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+Avoiding intermittent tests
+===========================
+
+Intermittent oranges are test failures which happen intermittently,
+in a seemingly random way. Many of such failures could be avoided by
+good test writing principles. This page tries to explain some of
+those principles for use by people who contribute tests, and also
+those who review them for inclusion into mozilla-central.
+
+They are also called flaky tests in other projects.
+
+A list of patterns which have been known to cause intermittent failures
+comes next, with a description of why each one causes test failures, and
+how to avoid it.
+
+After writing a successful test case, make sure to run it locally,
+preferably in a debug build. Maybe tests depend on the state of another
+test or some future test or browser operation to clean up what is left
+over. This is a common problem in browser-chrome, here are things to
+try:
+
+- debug mode, run test standalone `./mach <test> <path>/<to>/<test>/test.html|js`
+- debug mode, run test standalone directory `./mach <test> <path>/<to>/<test>`
+- debug mode, run test standalone larger directory `./mach <test> <path>/<to>`
+
+
+Accessing DOM elements too soon
+-------------------------------
+
+``data:`` URLs load asynchronously. You should wait for the load event
+of an `<iframe> <https://developer.mozilla.org/docs/Web/HTML/Element/iframe>`__ that is
+loading a ``data:`` URL before trying to access the DOM of the
+subdocument.
+
+For example, the following code pattern is bad:
+
+.. code:: html
+
+ <html>
+ <body>
+ <iframe id="x" src="data:text/html,<div id='y'>"></iframe>
+ <script>
+ var elem = document.getElementById("x").
+ contentDocument.
+ getElementById("y"); // might fail
+ // ...
+ </script>
+ </body>
+ </html>
+
+Instead, write the code like this:
+
+.. code:: html
+
+ <html>
+ <body>
+ <script>
+ function onLoad() {
+ var elem = this.contentDocument.
+ getElementById("y");
+ // ...
+ };
+ </script>
+ <iframe src="data:text/html,<div id='y'>"
+ onload="onLoad()"></iframe>
+ </body>
+ </html>
+
+
+Using script functions before they're defined
+---------------------------------------------
+
+This may be relevant to event handlers, more than anything else. Let's
+say that you have an `<iframe>` and you want to
+do something after it's been loaded, so you might write code like this:
+
+.. code:: html
+
+ <iframe src="..." onload="onLoad()"></iframe>
+ <script>
+ function onLoad() { // oops, too late!
+ // ...
+ }
+ </script>
+
+This is bad, because the
+`<iframe>`'s load may be
+completed before the script gets parsed, and therefore before the
+``onLoad`` function comes into existence. This will cause you to miss
+the `<iframe>` load, which
+may cause your test to time out, for example. The best way to fix this
+is to move the function definition before where it's used in the DOM,
+like this:
+
+.. code:: html
+
+ <script>
+ function onLoad() {
+ // ...
+ }
+ </script>
+ <iframe src="..." onload="onLoad()"></iframe>
+
+
+Relying on the order of asynchronous operations
+-----------------------------------------------
+
+In general, when you have two asynchronous operations, you cannot assume
+any order between them. For example, let's say you have two
+`<iframe>`'s like this:
+
+.. code:: html
+
+ <script>
+ var f1Doc;
+ function f1Loaded() {
+ f1Doc = document.getElementById("f1").contentDocument;
+ }
+ function f2Loaded() {
+ var elem = f1Doc.getElementById("foo"); // oops, f1Doc might not be set yet!
+ }
+ </script>
+ <iframe id="f1" src="..." onload="f1Loaded()"></iframe>
+ <iframe id="f2" src="..." onload="f2Loaded()"></iframe>
+
+This code is implicitly assuming that ``f1`` will be loaded before
+``f2``, but this assumption is incorrect. A simple fix is to just
+detect when all of the asynchronous operations have been finished, and
+then do what you need to do, like this:
+
+.. code:: html
+
+ <script>
+ var f1Doc, loadCounter = 0;
+ function process() {
+ var elem = f1Doc.getElementById("foo");
+ }
+ function f1Loaded() {
+ f1Doc = document.getElementById("f1").contentDocument;
+ if (++loadCounter == 2) process();
+ }
+ function f2Loaded() {
+ if (++loadCounter == 2) process();
+ }
+ </script>
+ <iframe id="f1" src="..." onload="f1Loaded()"></iframe>
+ <iframe id="f2" src="..." onload="f2Loaded()"></iframe>
+
+
+Using magical timeouts to cause delays
+--------------------------------------
+
+Sometimes when there is an asynchronous operation going on, it may be
+tempting to use a timeout to wait a while, hoping that the operation has
+been finished by then and that it's then safe to continue. Such code
+uses patterns like this:
+
+.. code:: js
+
+ setTimeout(handler, 500);
+
+This should raise an alarm in your head. As soon as you see such code,
+you should ask yourself: "Why 500, and not 100? Why not 1000? Why not
+328, for that matter?" You can never answer this question, so you
+should always avoid code like this!
