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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef NetEventTokenBucket_h__
+#define NetEventTokenBucket_h__
+
+#include "ARefBase.h"
+#include "nsCOMPtr.h"
+#include "nsDeque.h"
+#include "nsINamed.h"
+#include "nsITimer.h"
+
+#include "mozilla/TimeStamp.h"
+
+class nsICancelable;
+
+namespace mozilla {
+namespace net {
+
+/* A token bucket is used to govern the maximum rate a series of events
+ can be executed at. For instance if your event was "eat a piece of cake"
+ then a token bucket configured to allow "1 piece per day" would spread
+ the eating of a 8 piece cake over 8 days even if you tried to eat the
+ whole thing up front. In a practical sense it 'costs' 1 token to execute
+ an event and tokens are 'earned' at a particular rate as time goes by.
+
+ The token bucket can be perfectly smooth or allow a configurable amount of
+ burstiness. A bursty token bucket allows you to save up unused credits, while
+ a perfectly smooth one would not. A smooth "1 per day" cake token bucket
+ would require 9 days to eat that cake if you skipped a slice on day 4
+ (use the token or lose it), while a token bucket configured with a burst
+ of 2 would just let you eat 2 slices on day 5 (the credits for day 4 and day
+ 5) and finish the cake in the usual 8 days.
+
+ EventTokenBucket(hz=20, burst=5) creates a token bucket with the following
+ properties:
+
+ + events from an infinite stream will be admitted 20 times per second (i.e.
+ hz=20 means 1 event per 50 ms). Timers will be used to space things evenly
+ down to 5ms gaps (i.e. up to 200hz). Token buckets with rates greater than
+ 200hz will admit multiple events with 5ms gaps between them. 10000hz is the
+ maximum rate and 1hz is the minimum rate.
+
+ + The burst size controls the limit of 'credits' that a token bucket can
+ accumulate when idle. For our (20,5) example each event requires 50ms of
+ credit (again, 20hz = 50ms per event). a burst size of 5 means that the
+ token bucket can accumulate a maximum of 250ms (5 * 50ms) for this bucket.
+ If no events have been admitted for the last full second the bucket can
+ still only accumulate 250ms of credit - but that credit means that 5 events
+ can be admitted without delay. A burst size of 1 is the minimum. The
+ EventTokenBucket is created with maximum credits already applied, but they
+ can be cleared with the ClearCredits() method. The maximum burst size is 15
+ minutes worth of events.
+
+ + An event is submitted to the token bucket asynchronously through
+ SubmitEvent(). The OnTokenBucketAdmitted() method of the submitted event
+ is used as a callback when the event is ready to run. A cancelable event is
+ returned to the SubmitEvent() caller for use in the case they do not wish
+ to wait for the callback.
+*/
+
+class EventTokenBucket;
+
+class ATokenBucketEvent {
+ public:
+ virtual void OnTokenBucketAdmitted() = 0;
+};
+
+class TokenBucketCancelable;
+
+class EventTokenBucket : public nsITimerCallback,
+ public nsINamed,
+ public ARefBase {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+ NS_DECL_NSITIMERCALLBACK
+ NS_DECL_NSINAMED
+
+ // This should be constructed on the main thread
+ EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize);
+
+ // These public methods are all meant to be called from the socket thread
+ void ClearCredits();
+ uint32_t BurstEventsAvailable();
+ uint32_t QueuedEvents();
+
+ // a paused token bucket will not process any events, but it will accumulate
+ // credits. ClearCredits can be used before unpausing if desired.
+ void Pause();
+ void UnPause();
+ void Stop();
+
+ // The returned cancelable event can only be canceled from the socket thread
+ nsresult SubmitEvent(ATokenBucketEvent* event, nsICancelable** cancelable);
+
+ private:
+ virtual ~EventTokenBucket();
+ void CleanupTimers();
+
+ friend class RunNotifyEvent;
+ friend class SetTimerEvent;
+
+ bool TryImmediateDispatch(TokenBucketCancelable* cancelable);
+ void SetRate(uint32_t eventsPerSecond, uint32_t burstSize);
+
+ void DispatchEvents();
+ void UpdateTimer();
+ void UpdateCredits();
+
+ const static uint64_t kUsecPerSec = 1000000;
+ const static uint64_t kUsecPerMsec = 1000;
+ const static uint64_t kMaxHz = 10000;
+
+ uint64_t
+ mUnitCost; // usec of credit needed for 1 event (from eventsPerSecond)
+ uint64_t mMaxCredit; // usec mCredit limit (from busrtSize)
+ uint64_t mCredit; // usec of accumulated credit.
+
+ bool mPaused;
+ bool mStopped;
+ nsRefPtrDeque<TokenBucketCancelable> mEvents;
+ bool mTimerArmed;
+ TimeStamp mLastUpdate;
+
+ // The timer is created on the main thread, but is armed and executes Notify()
+ // callbacks on the socket thread in order to maintain low latency of event
+ // delivery.
+ nsCOMPtr<nsITimer> mTimer;
+
+#ifdef XP_WIN
+ // Windows timers are 15ms granularity by default. When we have active events
+ // that need to be dispatched at 50ms or less granularity we change the OS
+ // granularity to 1ms. 90 seconds after that need has elapsed we will change
+ // it back
+ const static uint64_t kCostFineGrainThreshold = 50 * kUsecPerMsec;
+
+ void FineGrainTimers(); // get 1ms granularity
+ void NormalTimers(); // reset to default granularity
+ void WantNormalTimers(); // reset after 90 seconds if not needed in interim
+ void FineGrainResetTimerNotify(); // delayed callback to reset
+
+ TimeStamp mLastFineGrainTimerUse;
+ bool mFineGrainTimerInUse;
+ bool mFineGrainResetTimerArmed;
+ nsCOMPtr<nsITimer> mFineGrainResetTimer;
+#endif
+};
+
+} // namespace net
+} // namespace mozilla
+
+#endif