summaryrefslogtreecommitdiffstats
path: root/js/src/jit/shared/IonAssemblerBufferWithConstantPools.h
diff options
context:
space:
mode:
Diffstat (limited to 'js/src/jit/shared/IonAssemblerBufferWithConstantPools.h')
-rw-r--r--js/src/jit/shared/IonAssemblerBufferWithConstantPools.h1197
1 files changed, 1197 insertions, 0 deletions
diff --git a/js/src/jit/shared/IonAssemblerBufferWithConstantPools.h b/js/src/jit/shared/IonAssemblerBufferWithConstantPools.h
new file mode 100644
index 0000000000..4f615db12f
--- /dev/null
+++ b/js/src/jit/shared/IonAssemblerBufferWithConstantPools.h
@@ -0,0 +1,1197 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef jit_shared_IonAssemblerBufferWithConstantPools_h
+#define jit_shared_IonAssemblerBufferWithConstantPools_h
+
+#include "mozilla/CheckedInt.h"
+#include "mozilla/MathAlgorithms.h"
+
+#include <algorithm>
+
+#include "jit/JitSpewer.h"
+#include "jit/shared/IonAssemblerBuffer.h"
+
+// [SMDOC] JIT AssemblerBuffer constant pooling (ARM/ARM64/MIPS)
+//
+// This code extends the AssemblerBuffer to support the pooling of values loaded
+// using program-counter relative addressing modes. This is necessary with the
+// ARM instruction set because it has a fixed instruction size that can not
+// encode all values as immediate arguments in instructions. Pooling the values
+// allows the values to be placed in large chunks which minimizes the number of
+// forced branches around them in the code. This is used for loading floating
+// point constants, for loading 32 bit constants on the ARMv6, for absolute
+// branch targets, and in future will be needed for large branches on the ARMv6.
+//
+// For simplicity of the implementation, the constant pools are always placed
+// after the loads referencing them. When a new constant pool load is added to
+// the assembler buffer, a corresponding pool entry is added to the current
+// pending pool. The finishPool() method copies the current pending pool entries
+// into the assembler buffer at the current offset and patches the pending
+// constant pool load instructions.
+//
+// Before inserting instructions or pool entries, it is necessary to determine
+// if doing so would place a pending pool entry out of reach of an instruction,
+// and if so then the pool must firstly be dumped. With the allocation algorithm
+// used below, the recalculation of all the distances between instructions and
+// their pool entries can be avoided by noting that there will be a limiting
+// instruction and pool entry pair that does not change when inserting more
+// instructions. Adding more instructions makes the same increase to the
+// distance, between instructions and their pool entries, for all such
+// pairs. This pair is recorded as the limiter, and it is updated when new pool
+// entries are added, see updateLimiter()
+//
+// The pools consist of: a guard instruction that branches around the pool, a
+// header word that helps identify a pool in the instruction stream, and then
+// the pool entries allocated in units of words. The guard instruction could be
+// omitted if control does not reach the pool, and this is referred to as a
+// natural guard below, but for simplicity the guard branch is always
+// emitted. The pool header is an identifiable word that in combination with the
+// guard uniquely identifies a pool in the instruction stream. The header also
+// encodes the pool size and a flag indicating if the guard is natural. It is
+// possible to iterate through the code instructions skipping or examining the
+// pools. E.g. it might be necessary to skip pools when search for, or patching,
+// an instruction sequence.
+//
+// It is often required to keep a reference to a pool entry, to patch it after
+// the buffer is finished. Each pool entry is assigned a unique index, counting
+// up from zero (see the poolEntryCount slot below). These can be mapped back to
+// the offset of the pool entry in the finished buffer, see poolEntryOffset().
+//
+// The code supports no-pool regions, and for these the size of the region, in
+// instructions, must be supplied. This size is used to determine if inserting
+// the instructions would place a pool entry out of range, and if so then a pool
+// is firstly flushed. The DEBUG code checks that the emitted code is within the
+// supplied size to detect programming errors. See enterNoPool() and
+// leaveNoPool().
+
+// The only planned instruction sets that require inline constant pools are the
+// ARM, ARM64, and MIPS, and these all have fixed 32-bit sized instructions so
+// for simplicity the code below is specialized for fixed 32-bit sized
+// instructions and makes no attempt to support variable length
+// instructions. The base assembler buffer which supports variable width
+// instruction is used by the x86 and x64 backends.
+
+// The AssemblerBufferWithConstantPools template class uses static callbacks to
+// the provided Asm template argument class:
+//
+// void Asm::InsertIndexIntoTag(uint8_t* load_, uint32_t index)
+//
+// When allocEntry() is called to add a constant pool load with an associated
+// constant pool entry, this callback is called to encode the index of the
+// allocated constant pool entry into the load instruction.
+//
+// After the constant pool has been placed, PatchConstantPoolLoad() is called
+// to update the load instruction with the right load offset.
+//
+// void Asm::WritePoolGuard(BufferOffset branch,
+// Instruction* dest,
+// BufferOffset afterPool)
+//
+// Write out the constant pool guard branch before emitting the pool.
+//
+// branch
+// Offset of the guard branch in the buffer.
+//
+// dest
+// Pointer into the buffer where the guard branch should be emitted. (Same
+// as getInst(branch)). Space for guardSize_ instructions has been reserved.
+//
+// afterPool
+// Offset of the first instruction after the constant pool. This includes
+// both pool entries and branch veneers added after the pool data.
+//
+// void Asm::WritePoolHeader(uint8_t* start, Pool* p, bool isNatural)
+//
+// Write out the pool header which follows the guard branch.
+//
+// void Asm::PatchConstantPoolLoad(void* loadAddr, void* constPoolAddr)
+//
+// Re-encode a load of a constant pool entry after the location of the
+// constant pool is known.
+//
+// The load instruction at loadAddr was previously passed to
+// InsertIndexIntoTag(). The constPoolAddr is the final address of the
+// constant pool in the assembler buffer.
