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-rw-r--r--security/nss/lib/util/nssb64e.c734
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diff --git a/security/nss/lib/util/nssb64e.c b/security/nss/lib/util/nssb64e.c
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+++ b/security/nss/lib/util/nssb64e.c
@@ -0,0 +1,734 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/*
+ * Base64 encoding (binary to ascii).
+ */
+
+#include "nssb64.h"
+#include "nspr.h"
+#include "secitem.h"
+#include "secerr.h"
+
+/*
+ * XXX See the big comment at the top of nssb64d.c about moving the
+ * bulk of this code over into NSPR (the PL part). It all applies
+ * here but I didn't want to duplicate it, to avoid divergence problems.
+ */
+
+/*
+ **************************************************************
+ * XXX Beginning of base64 encoding code to be moved into NSPR.
+ */
+
+struct PLBase64EncodeStateStr {
+ unsigned chunks;
+ unsigned saved;
+ unsigned char buf[3];
+};
+
+/*
+ * This typedef would belong in the NSPR header file (i.e. plbase64.h).
+ */
+typedef struct PLBase64EncoderStr PLBase64Encoder;
+
+/*
+ * The following implementation of base64 encoding was based on code
+ * found in libmime (specifically, in mimeenc.c). It has been adapted to
+ * use PR types and naming as well as to provide other necessary semantics
+ * (like buffer-in/buffer-out in addition to "streaming" without undue
+ * performance hit of extra copying if you made the buffer versions
+ * use the output_fn). It also incorporates some aspects of the current
+ * NSPR base64 encoding code. As such, you may find similarities to
+ * both of those implementations. I tried to use names that reflected
+ * the original code when possible. For this reason you may find some
+ * inconsistencies -- libmime used lots of "in" and "out" whereas the
+ * NSPR version uses "src" and "dest"; sometimes I changed one to the other
+ * and sometimes I left them when I thought the subroutines were at least
+ * self-consistent.
+ */
+
+PR_BEGIN_EXTERN_C
+
+/*
+ * Opaque object used by the encoder to store state.
+ */
+struct PLBase64EncoderStr {
+ /*
+ * The one or two bytes pending. (We need 3 to create a "token",
+ * and hold the leftovers here. in_buffer_count is *only* ever
+ * 0, 1, or 2.
+ */
+ unsigned char in_buffer[2];
+ int in_buffer_count;
+
+ /*
+ * If the caller wants linebreaks added, line_length specifies
+ * where they come out. It must be a multiple of 4; if the caller
+ * provides one that isn't, we round it down to the nearest
+ * multiple of 4.
+ *
+ * The value of current_column counts how many characters have been
+ * added since the last linebreaks (or since the beginning, on the
+ * first line). It is also always a multiple of 4; it is unused when
+ * line_length is 0.
+ */
+ PRUint32 line_length;
+ PRUint32 current_column;
+
+ /*
+ * Where to write the encoded data (used when streaming, not when
+ * doing all in-memory (buffer) operations).
+ *
+ * Note that this definition is chosen to be compatible with PR_Write.
+ */
+ PRInt32 (*output_fn)(void *output_arg, const char *buf, PRInt32 size);
+ void *output_arg;
+
+ /*
+ * Where the encoded output goes -- either temporarily (in the streaming
+ * case, staged here before it goes to the output function) or what will
+ * be the entire buffered result for users of the buffer version.
+ */
+ char *output_buffer;
+ PRUint32 output_buflen; /* the total length of allocated buffer */
+ PRUint32 output_length; /* the length that is currently populated */
+};
+
+PR_END_EXTERN_C
+
+/*
+ * Table to convert a binary value to its corresponding ascii "code".
