summaryrefslogtreecommitdiffstats
path: root/js/public/Promise.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--js/public/Promise.h599
1 files changed, 599 insertions, 0 deletions
diff --git a/js/public/Promise.h b/js/public/Promise.h
new file mode 100644
index 0000000000..221d6fdfee
--- /dev/null
+++ b/js/public/Promise.h
@@ -0,0 +1,599 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef js_Promise_h
+#define js_Promise_h
+
+#include "mozilla/Attributes.h"
+
+#include "jstypes.h"
+
+#include "js/RootingAPI.h"
+#include "js/TypeDecls.h"
+#include "js/UniquePtr.h"
+
+namespace JS {
+
+class JS_PUBLIC_API AutoDebuggerJobQueueInterruption;
+
+/**
+ * Abstract base class for an ECMAScript Job Queue:
+ * https://www.ecma-international.org/ecma-262/9.0/index.html#sec-jobs-and-job-queues
+ *
+ * SpiderMonkey doesn't schedule Promise resolution jobs itself; instead, the
+ * embedding can provide an instance of this class SpiderMonkey can use to do
+ * that scheduling.
+ *
+ * The JavaScript shell includes a simple implementation adequate for running
+ * tests. Browsers need to augment job handling to meet their own additional
+ * requirements, so they can provide their own implementation.
+ */
+class JS_PUBLIC_API JobQueue {
+ public:
+ virtual ~JobQueue() = default;
+
+ /**
+ * Ask the embedding for the incumbent global.
+ *
+ * SpiderMonkey doesn't itself have a notion of incumbent globals as defined
+ * by the HTML spec, so we need the embedding to provide this. See
+ * dom/script/ScriptSettings.h for details.
+ */
+ virtual JSObject* getIncumbentGlobal(JSContext* cx) = 0;
+
+ /**
+ * Enqueue a reaction job `job` for `promise`, which was allocated at
+ * `allocationSite`. Provide `incumbentGlobal` as the incumbent global for
+ * the reaction job's execution.
+ *
+ * `promise` can be null if the promise is optimized out.
+ * `promise` is guaranteed not to be optimized out if the promise has
+ * non-default user-interaction flag.
+ */
+ virtual bool enqueuePromiseJob(JSContext* cx, JS::HandleObject promise,
+ JS::HandleObject job,
+ JS::HandleObject allocationSite,
+ JS::HandleObject incumbentGlobal) = 0;
+
+ /**
+ * Run all jobs in the queue. Running one job may enqueue others; continue to
+ * run jobs until the queue is empty.
+ *
+ * Calling this method at the wrong time can break the web. The HTML spec
+ * indicates exactly when the job queue should be drained (in HTML jargon,
+ * when it should "perform a microtask checkpoint"), and doing so at other
+ * times can incompatibly change the semantics of programs that use promises
+ * or other microtask-based features.
+ *
+ * This method is called only via AutoDebuggerJobQueueInterruption, used by
+ * the Debugger API implementation to ensure that the debuggee's job queue is
+ * protected from the debugger's own activity. See the comments on
+ * AutoDebuggerJobQueueInterruption.
+ */
+ virtual void runJobs(JSContext* cx) = 0;
+
+ /**
+ * Return true if the job queue is empty, false otherwise.
+ */
+ virtual bool empty() const = 0;
+
+ protected:
+ friend class AutoDebuggerJobQueueInterruption;
+
+ /**
+ * A saved job queue, represented however the JobQueue implementation pleases.
+ * Use AutoDebuggerJobQueueInterruption rather than trying to construct one of
+ * these directly; see documentation there.
+ *
+ * Destructing an instance of this class should assert that the current queue
+ * is empty, and then restore the queue the instance captured.
+ */
+ class SavedJobQueue {
+ public:
+ virtual ~SavedJobQueue() = default;
+ };
+
+ /**
+ * Capture this JobQueue's current job queue as a SavedJobQueue and return it,
+ * leaving the JobQueue's job queue empty. Destroying the returned object
+ * should assert that this JobQueue's current job queue is empty, and restore
+ * the original queue.
+ *
+ * On OOM, this should call JS_ReportOutOfMemory on the given JSContext,
+ * and return a null UniquePtr.
+ */
+ virtual js::UniquePtr<SavedJobQueue> saveJobQueue(JSContext*) = 0;
+};
+
+/**
+ * Tell SpiderMonkey to use `queue` to schedule promise reactions.
