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-rw-r--r-- | third_party/libwebrtc/rtc_base/thread.h | 557 |
1 files changed, 557 insertions, 0 deletions
diff --git a/third_party/libwebrtc/rtc_base/thread.h b/third_party/libwebrtc/rtc_base/thread.h new file mode 100644 index 0000000000..276a2e71af --- /dev/null +++ b/third_party/libwebrtc/rtc_base/thread.h @@ -0,0 +1,557 @@ +/* + * Copyright 2004 The WebRTC Project Authors. All rights reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#ifndef RTC_BASE_THREAD_H_ +#define RTC_BASE_THREAD_H_ + +#include <stdint.h> + +#include <list> +#include <map> +#include <memory> +#include <queue> +#include <set> +#include <string> +#include <type_traits> +#include <utility> +#include <vector> + +#include "absl/strings/string_view.h" + +#if defined(WEBRTC_POSIX) +#include <pthread.h> +#endif +#include "absl/base/attributes.h" +#include "absl/functional/any_invocable.h" +#include "api/function_view.h" +#include "api/task_queue/task_queue_base.h" +#include "api/units/time_delta.h" +#include "rtc_base/checks.h" +#include "rtc_base/platform_thread_types.h" +#include "rtc_base/socket_server.h" +#include "rtc_base/synchronization/mutex.h" +#include "rtc_base/system/rtc_export.h" +#include "rtc_base/thread_annotations.h" + +#if defined(WEBRTC_WIN) +#include "rtc_base/win32.h" +#endif + +#if RTC_DCHECK_IS_ON +// Counts how many `Thread::BlockingCall` are made from within a scope and logs +// the number of blocking calls at the end of the scope. +#define RTC_LOG_THREAD_BLOCK_COUNT() \ + rtc::Thread::ScopedCountBlockingCalls blocked_call_count_printer( \ + [func = __func__](uint32_t actual_block, uint32_t could_block) { \ + auto total = actual_block + could_block; \ + if (total) { \ + RTC_LOG(LS_WARNING) << "Blocking " << func << ": total=" << total \ + << " (actual=" << actual_block \ + << ", could=" << could_block << ")"; \ + } \ + }) + +// Adds an RTC_DCHECK_LE that checks that the number of blocking calls are +// less than or equal to a specific value. Use to avoid regressing in the +// number of blocking thread calls. +// Note: Use of this macro, requires RTC_LOG_THREAD_BLOCK_COUNT() to be called +// first. +#define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x) \ + do { \ + blocked_call_count_printer.set_minimum_call_count_for_callback(x + 1); \ + RTC_DCHECK_LE(blocked_call_count_printer.GetTotalBlockedCallCount(), x); \ + } while (0) +#else +#define RTC_LOG_THREAD_BLOCK_COUNT() +#define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x) +#endif + +namespace rtc { + +class Thread; + +class RTC_EXPORT ThreadManager { + public: + static const int kForever = -1; + + // Singleton, constructor and destructor are private. + static ThreadManager* Instance(); + + static void Add(Thread* message_queue); + static void Remove(Thread* message_queue); + + // For testing purposes, for use with a simulated clock. + // Ensures that all message queues have processed delayed messages + // up until the current point in time. + static void ProcessAllMessageQueuesForTesting(); + + Thread* CurrentThread(); + void SetCurrentThread(Thread* thread); + // Allows changing the current thread, this is intended for tests where we + // want to simulate multiple threads running on a single physical thread. + void ChangeCurrentThreadForTest(Thread* thread); + + // Returns a thread object with its thread_ ivar set + // to whatever the OS uses to represent the thread. + // If there already *is* a Thread object corresponding to this thread, + // this method will return that. Otherwise it creates a new Thread + // object whose wrapped() method will return true, and whose + // handle will, on Win32, be opened with only synchronization privileges - + // if you need more privilegs, rather than changing this method, please + // write additional code to adjust the privileges, or call a different + // factory method of your own devising, because this one gets used in + // unexpected contexts (like inside browser plugins) and it would be a + // shame to break it. It is also conceivable on Win32 that we won't even + // be able to get synchronization privileges, in which case the result + // will have a null handle. + Thread* WrapCurrentThread(); + void UnwrapCurrentThread(); + +#if RTC_DCHECK_IS_ON + // Registers that a Send operation is to be performed between `source` and + // `target`, while checking that this does not cause a send cycle that could + // potentially cause a deadlock. + void RegisterSendAndCheckForCycles(Thread* source, Thread* target); +#endif + + private: + ThreadManager(); + ~ThreadManager(); + + ThreadManager(const ThreadManager&) = delete; + ThreadManager& operator=(const ThreadManager&) = delete; + + void SetCurrentThreadInternal(Thread* thread); + void AddInternal(Thread* message_queue); + void RemoveInternal(Thread* message_queue); + void ProcessAllMessageQueuesInternal(); +#if RTC_DCHECK_IS_ON + void RemoveFromSendGraph(Thread* thread) RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_); +#endif + + // This list contains all live Threads. + std::vector<Thread*> message_queues_ RTC_GUARDED_BY(crit_); + + webrtc::Mutex crit_; + +#if RTC_DCHECK_IS_ON + // Represents all thread seand actions by storing all send targets per thread. + // This is used by RegisterSendAndCheckForCycles. This graph has no cycles + // since we will trigger a CHECK failure if a cycle is introduced. + std::map<Thread*, std::set<Thread*>> send_graph_ RTC_GUARDED_BY(crit_); +#endif + +#if defined(WEBRTC_POSIX) + pthread_key_t key_; +#endif + +#if defined(WEBRTC_WIN) + const DWORD key_; +#endif +}; + +// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). + +class RTC_LOCKABLE RTC_EXPORT Thread : public webrtc::TaskQueueBase { + public: + static const int kForever = -1; + + // Create a new Thread and optionally assign it to the passed + // SocketServer. Subclasses that override Clear should pass false for + // init_queue and call DoInit() from their constructor to prevent races + // with the ThreadManager using the object while the vtable is still + // being created. + explicit Thread(SocketServer* ss); + explicit Thread(std::unique_ptr<SocketServer> ss); + + // Constructors meant for subclasses; they should call DoInit themselves and + // pass false for `do_init`, so that DoInit is called only on the fully + // instantiated class, which avoids a vptr data race. + Thread(SocketServer* ss, bool do_init); + Thread(std::unique_ptr<SocketServer> ss, bool do_init); + + // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or + // guarantee Stop() is explicitly called before the subclass is destroyed). + // This is required to avoid a data race between the destructor modifying the + // vtable, and the Thread::PreRun calling the virtual method Run(). + + // NOTE: SUBCLASSES OF Thread THAT OVERRIDE Clear MUST CALL + // DoDestroy() IN THEIR DESTRUCTORS! This is required to avoid a data race + // between the destructor modifying the vtable, and the ThreadManager + // calling Clear on the object from a different thread. + ~Thread() override; + + Thread(const Thread&) = delete; + Thread& operator=(const Thread&) = delete; + + static std::unique_ptr<Thread> CreateWithSocketServer(); + static std::unique_ptr<Thread> Create(); + static Thread* Current(); + + // Used to catch performance regressions. Use this to disallow BlockingCall + // for a given scope. If a synchronous call is made while this is in + // effect, an assert will be triggered. + // Note that this is a single threaded class. + class ScopedDisallowBlockingCalls { + public: + ScopedDisallowBlockingCalls(); + ScopedDisallowBlockingCalls(const ScopedDisallowBlockingCalls&) = delete; + ScopedDisallowBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) = + delete; + ~ScopedDisallowBlockingCalls(); + + private: + Thread* const thread_; + const bool previous_state_; + }; + +#if RTC_DCHECK_IS_ON + class ScopedCountBlockingCalls { + public: + ScopedCountBlockingCalls(std::function<void(uint32_t, uint32_t)> callback); + ScopedCountBlockingCalls(const ScopedDisallowBlockingCalls&) = delete; + ScopedCountBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) = + delete; + ~ScopedCountBlockingCalls(); + + uint32_t GetBlockingCallCount() const; + uint32_t GetCouldBeBlockingCallCount() const; + uint32_t GetTotalBlockedCallCount() const; + + void set_minimum_call_count_for_callback(uint32_t minimum) { + min_blocking_calls_for_callback_ = minimum; + } + + private: + Thread* const thread_; + const uint32_t base_blocking_call_count_; + const uint32_t base_could_be_blocking_call_count_; + // The minimum number of blocking calls required in order to issue the + // result_callback_. This is used by RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN to + // tame log spam. + // By default we always issue the callback, regardless of callback count. + uint32_t min_blocking_calls_for_callback_ = 0; + std::function<void(uint32_t, uint32_t)> result_callback_; + }; + + uint32_t GetBlockingCallCount() const; + uint32_t GetCouldBeBlockingCallCount() const; +#endif + + SocketServer* socketserver(); + + // Note: The behavior of Thread has changed. When a thread is stopped, + // futher Posts and Sends will fail. However, any pending Sends and *ready* + // Posts (as opposed to unexpired delayed Posts) will be delivered before + // Get (or Peek) returns false. By guaranteeing delivery of those messages, + // we eliminate the race condition when an MessageHandler and Thread + // may be destroyed independently of each other. + virtual void Quit(); + virtual bool IsQuitting(); + virtual void Restart(); + // Not all message queues actually process messages (such as SignalThread). + // In those cases, it's important to know, before posting, that it won't be + // Processed. Normally, this would be true until IsQuitting() is true. + virtual bool IsProcessingMessagesForTesting(); + + // Amount of time until the next message can be retrieved + virtual int GetDelay(); + + bool empty() const { return size() == 0u; } + size_t size() const { + webrtc::MutexLock lock(&mutex_); + return messages_.size() + delayed_messages_.size(); + } + + bool IsCurrent() const; + + // Sleeps the calling thread for the specified