+ /// Whether to allow the driver to automatically generate mipmaps. If images
+ /// are already downscaled appropriately, mipmap generation can be wasted
+ /// work, and cause performance problems on some cards/drivers.
+ ///
+ /// See https://github.com/servo/webrender/pull/2555/
+ const ALLOW_MIPMAPS = 2;
+ }
+}
+
+/// Metadata (but not storage) describing an image In WebRender.
+#[derive(Copy, Clone, Debug, Deserialize, PartialEq, Serialize)]
+pub struct ImageDescriptor {
+ /// Format of the image data.
+ pub format: ImageFormat,
+ /// Width and length of the image data, in pixels.
+ pub size: DeviceIntSize,
+ /// The number of bytes from the start of one row to the next. If non-None,
+ /// `compute_stride` will return this value, otherwise it returns
+ /// `width * bpp`. Different source of images have different alignment
+ /// constraints for rows, so the stride isn't always equal to width * bpp.
+ pub stride: Option<i32>,
+ /// Offset in bytes of the first pixel of this image in its backing buffer.
+ /// This is used for tiling, wherein WebRender extracts chunks of input images
+ /// in order to cache, manipulate, and render them individually. This offset
+ /// tells the texture upload machinery where to find the bytes to upload for
+ /// this tile. Non-tiled images generally set this to zero.
+ pub offset: i32,
+ /// Various bool flags related to this descriptor.
+ pub flags: ImageDescriptorFlags,
+}
+
+impl ImageDescriptor {
+ /// Mints a new ImageDescriptor.
+ pub fn new(
+ width: i32,
+ height: i32,
+ format: ImageFormat,
+ flags: ImageDescriptorFlags,
+ ) -> Self {
+ ImageDescriptor {
+ size: size2(width, height),
+ format,
+ stride: None,
+ offset: 0,
+ flags,
+ }
+ }
+
+ /// Returns the stride, either via an explicit stride stashed on the object
+ /// or by the default computation.
+ pub fn compute_stride(&self) -> i32 {
+ self.stride.unwrap_or(self.size.width * self.format.bytes_per_pixel())
+ }
+
+ /// Computes the total size of the image, in bytes.
+ pub fn compute_total_size(&self) -> i32 {
+ self.compute_stride() * self.size.height
+ }
+
+ /// Computes the bounding rectangle for the image, rooted at (0, 0).
+ pub fn full_rect(&self) -> DeviceIntRect {
+ DeviceIntRect::from_origin_and_size(
+ DeviceIntPoint::zero(),
+ self.size,
+ )
+ }
+
+ /// Returns true if this descriptor is opaque
+ pub fn is_opaque(&self) -> bool {
+ self.flags.contains(ImageDescriptorFlags::IS_OPAQUE)
+ }
+
+ /// Returns true if this descriptor allows mipmaps
+ pub fn allow_mipmaps(&self) -> bool {
+ self.flags.contains(ImageDescriptorFlags::ALLOW_MIPMAPS)
+ }
+}
+
+/// Represents the backing store of an arbitrary series of pixels for display by
+/// WebRender. This storage can take several forms.
+#[derive(Clone, Debug, Serialize, Deserialize)]
+pub enum ImageData {
+ /// A simple series of bytes, provided by the embedding and owned by WebRender.
+ /// The format is stored out-of-band, currently in ImageDescriptor.
+ Raw(#[serde(with = "serde_image_data_raw")] Arc<Vec<u8>>),
+ /// An image owned by the embedding, and referenced by WebRender. This may
+ /// take the form of a texture or a heap-allocated buffer.
+ External(ExternalImageData),
+}
+
+mod serde_image_data_raw {
+ extern crate serde_bytes;
+
+ use std::sync::Arc;
+ use serde::{Deserializer, Serializer};
+
+ pub fn serialize<S: Serializer>(bytes: &Arc<Vec<u8>>, serializer: S) -> Result<S::Ok, S::Error> {
+ serde_bytes::serialize(bytes.as_slice(), serializer)
+ }
+
+ pub fn deserialize<'de, D: Deserializer<'de>>(deserializer: D) -> Result<Arc<Vec<u8>>, D::Error> {
+ serde_bytes::deserialize(deserializer).map(Arc::new)
+ }
+}
+
+impl ImageData {
+ /// Mints a new raw ImageData, taking ownership of the bytes.