+//
+// void Asm::PatchShortRangeBranchToVeneer(AssemblerBufferWithConstantPools*,
+// unsigned rangeIdx,
+// BufferOffset deadline,
+// BufferOffset veneer)
+//
+// Patch a short-range branch to jump through a veneer before it goes out of
+// range.
+//
+// rangeIdx, deadline
+// These arguments were previously passed to registerBranchDeadline(). It is
+// assumed that PatchShortRangeBranchToVeneer() knows how to compute the
+// offset of the short-range branch from this information.
+//
+// veneer
+// Space for a branch veneer, guaranteed to be <= deadline. At this
+// position, guardSize_ * InstSize bytes are allocated. They should be
+// initialized to the proper unconditional branch instruction.
+//
+// Unbound branches to the same unbound label are organized as a linked list:
+//
+// Label::offset -> Branch1 -> Branch2 -> Branch3 -> nil
+//
+// This callback should insert a new veneer branch into the list:
+//
+// Label::offset -> Branch1 -> Branch2 -> Veneer -> Branch3 -> nil
+//
+// When Assembler::bind() rewrites the branches with the real label offset, it
+// probably has to bind Branch2 to target the veneer branch instead of jumping
+// straight to the label.
+
+namespace js {
+namespace jit {
+
+// BranchDeadlineSet - Keep track of pending branch deadlines.
+//
+// Some architectures like arm and arm64 have branch instructions with limited
+// range. When assembling a forward branch, it is not always known if the final
+// target label will be in range of the branch instruction.
+//
+// The BranchDeadlineSet data structure is used to keep track of the set of
+// pending forward branches. It supports the following fast operations:
+//
+// 1. Get the earliest deadline in the set.
+// 2. Add a new branch deadline.
+// 3. Remove a branch deadline.
+//
+// Architectures may have different branch encodings with different ranges. Each
+// supported range is assigned a small integer starting at 0. This data
+// structure does not care about the actual range of branch instructions, just
+// the latest buffer offset that can be reached - the deadline offset.
+//
+// Branched are stored as (rangeIdx, deadline) tuples. The target-specific code
+// can compute the location of the branch itself from this information. This
+// data structure does not need to know.
+//
+template <unsigned NumRanges>
+class BranchDeadlineSet {
+ // Maintain a list of pending deadlines for each range separately.
+ //
+ // The offsets in each vector are always kept in ascending order.
+ //
+ // Because we have a separate vector for different ranges, as forward
+ // branches are added to the assembler buffer, their deadlines will
+ // always be appended to the vector corresponding to their range.
+ //
+ // When binding labels, we expect a more-or-less LIFO order of branch
+ // resolutions. This would always hold if we had strictly structured control
+ // flow.
+ //
+ // We allow branch deadlines to be added and removed in any order, but
+ // performance is best in the expected case of near LIFO order.
+ //
+ typedef Vector<BufferOffset, 8, LifoAllocPolicy<Fallible>> RangeVector;
+
+ // We really just want "RangeVector deadline_[NumRanges];", but each vector
+ // needs to be initialized with a LifoAlloc, and C++ doesn't bend that way.
+ //
+ // Use raw aligned storage instead and explicitly construct NumRanges
+ // vectors in our constructor.
+ mozilla::AlignedStorage2<RangeVector[NumRanges]> deadlineStorage_;
+
+ // Always access the range vectors through this method.
+ RangeVector& vectorForRange(unsigned rangeIdx) {
+ MOZ_ASSERT(rangeIdx < NumRanges, "Invalid branch range index");
+ return (*deadlineStorage_.addr())[rangeIdx];
+ }
+
+ const RangeVector& vectorForRange(unsigned rangeIdx) const {
+ MOZ_ASSERT(rangeIdx < NumRanges, "Invalid branch range index");
+ return (*deadlineStorage_.addr())[rangeIdx];
+ }
+
+ // Maintain a precomputed earliest deadline at all times.
+ // This is unassigned only when all deadline vectors are empty.
+ BufferOffset earliest_;
+
+ // The range vector owning earliest_. Uninitialized when empty.
+ unsigned earliestRange_;
+
+ // Recompute the earliest deadline after it's been invalidated.
+ void recomputeEarliest() {
+ earliest_ = BufferOffset();
+ for (unsigned r = 0; r < NumRanges; r++) {
+ auto& vec = vectorForRange(r);
+ if (!vec.empty() && (!earliest_.assigned() || vec[0] < earliest_)) {
+ earliest_ = vec[0];
+ earliestRange_ = r;
+ }
+ }
+ }
+
+ // Update the earliest deadline if needed after inserting (rangeIdx,
+ // deadline). Always return true for convenience:
+ // return insert() && updateEarliest().
+ bool updateEarliest(unsigned rangeIdx, BufferOffset deadline) {
+ if (!earliest_.assigned() || deadline < earliest_) {
+ earliest_ = deadline;
+ earliestRange_ = rangeIdx;
+ }
+ return true;
+ }
+
+ public:
+ explicit BranchDeadlineSet(LifoAlloc& alloc) : earliestRange_(0) {
+ // Manually construct vectors in the uninitialized aligned storage.
+ // This is because C++ arrays can otherwise only be constructed with
+ // the default constructor.
+ for (unsigned r = 0; r < NumRanges; r++) {
+ new (&vectorForRange(r)) RangeVector(alloc);
+ }
+ }
+
+ ~BranchDeadlineSet() {
+ // Aligned storage doesn't destruct its contents automatically.
+ for (unsigned r = 0; r < NumRanges; r++) {
+ vectorForRange(r).~RangeVector();
+ }
+ }
+
+ // Is this set completely empty?
+ bool empty() const { return !earliest_.assigned(); }
+
+ // Get the total number of deadlines in the set.
+ size_t size() const {
+ size_t count = 0;
+ for (unsigned r = 0; r < NumRanges; r++) {
+ count += vectorForRange(r).length();
+ }
+ return count;
+ }
+
+ // Get the number of deadlines for the range with the most elements.
+ size_t maxRangeSize() const {
+ size_t count = 0;
+ for (unsigned r = 0; r < NumRanges; r++) {
+ count = std::max(count, vectorForRange(r).length());
+ }
+ return count;
+ }
+
+ // Get the first deadline that is still in the set.