+ *
+ * SpiderMonkey does not take ownership of the queue; it is the embedding's
+ * responsibility to clean it up after the runtime is destroyed.
+ */
+extern JS_PUBLIC_API void SetJobQueue(JSContext* cx, JobQueue* queue);
+
+/**
+ * [SMDOC] Protecting the debuggee's job/microtask queue from debugger activity.
+ *
+ * When the JavaScript debugger interrupts the execution of some debuggee code
+ * (for a breakpoint, for example), the debuggee's execution must be paused
+ * while the developer takes time to look at it. During this interruption, other
+ * tabs should remain active and usable. If the debuggee shares a main thread
+ * with non-debuggee tabs, that means that the thread will have to process
+ * non-debuggee HTML tasks and microtasks as usual, even as the debuggee's are
+ * on hold until the debugger lets it continue execution. (Letting debuggee
+ * microtasks run during the interruption would mean that, from the debuggee's
+ * point of view, their side effects would take place wherever the breakpoint
+ * was set - in general, not a place other code should ever run, and a violation
+ * of the run-to-completion rule.)
+ *
+ * This means that, even though the timing and ordering of microtasks is
+ * carefully specified by the standard - and important to preserve for
+ * compatibility and predictability - debugger use may, correctly, have the
+ * effect of reordering microtasks. During the interruption, microtasks enqueued
+ * by non-debuggee tabs must run immediately alongside their HTML tasks as
+ * usual, whereas any debuggee microtasks that were in the queue when the
+ * interruption began must wait for the debuggee to be continued - and thus run
+ * after microtasks enqueued after they were.
+ *
+ * Fortunately, this reordering is visible only at the global level: when
+ * implemented correctly, it is not detectable by an individual debuggee. Note
+ * that a debuggee should generally be a complete unit of similar-origin related
+ * browsing contexts. Since non-debuggee activity falls outside that unit, it
+ * should never be visible to the debuggee (except via mechanisms that are
+ * already asynchronous, like events), so the debuggee should be unable to
+ * detect non-debuggee microtasks running when they normally would not. As long
+ * as behavior *visible to the debuggee* is unaffected by the interruption, we
+ * have respected the spirit of the rule.
+ *
+ * Of course, even as we accept the general principle that interrupting the
+ * debuggee should have as little detectable effect as possible, we still permit
+ * the developer to do things like evaluate expressions at the console that have
+ * arbitrary effects on the debuggee's state—effects that could never occur
+ * naturally at that point in the program. But since these are explicitly
+ * requested by the developer, who presumably knows what they're doing, we
+ * support this as best we can. If the developer evaluates an expression in the
+ * console that resolves a promise, it seems most natural for the promise's
+ * reaction microtasks to run immediately, within the interruption. This is an
+ * 'unnatural' time for the microtasks to run, but no more unnatural than the
+ * evaluation that triggered them.
+ *
+ * So the overall behavior we need is as follows:
+ *
+ * - When the debugger interrupts a debuggee, the debuggee's microtask queue
+ * must be saved.
+ *
+ * - When debuggee execution resumes, the debuggee's microtask queue must be
+ * restored exactly as it was when the interruption occurred.
+ *
+ * - Non-debuggee task and microtask execution must take place normally during
+ * the interruption.
+ *
+ * Since each HTML task begins with an empty microtask queue, and it should not
+ * be possible for a task to mix debuggee and non-debuggee code, interrupting a
+ * debuggee should always find a microtask queue containing exclusively debuggee
+ * microtasks, if any. So saving and restoring the microtask queue should affect
+ * only the debuggee, not any non-debuggee content.
+ *
+ * AutoDebuggerJobQueueInterruption
+ * --------------------------------
+ *
+ * AutoDebuggerJobQueueInterruption is an RAII class, meant for use by the
+ * Debugger API implementation, that takes care of saving and restoring the
+ * queue.
+ *
+ * Constructing and initializing an instance of AutoDebuggerJobQueueInterruption
+ * sets aside the given JSContext's job queue, leaving the JSContext's queue
+ * empty. When the AutoDebuggerJobQueueInterruption instance is destroyed, it
+ * asserts that the JSContext's current job queue (holding jobs enqueued while
+ * the AutoDebuggerJobQueueInterruption was alive) is empty, and restores the
+ * saved queue to the JSContext.