+ */
+static unsigned char base64_valuetocode[64] =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+
+#define B64_PAD '='
+#define B64_CR '\r'
+#define B64_LF '\n'
+
+static PRStatus
+pl_base64_encode_buffer(PLBase64Encoder *data, const unsigned char *in,
+ PRUint32 size)
+{
+ const unsigned char *end = in + size;
+ char *out = data->output_buffer + data->output_length;
+ unsigned int i = data->in_buffer_count;
+ PRUint32 n = 0;
+ int off;
+ PRUint32 output_threshold;
+
+ /* If this input buffer is too small, wait until next time. */
+ if (size < (3 - i)) {
+ data->in_buffer[i++] = in[0];
+ if (size > 1)
+ data->in_buffer[i++] = in[1];
+ PR_ASSERT(i < 3);
+ data->in_buffer_count = i;
+ return PR_SUCCESS;
+ }
+
+ /* If there are bytes that were put back last time, take them now. */
+ if (i > 0) {
+ n = data->in_buffer[0];
+ if (i > 1)
+ n = (n << 8) | data->in_buffer[1];
+ data->in_buffer_count = 0;
+ }
+
+ /* If our total is not a multiple of three, put one or two bytes back. */
+ off = (size + i) % 3;
+ if (off > 0) {
+ size -= off;
+ data->in_buffer[0] = in[size];
+ if (off > 1)
+ data->in_buffer[1] = in[size + 1];
+ data->in_buffer_count = off;
+ end -= off;
+ }
+
+ output_threshold = data->output_buflen - 3;
+
+ /*
+ * Populate the output buffer with base64 data, one line (or buffer)
+ * at a time.
+ */
+ while (in < end) {
+ int j, k;
+
+ while (i < 3) {
+ n = (n << 8) | *in++;
+ i++;
+ }
+ i = 0;
+
+ if (data->line_length > 0) {
+ if (data->current_column >= data->line_length) {
+ data->current_column = 0;
+ *out++ = B64_CR;
+ *out++ = B64_LF;
+ data->output_length += 2;
+ }
+ data->current_column += 4; /* the bytes we are about to add */
+ }
+
+ for (j = 18; j >= 0; j -= 6) {
+ k = (n >> j) & 0x3F;
+ *out++ = base64_valuetocode[k];
+ }
+ n = 0;
+ data->output_length += 4;
+
+ if (data->output_length >= output_threshold) {
+ PR_ASSERT(data->output_length <= data->output_buflen);
+ if (data->output_fn != NULL) {
+ PRInt32 output_result;
+
+ output_result = data->output_fn(data->output_arg,
+ data->output_buffer,
+ (PRInt32)data->output_length);
+ if (output_result < 0)
+ return PR_FAILURE;
+
+ out = data->output_buffer;
+ data->output_length = 0;
+ } else {
+ /*
+ * Check that we are about to exit the loop. (Since we
+ * are over the threshold, there isn't enough room in the
+ * output buffer for another trip around.)
+ */
+ PR_ASSERT(in == end);
+ if (in < end) {
+ PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0);
+ return PR_FAILURE;
+ }
+ }
+ }
+ }
+
+ return PR_SUCCESS;
+}
+
+static PRStatus
+pl_base64_encode_flush(PLBase64Encoder *data)
+{
+ int i = data->in_buffer_count;
+
+ if (i == 0 && data->output_length == 0)
+ return PR_SUCCESS;
+
+ if (i > 0) {
+ char *out = data->output_buffer + data->output_length;
+ PRUint32 n;
+ int j, k;
+
+ n = ((PRUint32)data->in_buffer[0]) << 16;
+ if (i > 1)
+ n |= ((PRUint32)data->in_buffer[1] << 8);
+
+ data->in_buffer_count = 0;
+
+ if (data->line_length > 0) {
+ if (data->current_column >= data->line_length) {
+ data->current_column = 0;
+ *out++ = B64_CR;
+ *out++ = B64_LF;
+ data->output_length += 2;
+ }
+ }
+
+ /*
+ * This will fill in more than we really have data for, but the
+ * valid parts will end up in the correct position and the extras
+ * will be over-written with pad characters below.