+ BufferOffset earliestDeadline() const {
+ MOZ_ASSERT(!empty());
+ return earliest_;
+ }
+
+ // Get the range index corresponding to earliestDeadlineRange().
+ unsigned earliestDeadlineRange() const {
+ MOZ_ASSERT(!empty());
+ return earliestRange_;
+ }
+
+ // Add a (rangeIdx, deadline) tuple to the set.
+ //
+ // It is assumed that this tuple is not already in the set.
+ // This function performs best id the added deadline is later than any
+ // existing deadline for the same range index.
+ //
+ // Return true if the tuple was added, false if the tuple could not be added
+ // because of an OOM error.
+ bool addDeadline(unsigned rangeIdx, BufferOffset deadline) {
+ MOZ_ASSERT(deadline.assigned(), "Can only store assigned buffer offsets");
+ // This is the vector where deadline should be saved.
+ auto& vec = vectorForRange(rangeIdx);
+
+ // Fast case: Simple append to the relevant array. This never affects
+ // the earliest deadline.
+ if (!vec.empty() && vec.back() < deadline) {
+ return vec.append(deadline);
+ }
+
+ // Fast case: First entry to the vector. We need to update earliest_.
+ if (vec.empty()) {
+ return vec.append(deadline) && updateEarliest(rangeIdx, deadline);
+ }
+
+ return addDeadlineSlow(rangeIdx, deadline);
+ }
+
+ private:
+ // General case of addDeadline. This is split into two functions such that
+ // the common case in addDeadline can be inlined while this part probably
+ // won't inline.
+ bool addDeadlineSlow(unsigned rangeIdx, BufferOffset deadline) {
+ auto& vec = vectorForRange(rangeIdx);
+
+ // Inserting into the middle of the vector. Use a log time binary search
+ // and a linear time insert().
+ // Is it worthwhile special-casing the empty vector?
+ auto at = std::lower_bound(vec.begin(), vec.end(), deadline);
+ MOZ_ASSERT(at == vec.end() || *at != deadline,
+ "Cannot insert duplicate deadlines");
+ return vec.insert(at, deadline) && updateEarliest(rangeIdx, deadline);
+ }
+
+ public:
+ // Remove a deadline from the set.
+ // If (rangeIdx, deadline) is not in the set, nothing happens.
+ void removeDeadline(unsigned rangeIdx, BufferOffset deadline) {
+ auto& vec = vectorForRange(rangeIdx);
+
+ if (vec.empty()) {
+ return;
+ }
+
+ if (deadline == vec.back()) {
+ // Expected fast case: Structured control flow causes forward
+ // branches to be bound in reverse order.
+ vec.popBack();
+ } else {
+ // Slow case: Binary search + linear erase.
+ auto where = std::lower_bound(vec.begin(), vec.end(), deadline);
+ if (where == vec.end() || *where != deadline) {
+ return;
+ }
+ vec.erase(where);
+ }
+ if (deadline == earliest_) {
+ recomputeEarliest();
+ }
+ }
+};
+
+// Specialization for architectures that don't need to track short-range
+// branches.
+template <>
+class BranchDeadlineSet<0u> {
+ public:
+ explicit BranchDeadlineSet(LifoAlloc& alloc) {}
+ bool empty() const { return true; }
+ size_t size() const { return 0; }
+ size_t maxRangeSize() const { return 0; }
+ BufferOffset earliestDeadline() const { MOZ_CRASH(); }
+ unsigned earliestDeadlineRange() const { MOZ_CRASH(); }
+ bool addDeadline(unsigned rangeIdx, BufferOffset deadline) { MOZ_CRASH(); }
+ void removeDeadline(unsigned rangeIdx, BufferOffset deadline) { MOZ_CRASH(); }
+};
+
+// The allocation unit size for pools.
+typedef int32_t PoolAllocUnit;
+
+// Hysteresis given to short-range branches.
+//
+// If any short-range branches will go out of range in the next N bytes,
+// generate a veneer for them in the current pool. The hysteresis prevents the
+// creation of many tiny constant pools for branch veneers.
+const size_t ShortRangeBranchHysteresis = 128;
+
+struct Pool {
+ private:
+ // The maximum program-counter relative offset below which the instruction
+ // set can encode. Different classes of intructions might support different
+ // ranges but for simplicity the minimum is used here, and for the ARM this
+ // is constrained to 1024 by the float load instructions.
+ const size_t maxOffset_;
+ // An offset to apply to program-counter relative offsets. The ARM has a
+ // bias of 8.
+ const unsigned bias_;
+
+ // The content of the pool entries.
+ Vector<PoolAllocUnit, 8, LifoAllocPolicy<Fallible>> poolData_;
+
+ // Flag that tracks OOM conditions. This is set after any append failed.
+ bool oom_;
+
+ // The limiting instruction and pool-entry pair. The instruction program
+ // counter relative offset of this limiting instruction will go out of range
+ // first as the pool position moves forward. It is more efficient to track
+ // just this limiting pair than to recheck all offsets when testing if the
+ // pool needs to be dumped.
+ //
+ // 1. The actual offset of the limiting instruction referencing the limiting
+ // pool entry.
+ BufferOffset limitingUser;
+ // 2. The pool entry index of the limiting pool entry.
+ unsigned limitingUsee;
+
+ public:
+ // A record of the code offset of instructions that reference pool
+ // entries. These instructions need to be patched when the actual position
+ // of the instructions and pools are known, and for the code below this
+ // occurs when each pool is finished, see finishPool().
+ Vector<BufferOffset, 8, LifoAllocPolicy<Fallible>> loadOffsets;
+
+ // Create a Pool. Don't allocate anything from lifoAloc, just capture its
+ // reference.
+ explicit Pool(size_t maxOffset, unsigned bias, LifoAlloc& lifoAlloc)
+ : maxOffset_(maxOffset),
+ bias_(bias),
+ poolData_(lifoAlloc),
+ oom_(false),
+ limitingUser(),
+ limitingUsee(INT_MIN),
+ loadOffsets(lifoAlloc) {}
+
+ // If poolData() returns nullptr then oom_ will also be true.
