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-rw-r--r--other-licenses/7zstub/src/CPP/Windows/COM.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/other-licenses/7zstub/src/CPP/Windows/COM.h b/other-licenses/7zstub/src/CPP/Windows/COM.h
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+++ b/other-licenses/7zstub/src/CPP/Windows/COM.h
@@ -0,0 +1,70 @@
+// Windows/COM.h
+
+#ifndef __WINDOWS_COM_H
+#define __WINDOWS_COM_H
+
+#include "../Common/MyString.h"
+
+namespace NWindows {
+namespace NCOM {
+
+#ifdef _WIN32
+
+class CComInitializer
+{
+public:
+ CComInitializer()
+ {
+ #ifdef UNDER_CE
+ CoInitializeEx(NULL, COINIT_MULTITHREADED);
+ #else
+ // it's single thread. Do we need multithread?
+ CoInitialize(NULL);
+ #endif
+ };
+ ~CComInitializer() { CoUninitialize(); }
+};
+
+class CStgMedium
+{
+ STGMEDIUM _object;
+public:
+ bool _mustBeReleased;
+ CStgMedium(): _mustBeReleased(false) {}
+ ~CStgMedium() { Free(); }
+ void Free()
+ {
+ if (_mustBeReleased)
+ ReleaseStgMedium(&_object);
+ _mustBeReleased = false;
+ }
+ const STGMEDIUM* operator->() const { return &_object;}
+ STGMEDIUM* operator->() { return &_object;}
+ STGMEDIUM* operator&() { return &_object; }
+};
+
+#endif
+
+/*
+//////////////////////////////////
+// GUID <--> String Conversions
+UString GUIDToStringW(REFGUID guid);
+AString GUIDToStringA(REFGUID guid);
+#ifdef UNICODE
+ #define GUIDToString GUIDToStringW
+#else
+ #define GUIDToString GUIDToStringA
+#endif
+
+HRESULT StringToGUIDW(const wchar_t *string, GUID &classID);
+HRESULT StringToGUIDA(const char *string, GUID &classID);
+#ifdef UNICODE
+ #define StringToGUID StringToGUIDW
+#else
+ #define StringToGUID StringToGUIDA
+#endif
+*/
+
+}}
+
+#endif