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Diffstat (limited to '')
-rw-r--r-- | js/public/ShadowRealmCallbacks.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/js/public/ShadowRealmCallbacks.h b/js/public/ShadowRealmCallbacks.h new file mode 100644 index 0000000000..bbd01b9d8c --- /dev/null +++ b/js/public/ShadowRealmCallbacks.h @@ -0,0 +1,50 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef js_ShadowReamCallbacks_h +#define js_ShadowReamCallbacks_h + +#include "jstypes.h" +#include "js/RootingAPI.h" +#include "js/TypeDecls.h" + +struct JS_PUBLIC_API JSContext; + +namespace JS { + +class RealmOptions; + +using GlobalInitializeCallback = bool (*)(JSContext*, JS::Handle<JSObject*>); + +// Install the HostInitializeShadowRealm callback that will be invoked when +// creating a shadow realm. +// +// The callback will be passed the realm's global object, so that it is possible +// for the embedding to make any host-determined manipulations to the global, +// such as installing interfaces or helpers that should exist even within +// ShadowRealms. (For example, in the web platform, WebIDL with the +// [Exposed=*] attribute should be installed within a shadow realm.) +extern JS_PUBLIC_API void SetShadowRealmInitializeGlobalCallback( + JSContext* cx, GlobalInitializeCallback callback); + +using GlobalCreationCallback = + JSObject* (*)(JSContext* cx, JS::RealmOptions& creationOptions, + JSPrincipals* principals, + JS::Handle<JSObject*> enclosingGlobal); + +// Create the Global object for a ShadowRealm. +// +// This isn't directly specified, however at least in Gecko, in order to +// correctly implement HostInitializeShadowRealm, there are requirements +// placed on the global for the ShadowRealm. +// +// This callback should return a Global object compatible with the +// callback installed by SetShadowRealmInitializeGlobalCallback +extern JS_PUBLIC_API void SetShadowRealmGlobalCreationCallback( + JSContext* cx, GlobalCreationCallback callback); + +} // namespace JS + +#endif // js_ShadowReamCallbacks_h |