+ */
+ for (j = 18; j >= 0; j -= 6) {
+ k = (n >> j) & 0x3F;
+ *out++ = base64_valuetocode[k];
+ }
+
+ /* Pad with equal-signs. */
+ if (i == 1)
+ out[-2] = B64_PAD;
+ out[-1] = B64_PAD;
+
+ data->output_length += 4;
+ }
+
+ if (data->output_fn != NULL) {
+ PRInt32 output_result;
+
+ output_result = data->output_fn(data->output_arg, data->output_buffer,
+ (PRInt32)data->output_length);
+ data->output_length = 0;
+
+ if (output_result < 0)
+ return PR_FAILURE;
+ }
+
+ return PR_SUCCESS;
+}
+
+/*
+ * The maximum space needed to hold the output of the encoder given input
+ * data of length "size", and allowing for CRLF added at least every
+ * line_length bytes (we will add it at nearest lower multiple of 4).
+ * There is no trailing CRLF.
+ */
+static PRUint32
+PL_Base64MaxEncodedLength(PRUint32 size, PRUint32 line_length)
+{
+ PRUint32 tokens, tokens_per_line, full_lines, line_break_chars, remainder;
+
+ /* This is the maximum length we support. */
+ if (size > 0x3fffffff) {
+ return 0;
+ }
+
+ tokens = (size + 2) / 3;
+
+ if (line_length == 0) {
+ return tokens * 4;
+ }
+
+ if (line_length < 4) { /* too small! */
+ line_length = 4;
+ }
+
+ tokens_per_line = line_length / 4;
+ full_lines = tokens / tokens_per_line;
+ remainder = (tokens - (full_lines * tokens_per_line)) * 4;
+ line_break_chars = full_lines * 2;
+ if (remainder == 0) {
+ line_break_chars -= 2;
+ }
+
+ return (full_lines * tokens_per_line * 4) + line_break_chars + remainder;
+}
+
+/*
+ * A distinct internal creation function for the buffer version to use.
+ * (It does not want to specify an output_fn, and we want the normal
+ * Create function to require that.) All common initialization of the
+ * encoding context should be done *here*.
+ *
+ * Save "line_length", rounded down to nearest multiple of 4 (if not
+ * already even multiple). Allocate output_buffer, if not provided --
+ * based on given size if specified, otherwise based on line_length.
+ */
+static PLBase64Encoder *
+pl_base64_create_encoder(PRUint32 line_length, char *output_buffer,
+ PRUint32 output_buflen)
+{
+ PLBase64Encoder *data;
+ PRUint32 line_tokens;
+
+ data = PR_NEWZAP(PLBase64Encoder);
+ if (data == NULL)
+ return NULL;
+
+ if (line_length > 0 && line_length < 4) /* too small! */
+ line_length = 4;
+
+ line_tokens = line_length / 4;
+ data->line_length = line_tokens * 4;
+
+ if (output_buffer == NULL) {
+ if (output_buflen == 0) {
+ if (data->line_length > 0) /* need to include room for CRLF */
+ output_buflen = data->line_length + 2;
+ else
+ output_buflen = 64; /* XXX what is a good size? */
+ }
+
+ output_buffer = (char *)PR_Malloc(output_buflen);
+ if (output_buffer == NULL) {
+ PR_Free(data);
+ return NULL;
+ }
+ }
+
+ data->output_buffer = output_buffer;
+ data->output_buflen = output_buflen;
+ return data;
+}
+
+/*
+ * Function to start a base64 encoding context.
+ * An "output_fn" is required; the "output_arg" parameter to that is optional.
+ * If linebreaks in the encoded output are desired, "line_length" specifies
+ * where to place them -- it will be rounded down to the nearest multiple of 4
+ * (if it is not already an even multiple of 4). If it is zero, no linebreaks
+ * will be added. (FYI, a linebreak is CRLF -- two characters.)