+
+What's wrong with this code is that you're assuming that 500ms is enough
+for whatever operation you're waiting for. This may stop being true
+depending on the platform, whether it's a debug or optimized build of
+Firefox running this code, machine load, whether the test is run on a
+VM, etc. And it will start failing, sooner or later.
+
+Instead of code like this, you should wait for the operation to be
+completed explicitly. Most of the time this can be done by listening
+for an event. Some of the time there is no good event to listen for, in
+which case you can add one to the code responsible for the completion of
+the task at hand.
+
+Ideally magical timeouts are never necessary, but there are a couple
+cases, in particular when writing web-platform-tests, where you might
+need them. In such cases consider documenting why a timer was used so it
+can be removed if in the future it turns out to be no longer needed.
+
+
+Using objects without accounting for the possibility of their death
+-------------------------------------------------------------------
+
+This is a very common pattern in our test suite, which was recently
+discovered to be responsible for many intermittent failures:
+
+.. code:: js
+
+ function runLater(func) {
+ var timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
+ timer.initWithCallback(func, 0, Ci.nsITimer.TYPE_ONE_SHOT);
+ }
+
+The problem with this code is that it assumes that the ``timer`` object
+will live long enough for the timer to fire. That may not be the case
+if a garbage collection is performed before the timer needs to fire. If
+that happens, the ``timer`` object will get garbage collected and will
+go away before the timer has had a chance to fire. A simple way to fix
+this is to make the ``timer`` object global, so that an outstanding
+reference to the object would still exist by the time that the garbage
+collection code attempts to collect it.
+
+.. code:: js
+
+ var timer;
+ function runLater(func) {
+ timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
+ timer.initWithCallback(func, 0, Ci.nsITimer.TYPE_ONE_SHOT);
+ }
+
+A similar problem may happen with ``nsIWebProgressListener`` objects
+passed to the ``nsIWebProgress.addProgressListener()`` method, because
+the web progress object stores a weak reference to the
+``nsIWebProgressListener`` object, which does not prevent it from being
+garbage collected.
+
+
+Tests which require focus
+-------------------------
+
+Some tests require the application window to be focused in order to
+function properly.
+
+For example if you're writing a crashtest or reftest which tests an
+element which is focused, you need to specify it in the manifest file,
+like this:
+
+::
+
+ needs-focus load my-crashtest.html
+ needs-focus == my-reftest.html my-reftest-ref.html
+
+Also, if you're writing a mochitest which synthesizes keyboard events
+using ``synthesizeKey()``, the window needs to be focused, otherwise the
+test would fail intermittently on Linux. You can ensure that by using
+``SimpleTest.waitForFocus()`` and start what your test does from inside
+the callback for that function, as below:
+
+.. code:: js
+
+ SimpleTest.waitForFocus(function() {
+ synthesizeKey("x", {});
+ // ...
+ });
+
+Tests which require mouse interaction, open context menus, etc. may also
+require focus. Note that waitForFocus implicitly waits for a load event
+as well, so it's safe to call it for a window which has not finished
+loading yet.
+
+
+Tests which take too long
+-------------------------
+
+Sometimes what happens in a single unit test is just too much. This
+will cause the test to time out in random places during its execution if
+the running machine is under a heavy load, which is a sign that the test
+needs to have more time to execute. This could potentially happen only
+in debug builds, as they are slower in general. There are two ways to
+solve this problem. One of them is to split the test into multiple
+smaller tests (which might have other advantages as well, including
+better readability in the test), or to ask the test runner framework to
+give the test more time to finish correctly. The latter can be done
+using the ``requestLongerTimeout`` function.