+ *
+ * Since the Debugger API's behavior is up to us, we can specify that Debugger
+ * hooks begin execution with an empty job queue, and that we drain the queue
+ * after each hook function has run. This drain will be visible to debugger
+ * hooks, and makes hook calls resemble HTML tasks, with their own automatic
+ * microtask checkpoint. But, the drain will be invisible to the debuggee, as
+ * its queue is preserved across the hook invocation.
+ *
+ * To protect the debuggee's job queue, Debugger takes care to invoke callback
+ * functions only within the scope of an AutoDebuggerJobQueueInterruption
+ * instance.
+ *
+ * Why not let the hook functions themselves take care of this?
+ * ------------------------------------------------------------
+ *
+ * Certainly, we could leave responsibility for saving and restoring the job
+ * queue to the Debugger hook functions themselves.
+ *
+ * In fact, early versions of this change tried making the devtools server save
+ * and restore the queue explicitly, but because hooks are set and changed in
+ * numerous places, it was hard to be confident that every case had been
+ * covered, and it seemed that future changes could easily introduce new holes.
+ *
+ * Later versions of this change modified the accessor properties on the
+ * Debugger objects' prototypes to automatically protect the job queue when
+ * calling hooks, but the effect was essentially a monkeypatch applied to an API
+ * we defined and control, which doesn't make sense.
+ *
+ * In the end, since promises have become such a pervasive part of JavaScript
+ * programming, almost any imaginable use of Debugger would need to provide some
+ * kind of protection for the debuggee's job queue, so it makes sense to simply
+ * handle it once, carefully, in the implementation of Debugger itself.
+ */
+class MOZ_RAII JS_PUBLIC_API AutoDebuggerJobQueueInterruption {
+ public:
+ explicit AutoDebuggerJobQueueInterruption();
+ ~AutoDebuggerJobQueueInterruption();
+
+ bool init(JSContext* cx);
+ bool initialized() const { return !!saved; }
+
+ /**
+ * Drain the job queue. (In HTML terminology, perform a microtask checkpoint.)
+ *
+ * To make Debugger hook calls more like HTML tasks or ECMAScript jobs,
+ * Debugger promises that each hook begins execution with a clean microtask
+ * queue, and that a microtask checkpoint (queue drain) takes place after each
+ * hook returns, successfully or otherwise.
+ *
+ * To ensure these debugger-introduced microtask checkpoints serve only the
+ * hook's microtasks, and never affect the debuggee's, the Debugger API
+ * implementation uses only this method to perform the checkpoints, thereby
+ * statically ensuring that an AutoDebuggerJobQueueInterruption is in scope to
+ * protect the debuggee.
+ *
+ * SavedJobQueue implementations are required to assert that the queue is
+ * empty before restoring the debuggee's queue. If the Debugger API ever fails
+ * to perform a microtask checkpoint after calling a hook, that assertion will
+ * fail, catching the mistake.
+ */
+ void runJobs();
+
+ private:
+ JSContext* cx;
+ js::UniquePtr<JobQueue::SavedJobQueue> saved;
+};
+
+enum class PromiseRejectionHandlingState { Unhandled, Handled };
+
+typedef void (*PromiseRejectionTrackerCallback)(
+ JSContext* cx, bool mutedErrors, JS::HandleObject promise,
+ JS::PromiseRejectionHandlingState state, void* data);
+
+/**
+ * Sets the callback that's invoked whenever a Promise is rejected without
+ * a rejection handler, and when a Promise that was previously rejected
+ * without a handler gets a handler attached.
+ */
+extern JS_PUBLIC_API void SetPromiseRejectionTrackerCallback(
+ JSContext* cx, PromiseRejectionTrackerCallback callback,
+ void* data = nullptr);
+
+/**
+ * Inform the runtime that the job queue is empty and the embedding is going to
+ * execute its last promise job. The runtime may now choose to skip creating
+ * promise jobs for asynchronous execution and instead continue execution
+ * synchronously. More specifically, this optimization is used to skip the
+ * standard job queuing behavior for `await` operations in async functions.
+ *
+ * This function may be called before executing the last job in the job queue.
+ * When it was called, JobQueueMayNotBeEmpty must be called in order to restore
+ * the default job queuing behavior before the embedding enqueues its next job
+ * into the job queue.