+ pub fn new(bytes: Vec<u8>) -> Self {
+ ImageData::Raw(Arc::new(bytes))
+ }
+
+ /// Mints a new raw ImageData from Arc-ed bytes.
+ pub fn new_shared(bytes: Arc<Vec<u8>>) -> Self {
+ ImageData::Raw(bytes)
+ }
+}
+
+/// The resources exposed by the resource cache available for use by the blob rasterizer.
+pub trait BlobImageResources {
+ /// Returns the `FontTemplate` for the given key.
+ fn get_font_data(&self, key: FontKey) -> Option<FontTemplate>;
+ /// Returns the `FontInstanceData` for the given key, if found.
+ fn get_font_instance_data(&self, key: FontInstanceKey) -> Option<FontInstanceData>;
+}
+
+/// A handler on the render backend that can create rasterizer objects which will
+/// be sent to the scene builder thread to execute the rasterization.
+///
+/// The handler is responsible for collecting resources, managing/updating blob commands
+/// and creating the rasterizer objects, but isn't expected to do any rasterization itself.
+pub trait BlobImageHandler: Send {
+ /// Creates a snapshot of the current state of blob images in the handler.
+ fn create_blob_rasterizer(&mut self) -> Box<dyn AsyncBlobImageRasterizer>;
+
+ /// Creates an empty blob handler of the same type.
+ ///
+ /// This is used to allow creating new API endpoints with blob handlers installed on them.
+ fn create_similar(&self) -> Box<dyn BlobImageHandler>;
+
+ /// A hook to let the blob image handler update any state related to resources that
+ /// are not bundled in the blob recording itself.
+ fn prepare_resources(
+ &mut self,
+ services: &dyn BlobImageResources,
+ requests: &[BlobImageParams],
+ );
+
+ /// Register a blob image.
+ fn add(&mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect,
+ tile_size: TileSize);
+
+ /// Update an already registered blob image.
+ fn update(&mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect,
+ dirty_rect: &BlobDirtyRect);
+
+ /// Delete an already registered blob image.
+ fn delete(&mut self, key: BlobImageKey);
+
+ /// A hook to let the handler clean up any state related to a font which the resource
+ /// cache is about to delete.
+ fn delete_font(&mut self, key: FontKey);
+
+ /// A hook to let the handler clean up any state related to a font instance which the
+ /// resource cache is about to delete.
+ fn delete_font_instance(&mut self, key: FontInstanceKey);
+
+ /// A hook to let the handler clean up any state related a given namespace before the
+ /// resource cache deletes them.
+ fn clear_namespace(&mut self, namespace: IdNamespace);
+
+ /// Whether to allow rendering blobs on multiple threads.
+ fn enable_multithreading(&mut self, enable: bool);
+}
+
+/// A group of rasterization requests to execute synchronously on the scene builder thread.
+pub trait AsyncBlobImageRasterizer : Send {
+ /// Rasterize the requests.
+ ///
+ /// Gecko uses te priority hint to schedule work in a way that minimizes the risk
+ /// of high priority work being blocked by (or enqued behind) low priority work.
+ fn rasterize(
+ &mut self,
+ requests: &[BlobImageParams],
+ low_priority: bool
+ ) -> Vec<(BlobImageRequest, BlobImageResult)>;
+}
+
+
+/// Input parameters for the BlobImageRasterizer.
+#[derive(Copy, Clone, Debug)]
+pub struct BlobImageParams {
+ /// A key that identifies the blob image rasterization request.
+ pub request: BlobImageRequest,
+ /// Description of the format of the blob's output image.
+ pub descriptor: BlobImageDescriptor,
+ /// An optional sub-rectangle of the image to avoid re-rasterizing
+ /// the entire image when only a portion is updated.
+ ///
+ /// If set to None the entire image is rasterized.
+ pub dirty_rect: BlobDirtyRect,
+}
+
+/// The possible states of a Dirty rect.
+///
+/// This exists because people kept getting confused with `Option<Box2D>`.