+
+
+Tests that do not clean up properly
+-----------------------------------
+
+Sometimes, tests register event handlers for various events, but they
+don't clean up after themselves correctly. Alternatively, sometimes
+tests do things which have persistent effects in the browser running the
+test suite. Examples include opening a new window, adding a bookmark,
+changing the value of a preference, etc.
+
+In these situations, sometimes the problem is caught as soon as the test
+is checked into the tree. But it's also possible for the thing which
+was not cleaned up properly to have an intermittent effect on future
+(and perhaps seemingly unrelated) tests. These types of intermittent
+failures may be extremely hard to debug, and not obvious at first
+because most people only look at the test in which the failure happens
+instead of previous tests. How the failure would look varies on a case
+by case basis, but one example is `bug
+612625 <https://bugzilla.mozilla.org/show_bug.cgi?id=612625>`__.
+
+
+Not waiting on the specific event that you need
+-----------------------------------------------
+
+Sometimes, instead of waiting for event A, tests wait on event B,
+implicitly hoping that B occurring means that A has occurred too. `Bug
+626168 <https://bugzilla.mozilla.org/show_bug.cgi?id=626168>`__ was an
+example of this. The test really needed to wait for a paint in the
+middle of its execution, but instead it would wait for an event loop
+hit, hoping that by the time that we hit the event loop, a paint has
+also occurred. While these types of assumptions may hold true when
+developing the test, they're not guaranteed to be true every time that
+the test is run. When writing a test, if you have to wait for an event,
+you need to take note of why you're waiting for the event, and what
+exactly you're waiting on, and then make sure that you're really waiting
+on the correct event.
+
+
+Tests that rely on external sites
+---------------------------------
+
+Even if the external site is not actually down, variable performance of
+the external site, and external networks can add enough variation to
+test duration that it can easily cause a test to fail intermittently.
+
+External sites should NOT be used for testing.
+
+
+Tests that rely on Math.random() to create unique values
+--------------------------------------------------------
+
+Sometimes you need unique values in your test. Using ``Math.random()``
+to get unique values works most of the time, but this function actually
+doesn't guarantee that its return values are unique, so your test might
+get repeated values from this function, which means that it may fail
+intermittently. You can use the following pattern instead of calling
+``Math.random()`` if you need values that have to be unique for your
+test:
+
+.. code:: js
+
+ var gUniqueCounter = 0;
+ function generateUniqueValues() {
+ return Date.now() + "-" + (++gUniqueCounter);
+ }
+
+Tests that depend on the current time
+-------------------------------------
+
+When writing a test which depends on the current time, extra attention
+should be paid to different types of behavior depending on when a test
+runs. For example, how does your test handle the case where the
+daylight saving (DST) settings change while it's running? If you're
+testing for a time concept relative to now (like today, yesterday,
+tomorrow, etc) does your test handle the case where these concepts
+change their meaning at the middle of the test (for example, what if
+your test starts at 23:59:36 on a given day and finishes at 00:01:13)?
+
+
+Tests that depend on time differences or comparison
+---------------------------------------------------
+
+When doing time differences the operating system timers resolution
+should be taken into account. For example consecutive calls to
+`Date() <https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Date>`__ don't
+guarantee to get different values. Also when crossing XPCOM different
+time implementations can give surprising results. For example when
+comparing a timestamp got through :ref:`PR_Now` with one
+got though a JavaScript date, the last call could result in the past of
+the first call! These differences are more pronounced on Windows, where
+the skew can be up to 16ms. Globally, the timers' resolutions are
+guesses that are not guaranteed (also due to bogus resolutions on
+virtual machines), so it's better to use larger brackets when the
+comparison is really needed.
+
+
+Tests that destroy the original tab
+-----------------------------------
+
+Tests that remove the original tab from the browser chrome test window
+can cause intermittent oranges or can, and of themselves, be
+intermittent oranges. Obviously, both of these outcomes are undesirable.
+You should neither write tests that do this, or r+ tests that do this.
+As a general rule, if you call ``addTab`` or other tab-opening methods
+in your test cleanup code, you're probably doing something you shouldn't
+be.