+ const PoolAllocUnit* poolData() const { return poolData_.begin(); }
+
+ unsigned numEntries() const { return poolData_.length(); }
+
+ size_t getPoolSize() const { return numEntries() * sizeof(PoolAllocUnit); }
+
+ bool oom() const { return oom_; }
+
+ // Update the instruction/pool-entry pair that limits the position of the
+ // pool. The nextInst is the actual offset of the new instruction being
+ // allocated.
+ //
+ // This is comparing the offsets, see checkFull() below for the equation,
+ // but common expressions on both sides have been canceled from the ranges
+ // being compared. Notably, the poolOffset cancels out, so the limiting pair
+ // does not depend on where the pool is placed.
+ void updateLimiter(BufferOffset nextInst) {
+ ptrdiff_t oldRange =
+ limitingUsee * sizeof(PoolAllocUnit) - limitingUser.getOffset();
+ ptrdiff_t newRange = getPoolSize() - nextInst.getOffset();
+ if (!limitingUser.assigned() || newRange > oldRange) {
+ // We have a new largest range!
+ limitingUser = nextInst;
+ limitingUsee = numEntries();
+ }
+ }
+
+ // Check if inserting a pool at the actual offset poolOffset would place
+ // pool entries out of reach. This is called before inserting instructions
+ // to check that doing so would not push pool entries out of reach, and if
+ // so then the pool would need to be firstly dumped. The poolOffset is the
+ // first word of the pool, after the guard and header and alignment fill.
+ bool checkFull(size_t poolOffset) const {
+ // Not full if there are no uses.
+ if (!limitingUser.assigned()) {
+ return false;
+ }
+ size_t offset = poolOffset + limitingUsee * sizeof(PoolAllocUnit) -
+ (limitingUser.getOffset() + bias_);
+ return offset >= maxOffset_;
+ }
+
+ static const unsigned OOM_FAIL = unsigned(-1);
+
+ unsigned insertEntry(unsigned num, uint8_t* data, BufferOffset off,
+ LifoAlloc& lifoAlloc) {
+ if (oom_) {
+ return OOM_FAIL;
+ }
+ unsigned ret = numEntries();
+ if (!poolData_.append((PoolAllocUnit*)data, num) ||
+ !loadOffsets.append(off)) {
+ oom_ = true;
+ return OOM_FAIL;
+ }
+ return ret;
+ }
+
+ void reset() {
+ poolData_.clear();
+ loadOffsets.clear();
+
+ limitingUser = BufferOffset();
+ limitingUsee = -1;
+ }
+};
+
+// Template arguments:
+//
+// SliceSize
+// Number of bytes in each allocated BufferSlice. See
+// AssemblerBuffer::SliceSize.
+//
+// InstSize
+// Size in bytes of the fixed-size instructions. This should be equal to
+// sizeof(Inst). This is only needed here because the buffer is defined before
+// the Instruction.
+//
+// Inst
+// The actual type used to represent instructions. This is only really used as
+// the return type of the getInst() method.
+//
+// Asm
+// Class defining the needed static callback functions. See documentation of
+// the Asm::* callbacks above.
+//
+// NumShortBranchRanges
+// The number of short branch ranges to support. This can be 0 if no support
+// for tracking short range branches is needed. The
+// AssemblerBufferWithConstantPools class does not need to know what the range
+// of branches is - it deals in branch 'deadlines' which is the last buffer
+// position that a short-range forward branch can reach. It is assumed that
+// the Asm class is able to find the actual branch instruction given a
+// (range-index, deadline) pair.
+//
+//
+template <size_t SliceSize, size_t InstSize, class Inst, class Asm,
+ unsigned NumShortBranchRanges = 0>
+struct AssemblerBufferWithConstantPools
+ : public AssemblerBuffer<SliceSize, Inst> {
+ private:
+ // The PoolEntry index counter. Each PoolEntry is given a unique index,
+ // counting up from zero, and these can be mapped back to the actual pool
+ // entry offset after finishing the buffer, see poolEntryOffset().
+ size_t poolEntryCount;
+
+ public:
+ class PoolEntry {
+ size_t index_;
+
+ public:
+ explicit PoolEntry(size_t index) : index_(index) {}
+
+ PoolEntry() : index_(-1) {}
+
+ size_t index() const { return index_; }
+ };
+
+ private:
+ typedef AssemblerBuffer<SliceSize, Inst> Parent;
+ using typename Parent::Slice;
+
+ // The size of a pool guard, in instructions. A branch around the pool.
+ const unsigned guardSize_;
+ // The size of the header that is put at the beginning of a full pool, in
+ // instruction sized units.
+ const unsigned headerSize_;
+
+ // The maximum pc relative offset encoded in instructions that reference
+ // pool entries. This is generally set to the maximum offset that can be
+ // encoded by the instructions, but for testing can be lowered to affect the
+ // pool placement and frequency of pool placement.
+ const size_t poolMaxOffset_;
+
+ // The bias on pc relative addressing mode offsets, in units of bytes. The
+ // ARM has a bias of 8 bytes.
+ const unsigned pcBias_;
+
+ // The current working pool. Copied out as needed before resetting.
+ Pool pool_;
+
+ // The buffer should be aligned to this address.
+ const size_t instBufferAlign_;
+
+ struct PoolInfo {
+ // The index of the first entry in this pool.
+ // Pool entries are numbered uniquely across all pools, starting from 0.
+ unsigned firstEntryIndex;
+
+ // The location of this pool's first entry in the main assembler buffer.
+ // Note that the pool guard and header come before this offset which
+ // points directly at the data.
+ BufferOffset offset;
+
+ explicit PoolInfo(unsigned index, BufferOffset data)
+ : firstEntryIndex(index), offset(data) {}
+ };
+
+ // Info for each pool that has already been dumped. This does not include
+ // any entries in pool_.
