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Diffstat (limited to '')
-rw-r--r-- | layout/svg/SVGContextPaint.cpp | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/layout/svg/SVGContextPaint.cpp b/layout/svg/SVGContextPaint.cpp new file mode 100644 index 0000000000..181b637400 --- /dev/null +++ b/layout/svg/SVGContextPaint.cpp @@ -0,0 +1,364 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SVGContextPaint.h" + +#include "gfxContext.h" +#include "gfxUtils.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/BasePrincipal.h" +#include "mozilla/dom/Document.h" +#include "mozilla/extensions/WebExtensionPolicy.h" +#include "mozilla/StaticPrefs_svg.h" +#include "mozilla/SVGObserverUtils.h" +#include "mozilla/SVGUtils.h" +#include "SVGPaintServerFrame.h" + +using namespace mozilla::gfx; +using namespace mozilla::image; + +namespace mozilla { + +using image::imgDrawingParams; + +/* static */ +bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI* aURI) { + if (StaticPrefs::svg_context_properties_content_enabled()) { + return true; + } + + // Context paint is pref'ed off for Web content. Ideally we'd have some + // easy means to determine whether the frame that has linked to the image + // is a frame for a content node that originated from Web content. + // Unfortunately different types of anonymous content, about: documents + // such as about:reader, etc. that are "our" code that we ship are + // sometimes hard to distinguish from real Web content. As a result, + // instead of trying to figure out what content is "ours" we instead let + // any content provide image context paint, but only if the image is + // chrome:// or resource:// do we return true. This should be sufficient + // to stop the image context paint feature being useful to (and therefore + // used by and relied upon by) Web content. (We don't want Web content to + // use this feature because we're not sure that image context paint is a + // good mechanism for wider use, or suitable for specification.) + // + // Because the default favicon used in the browser UI needs context paint, we + // also allow it for page-icon:<page-url>. This exposes context paint to + // 3rd-party favicons, but only for history and bookmark items. Other places + // such as the tab bar don't use the page-icon protocol to load favicons. + // + // One case that is not covered by chrome:// or resource:// are WebExtensions, + // specifically ones that are "ours". WebExtensions are moz-extension:// + // regardless if the extension is in-tree or not. Since we don't want + // extension developers coming to rely on image context paint either, we only + // enable context-paint for extensions that are owned by Mozilla + // (based on the extension permission "internal:svgContextPropertiesAllowed"). + // + // We also allow this for browser UI icons that are served up from + // Mozilla-controlled domains listed in the + // svg.context-properties.content.allowed-domains pref. + // + nsAutoCString scheme; + if (NS_SUCCEEDED(aURI->GetScheme(scheme)) && + (scheme.EqualsLiteral("chrome") || scheme.EqualsLiteral("resource") || + scheme.EqualsLiteral("page-icon"))) { + return true; + } + RefPtr<BasePrincipal> principal = + BasePrincipal::CreateContentPrincipal(aURI, OriginAttributes()); + + RefPtr<extensions::WebExtensionPolicy> addonPolicy = principal->AddonPolicy(); + if (addonPolicy) { + // Only allowed for extensions that have the + // internal:svgContextPropertiesAllowed permission (added internally from + // to Mozilla-owned extensions, see `isMozillaExtension` function + // defined in Extension.jsm for the exact criteria). + return addonPolicy->HasPermission( + nsGkAtoms::svgContextPropertiesAllowedPermission); + } + + bool isInAllowList = false; + principal->IsURIInPrefList("svg.context-properties.content.allowed-domains", + &isInAllowList); + return isInAllowList; +} + +/** + * Stores in |aTargetPaint| information on how to reconstruct the current + * fill or stroke pattern. Will also set the paint opacity to transparent if + * the paint is set to "none". + * @param aOuterContextPaint pattern information from the outer text context + * @param aTargetPaint where to store the