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Diffstat (limited to 'media/ffvpx/libavutil/channel_layout.h')
-rw-r--r-- | media/ffvpx/libavutil/channel_layout.h | 783 |
1 files changed, 783 insertions, 0 deletions
diff --git a/media/ffvpx/libavutil/channel_layout.h b/media/ffvpx/libavutil/channel_layout.h new file mode 100644 index 0000000000..f345415c55 --- /dev/null +++ b/media/ffvpx/libavutil/channel_layout.h @@ -0,0 +1,783 @@ +/* + * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> + * Copyright (c) 2008 Peter Ross + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_CHANNEL_LAYOUT_H +#define AVUTIL_CHANNEL_LAYOUT_H + +#include <stdint.h> +#include <stdlib.h> + +#include "version.h" +#include "attributes.h" + +/** + * @file + * @ingroup lavu_audio_channels + * Public libavutil channel layout APIs header. + */ + + +/** + * @defgroup lavu_audio_channels Audio channels + * @ingroup lavu_audio + * + * Audio channel layout utility functions + * + * @{ + */ + +enum AVChannel { + ///< Invalid channel index + AV_CHAN_NONE = -1, + AV_CHAN_FRONT_LEFT, + AV_CHAN_FRONT_RIGHT, + AV_CHAN_FRONT_CENTER, + AV_CHAN_LOW_FREQUENCY, + AV_CHAN_BACK_LEFT, + AV_CHAN_BACK_RIGHT, + AV_CHAN_FRONT_LEFT_OF_CENTER, + AV_CHAN_FRONT_RIGHT_OF_CENTER, + AV_CHAN_BACK_CENTER, + AV_CHAN_SIDE_LEFT, + AV_CHAN_SIDE_RIGHT, + AV_CHAN_TOP_CENTER, + AV_CHAN_TOP_FRONT_LEFT, + AV_CHAN_TOP_FRONT_CENTER, + AV_CHAN_TOP_FRONT_RIGHT, + AV_CHAN_TOP_BACK_LEFT, + AV_CHAN_TOP_BACK_CENTER, + AV_CHAN_TOP_BACK_RIGHT, + /** Stereo downmix. */ + AV_CHAN_STEREO_LEFT = 29, + /** See above. */ + AV_CHAN_STEREO_RIGHT, + AV_CHAN_WIDE_LEFT, + AV_CHAN_WIDE_RIGHT, + AV_CHAN_SURROUND_DIRECT_LEFT, + AV_CHAN_SURROUND_DIRECT_RIGHT, + AV_CHAN_LOW_FREQUENCY_2, + AV_CHAN_TOP_SIDE_LEFT, + AV_CHAN_TOP_SIDE_RIGHT, + AV_CHAN_BOTTOM_FRONT_CENTER, + AV_CHAN_BOTTOM_FRONT_LEFT, + AV_CHAN_BOTTOM_FRONT_RIGHT, + + /** Channel is empty can be safely skipped. */ + AV_CHAN_UNUSED = 0x200, + + /** Channel contains data, but its position is unknown. */ + AV_CHAN_UNKNOWN = 0x300, + + /** + * Range of channels between AV_CHAN_AMBISONIC_BASE and + * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system. + * + * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and + * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is + * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`. + * + * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel + * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels + * implicitly by their position in the stream. + */ + AV_CHAN_AMBISONIC_BASE = 0x400, + // leave space for 1024 ids, which correspond to maximum order-32 harmonics, + // which should be enough for the foreseeable use cases + AV_CHAN_AMBISONIC_END = 0x7ff, +}; + +enum AVChannelOrder { + /** + * Only the channel count is specified, without any further information + * about the channel order. + */ + AV_CHANNEL_ORDER_UNSPEC, + /** + * The native channel order, i.e. the channels are in the same order in + * which they are defined in the AVChannel enum. This supports up to 63 + * different channels. + */ + AV_CHANNEL_ORDER_NATIVE, + /** + * The channel order does not correspond to any other predefined order and + * is stored as an explicit map. For example, this could be used to support + * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_SILENCE) + * channels at arbitrary positions. + */ + AV_CHANNEL_ORDER_CUSTOM, + /** + * The audio is represented as the decomposition of the sound field into + * spherical harmonics. Each channel corresponds to a single expansion + * component. Channels are ordered according to ACN (Ambisonic Channel + * Number). + * + * The channel with the index n in the stream contains the spherical + * harmonic of degree l and order m given by + * @code{.unparsed} + * l = floor(sqrt(n)), + * m = n - l * (l + 1). + * @endcode + * + * Conversely given a spherical harmonic of degree l and order m, the + * corresponding channel index n is given by + * @code{.unparsed} + * n = l * (l + 1) + m. + * @endcode + * + * Normalization is assumed to be SN3D (Schmidt Semi-Normalization) + * as defined in AmbiX format $ 2.1. + */ + AV_CHANNEL_ORDER_AMBISONIC, +}; + + +/** + * @defgroup channel_masks Audio channel masks + * + * A channel layout is a 64-bits integer with a bit set for every channel. + * The number of bits set must be equal to the number of channels. + * The value 0 means that the channel layout is not known. + * @note this data structure is not powerful enough to handle channels + * combinations that have the same channel multiple times, such as + * dual-mono. + * + * @{ + */ +#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT ) +#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT ) +#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER ) +#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY ) +#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT ) +#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT ) +#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER ) +#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER) +#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER ) +#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT ) +#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT ) +#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER ) +#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT ) +#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER ) +#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT ) +#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT ) +#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER ) +#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT ) +#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT ) +#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT ) +#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT ) +#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT ) +#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT ) +#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT) +#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 ) +#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT ) +#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT ) +#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER ) +#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT ) +#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT ) + +#if FF_API_OLD_CHANNEL_LAYOUT +/** Channel mask value used for AVCodecContext.request_channel_layout + to indicate that the user requests the channel order of the decoder output + to be the native codec channel order. + @deprecated channel order is now indicated in a special field in + AVChannelLayout + */ +#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL +#endif + +/** + * @} + * @defgroup channel_mask_c Audio channel layouts + * @{ + * */ +#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER) +#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT) +#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER) +#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) +#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) +#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_7POINT1_TOP_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) +#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT) +#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) +#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT) +#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT) + +enum AVMatrixEncoding { + AV_MATRIX_ENCODING_NONE, + AV_MATRIX_ENCODING_DOLBY, + AV_MATRIX_ENCODING_DPLII, + AV_MATRIX_ENCODING_DPLIIX, + AV_MATRIX_ENCODING_DPLIIZ, + AV_MATRIX_ENCODING_DOLBYEX, + AV_MATRIX_ENCODING_DOLBYHEADPHONE, + AV_MATRIX_ENCODING_NB +}; + +/** + * @} + */ + +/** + * An AVChannelCustom defines a single channel within a custom order layout + * + * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the + * public ABI. + * + * No new fields may be added to it without a major version bump. + */ +typedef struct AVChannelCustom { + enum AVChannel id; + char name[16]; + void *opaque; +} AVChannelCustom; + +/** + * An AVChannelLayout holds information about the channel layout of audio data. + * + * A channel layout here is defined as a set of channels ordered in a specific + * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an + * AVChannelLayout carries only the channel count). + * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by + * ignoring everything but the channel count, as long as av_channel_layout_check() + * considers they are valid. + * + * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the + * public ABI and may be used by the caller. E.g. it may be allocated on stack + * or embedded in caller-defined structs. + * + * AVChannelLayout can be initialized as follows: + * - default initialization with {0}, followed by setting all used fields + * correctly; + * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers; + * - with a constructor function, such as av_channel_layout_default(), + * av_channel_layout_from_mask() or av_channel_layout_from_string(). + * + * The channel layout must be unitialized with av_channel_layout_uninit() + * + * Copying an AVChannelLayout via assigning is forbidden, + * av_channel_layout_copy() must be used instead (and its return value should + * be checked) + * + * No new fields may be added to it without a major version bump, except for + * new elements of the union fitting in sizeof(uint64_t). + */ +typedef struct AVChannelLayout { + /** + * Channel order used in this layout. + * This is a mandatory field. + */ + enum AVChannelOrder order; + + /** + * Number of channels in this layout. Mandatory field. + */ + int nb_channels; + + /** + * Details about which channels are present in this layout. + * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be + * used. + */ + union { + /** + * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used + * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels. + * It is a bitmask, where the position of each set bit means that the + * AVChannel with the corresponding value is present. + * + * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO + * is present in the layout. Otherwise it is not present. + * + * @note when a channel layout using a bitmask is constructed or + * modified manually (i.e. not using any of the av_channel_layout_* + * functions), the code doing it must ensure that the number of set bits + * is equal to nb_channels. + */ + uint64_t mask; + /** + * This member must be used when the channel order is + * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each + * element signalling the presence of the AVChannel with the + * corresponding value in map[i].id. + * + * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the + * i-th channel in the audio data. + * + * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and + * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic + * component with ACN index (as defined above) + * n = map[i].id - AV_CHAN_AMBISONIC_BASE. + * + * map[i].name may be filled with a 0-terminated string, in which case + * it will be used for the purpose of identifying the channel with the + * convenience functions below. Otherise it must be zeroed. + */ + AVChannelCustom *map; + } u; + + /** + * For some private data of the user. + */ + void *opaque; +} AVChannelLayout; + +#define AV_CHANNEL_LAYOUT_MASK(nb, m) \ + { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = (nb), .u = { .mask = (m) }} + +/** + * @name Common pre-defined channel layouts + * @{ + */ +#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO) +#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO) +#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1) +#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1) +#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND) +#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1) +#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0) +#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1) +#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2) +#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD) +#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0) +#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1) +#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK) +#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK) +#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0) +#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT) +#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL) +#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1) +#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK) +#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT) +#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0) +#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT) +#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1) +#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE) +#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK) +#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_TOP_BACK) +#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL) +#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE) +#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL) +#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX) +#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2) +#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \ + { .order = AV_CHANNEL_ORDER_AMBISONIC, .nb_channels = 4, .u = { .mask = 0 }} +/** @} */ + +struct AVBPrint; + +#if FF_API_OLD_CHANNEL_LAYOUT +/** + * @name Deprecated Functions + * @{ + */ + +/** + * Return a channel layout id that matches name, or 0 if no match is found. + * + * name can be one or several of the following notations, + * separated by '+' or '|': + * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0, + * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix); + * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC, + * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR); + * - a number of channels, in decimal, followed by 'c', yielding + * the default channel layout for that number of channels (@see + * av_get_default_channel_layout); + * - a channel layout mask, in hexadecimal starting with "0x" (see the + * AV_CH_* macros). + * + * Example: "stereo+FC" = "2c+FC" = "2c+1c" = "0x7" + * + * @deprecated use av_channel_layout_from_string() + */ +attribute_deprecated +uint64_t av_get_channel_layout(const char *name); + +/** + * Return a channel layout and the number of channels based on the specified name. + * + * This function is similar to (@see av_get_channel_layout), but can also parse + * unknown channel layout specifications. + * + * @param[in] name channel layout specification string + * @param[out] channel_layout parsed channel layout (0 if unknown) + * @param[out] nb_channels number of channels + * + * @return 0 on success, AVERROR(EINVAL) if the parsing fails. + * @deprecated use av_channel_layout_from_string() + */ +attribute_deprecated +int av_get_extended_channel_layout(const char *name, uint64_t* channel_layout, int* nb_channels); + +/** + * Return a description of a channel layout. + * If nb_channels is <= 0, it is guessed from the channel_layout. + * + * @param buf put here the string containing the channel layout + * @param buf_size size in bytes of the buffer + * @param nb_channels number of channels + * @param channel_layout channel layout bitset + * @deprecated use av_channel_layout_describe() + */ +attribute_deprecated +void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout); + +/** + * Append a description of a channel layout to a bprint buffer. + * @deprecated use av_channel_layout_describe() + */ +attribute_deprecated +void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout); + +/** + * Return the number of channels in the channel layout. + * @deprecated use AVChannelLayout.nb_channels + */ +attribute_deprecated +int av_get_channel_layout_nb_channels(uint64_t channel_layout); + +/** + * Return default channel layout for a given number of channels. + * + * @deprecated use av_channel_layout_default() + */ +attribute_deprecated +int64_t av_get_default_channel_layout(int nb_channels); + +/** + * Get the index of a channel in channel_layout. + * + * @param channel_layout channel layout bitset + * @param channel a channel layout describing exactly one channel which must be + * present in channel_layout. + * + * @return index of channel in channel_layout on success, a negative AVERROR + * on error. + * + * @deprecated use av_channel_layout_index_from_channel() + */ +attribute_deprecated +int av_get_channel_layout_channel_index(uint64_t channel_layout, + uint64_t channel); + +/** + * Get the channel with the given index in channel_layout. + * @deprecated use av_channel_layout_channel_from_index() + */ +attribute_deprecated +uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index); + +/** + * Get the name of a given channel. + * + * @return channel name on success, NULL on error. + * + * @deprecated use av_channel_name() + */ +attribute_deprecated +const char *av_get_channel_name(uint64_t channel); + +/** + * Get the description of a given channel. + * + * @param channel a channel layout with a single channel + * @return channel description on success, NULL on error + * @deprecated use av_channel_description() + */ +attribute_deprecated +const char *av_get_channel_description(uint64_t channel); + +/** + * Get the value and name of a standard channel layout. + * + * @param[in] index index in an internal list, starting at 0 + * @param[out] layout channel layout mask + * @param[out] name name of the layout + * @return 0 if the layout exists, + * <0 if index is beyond the limits + * @deprecated use av_channel_layout_standard() + */ +attribute_deprecated +int av_get_standard_channel_layout(unsigned index, uint64_t *layout, + const char **name); +/** + * @} + */ +#endif + +/** + * Get a human readable string in an abbreviated form describing a given channel. + * This is the inverse function of @ref av_channel_from_string(). + * + * @param buf pre-allocated buffer where to put the generated string + * @param buf_size size in bytes of the buffer. + * @param channel the AVChannel whose name to get + * @return amount of bytes needed to hold the output string, or a negative AVERROR + * on failure. If the returned value is bigger than buf_size, then the + * string was truncated. + */ +int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel); + +/** + * bprint variant of av_channel_name(). + * + * @note the string will be appended to the bprint buffer. + */ +void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id); + +/** + * Get a human readable string describing a given channel. + * + * @param buf pre-allocated buffer where to put the generated string + * @param buf_size size in bytes of the buffer. + * @param channel the AVChannel whose description to get + * @return amount of bytes needed to hold the output string, or a negative AVERROR + * on failure. If the returned value is bigger than buf_size, then the + * string was truncated. + */ +int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel); + +/** + * bprint variant of av_channel_description(). + * + * @note the string will be appended to the bprint buffer. + */ +void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id); + +/** + * This is the inverse function of @ref av_channel_name(). + * + * @return the channel with the given name + * AV_CHAN_NONE when name does not identify a known channel + */ +enum AVChannel av_channel_from_string(const char *name); + +/** + * Initialize a native channel layout from a bitmask indicating which channels + * are present. + * + * @param channel_layout the layout structure to be initialized + * @param mask bitmask describing the channel layout + * + * @return 0 on success + * AVERROR(EINVAL) for invalid mask values + */ +int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask); + +/** + * Initialize a channel layout from a given string description. + * The input string can be represented by: + * - the formal channel layout name (returned by av_channel_layout_describe()) + * - single or multiple channel names (returned by av_channel_name(), eg. "FL", + * or concatenated with "+", each optionally containing a custom name after + * a "@", eg. "FL@Left+FR@Right+LFE") + * - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4") + * - the number of channels with default layout (eg. "4c") + * - the number of unordered channels (eg. "4C" or "4 channels") + * - the ambisonic order followed by optional non-diegetic channels (eg. + * "ambisonic 2+stereo") + * + * @param channel_layout input channel layout + * @param str string describing the channel layout + * @return 0 channel layout was detected, AVERROR_INVALIDATATA otherwise + */ +int av_channel_layout_from_string(AVChannelLayout *channel_layout, + const char *str); + +/** + * Get the default channel layout for a given number of channels. + * + * @param ch_layout the layout structure to be initialized + * @param nb_channels number of channels + */ +void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels); + +/** + * Iterate over all standard channel