+ Vector<PoolInfo, 8, LifoAllocPolicy<Fallible>> poolInfo_;
+
+ // Set of short-range forward branches that have not yet been bound.
+ // We may need to insert veneers if the final label turns out to be out of
+ // range.
+ //
+ // This set stores (rangeIdx, deadline) pairs instead of the actual branch
+ // locations.
+ BranchDeadlineSet<NumShortBranchRanges> branchDeadlines_;
+
+ // When true dumping pools is inhibited.
+ bool canNotPlacePool_;
+
+#ifdef DEBUG
+ // State for validating the 'maxInst' argument to enterNoPool().
+ // The buffer offset when entering the no-pool region.
+ size_t canNotPlacePoolStartOffset_;
+ // The maximum number of word sized instructions declared for the no-pool
+ // region.
+ size_t canNotPlacePoolMaxInst_;
+#endif
+
+ // Instruction to use for alignment fill.
+ const uint32_t alignFillInst_;
+
+ // Insert a number of NOP instructions between each requested instruction at
+ // all locations at which a pool can potentially spill. This is useful for
+ // checking that instruction locations are correctly referenced and/or
+ // followed.
+ const uint32_t nopFillInst_;
+ const unsigned nopFill_;
+
+ // For inhibiting the insertion of fill NOPs in the dynamic context in which
+ // they are being inserted.
+ bool inhibitNops_;
+
+ private:
+ // The buffer slices are in a double linked list.
+ Slice* getHead() const { return this->head; }
+ Slice* getTail() const { return this->tail; }
+
+ public:
+ AssemblerBufferWithConstantPools(unsigned guardSize, unsigned headerSize,
+ size_t instBufferAlign, size_t poolMaxOffset,
+ unsigned pcBias, uint32_t alignFillInst,
+ uint32_t nopFillInst, unsigned nopFill = 0)
+ : poolEntryCount(0),
+ guardSize_(guardSize),
+ headerSize_(headerSize),
+ poolMaxOffset_(poolMaxOffset),
+ pcBias_(pcBias),
+ pool_(poolMaxOffset, pcBias, this->lifoAlloc_),
+ instBufferAlign_(instBufferAlign),
+ poolInfo_(this->lifoAlloc_),
+ branchDeadlines_(this->lifoAlloc_),
+ canNotPlacePool_(false),
+#ifdef DEBUG
+ canNotPlacePoolStartOffset_(0),
+ canNotPlacePoolMaxInst_(0),
+#endif
+ alignFillInst_(alignFillInst),
+ nopFillInst_(nopFillInst),
+ nopFill_(nopFill),
+ inhibitNops_(false) {
+ }
+
+ private:
+ size_t sizeExcludingCurrentPool() const {
+ // Return the actual size of the buffer, excluding the current pending
+ // pool.
+ return this->nextOffset().getOffset();
+ }
+
+ public:
+ size_t size() const {
+ // Return the current actual size of the buffer. This is only accurate
+ // if there are no pending pool entries to dump, check.
+ MOZ_ASSERT_IF(!this->oom(), pool_.numEntries() == 0);
+ return sizeExcludingCurrentPool();
+ }
+
+ private:
+ void insertNopFill() {
+ // Insert fill for testing.
+ if (nopFill_ > 0 && !inhibitNops_ && !canNotPlacePool_) {
+ inhibitNops_ = true;
+
+ // Fill using a branch-nop rather than a NOP so this can be
+ // distinguished and skipped.
+ for (size_t i = 0; i < nopFill_; i++) {
+ putInt(nopFillInst_);
+ }
+
+ inhibitNops_ = false;
+ }
+ }
+
+ static const unsigned OOM_FAIL = unsigned(-1);
+ static const unsigned DUMMY_INDEX = unsigned(-2);
+
+ // Check if it is possible to add numInst instructions and numPoolEntries
+ // constant pool entries without needing to flush the current pool.
+ bool hasSpaceForInsts(unsigned numInsts, unsigned numPoolEntries) const {
+ size_t nextOffset = sizeExcludingCurrentPool();
+ // Earliest starting offset for the current pool after adding numInsts.
+ // This is the beginning of the pool entries proper, after inserting a
+ // guard branch + pool header.
+ size_t poolOffset =
+ nextOffset + (numInsts + guardSize_ + headerSize_) * InstSize;
+
+ // Any constant pool loads that would go out of range?
+ if (pool_.checkFull(poolOffset)) {
+ return false;
+ }
+
+ // Any short-range branch that would go out of range?
+ if (!branchDeadlines_.empty()) {
+ size_t deadline = branchDeadlines_.earliestDeadline().getOffset();
+ size_t poolEnd = poolOffset + pool_.getPoolSize() +
+ numPoolEntries * sizeof(PoolAllocUnit);
+
+ // When NumShortBranchRanges > 1, is is possible for branch deadlines to
+ // expire faster than we can insert veneers. Suppose branches are 4 bytes
+ // each, we could have the following deadline set:
+ //
+ // Range 0: 40, 44, 48
+ // Range 1: 44, 48
+ //
+ // It is not good enough to start inserting veneers at the 40 deadline; we
+ // would not be able to create veneers for the second 44 deadline.
+ // Instead, we need to start at 32:
+ //
+ // 32: veneer(40)
+ // 36: veneer(44)
+ // 40: veneer(44)
+ // 44: veneer(48)
+ // 48: veneer(48)
+ //
+ // This is a pretty conservative solution to the problem: If we begin at
+ // the earliest deadline, we can always emit all veneers for the range
+ // that currently has the most pending deadlines. That may not leave room
+ // for veneers for the remaining ranges, so reserve space for those
+ // secondary range veneers assuming the worst case deadlines.
+
+ // Total pending secondary range veneer size.
+ size_t secondaryVeneers = guardSize_ * (branchDeadlines_.size() -
+ branchDeadlines_.maxRangeSize());
+
+ if (deadline < poolEnd + secondaryVeneers) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ unsigned insertEntryForwards(unsigned numInst, unsigned numPoolEntries,
+ uint8_t* inst, uint8_t* data) {
+ // If inserting pool entries then find a new limiter before we do the
+ // range check.