+ */
+static PLBase64Encoder *
+PL_CreateBase64Encoder(PRInt32 (*output_fn)(void *, const char *, PRInt32),
+ void *output_arg, PRUint32 line_length)
+{
+ PLBase64Encoder *data;
+
+ if (output_fn == NULL) {
+ PR_SetError(PR_INVALID_ARGUMENT_ERROR, 0);
+ return NULL;
+ }
+
+ data = pl_base64_create_encoder(line_length, NULL, 0);
+ if (data == NULL)
+ return NULL;
+
+ data->output_fn = output_fn;
+ data->output_arg = output_arg;
+
+ return data;
+}
+
+/*
+ * Push data through the encoder, causing the output_fn (provided to Create)
+ * to be called with the encoded data.
+ */
+static PRStatus
+PL_UpdateBase64Encoder(PLBase64Encoder *data, const unsigned char *buffer,
+ PRUint32 size)
+{
+ /* XXX Should we do argument checking only in debug build? */
+ if (data == NULL || buffer == NULL || size == 0) {
+ PR_SetError(PR_INVALID_ARGUMENT_ERROR, 0);
+ return PR_FAILURE;
+ }
+
+ return pl_base64_encode_buffer(data, buffer, size);
+}
+
+/*
+ * When you're done encoding, call this to free the data. If "abort_p"
+ * is false, then calling this may cause the output_fn to be called
+ * one last time (as the last buffered data is flushed out).
+ */
+static PRStatus
+PL_DestroyBase64Encoder(PLBase64Encoder *data, PRBool abort_p)
+{
+ PRStatus status = PR_SUCCESS;
+
+ /* XXX Should we do argument checking only in debug build? */
+ if (data == NULL) {
+ PR_SetError(PR_INVALID_ARGUMENT_ERROR, 0);
+ return PR_FAILURE;
+ }
+
+ /* Flush out the last few buffered characters. */
+ if (!abort_p)
+ status = pl_base64_encode_flush(data);
+
+ if (data->output_buffer != NULL)
+ PR_Free(data->output_buffer);
+ PR_Free(data);
+
+ return status;
+}
+
+/*
+ * Perform base64 encoding from an input buffer to an output buffer.
+ * The output buffer can be provided (as "dest"); you can also pass in
+ * a NULL and this function will allocate a buffer large enough for you,
+ * and return it. If you do provide the output buffer, you must also
+ * provide the maximum length of that buffer (as "maxdestlen").
+ * The actual encoded length of output will be returned to you in
+ * "output_destlen".
+ *
+ * If linebreaks in the encoded output are desired, "line_length" specifies
+ * where to place them -- it will be rounded down to the nearest multiple of 4
+ * (if it is not already an even multiple of 4). If it is zero, no linebreaks
+ * will be added. (FYI, a linebreak is CRLF -- two characters.)
+ *
+ * Return value is NULL on error, the output buffer (allocated or provided)
+ * otherwise.
+ */
+static char *
+PL_Base64EncodeBuffer(const unsigned char *src, PRUint32 srclen,
+ PRUint32 line_length, char *dest, PRUint32 maxdestlen,
+ PRUint32 *output_destlen)
+{
+ PRUint32 need_length;
+ PLBase64Encoder *data = NULL;
+ PRStatus status;
+
+ PR_ASSERT(srclen > 0);
+ if (srclen == 0) {
+ return dest;
+ }
+
+ /*
+ * How much space could we possibly need for encoding this input?
+ */
+ need_length = PL_Base64MaxEncodedLength(srclen, line_length);
+ if (need_length == 0) {
+ PORT_SetError(SEC_ERROR_INVALID_ARGS);
+ return NULL;
+ }
+
+ /*
+ * Make sure we have at least that much, if output buffer provided.
+ */
+ if (dest != NULL) {
+ PR_ASSERT(maxdestlen >= need_length);
+ if (maxdestlen < need_length) {
+ PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0);
+ return NULL;
+ }
+ } else {
+ maxdestlen = need_length;
+ }
+
+ data = pl_base64_create_encoder(line_length, dest, maxdestlen);
+ if (data == NULL)
+ return NULL;
+
+ status = pl_base64_encode_buffer(data, src, srclen);
+
+ /*
+ * We do not wait for Destroy to flush, because Destroy will also
+ * get rid of our encoder context, which we need to look at first!