current pattern information + * @param aFillOrStroke member pointer to the paint we are setting up + */ +static void SetupInheritablePaint(const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, float& aOpacity, + SVGContextPaint* aOuterContextPaint, + SVGContextPaintImpl::Paint& aTargetPaint, + StyleSVGPaint nsStyleSVG::*aFillOrStroke, + nscolor aDefaultFallbackColor, + imgDrawingParams& aImgParams) { + const nsStyleSVG* style = aFrame->StyleSVG(); + SVGPaintServerFrame* ps = + SVGObserverUtils::GetAndObservePaintServer(aFrame, aFillOrStroke); + + if (ps) { + RefPtr<gfxPattern> pattern = + ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix, + aFillOrStroke, aOpacity, aImgParams); + + if (pattern) { + aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps); + return; + } + } + + if (aOuterContextPaint) { + RefPtr<gfxPattern> pattern; + auto tag = SVGContextPaintImpl::Paint::Tag::None; + switch ((style->*aFillOrStroke).kind.tag) { + case StyleSVGPaintKind::Tag::ContextFill: + tag = SVGContextPaintImpl::Paint::Tag::ContextFill; + pattern = aOuterContextPaint->GetFillPattern( + aDrawTarget, aOpacity, aContextMatrix, aImgParams); + break; + case StyleSVGPaintKind::Tag::ContextStroke: + tag = SVGContextPaintImpl::Paint::Tag::ContextStroke; + pattern = aOuterContextPaint->GetStrokePattern( + aDrawTarget, aOpacity, aContextMatrix, aImgParams); + break; + default:; + } + if (pattern) { + aTargetPaint.SetContextPaint(aOuterContextPaint, tag); + return; + } + } + + nscolor color = SVGUtils::GetFallbackOrPaintColor( + *aFrame->Style(), aFillOrStroke, aDefaultFallbackColor); + aTargetPaint.SetColor(color); +} + +DrawMode SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, + SVGContextPaint* aOuterContextPaint, + imgDrawingParams& aImgParams) { + DrawMode toDraw = DrawMode(0); + + const nsStyleSVG* style = aFrame->StyleSVG(); + + // fill: + if (style->mFill.kind.IsNone()) { + SetFillOpacity(0.0f); + } else { + float opacity = + SVGUtils::GetOpacity(style->mFillOpacity, aOuterContextPaint); + + SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity, + aOuterContextPaint, mFillPaint, &nsStyleSVG::mFill, + NS_RGB(0, 0, 0), aImgParams); + + SetFillOpacity(opacity); + + toDraw |= DrawMode::GLYPH_FILL; + } + + // stroke: + if (style->mStroke.kind.IsNone()) { + SetStrokeOpacity(0.0f); + } else { + float opacity = + SVGUtils::GetOpacity(style->mStrokeOpacity, aOuterContextPaint); + + SetupInheritablePaint( + aDrawTarget, aContextMatrix, aFrame, opacity, aOuterContextPaint, + mStrokePaint, &nsStyleSVG::mStroke, NS_RGBA(0, 0, 0, 0), aImgParams); + + SetStrokeOpacity(opacity); + + toDraw |= DrawMode::GLYPH_STROKE; + } + + return toDraw; +} + +void SVGContextPaint::InitStrokeGeometry(gfxContext* aContext, + float devUnitsPerSVGUnit) { + mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit; + aContext->CurrentDash(mDashes, &mDashOffset); + for (uint32_t i = 0; i < mDashes.Length(); i++) { + mDashes[i] /= devUnitsPerSVGUnit; + } + mDashOffset /= devUnitsPerSVGUnit; +} + +SVGContextPaint* SVGContextPaint::GetContextPaint(nsIContent* aContent) { + dom::Document* ownerDoc = aContent->OwnerDoc(); + + const auto* contextPaint = ownerDoc->GetCurrentContextPaint(); + + // XXX The SVGContextPaint that Document keeps around is const. We could + // and should keep that constness to the SVGContextPaint that we get here + // (SVGImageContext is never changed after it is initialized). + // + // Unfortunately lazy initialization of SVGContextPaint (which is a member of + // SVGImageContext, and also conceptually never changes after construction) + // prevents some of SVGContextPaint's conceptually const methods from being + // const. Trying to fix SVGContextPaint (perhaps by using |mutable|) is a + // bit of a headache so for now we punt on that, don't reapply the constness + // to the SVGContextPaint here, and trust that no one will add code that + // actually modifies the object. + return const_cast<SVGContextPaint*>(contextPaint); +} + +already_AddRefed<gfxPattern> SVGContextPaintImpl::GetFillPattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM, + aImgParams); +} + +already_AddRefed<gfxPattern> SVGContextPaintImpl::GetStrokePattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke, + aCTM, aImgParams); +} + +already_AddRefed<gfxPattern> SVGContextPaintImpl::Paint::GetPattern( + const