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+name: wrench
+version: "0.1"
+author: Vladimir Vukicevic <vladimir@pobox.com>
+about: WebRender testing and debugging utility
+
+args:
+ - precache:
+ short: c
+ long: precache
+ help: Precache shaders
+ - verbose:
+ short: v
+ long: verbose
+ help: Enable verbose display
+ - shaders:
+ long: shaders
+ help: Override path for shaders
+ takes_value: true
+ - use_unoptimized_shaders:
+ long: use-unoptimized-shaders
+ help: Use unoptimized shaders rather than the shaders optimized at build-time
+ - rebuild:
+ short: r
+ long: rebuild
+ help: Rebuild display list from scratch every frame
+ - no_subpixel_aa:
+ short: a
+ long: no-subpixel-aa
+ help: Disable subpixel aa
+ - slow_subpixel:
+ long: slow-subpixel
+ help: Disable dual source blending
+ - headless:
+ long: headless
+ help: Enable headless rendering
+ - angle:
+ long: angle
+ help: Enable ANGLE rendering (on Windows only)
+ - software:
+ long: software
+ help: Enable software rendering
+ - size:
+ short: s
+ long: size
+ help: Window size, specified as widthxheight (e.g. 1024x768), in pixels
+ takes_value: true
+ - vsync:
+ long: vsync
+ help: Enable vsync for OpenGL window
+ - no_scissor:
+ long: no-scissor
+ help: Disable scissors when clearing render targets
+ - no_batch:
+ long: no-batch
+ help: Disable batching of instanced draw calls
+ - chase:
+ long: chase
+ help: Chase a particular primitive matching the local rect or ID
+ takes_value: true
+ - dump_shader_source:
+ long: dump-shader-source
+ help: Dump the source of the specified shader
+ takes_value: true
+ global: true
+ - renderer:
+ long: renderer
+ help: Select rendering API (gl3, es3)
+ takes_value: true
+ global: true
+ - no_block:
+ long: no-block
+ help: Don't block on UI events - run event loop as fast as possible.
+ - profiler_ui:
+ long: profiler-ui
+ takes_value: true
+ help: A string describing what to show on in the profiler HUD (See https://github.com/servo/webrender/wiki/Debugging-WebRender#anchor_6).
+
+subcommands:
+ - png:
+ about: render frame described by YAML and save it to a png file
+ args:
+ - surface:
+ short: s
+ long: surface
+ help: 'What rendered surface to save as PNG, one of: screen, gpu-cache'
+ takes_value: true
+ - INPUT:
+ help: The input YAML file
+ required: true
+ index: 1
+ - OUTPUT:
+ help: Optional output path to save to.
+ required: false
+ index: 2
+ - show:
+ about: show frame(s) described by YAML, binary recording, or capture
+ aliases: ['load', 'replay']
+ args:
+ - include:
+ long: include
+ help: Include the given element type. Can be specified multiple times. (rect/image/text/glyphs/border) (YAML only)
+ multiple: true
+ takes_value: true
+ - list-resources:
+ long: list-resources
+ help: List the resources used by this render (YAML only)
+ - watch:
+ short: w
+ long: watch
+ help: Watch the given file, reloading whenever it changes (YAML only)
+ - keyframes:
+ short: k
+ long: keyframes
+ takes_value: true
+ help: Provide a keyframes file, that can be used to animate the yaml input file
+ - scene-id:
+ short: s
+ long: scene-id
+ takes_value: true
+ help: Select a starting scene sequence ID (YAML capture sequence only).
+ - frame-id:
+ short: f
+ long: frame-id
+ takes_value: true
+ help: Select a starting frame sequence ID (YAML capture sequence only).
+ - INPUT:
+ help: The input YAML, binary recording, or capture directory
+ required: true
+ index: 1
+ - reftest:
+ about: run reftests
+ args:
+ - fuzz_tolerance:
+ long: fuzzy
+ takes_value: true
+ help: Add a minimum fuzziness tolerance to all tests.
+ required: false
+ - REFTEST:
+ help: a specific reftest or directory to run
+ required: false
+ index: 1
+ - rawtest:
+ about: run rawtests
+ - perf:
+ about: run benchmarks
+ args:
+ - filename:
+ help: name of the file to save benchmarks to
+ required: true
+ index: 1
+ - benchmark:
+ help: benchmark list filename (default is benchmarks/benchmarks.list)
+ required: false
+ index: 2
+ - auto-filename:
+ long: auto-filename
+ help: generate output filename from date and time (user provided filename is the directory prefix)
+ required: false
+ - csv:
+ long: csv
+ help: save benchmark results as .csv (default is json)
+ required: false
+ - warmup_frames:
+ long: warmup_frames
+ takes_value: true
+ help: number of frames to skip before recording timings
+ required: false
+ - sample_count:
+ long: sample_count
+ takes_value: true
+ help: number of samples to capture
+ - test_invalidation:
+ about: run invalidation tests
+ - compare_perf:
+ about: compare two benchmark files
+ args:
+ - first_filename:
+ help: first benchmark file to compare
+ required: true
+ index: 1
+ - second_filename:
+ help: second benchmark file to compare
+ required: true
+ index: 2
+ - test_init:
+ about: Test for successful initialization then exit immediately
+ - test_shaders:
+ about: run shader tests