+ */
+ if (status == PR_SUCCESS)
+ status = pl_base64_encode_flush(data);
+
+ if (status != PR_SUCCESS) {
+ (void)PL_DestroyBase64Encoder(data, PR_TRUE);
+ return NULL;
+ }
+
+ dest = data->output_buffer;
+
+ /* Must clear this or Destroy will free it. */
+ data->output_buffer = NULL;
+
+ *output_destlen = data->output_length;
+ status = PL_DestroyBase64Encoder(data, PR_FALSE);
+ if (status == PR_FAILURE) {
+ PR_Free(dest);
+ return NULL;
+ }
+
+ return dest;
+}
+
+/*
+ * XXX End of base64 encoding code to be moved into NSPR.
+ ********************************************************
+ */
+
+/*
+ * This is the beginning of the NSS cover functions. These will
+ * provide the interface we want to expose as NSS-ish. For example,
+ * they will operate on our Items, do any special handling or checking
+ * we want to do, etc.
+ */
+
+PR_BEGIN_EXTERN_C
+
+/*
+ * A boring cover structure for now. Perhaps someday it will include
+ * some more interesting fields.
+ */
+struct NSSBase64EncoderStr {
+ PLBase64Encoder *pl_data;
+};
+
+PR_END_EXTERN_C
+
+/*
+ * Function to start a base64 encoding context.
+ */
+NSSBase64Encoder *
+NSSBase64Encoder_Create(PRInt32 (*output_fn)(void *, const char *, PRInt32),
+ void *output_arg)
+{
+ PLBase64Encoder *pl_data;
+ NSSBase64Encoder *nss_data;
+
+ nss_data = PORT_ZNew(NSSBase64Encoder);
+ if (nss_data == NULL)
+ return NULL;
+
+ pl_data = PL_CreateBase64Encoder(output_fn, output_arg, 64);
+ if (pl_data == NULL) {
+ PORT_Free(nss_data);
+ return NULL;
+ }
+
+ nss_data->pl_data = pl_data;
+ return nss_data;
+}
+
+/*
+ * Push data through the encoder, causing the output_fn (provided to Create)
+ * to be called with the encoded data.
+ */
+SECStatus
+NSSBase64Encoder_Update(NSSBase64Encoder *data, const unsigned char *buffer,
+ PRUint32 size)
+{
+ PRStatus pr_status;
+
+ /* XXX Should we do argument checking only in debug build? */
+ if (data == NULL) {
+ PORT_SetError(SEC_ERROR_INVALID_ARGS);
+ return SECFailure;
+ }
+
+ pr_status = PL_UpdateBase64Encoder(data->pl_data, buffer, size);
+ if (pr_status == PR_FAILURE)
+ return SECFailure;
+
+ return SECSuccess;
+}
+
+/*
+ * When you're done encoding, call this to free the data. If "abort_p"
+ * is false, then calling this may cause the output_fn to be called
+ * one last time (as the last buffered data is flushed out).
+ */
+SECStatus
+NSSBase64Encoder_Destroy(NSSBase64Encoder *data, PRBool abort_p)
+{
+ PRStatus pr_status;
+
+ /* XXX Should we do argument checking only in debug build? */
+ if (data == NULL) {
+ PORT_SetError(SEC_ERROR_INVALID_ARGS);
+ return SECFailure;
+ }
+
+ pr_status = PL_DestroyBase64Encoder(data->pl_data, abort_p);
+
+ PORT_Free(data);
+
+ if (pr_status == PR_FAILURE)
+ return SECFailure;
+
+ return SECSuccess;
+}
+
+/*
+ * Perform base64 encoding of binary data "inItem" to an ascii string.
+ * The output buffer may be provided (as "outStrOpt"); you can also pass
+ * in a NULL and the buffer will be allocated for you. The result will
+ * be null-terminated, and if the buffer is provided, "maxOutLen" must
+ * specify the maximum length of the buffer and will be checked to
+ * supply sufficient space space for the encoded result. (If "outStrOpt"
+ * is NULL, "maxOutLen" is ignored.)