+ */
+extern JS_PUBLIC_API void JobQueueIsEmpty(JSContext* cx);
+
+/**
+ * Inform the runtime that job queue is no longer empty. The runtime can now no
+ * longer skip creating promise jobs for asynchronous execution, because
+ * pending jobs in the job queue must be executed first to preserve the FIFO
+ * (first in - first out) property of the queue. This effectively undoes
+ * JobQueueIsEmpty and re-enables the standard job queuing behavior.
+ *
+ * This function must be called whenever enqueuing a job to the job queue when
+ * JobQueueIsEmpty was called previously.
+ */
+extern JS_PUBLIC_API void JobQueueMayNotBeEmpty(JSContext* cx);
+
+/**
+ * Returns a new instance of the Promise builtin class in the current
+ * compartment, with the right slot layout.
+ *
+ * The `executor` can be a `nullptr`. In that case, the only way to resolve or
+ * reject the returned promise is via the `JS::ResolvePromise` and
+ * `JS::RejectPromise` JSAPI functions.
+ */
+extern JS_PUBLIC_API JSObject* NewPromiseObject(JSContext* cx,
+ JS::HandleObject executor);
+
+/**
+ * Returns true if the given object is an unwrapped PromiseObject, false
+ * otherwise.
+ */
+extern JS_PUBLIC_API bool IsPromiseObject(JS::HandleObject obj);
+
+/**
+ * Returns the current compartment's original Promise constructor.
+ */
+extern JS_PUBLIC_API JSObject* GetPromiseConstructor(JSContext* cx);
+
+/**
+ * Returns the current compartment's original Promise.prototype.
+ */
+extern JS_PUBLIC_API JSObject* GetPromisePrototype(JSContext* cx);
+
+// Keep this in sync with the PROMISE_STATE defines in SelfHostingDefines.h.
+enum class PromiseState { Pending, Fulfilled, Rejected };
+
+/**
+ * Returns the given Promise's state as a JS::PromiseState enum value.
+ *
+ * Returns JS::PromiseState::Pending if the given object is a wrapper that
+ * can't safely be unwrapped.
+ */
+extern JS_PUBLIC_API PromiseState GetPromiseState(JS::HandleObject promise);
+
+/**
+ * Returns the given Promise's process-unique ID.
+ */
+JS_PUBLIC_API uint64_t GetPromiseID(JS::HandleObject promise);
+
+/**
+ * Returns the given Promise's result: either the resolution value for
+ * fulfilled promises, or the rejection reason for rejected ones.
+ */
+extern JS_PUBLIC_API JS::Value GetPromiseResult(JS::HandleObject promise);
+
+/**
+ * Returns whether the given promise's rejection is already handled or not.
+ *
+ * The caller must check the given promise is rejected before checking it's
+ * handled or not.
+ */
+extern JS_PUBLIC_API bool GetPromiseIsHandled(JS::HandleObject promise);
+
+/*
+ * Given a settled (i.e. fulfilled or rejected, not pending) promise, sets
+ * |promise.[[PromiseIsHandled]]| to true and removes it from the list of
+ * unhandled rejected promises.
+ */
+extern JS_PUBLIC_API bool SetSettledPromiseIsHandled(JSContext* cx,
+ JS::HandleObject promise);
+
+/*
+ * Given a promise (settled or not), sets |promise.[[PromiseIsHandled]]| to true
+ * and removes it from the list of unhandled rejected promises if it's settled.
+ */
+[[nodiscard]] extern JS_PUBLIC_API bool SetAnyPromiseIsHandled(
+ JSContext* cx, JS::HandleObject promise);
+
+/**
+ * Returns a js::SavedFrame linked list of the stack that lead to the given
+ * Promise's allocation.
+ */
+extern JS_PUBLIC_API JSObject* GetPromiseAllocationSite(
+ JS::HandleObject promise);
+
+extern JS_PUBLIC_API JSObject* GetPromiseResolutionSite(
+ JS::HandleObject promise);
+
+#ifdef DEBUG
+extern JS_PUBLIC_API void DumpPromiseAllocationSite(JSContext* cx,
+ JS::HandleObject promise);
+
+extern JS_PUBLIC_API void DumpPromiseResolutionSite(JSContext* cx,
+ JS::HandleObject promise);
+#endif
+
+/**
+ * Calls the current compartment's original Promise.resolve on the original
+ * Promise constructor, with `resolutionValue` passed as an argument.
+ */
+extern JS_PUBLIC_API JSObject* CallOriginalPromiseResolve(
+ JSContext* cx, JS::HandleValue resolutionValue);
+
+/**
+ * Calls the current compartment's original Promise.reject on the original
+ * Promise constructor, with `resolutionValue` passed as an argument.