+#[derive(Debug, Serialize, Deserialize)]
+pub enum DirtyRect<T: Copy, U> {
+ /// Everything is Dirty, equivalent to Partial(image_bounds)
+ All,
+ /// Some specific amount is dirty
+ Partial(Box2D<T, U>)
+}
+
+impl<T, U> DirtyRect<T, U>
+where
+ T: Copy + Clone
+ + PartialOrd + PartialEq
+ + Add<T, Output = T>
+ + Sub<T, Output = T>
+ + Zero
+{
+ /// Creates an empty DirtyRect (indicating nothing is invalid)
+ pub fn empty() -> Self {
+ DirtyRect::Partial(Box2D::zero())
+ }
+
+ /// Returns whether the dirty rect is empty
+ pub fn is_empty(&self) -> bool {
+ match self {
+ DirtyRect::All => false,
+ DirtyRect::Partial(rect) => rect.is_empty(),
+ }
+ }
+
+ /// Replaces self with the empty rect and returns the old value.
+ pub fn replace_with_empty(&mut self) -> Self {
+ ::std::mem::replace(self, DirtyRect::empty())
+ }
+
+ /// Maps over the contents of Partial.
+ pub fn map<F>(self, func: F) -> Self
+ where F: FnOnce(Box2D<T, U>) -> Box2D<T, U>,
+ {
+ use crate::DirtyRect::*;
+
+ match self {
+ All => All,
+ Partial(rect) => Partial(func(rect)),
+ }
+ }
+
+ /// Unions the dirty rects.
+ pub fn union(&self, other: &Self) -> Self {
+ use crate::DirtyRect::*;
+
+ match (*self, *other) {
+ (All, _) | (_, All) => All,
+ (Partial(rect1), Partial(rect2)) => Partial(rect1.union(&rect2)),
+ }
+ }
+
+ /// Intersects the dirty rects.
+ pub fn intersection(&self, other: &Self) -> Self {
+ use crate::DirtyRect::*;
+
+ match (*self, *other) {
+ (All, rect) | (rect, All) => rect,
+ (Partial(rect1), Partial(rect2)) => {
+ Partial(rect1.intersection(&rect2).unwrap_or_else(Box2D::zero))
+ }
+ }
+ }
+
+ /// Converts the dirty rect into a subrect of the given one via intersection.
+ pub fn to_subrect_of(&self, rect: &Box2D<T, U>) -> Box2D<T, U> {
+ use crate::DirtyRect::*;
+
+ match *self {
+ All => *rect,
+ Partial(dirty_rect) => {
+ dirty_rect.intersection(rect).unwrap_or_else(Box2D::zero)
+ }
+ }
+ }
+}
+
+impl<T: Copy, U> Copy for DirtyRect<T, U> {}
+impl<T: Copy, U> Clone for DirtyRect<T, U> {
+ fn clone(&self) -> Self { *self }
+}
+
+impl<T: Copy, U> From<Box2D<T, U>> for DirtyRect<T, U> {
+ fn from(rect: Box2D<T, U>) -> Self {
+ DirtyRect::Partial(rect)
+ }
+}
+
+/// Backing store for blob image command streams.
+pub type BlobImageData = Vec<u8>;
+
+/// Result type for blob raserization.
+pub type BlobImageResult = Result<RasterizedBlobImage, BlobImageError>;
+
+/// Metadata (but not storage) for a blob image.
+#[repr(C)]
+#[derive(Copy, Clone, Debug)]
+pub struct BlobImageDescriptor {
+ /// Surface of the image or tile to render in the same coordinate space as
+ /// the drawing commands.
+ pub rect: LayoutIntRect,
+ /// Format for the data in the backing store.
+ pub format: ImageFormat,
+}
+
+/// Representation of a rasterized blob image. This is obtained by passing
+/// `BlobImageData` to the embedding via the rasterization callback.
+pub struct RasterizedBlobImage {
+ /// The rectangle that was rasterized in device pixels, relative to the
+ /// image or tile.
+ pub rasterized_rect: DeviceIntRect,
+ /// Backing store. The format is stored out of band in `BlobImageDescriptor`.
+ pub data: Arc<Vec<u8>>,
+}
+
+/// Error code for when blob rasterization failed.
+#[derive(Clone, Debug)]
+pub enum BlobImageError {
+ /// Out of memory.
+ Oom,
+ /// Other failure, embedding-specified.
+ Other(String),
+}
+
+
+
+/// A key identifying blob image rasterization work requested from the blob
+/// image rasterizer.
+#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
+pub struct BlobImageRequest {
+ /// Unique handle to the image.
+ pub key: BlobImageKey,
+ /// Tiling offset in number of tiles.
+ pub tile: TileOffset,
+}