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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+//! Computed types for CSS values that are related to motion path.
+
+use crate::values::computed::{Angle, LengthPercentage};
+use crate::values::generics::motion::{GenericOffsetPath, GenericOffsetPosition};
+use crate::Zero;
+
+/// The computed value of `offset-path`.
+pub type OffsetPath = GenericOffsetPath<Angle>;
+
+/// The computed value of `offset-position`.
+pub type OffsetPosition = GenericOffsetPosition<LengthPercentage, LengthPercentage>;
+
+#[inline]
+fn is_auto_zero_angle(auto: &bool, angle: &Angle) -> bool {
+ *auto && angle.is_zero()
+}
+
+/// A computed offset-rotate.
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ ToAnimatedZero,
+ ToCss,
+ ToResolvedValue,
+)]
+#[repr(C)]
+pub struct OffsetRotate {
+ /// If auto is false, this is a fixed angle which indicates a
+ /// constant clockwise rotation transformation applied to it by this
+ /// specified rotation angle. Otherwise, the angle will be added to
+ /// the angle of the direction in layout.
+ #[animation(constant)]
+ #[css(represents_keyword)]
+ pub auto: bool,
+ /// The angle value.
+ #[css(contextual_skip_if = "is_auto_zero_angle")]
+ pub angle: Angle,
+}
+
+impl OffsetRotate {
+ /// Returns "auto 0deg".
+ #[inline]
+ pub fn auto() -> Self {
+ OffsetRotate {
+ auto: true,
+ angle: Zero::zero(),
+ }
+ }
+}