+ */
+extern JS_PUBLIC_API JSObject* CallOriginalPromiseReject(
+ JSContext* cx, JS::HandleValue rejectionValue);
+
+/**
+ * Resolves the given Promise with the given `resolutionValue`.
+ *
+ * Calls the `resolve` function that was passed to the executor function when
+ * the Promise was created.
+ */
+extern JS_PUBLIC_API bool ResolvePromise(JSContext* cx,
+ JS::HandleObject promiseObj,
+ JS::HandleValue resolutionValue);
+
+/**
+ * Rejects the given `promise` with the given `rejectionValue`.
+ *
+ * Calls the `reject` function that was passed to the executor function when
+ * the Promise was created.
+ */
+extern JS_PUBLIC_API bool RejectPromise(JSContext* cx,
+ JS::HandleObject promiseObj,
+ JS::HandleValue rejectionValue);
+
+/**
+ * Create a Promise with the given fulfill/reject handlers, that will be
+ * fulfilled/rejected with the value/reason that the promise `promise` is
+ * fulfilled/rejected with.
+ *
+ * This function basically acts like `promise.then(onFulfilled, onRejected)`,
+ * except that its behavior is unaffected by changes to `Promise`,
+ * `Promise[Symbol.species]`, `Promise.prototype.then`, `promise.constructor`,
+ * `promise.then`, and so on.
+ *
+ * This function throws if `promise` is not a Promise from this or another
+ * realm.
+ *
+ * This function will assert if `onFulfilled` or `onRejected` is non-null and
+ * also not IsCallable.
+ */
+extern JS_PUBLIC_API JSObject* CallOriginalPromiseThen(
+ JSContext* cx, JS::HandleObject promise, JS::HandleObject onFulfilled,
+ JS::HandleObject onRejected);
+
+/**
+ * Unforgeable, optimized version of the JS builtin Promise.prototype.then.
+ *
+ * Takes a Promise instance and nullable `onFulfilled`/`onRejected` callables to
+ * enqueue as reactions for that promise. In contrast to Promise.prototype.then,
+ * this doesn't create and return a new Promise instance.
+ *
+ * Throws a TypeError if `promise` isn't a Promise (or possibly a different
+ * error if it's a security wrapper or dead object proxy).
+ */
+extern JS_PUBLIC_API bool AddPromiseReactions(JSContext* cx,
+ JS::HandleObject promise,
+ JS::HandleObject onFulfilled,
+ JS::HandleObject onRejected);
+
+/**
+ * Unforgeable, optimized version of the JS builtin Promise.prototype.then.
+ *
+ * Takes a Promise instance and nullable `onFulfilled`/`onRejected` callables to
+ * enqueue as reactions for that promise. In contrast to Promise.prototype.then,
+ * this doesn't create and return a new Promise instance.
+ *
+ * Throws a TypeError if `promise` isn't a Promise (or possibly a different
+ * error if it's a security wrapper or dead object proxy).
+ *
+ * If `onRejected` is null and `promise` is rejected, this function -- unlike
+ * the function above -- will not report an unhandled rejection.
+ */
+extern JS_PUBLIC_API bool AddPromiseReactionsIgnoringUnhandledRejection(
+ JSContext* cx, JS::HandleObject promise, JS::HandleObject onFulfilled,
+ JS::HandleObject onRejected);
+
+// This enum specifies whether a promise is expected to keep track of
+// information that is useful for embedders to implement user activation
+// behavior handling as specified in the HTML spec:
+// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation
+// By default, promises created by SpiderMonkey do not make any attempt to keep
+// track of information about whether an activation behavior was being processed
+// when the original promise in a promise chain was created. If the embedder
+// sets either of the HadUserInteractionAtCreation or
+// DidntHaveUserInteractionAtCreation flags on a promise after creating it,
+// SpiderMonkey will propagate that flag to newly created promises when
+// processing Promise#then and will make it possible to query this flag off of a
+// promise further down the chain later using the
+// GetPromiseUserInputEventHandlingState() API.
+enum class PromiseUserInputEventHandlingState {
+ // Don't keep track of this state (default for all promises)
+ DontCare,
+ // Keep track of this state, the original promise in the chain was created
+ // while an activation behavior was being processed.