+ if (numPoolEntries) {
+ pool_.updateLimiter(BufferOffset(sizeExcludingCurrentPool()));
+ }
+
+ if (!hasSpaceForInsts(numInst, numPoolEntries)) {
+ if (numPoolEntries) {
+ JitSpew(JitSpew_Pools, "Inserting pool entry caused a spill");
+ } else {
+ JitSpew(JitSpew_Pools, "Inserting instruction(%zu) caused a spill",
+ sizeExcludingCurrentPool());
+ }
+
+ finishPool(numInst * InstSize);
+ if (this->oom()) {
+ return OOM_FAIL;
+ }
+ return insertEntryForwards(numInst, numPoolEntries, inst, data);
+ }
+ if (numPoolEntries) {
+ unsigned result = pool_.insertEntry(numPoolEntries, data,
+ this->nextOffset(), this->lifoAlloc_);
+ if (result == Pool::OOM_FAIL) {
+ this->fail_oom();
+ return OOM_FAIL;
+ }
+ return result;
+ }
+
+ // The pool entry index is returned above when allocating an entry, but
+ // when not allocating an entry a dummy value is returned - it is not
+ // expected to be used by the caller.
+ return DUMMY_INDEX;
+ }
+
+ public:
+ // Get the next buffer offset where an instruction would be inserted.
+ // This may flush the current constant pool before returning nextOffset().
+ BufferOffset nextInstrOffset(int numInsts = 1) {
+ if (!hasSpaceForInsts(numInsts, /* numPoolEntries= */ 0)) {
+ JitSpew(JitSpew_Pools,
+ "nextInstrOffset @ %d caused a constant pool spill",
+ this->nextOffset().getOffset());
+ finishPool(ShortRangeBranchHysteresis);
+ }
+ return this->nextOffset();
+ }
+
+ MOZ_NEVER_INLINE
+ BufferOffset allocEntry(size_t numInst, unsigned numPoolEntries,
+ uint8_t* inst, uint8_t* data,
+ PoolEntry* pe = nullptr) {
+ // The allocation of pool entries is not supported in a no-pool region,
+ // check.
+ MOZ_ASSERT_IF(numPoolEntries, !canNotPlacePool_);
+
+ if (this->oom()) {
+ return BufferOffset();
+ }
+
+ insertNopFill();
+
+#ifdef JS_JITSPEW
+ if (numPoolEntries && JitSpewEnabled(JitSpew_Pools)) {
+ JitSpew(JitSpew_Pools, "Inserting %d entries into pool", numPoolEntries);
+ JitSpewStart(JitSpew_Pools, "data is: 0x");
+ size_t length = numPoolEntries * sizeof(PoolAllocUnit);
+ for (unsigned idx = 0; idx < length; idx++) {
+ JitSpewCont(JitSpew_Pools, "%02x", data[length - idx - 1]);
+ if (((idx & 3) == 3) && (idx + 1 != length)) {
+ JitSpewCont(JitSpew_Pools, "_");
+ }
+ }
+ JitSpewFin(JitSpew_Pools);
+ }
+#endif
+
+ // Insert the pool value.
+ unsigned index = insertEntryForwards(numInst, numPoolEntries, inst, data);
+ if (this->oom()) {
+ return BufferOffset();
+ }
+
+ // Now to get an instruction to write.
+ PoolEntry retPE;
+ if (numPoolEntries) {
+ JitSpew(JitSpew_Pools, "Entry has index %u, offset %zu", index,
+ sizeExcludingCurrentPool());
+ Asm::InsertIndexIntoTag(inst, index);
+ // Figure out the offset within the pool entries.
+ retPE = PoolEntry(poolEntryCount);
+ poolEntryCount += numPoolEntries;
+ }
+ // Now inst is a valid thing to insert into the instruction stream.
+ if (pe != nullptr) {
+ *pe = retPE;
+ }
+ return this->putBytes(numInst * InstSize, inst);
+ }
+
+ // putInt is the workhorse for the assembler and higher-level buffer
+ // abstractions: it places one instruction into the instruction stream.
+ // Under normal circumstances putInt should just check that the constant
+ // pool does not need to be flushed, that there is space for the single word
+ // of the instruction, and write that word and update the buffer pointer.
+ //
+ // To do better here we need a status variable that handles both nopFill_
+ // and capacity, so that we can quickly know whether to go the slow path.
+ // That could be a variable that has the remaining number of simple
+ // instructions that can be inserted before a more expensive check,
+ // which is set to zero when nopFill_ is set.
+ //
+ // We assume that we don't have to check this->oom() if there is space to
+ // insert a plain instruction; there will always come a later time when it
+ // will be checked anyway.
+
+ MOZ_ALWAYS_INLINE
+ BufferOffset putInt(uint32_t value) {
+ if (nopFill_ ||
+ !hasSpaceForInsts(/* numInsts= */ 1, /* numPoolEntries= */ 0)) {
+ return allocEntry(1, 0, (uint8_t*)&value, nullptr, nullptr);
+ }
+
+#if defined(JS_CODEGEN_ARM) || defined(JS_CODEGEN_ARM64) || \
+ defined(JS_CODEGEN_MIPS32) || defined(JS_CODEGEN_MIPS64) || \
+ defined(JS_CODEGEN_LOONG64) || defined(JS_CODEGEN_RISCV64)
+ return this->putU32Aligned(value);
+#else
+ return this->AssemblerBuffer<SliceSize, Inst>::putInt(value);
+#endif
+ }
+
+ // Register a short-range branch deadline.
+ //
+ // After inserting a short-range forward branch, call this method to
+ // register the branch 'deadline' which is the last buffer offset that the
+ // branch instruction can reach.
+ //
+ // When the branch is bound to a destination label, call
+ // unregisterBranchDeadline() to stop tracking this branch,
+ //
+ // If the assembled code is about to exceed the registered branch deadline,
+ // and unregisterBranchDeadline() has not yet been called, an
+ // instruction-sized constant pool entry is allocated before the branch
+ // deadline.
