summaryrefslogtreecommitdiffstats
path: root/image/test/mochitest/test_animSVGImage2.html
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--image/test/mochitest/test_animSVGImage2.html124
1 files changed, 124 insertions, 0 deletions
diff --git a/image/test/mochitest/test_animSVGImage2.html b/image/test/mochitest/test_animSVGImage2.html
new file mode 100644
index 0000000000..0f3ae046c5
--- /dev/null
+++ b/image/test/mochitest/test_animSVGImage2.html
@@ -0,0 +1,124 @@
+<!DOCTYPE HTML>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=907503
+-->
+<head>
+ <title>Test for Bug 907503</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/WindowSnapshot.js"></script>
+ <script type="application/javascript" src="imgutils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=907503">Mozilla Bug 907503</a>
+<p id="display"></p>
+<div id="content">
+ <div id="referenceDiv" style="height: 100px; width: 100px;
+ display: none; background: lime"></div>
+ <img>
+</div>
+<pre id="test">
+<script type="application/javascript">
+/** Test for Bug 907503**/
+
+SimpleTest.requestFlakyTimeout("Early failure timeout");
+SimpleTest.waitForExplicitFinish();
+
+const FAILURE_TIMEOUT = 120000; // Fail early after 120 seconds (2 minutes)
+
+const Cc = SpecialPowers.Cc;
+const Ci = SpecialPowers.Ci;
+const gImg = document.getElementsByTagName("img")[0];
+
+var gMyDecoderObserver; // value will be set in main()
+var gReferenceSnapshot; // value will be set in takeReferenceSnapshot()
+var gOnFrameUpdateCounter = 0;
+var gIsTestFinished = false;
+
+
+function takeReferenceSnapshot() {
+ // Take a snapshot of the initial (essentially blank) page
+ let blankSnapshot = snapshotWindow(window, false);
+
+ // Show reference div, & take a snapshot
+ let referenceDiv = document.getElementById("referenceDiv");
+ referenceDiv.style.display = "block";
+ gReferenceSnapshot = snapshotWindow(window, false);
+ ok(compareSnapshots(blankSnapshot, gReferenceSnapshot, false)[0],
+ "reference snapshot shouldn't match blank page snapshot");
+
+ // Re-hide reference div, and take another snapshot to be sure it's gone
+ referenceDiv.style.display = "none";
+ let blankSnapshot2 = snapshotWindow(window, false);
+ ok(compareSnapshots(blankSnapshot, blankSnapshot2, true)[0],
+ "reference div should disappear when it becomes display:none");
+}
+
+function myOnFrameUpdate(aRequest) {
+ if (gIsTestFinished) {
+ return;
+ }
+ gOnFrameUpdateCounter++;
+ ok(true, "myOnFrameUpdate called");
+ let currentSnapshot = snapshotWindow(window, false);
+ if (compareSnapshots(currentSnapshot, gReferenceSnapshot, true)[0]) {
+ // SUCCESS!
+ ok(true, "Animated image looks correct, " +
+ "at call #" + gOnFrameUpdateCounter + " to myOnFrameUpdate");
+ cleanUpAndFinish();
+ }
+}
+
+function failTest() {
+ if (gIsTestFinished) {
+ return;
+ }
+ ok(false, "timing out after " + FAILURE_TIMEOUT + "ms. " +
+ "Animated image still doesn't look correct, " +
+ "after call #" + gOnFrameUpdateCounter + " to myOnFrameUpdate");
+ cleanUpAndFinish();
+}
+
+function cleanUpAndFinish() {
+ // On the off chance that failTest and myOnFrameUpdate are triggered
+ // back-to-back, use a flag to prevent multiple calls to SimpleTest.finish.
+ if (gIsTestFinished) {
+ return;
+ }
+ let imgLoadingContent = SpecialPowers.wrap(gImg);
+ imgLoadingContent.removeObserver(gMyDecoderObserver);
+ SimpleTest.finish();
+ gIsTestFinished = true;
+}
+
+function main() {
+ takeReferenceSnapshot();
+
+ // Create, customize & attach decoder observer
+ var observer = new ImageDecoderObserverStub();
+ observer.frameUpdate = myOnFrameUpdate;
+ gMyDecoderObserver =
+ Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools)
+ .createScriptedObserver(SpecialPowers.wrapCallbackObject(observer));
+ let imgLoadingContent = SpecialPowers.wrap(gImg);
+ imgLoadingContent.addObserver(gMyDecoderObserver);
+
+ // We want to test the cold loading behavior, so clear cache in case an
+ // earlier test got our image in there already.
+ clearAllImageCaches();
+
+ // kick off image-loading! myOnFrameUpdate handles the rest.
+ gImg.setAttribute("src", "lime-anim-100x100-2.svg");
+
+ // In case something goes wrong, fail earlier than mochitest timeout,
+ // and with more information.
+ setTimeout(failTest, FAILURE_TIMEOUT);
+}
+
+window.onload = main;
+
+</script>
+</pre>
+</body>
+</html>