DrawTarget* aDrawTarget, float aOpacity, + StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + RefPtr<gfxPattern> pattern; + if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) { + // Set the pattern matrix just in case it was messed with by a previous + // caller. We should get the same matrix each time a pattern is constructed + // so this should be fine. + pattern->SetMatrix(aCTM * mPatternMatrix); + return pattern.forget(); + } + + switch (mPaintType) { + case Tag::None: + pattern = new gfxPattern(DeviceColor()); + mPatternMatrix = gfxMatrix(); + break; + case Tag::Color: { + DeviceColor color = ToDeviceColor(mPaintDefinition.mColor); + color.a *= aOpacity; + pattern = new gfxPattern(color); + mPatternMatrix = gfxMatrix(); + break; + } + case Tag::PaintServer: + pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern( + mFrame, aDrawTarget, mContextMatrix, aFillOrStroke, aOpacity, + aImgParams); + if (!pattern) { + return nullptr; + } + { + // m maps original-user-space to pattern space + gfxMatrix m = pattern->GetMatrix(); + gfxMatrix deviceToOriginalUserSpace = mContextMatrix; + if (!deviceToOriginalUserSpace.Invert()) { + return nullptr; + } + // mPatternMatrix maps device space to pattern space via original user + // space + mPatternMatrix = deviceToOriginalUserSpace * m; + } + pattern->SetMatrix(aCTM * mPatternMatrix); + break; + case Tag::ContextFill: + pattern = mPaintDefinition.mContextPaint->GetFillPattern( + aDrawTarget, aOpacity, aCTM, aImgParams); + // Don't cache this. mContextPaint will have cached it anyway. If we + // cache it, we'll have to compute mPatternMatrix, which is annoying. + return pattern.forget(); + case Tag::ContextStroke: + pattern = mPaintDefinition.mContextPaint->GetStrokePattern( + aDrawTarget, aOpacity, aCTM, aImgParams); + // Don't cache this. mContextPaint will have cached it anyway. If we + // cache it, we'll have to compute mPatternMatrix, which is annoying. + return pattern.forget(); + default: + MOZ_ASSERT(false, "invalid paint type"); + return nullptr; + } + + mPatternCache.InsertOrUpdate(aOpacity, RefPtr{pattern}); + return pattern.forget(); +} + +AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint( + const SVGContextPaint* aContextPaint, dom::Document* aDocument) + : mDocument(aDocument), + mOuterContextPaint(aDocument->GetCurrentContextPaint()) { + mDocument->SetCurrentContextPaint(aContextPaint); +} + +AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() { + mDocument->SetCurrentContextPaint(mOuterContextPaint); +} + +// SVGEmbeddingContextPaint + +already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetFillPattern( + const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + if (!mFill) { + return nullptr; + } + // The gfxPattern that we create below depends on aFillOpacity, and since + // different elements in the SVG image may pass in different values for + // fill opacities we don't try to cache the gfxPattern that we create. + DeviceColor fill = *mFill; + fill.a *= aFillOpacity; + return do_AddRef(new gfxPattern(fill)); +} + +already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetStrokePattern( + const DrawTarget* aDrawTarget, float aStrokeOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + if (!mStroke) { + return nullptr; + } + DeviceColor stroke = *mStroke; + stroke.a *= aStrokeOpacity; + return do_AddRef(new gfxPattern(stroke)); +} + +uint32_t SVGEmbeddingContextPaint::Hash() const { + uint32_t hash = 0; + + if (mFill) { + hash = HashGeneric(hash, mFill->ToABGR()); + } else { + // Arbitrary number, just to avoid trivial hash collisions between pairs of + // instances where one embedding context has fill set to the same value as + // another context has stroke set to. + hash = 1; + } + + if (mStroke) { + hash = HashGeneric(hash, mStroke->ToABGR()); + } + + if (mFillOpacity != 1.0f) { + hash = HashGeneric(hash, mFillOpacity); + } + + if (mStrokeOpacity != 1.0f) { + hash = HashGeneric(hash, mStrokeOpacity); + } + + return hash; +} + +} // namespace mozilla |