+ //
+ // rangeIdx
+ // A number < NumShortBranchRanges identifying the range of the branch.
+ //
+ // deadline
+ // The highest buffer offset the the short-range branch can reach
+ // directly.
+ //
+ void registerBranchDeadline(unsigned rangeIdx, BufferOffset deadline) {
+ if (!this->oom() && !branchDeadlines_.addDeadline(rangeIdx, deadline)) {
+ this->fail_oom();
+ }
+ }
+
+ // Un-register a short-range branch deadline.
+ //
+ // When a short-range branch has been successfully bound to its destination
+ // label, call this function to stop traching the branch.
+ //
+ // The (rangeIdx, deadline) pair must be previously registered.
+ //
+ void unregisterBranchDeadline(unsigned rangeIdx, BufferOffset deadline) {
+ if (!this->oom()) {
+ branchDeadlines_.removeDeadline(rangeIdx, deadline);
+ }
+ }
+
+ private:
+ // Are any short-range branches about to expire?
+ bool hasExpirableShortRangeBranches(size_t reservedBytes) const {
+ if (branchDeadlines_.empty()) {
+ return false;
+ }
+
+ // Include branches that would expire in the next N bytes. The reservedBytes
+ // argument avoids the needless creation of many tiny constant pools.
+ //
+ // As the reservedBytes could be of any sizes such as SIZE_MAX, in the case
+ // of flushPool, we have to check for overflow when comparing the deadline
+ // with our expected reserved bytes.
+ size_t deadline = branchDeadlines_.earliestDeadline().getOffset();
+ using CheckedSize = mozilla::CheckedInt<size_t>;
+ CheckedSize current(this->nextOffset().getOffset());
+ CheckedSize poolFreeSpace(reservedBytes);
+ auto future = current + poolFreeSpace;
+ return !future.isValid() || deadline < future.value();
+ }
+
+ bool isPoolEmptyFor(size_t bytes) const {
+ return pool_.numEntries() == 0 && !hasExpirableShortRangeBranches(bytes);
+ }
+ void finishPool(size_t reservedBytes) {
+ JitSpew(JitSpew_Pools, "Attempting to finish pool %zu with %u entries.",
+ poolInfo_.length(), pool_.numEntries());
+
+ if (reservedBytes < ShortRangeBranchHysteresis) {
+ reservedBytes = ShortRangeBranchHysteresis;
+ }
+
+ if (isPoolEmptyFor(reservedBytes)) {
+ // If there is no data in the pool being dumped, don't dump anything.
+ JitSpew(JitSpew_Pools, "Aborting because the pool is empty");
+ return;
+ }
+
+ // Should not be placing a pool in a no-pool region, check.
+ MOZ_ASSERT(!canNotPlacePool_);
+
+ // Dump the pool with a guard branch around the pool.
+ BufferOffset guard = this->putBytes(guardSize_ * InstSize, nullptr);
+ BufferOffset header = this->putBytes(headerSize_ * InstSize, nullptr);
+ BufferOffset data = this->putBytesLarge(pool_.getPoolSize(),
+ (const uint8_t*)pool_.poolData());
+ if (this->oom()) {
+ return;
+ }
+
+ // Now generate branch veneers for any short-range branches that are
+ // about to expire.
+ while (hasExpirableShortRangeBranches(reservedBytes)) {
+ unsigned rangeIdx = branchDeadlines_.earliestDeadlineRange();
+ BufferOffset deadline = branchDeadlines_.earliestDeadline();
+
+ // Stop tracking this branch. The Asm callback below may register
+ // new branches to track.
+ branchDeadlines_.removeDeadline(rangeIdx, deadline);
+
+ // Make room for the veneer. Same as a pool guard branch.
+ BufferOffset veneer = this->putBytes(guardSize_ * InstSize, nullptr);
+ if (this->oom()) {
+ return;
+ }
+
+ // Fix the branch so it targets the veneer.
+ // The Asm class knows how to find the original branch given the
+ // (rangeIdx, deadline) pair.
+ Asm::PatchShortRangeBranchToVeneer(this, rangeIdx, deadline, veneer);
+ }
+
+ // We only reserved space for the guard branch and pool header.
+ // Fill them in.
+ BufferOffset afterPool = this->nextOffset();
+ Asm::WritePoolGuard(guard, this->getInst(guard), afterPool);
+ Asm::WritePoolHeader((uint8_t*)this->getInst(header), &pool_, false);
+
+ // With the pool's final position determined it is now possible to patch
+ // the instructions that reference entries in this pool, and this is
+ // done incrementally as each pool is finished.
+ size_t poolOffset = data.getOffset();
+
+ unsigned idx = 0;
+ for (BufferOffset* iter = pool_.loadOffsets.begin();
+ iter != pool_.loadOffsets.end(); ++iter, ++idx) {
+ // All entries should be before the pool.
+ MOZ_ASSERT(iter->getOffset() < guard.getOffset());
+
+ // Everything here is known so we can safely do the necessary
+ // substitutions.
+ Inst* inst = this->getInst(*iter);
+ size_t codeOffset = poolOffset - iter->getOffset();
+
+ // That is, PatchConstantPoolLoad wants to be handed the address of
+ // the pool entry that is being loaded. We need to do a non-trivial
+ // amount of math here, since the pool that we've made does not
+ // actually reside there in memory.
+ JitSpew(JitSpew_Pools, "Fixing entry %d offset to %zu", idx, codeOffset);
+ Asm::PatchConstantPoolLoad(inst, (uint8_t*)inst + codeOffset);
+ }
+
+ // Record the pool info.
+ unsigned firstEntry = poolEntryCount - pool_.numEntries();
+ if (!poolInfo_.append(PoolInfo(firstEntry, data))) {
+ this->fail_oom();
+ return;
+ }
+
+ // Reset everything to the state that it was in when we started.
+ pool_.reset();
+ }
+
+ public:
+ void flushPool() {
+ if (this->oom()) {
+ return;
+ }
+ JitSpew(JitSpew_Pools, "Requesting a pool flush");
+ finishPool(SIZE_MAX);
+ }
+
+ void enterNoPool(size_t maxInst) {
+ if (this->oom()) {
+ return;
+ }
+ // Don't allow re-entry.
