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Diffstat (limited to 'js/src/debugger/DebugScript.h')
-rw-r--r-- | js/src/debugger/DebugScript.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/js/src/debugger/DebugScript.h b/js/src/debugger/DebugScript.h new file mode 100644 index 0000000000..176ea3b80c --- /dev/null +++ b/js/src/debugger/DebugScript.h @@ -0,0 +1,161 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef dbg_DebugScript_h +#define dbg_DebugScript_h + +#include <stddef.h> // for offsetof +#include <stddef.h> // for size_t +#include <stdint.h> // for uint32_t + +#include "jstypes.h" + +#include "gc/WeakMap.h" +#include "vm/NativeObject.h" + +namespace JS { +class JS_PUBLIC_API Realm; +} + +namespace js { + +class JSBreakpointSite; +class Debugger; +class DebugScriptObject; + +// DebugScript manages the internal debugger state for a JSScript, which may be +// associated with multiple Debuggers. +class DebugScript { + friend class DebugAPI; + friend class DebugScriptObject; + + /* + * If this is a generator script, this is the number of Debugger.Frames + * referring to calls to this generator, whether live or suspended. Closed + * generators do not contribute a count. + * + * When greater than zero, this script should be compiled with debug + * instrumentation to call Debugger::onResumeFrame at each resumption site, so + * that Debugger can reconnect any extant Debugger.Frames with the new + * concrete frame. + */ + uint32_t generatorObserverCount; + + /* + * The number of Debugger.Frame objects that refer to frames running this + * script and that have onStep handlers. When nonzero, the interpreter and JIT + * must arrange to call Debugger::onSingleStep before each bytecode, or at + * least at some useful granularity. + */ + uint32_t stepperCount; + + /* + * The size of the script as reported by BaseScript::length. This is the + * length of the DebugScript::breakpoints array, below. + */ + size_t codeLength; + + /* + * Number of breakpoint sites at opcodes in the script. This is the number + * of populated entries in DebugScript::breakpoints. + */ + uint32_t numSites; + + /* + * Breakpoints set in our script. For speed and simplicity, this array is + * parallel to script->code(): the JSBreakpointSite for the opcode at + * script->code()[offset] is debugScript->breakpoints[offset]. + */ + JSBreakpointSite* breakpoints[1]; + + /* + * True if this DebugScript carries any useful information. If false, it + * should be removed from its JSScript. + */ + bool needed() const { + return generatorObserverCount > 0 || stepperCount > 0 || numSites > 0; + } + + static size_t allocSize(size_t codeLength) { + return offsetof(DebugScript, breakpoints) + + codeLength * sizeof(JSBreakpointSite*); + } + + void trace(JSTracer* trc); + void delete_(JS::GCContext* gcx, DebugScriptObject* owner); + + static DebugScript* get(JSScript* script); + static DebugScript* getOrCreate(JSContext* cx, HandleScript script); + + public: + static JSBreakpointSite* getBreakpointSite(JSScript* script, jsbytecode* pc); + static JSBreakpointSite* getOrCreateBreakpointSite(JSContext* cx, + HandleScript script, + jsbytecode* pc); + static void destroyBreakpointSite(JS::GCContext* gcx, JSScript* script, + jsbytecode* pc); + + static void clearBreakpointsIn(JS::GCContext* gcx, JSScript* script, + Debugger* dbg, JSObject* handler); + +#ifdef DEBUG + static uint32_t getStepperCount(JSScript* script); +#endif + + /* + * Increment or decrement the single-step count. If the count is non-zero + * then the script is in single-step mode. + * + * Only incrementing is fallible, as it could allocate a DebugScript. + */ + [[nodiscard]] static bool incrementStepperCount(JSContext* cx, + HandleScript script); + static void decrementStepperCount(JS::GCContext* gcx, JSScript* script); + + /* + * Increment or decrement the generator observer count. If the count is + * non-zero then the script reports resumptions to the debugger. + * + * Only incrementing is fallible, as it could allocate a DebugScript. + */ + [[nodiscard]] static bool incrementGeneratorObserverCount( + JSContext* cx, HandleScript script); + static void decrementGeneratorObserverCount(JS::GCContext* gcx, + JSScript* script); +}; + +using UniqueDebugScript = js::UniquePtr<DebugScript, JS::FreePolicy>; + +// A JSObject that wraps a DebugScript, so we can use it as the value in a +// WeakMap. This object owns the DebugScript and is responsible for deleting it. +class DebugScriptObject : public NativeObject { + public: + static const JSClass class_; + + enum { ScriptSlot, SlotCount }; + + static DebugScriptObject* create(JSContext* cx, UniqueDebugScript debugScript, + size_t nbytes); + + DebugScript* debugScript() const; + + private: + static const JSClassOps classOps_; + + static void trace(JSTracer* trc, JSObject* obj); + static void finalize(JS::GCContext* gcx, JSObject* obj); +}; + +// A weak map from JSScripts to DebugScriptObjects. +class DebugScriptMap + : public WeakMap<HeapPtr<JSScript*>, HeapPtr<DebugScriptObject*>> { + public: + explicit DebugScriptMap(JSContext* cx) : WeakMap(cx) {} +}; + +} /* namespace js */ + +#endif /* dbg_DebugScript_h */ |