+ *
+ * If "outStrOpt" is NULL, allocation will happen out of the passed-in
+ * "arenaOpt", if *it* is non-NULL, otherwise standard allocation (heap)
+ * will be used.
+ *
+ * Return value is NULL on error, the output buffer (allocated or provided)
+ * otherwise.
+ */
+char *
+NSSBase64_EncodeItem(PLArenaPool *arenaOpt, char *outStrOpt,
+ unsigned int maxOutLen, SECItem *inItem)
+{
+ char *out_string = outStrOpt;
+ PRUint32 max_out_len;
+ PRUint32 out_len = 0;
+ void *mark = NULL;
+ char *dummy;
+
+ PORT_Assert(inItem != NULL && inItem->data != NULL && inItem->len != 0);
+ if (inItem == NULL || inItem->data == NULL || inItem->len == 0) {
+ PORT_SetError(SEC_ERROR_INVALID_ARGS);
+ return NULL;
+ }
+
+ max_out_len = PL_Base64MaxEncodedLength(inItem->len, 64);
+ if (max_out_len == 0) {
+ PORT_SetError(SEC_ERROR_INVALID_ARGS);
+ return NULL;
+ }
+
+ if (arenaOpt != NULL)
+ mark = PORT_ArenaMark(arenaOpt);
+
+ if (out_string == NULL) {
+ if (arenaOpt != NULL)
+ out_string = PORT_ArenaAlloc(arenaOpt, max_out_len + 1);
+ else
+ out_string = PORT_Alloc(max_out_len + 1);
+
+ if (out_string == NULL) {
+ if (arenaOpt != NULL)
+ PORT_ArenaRelease(arenaOpt, mark);
+ return NULL;
+ }
+ } else {
+ if ((max_out_len + 1) > maxOutLen) {
+ PORT_SetError(SEC_ERROR_OUTPUT_LEN);
+ return NULL;
+ }
+ max_out_len = maxOutLen;
+ }
+
+ dummy = PL_Base64EncodeBuffer(inItem->data, inItem->len, 64,
+ out_string, max_out_len, &out_len);
+ if (dummy == NULL) {
+ if (arenaOpt != NULL) {
+ PORT_ArenaRelease(arenaOpt, mark);
+ } else {
+ PORT_Free(out_string);
+ }
+ return NULL;
+ }
+
+ if (arenaOpt != NULL)
+ PORT_ArenaUnmark(arenaOpt, mark);
+
+ out_string[out_len] = '\0';
+ return out_string;
+}
+
+/*
+ * XXX Everything below is deprecated. If you add new stuff, put it
+ * *above*, not below.
+ */
+
+/*
+ * XXX The following "BTOA" functions are provided for backward compatibility
+ * with current code. They should be considered strongly deprecated.
+ * When we can convert all our code over to using the new NSSBase64Encoder_
+ * functions defined above, we should get rid of these altogether. (Remove
+ * protoypes from base64.h as well -- actually, remove that file completely).
+ * If someone thinks either of these functions provides such a very useful
+ * interface (though, as shown, the same functionality can already be
+ * obtained by calling NSSBase64_EncodeItem directly), fine -- but then
+ * that API should be provided with a nice new NSSFoo name and using
+ * appropriate types, etc.
+ */
+
+#include "base64.h"
+
+/*
+** Return an PORT_Alloc'd ascii string which is the base64 encoded
+** version of the input string.
+*/
+char *
+BTOA_DataToAscii(const unsigned char *data, unsigned int len)
+{
+ SECItem binary_item;
+
+ binary_item.data = (unsigned char *)data;
+ binary_item.len = len;
+
+ return NSSBase64_EncodeItem(NULL, NULL, 0, &binary_item);
+}
+
+/*
+** Convert from binary encoding of an item to ascii.
+*/
+char *
+BTOA_ConvertItemToAscii(SECItem *binary_item)
+{
+ return NSSBase64_EncodeItem(NULL, NULL, 0, binary_item);
+}