+ MOZ_ASSERT(!canNotPlacePool_);
+ insertNopFill();
+
+ // Check if the pool will spill by adding maxInst instructions, and if
+ // so then finish the pool before entering the no-pool region. It is
+ // assumed that no pool entries are allocated in a no-pool region and
+ // this is asserted when allocating entries.
+ if (!hasSpaceForInsts(maxInst, 0)) {
+ JitSpew(JitSpew_Pools, "No-Pool instruction(%zu) caused a spill.",
+ sizeExcludingCurrentPool());
+ finishPool(maxInst * InstSize);
+ if (this->oom()) {
+ return;
+ }
+ MOZ_ASSERT(hasSpaceForInsts(maxInst, 0));
+ }
+
+#ifdef DEBUG
+ // Record the buffer position to allow validating maxInst when leaving
+ // the region.
+ canNotPlacePoolStartOffset_ = this->nextOffset().getOffset();
+ canNotPlacePoolMaxInst_ = maxInst;
+#endif
+
+ canNotPlacePool_ = true;
+ }
+
+ void leaveNoPool() {
+ if (this->oom()) {
+ canNotPlacePool_ = false;
+ return;
+ }
+ MOZ_ASSERT(canNotPlacePool_);
+ canNotPlacePool_ = false;
+
+ // Validate the maxInst argument supplied to enterNoPool().
+ MOZ_ASSERT(this->nextOffset().getOffset() - canNotPlacePoolStartOffset_ <=
+ canNotPlacePoolMaxInst_ * InstSize);
+ }
+
+ void enterNoNops() {
+ MOZ_ASSERT(!inhibitNops_);
+ inhibitNops_ = true;
+ }
+ void leaveNoNops() {
+ MOZ_ASSERT(inhibitNops_);
+ inhibitNops_ = false;
+ }
+ void assertNoPoolAndNoNops() {
+ MOZ_ASSERT(inhibitNops_);
+ MOZ_ASSERT_IF(!this->oom(), isPoolEmptyFor(InstSize) || canNotPlacePool_);
+ }
+
+ void align(unsigned alignment) { align(alignment, alignFillInst_); }
+
+ void align(unsigned alignment, uint32_t pattern) {
+ MOZ_ASSERT(mozilla::IsPowerOfTwo(alignment));
+ MOZ_ASSERT(alignment >= InstSize);
+
+ // A pool many need to be dumped at this point, so insert NOP fill here.
+ insertNopFill();
+
+ // Check if the code position can be aligned without dumping a pool.
+ unsigned requiredFill = sizeExcludingCurrentPool() & (alignment - 1);
+ if (requiredFill == 0) {
+ return;
+ }
+ requiredFill = alignment - requiredFill;
+
+ // Add an InstSize because it is probably not useful for a pool to be
+ // dumped at the aligned code position.
+ if (!hasSpaceForInsts(requiredFill / InstSize + 1, 0)) {
+ // Alignment would cause a pool dump, so dump the pool now.
+ JitSpew(JitSpew_Pools, "Alignment of %d at %zu caused a spill.",
+ alignment, sizeExcludingCurrentPool());
+ finishPool(requiredFill);
+ }
+
+ bool prevInhibitNops = inhibitNops_;
+ inhibitNops_ = true;
+ while ((sizeExcludingCurrentPool() & (alignment - 1)) && !this->oom()) {
+ putInt(pattern);
+ }
+ inhibitNops_ = prevInhibitNops;
+ }
+
+ public:
+ void executableCopy(uint8_t* dest) {
+ if (this->oom()) {
+ return;
+ }
+ // The pools should have all been flushed, check.
+ MOZ_ASSERT(pool_.numEntries() == 0);
+ for (Slice* cur = getHead(); cur != nullptr; cur = cur->getNext()) {
+ memcpy(dest, &cur->instructions[0], cur->length());
+ dest += cur->length();
+ }
+ }
+
+ bool appendRawCode(const uint8_t* code, size_t numBytes) {
+ if (this->oom()) {
+ return false;
+ }
+ // The pools should have all been flushed, check.
+ MOZ_ASSERT(pool_.numEntries() == 0);
+ while (numBytes > SliceSize) {
+ this->putBytes(SliceSize, code);
+ numBytes -= SliceSize;
+ code += SliceSize;
+ }
+ this->putBytes(numBytes, code);
+ return !this->oom();
+ }
+
+ public:
+ size_t poolEntryOffset(PoolEntry pe) const {
+ MOZ_ASSERT(pe.index() < poolEntryCount - pool_.numEntries(),
+ "Invalid pool entry, or not flushed yet.");
+ // Find the pool containing pe.index().
+ // The array is sorted, so we can use a binary search.
+ auto b = poolInfo_.begin(), e = poolInfo_.end();
+ // A note on asymmetric types in the upper_bound comparator:
+ // http://permalink.gmane.org/gmane.comp.compilers.clang.devel/10101
+ auto i = std::upper_bound(b, e, pe.index(),
+ [](size_t value, const PoolInfo& entry) {
+ return value < entry.firstEntryIndex;
+ });
+ // Since upper_bound finds the first pool greater than pe,
+ // we want the previous one which is the last one less than or equal.
+ MOZ_ASSERT(i != b, "PoolInfo not sorted or empty?");
+ --i;
+ // The i iterator now points to the pool containing pe.index.
+ MOZ_ASSERT(i->firstEntryIndex <= pe.index() &&
+ (i + 1 == e || (i + 1)->firstEntryIndex > pe.index()));
+ // Compute the byte offset into the pool.
+ unsigned relativeIndex = pe.index() - i->firstEntryIndex;
+ return i->offset.getOffset() + relativeIndex * sizeof(PoolAllocUnit);
+ }
+};
+
+} // namespace jit
+} // namespace js
+
+#endif // jit_shared_IonAssemblerBufferWithConstantPools_h