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+/*
+ * Copyright 2022 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef P2P_BASE_ICE_AGENT_INTERFACE_H_
+#define P2P_BASE_ICE_AGENT_INTERFACE_H_
+
+#include "api/array_view.h"
+#include "p2p/base/connection.h"
+#include "p2p/base/ice_switch_reason.h"
+
+namespace cricket {
+
+// IceAgentInterface provides methods that allow an ICE controller to manipulate
+// the connections available to a transport, and used by the transport to
+// transfer data.
+class IceAgentInterface {
+ public:
+ virtual ~IceAgentInterface() = default;
+
+ // Get the time when the last ping was sent.
+ // This is only needed in some scenarios if the agent decides to ping on its
+ // own, eg. in some switchover scenarios. Otherwise the ICE controller could
+ // keep this state on its own.
+ // TODO(bugs.webrtc.org/14367): route extra pings through the ICE controller.
+ virtual int64_t GetLastPingSentMs() const = 0;
+
+ // Get the ICE role of this ICE agent.
+ virtual IceRole GetIceRole() const = 0;
+
+ // Called when a pingable connection first becomes available.
+ virtual void OnStartedPinging() = 0;
+
+ // Update the state of all available connections.
+ virtual void UpdateConnectionStates() = 0;
+
+ // Update the internal state of the ICE agent. An ICE controller should call
+ // this at the end of a sequence of actions to combine several mutations into
+ // a single state refresh.
+ // TODO(bugs.webrtc.org/14431): ICE agent state updates should be internal to
+ // the agent. If batching is necessary, use a more appropriate interface.
+ virtual void UpdateState() = 0;
+
+ // Reset the given connections to a state of newly connected connections.
+ // - STATE_WRITE_INIT
+ // - receving = false
+ // - throw away all pending request
+ // - reset RttEstimate
+ //
+ // Keep the following unchanged:
+ // - connected
+ // - remote_candidate
+ // - statistics
+ //
+ // SignalStateChange will not be triggered.
+ virtual void ForgetLearnedStateForConnections(
+ rtc::ArrayView<const Connection* const> connections) = 0;
+
+ // Send a STUN ping request for the given connection.
+ virtual void SendPingRequest(const Connection* connection) = 0;
+
+ // Switch the transport to use the given connection.
+ virtual void SwitchSelectedConnection(const Connection* new_connection,
+ IceSwitchReason reason) = 0;
+
+ // Prune away the given connections. Returns true if pruning is permitted and
+ // successfully performed.
+ virtual bool PruneConnections(
+ rtc::ArrayView<const Connection* const> connections) = 0;
+};
+
+} // namespace cricket
+
+#endif // P2P_BASE_ICE_AGENT_INTERFACE_H_