layouts. + * + * @param opaque a pointer where libavutil will store the iteration state. Must + * point to NULL to start the iteration. + * + * @return the standard channel layout or NULL when the iteration is + * finished + */ +const AVChannelLayout *av_channel_layout_standard(void **opaque); + +/** + * Free any allocated data in the channel layout and reset the channel + * count to 0. + * + * @param channel_layout the layout structure to be uninitialized + */ +void av_channel_layout_uninit(AVChannelLayout *channel_layout); + +/** + * Make a copy of a channel layout. This differs from just assigning src to dst + * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM. + * + * @note the destination channel_layout will be always uninitialized before copy. + * + * @param dst destination channel layout + * @param src source channel layout + * @return 0 on success, a negative AVERROR on error. + */ +int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src); + +/** + * Get a human-readable string describing the channel layout properties. + * The string will be in the same format that is accepted by + * @ref av_channel_layout_from_string(), allowing to rebuild the same + * channel layout, except for opaque pointers. + * + * @param channel_layout channel layout to be described + * @param buf pre-allocated buffer where to put the generated string + * @param buf_size size in bytes of the buffer. + * @return amount of bytes needed to hold the output string, or a negative AVERROR + * on failure. If the returned value is bigger than buf_size, then the + * string was truncated. + */ +int av_channel_layout_describe(const AVChannelLayout *channel_layout, + char *buf, size_t buf_size); + +/** + * bprint variant of av_channel_layout_describe(). + * + * @note the string will be appended to the bprint buffer. + * @return 0 on success, or a negative AVERROR value on failure. + */ +int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout, + struct AVBPrint *bp); + +/** + * Get the channel with the given index in a channel layout. + * + * @param channel_layout input channel layout + * @param idx index of the channel + * @return channel with the index idx in channel_layout on success or + * AV_CHAN_NONE on failure (if idx is not valid or the channel order is + * unspecified) + */ +enum AVChannel +av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx); + +/** + * Get the index of a given channel in a channel layout. In case multiple + * channels are found, only the first match will be returned. + * + * @param channel_layout input channel layout + * @param channel the channel whose index to obtain + * @return index of channel in channel_layout on success or a negative number if + * channel is not present in channel_layout. + */ +int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout, + enum AVChannel channel); + +/** + * Get the index in a channel layout of a channel described by the given string. + * In case multiple channels are found, only the first match will be returned. + * + * This function accepts channel names in the same format as + * @ref av_channel_from_string(). + * + * @param channel_layout input channel layout + * @param name string describing the channel whose index to obtain + * @return a channel index described by the given string, or a negative AVERROR + * value. + */ +int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout, + const char *name); + +/** + * Get a channel described by the given string. + * + * This function accepts channel names in the same format as + * @ref av_channel_from_string(). + * + * @param channel_layout input channel layout + * @param name string describing the channel to obtain + * @return a channel described by the given string in channel_layout on success + * or AV_CHAN_NONE on failure (if the string is not valid or the channel + * order is unspecified) + */ +enum AVChannel +av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout, + const char *name); + +/** + * Find out what channels from a given set are present in a channel layout, + * without regard for their positions. + * + * @param channel_layout input channel layout + * @param mask a combination of AV_CH_* representing a set of channels + * @return a bitfield representing all the channels from mask that are present + * in channel_layout + */ +uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout, + uint64_t mask); + +/** + * Check whether a channel layout is valid, i.e. can possibly describe audio + * data. + * + * @param channel_layout input channel layout + * @return 1 if channel_layout is valid, 0 otherwise. + */ +int av_channel_layout_check(const AVChannelLayout *channel_layout); + +/** + * Check whether two channel layouts are semantically the same, i.e. the same + * channels are present on the same positions in both. + * + * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is + * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC, + * they are considered equal iff the channel counts are the same in both. + * + * @param chl input channel layout + * @param chl1 input channel layout + * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative + * AVERROR code if one or both are invalid. + */ +int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1); + +/** + * @} + */ + +#endif /* AVUTIL_CHANNEL_LAYOUT_H */ |