+ HadUserInteractionAtCreation,
+ // Keep track of this state, the original promise in the chain was created
+ // while an activation behavior was not being processed.
+ DidntHaveUserInteractionAtCreation
+};
+
+/**
+ * Returns the given Promise's activation behavior state flag per above as a
+ * JS::PromiseUserInputEventHandlingState value. All promises are created with
+ * the DontCare state by default.
+ *
+ * Returns JS::PromiseUserInputEventHandlingState::DontCare if the given object
+ * is a wrapper that can't safely be unwrapped.
+ */
+extern JS_PUBLIC_API PromiseUserInputEventHandlingState
+GetPromiseUserInputEventHandlingState(JS::HandleObject promise);
+
+/**
+ * Sets the given Promise's activation behavior state flag per above as a
+ * JS::PromiseUserInputEventHandlingState value.
+ *
+ * Returns false if the given object is a wrapper that can't safely be
+ * unwrapped.
+ */
+extern JS_PUBLIC_API bool SetPromiseUserInputEventHandlingState(
+ JS::HandleObject promise, JS::PromiseUserInputEventHandlingState state);
+
+/**
+ * Unforgeable version of the JS builtin Promise.all.
+ *
+ * Takes a HandleObjectVector of Promise objects and returns a promise that's
+ * resolved with an array of resolution values when all those promises have
+ * been resolved, or rejected with the rejection value of the first rejected
+ * promise.
+ *
+ * Asserts that all objects in the `promises` vector are, maybe wrapped,
+ * instances of `Promise` or a subclass of `Promise`.
+ */
+extern JS_PUBLIC_API JSObject* GetWaitForAllPromise(
+ JSContext* cx, JS::HandleObjectVector promises);
+
+/**
+ * The Dispatchable interface allows the embedding to call SpiderMonkey
+ * on a JSContext thread when requested via DispatchToEventLoopCallback.
+ */
+class JS_PUBLIC_API Dispatchable {
+ protected:
+ // Dispatchables are created and destroyed by SpiderMonkey.
+ Dispatchable() = default;
+ virtual ~Dispatchable() = default;
+
+ public:
+ // ShuttingDown indicates that SpiderMonkey should abort async tasks to
+ // expedite shutdown.
+ enum MaybeShuttingDown { NotShuttingDown, ShuttingDown };
+
+ // Called by the embedding after DispatchToEventLoopCallback succeeds.
+ virtual void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) = 0;
+};
+
+/**
+ * Callback to dispatch a JS::Dispatchable to a JSContext's thread's event loop.
+ *
+ * The DispatchToEventLoopCallback set on a particular JSContext must accept
+ * JS::Dispatchable instances and arrange for their `run` methods to be called
+ * eventually on the JSContext's thread. This is used for cross-thread dispatch,
+ * so the callback itself must be safe to call from any thread.
+ *
+ * If the callback returns `true`, it must eventually run the given
+ * Dispatchable; otherwise, SpiderMonkey may leak memory or hang.
+ *
+ * The callback may return `false` to indicate that the JSContext's thread is
+ * shutting down and is no longer accepting runnables. Shutting down is a
+ * one-way transition: once the callback has rejected a runnable, it must reject
+ * all subsequently submitted runnables as well.
+ *
+ * To establish a DispatchToEventLoopCallback, the embedding may either call
+ * InitDispatchToEventLoop to provide its own, or call js::UseInternalJobQueues
+ * to select a default implementation built into SpiderMonkey. This latter
+ * depends on the embedding to call js::RunJobs on the JavaScript thread to
+ * process queued Dispatchables at appropriate times.
+ */
+
+typedef bool (*DispatchToEventLoopCallback)(void* closure,
+ Dispatchable* dispatchable);
+
+extern JS_PUBLIC_API void InitDispatchToEventLoop(
+ JSContext* cx, DispatchToEventLoopCallback callback, void* closure);
+
+/**
+ * When a JSRuntime is destroyed it implicitly cancels all async tasks in
+ * progress, releasing any roots held by the task. However, this is not soon
+ * enough for cycle collection, which needs to have roots dropped earlier so
+ * that the cycle collector can transitively remove roots for a future GC. For
+ * these and other cases, the set of pending async tasks can be canceled
+ * with this call earlier than JSRuntime destruction.
+ */
+
+extern JS_PUBLIC_API void ShutdownAsyncTasks(JSContext* cx);
+
+} // namespace JS
+
+#endif // js_Promise_h