number of milliseconds, during + // which time no processing is performed. Returns false if sleeping was + // interrupted by a signal (POSIX only). + static bool SleepMs(int millis); + + // Sets the thread's name, for debugging. Must be called before Start(). + // If `obj` is non-null, its value is appended to `name`. + const std::string& name() const { return name_; } + bool SetName(absl::string_view name, const void* obj); + + // Sets the expected processing time in ms. The thread will write + // log messages when Dispatch() takes more time than this. + // Default is 50 ms. + void SetDispatchWarningMs(int deadline); + + // Starts the execution of the thread. + bool Start(); + + // Tells the thread to stop and waits until it is joined. + // Never call Stop on the current thread. Instead use the inherited Quit + // function which will exit the base Thread without terminating the + // underlying OS thread. + virtual void Stop(); + + // By default, Thread::Run() calls ProcessMessages(kForever). To do other + // work, override Run(). To receive and dispatch messages, call + // ProcessMessages occasionally. + virtual void Run(); + + // Convenience method to invoke a functor on another thread. + // Blocks the current thread until execution is complete. + // Ex: thread.BlockingCall([&] { result = MyFunctionReturningBool(); }); + // NOTE: This function can only be called when synchronous calls are allowed. + // See ScopedDisallowBlockingCalls for details. + // NOTE: Blocking calls are DISCOURAGED, consider if what you're doing can + // be achieved with PostTask() and callbacks instead. + virtual void BlockingCall(FunctionView<void()> functor); + + template <typename Functor, + typename ReturnT = std::invoke_result_t<Functor>, + typename = typename std::enable_if_t<!std::is_void_v<ReturnT>>> + ReturnT BlockingCall(Functor&& functor) { + ReturnT result; + BlockingCall([&] { result = std::forward<Functor>(functor)(); }); + return result; + } + + // Allows BlockingCall to specified `thread`. Thread never will be + // dereferenced and will be used only for reference-based comparison, so + // instance can be safely deleted. If NDEBUG is defined and RTC_DCHECK_IS_ON + // is undefined do nothing. + void AllowInvokesToThread(Thread* thread); + + // If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined do nothing. + void DisallowAllInvokes(); + // Returns true if `target` was allowed by AllowInvokesToThread() or if no + // calls were made to AllowInvokesToThread and DisallowAllInvokes. Otherwise + // returns false. + // If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined always returns + // true. + bool IsInvokeToThreadAllowed(rtc::Thread* target); + + // From TaskQueueBase + void Delete() override; + void PostTask(absl::AnyInvocable<void() &&> task) override; + void PostDelayedTask(absl::AnyInvocable<void() &&> task, + webrtc::TimeDelta delay) override; + void PostDelayedHighPrecisionTask(absl::AnyInvocable<void() &&> task, + webrtc::TimeDelta delay) override; + + // ProcessMessages will process I/O and dispatch messages until: + // 1) cms milliseconds have elapsed (returns true) + // 2) Stop() is called (returns false) + bool ProcessMessages(int cms); + + // Returns true if this is a thread that we created using the standard + // constructor, false if it was created by a call to + // ThreadManager::WrapCurrentThread(). The main thread of an application + // is generally not owned, since the OS representation of the thread + // obviously exists before we can get to it. + // You cannot call Start on non-owned threads. + bool IsOwned(); + + // Expose private method IsRunning() for tests. + // + // DANGER: this is a terrible public API. Most callers that might want to + // call this likely do not have enough control/knowledge of the Thread in + // question to guarantee that the returned value remains true for the duration + // of whatever code is conditionally executing because of the return value! + bool RunningForTest() { return IsRunning(); } + + // These functions are public to avoid injecting test hooks. Don't call them + // outside of tests. + // This method should be called when thread is created using non standard + // method, like derived implementation of rtc::Thread and it can not be + // started by calling Start(). This will set started flag to true and + // owned to false. This must be called from the current thread. + bool WrapCurrent(); + void UnwrapCurrent(); + + // Sets the per-thread allow-blocking-calls flag to false; this is + // irrevocable. Must be called on this thread. + void DisallowBlockingCalls() { SetAllowBlockingCalls(false); } + + protected: + class CurrentThreadSetter : CurrentTaskQueueSetter { + public: + explicit CurrentThreadSetter(Thread* thread) + : CurrentTaskQueueSetter(thread), + manager_(rtc::ThreadManager::Instance()), + previous_(manager_->CurrentThread()) { + manager_->ChangeCurrentThreadForTest(thread); + } + ~CurrentThreadSetter() { manager_->ChangeCurrentThreadForTest(previous_); } + + private: + rtc::ThreadManager* const manager_; + rtc::Thread* const previous_; + }; + + // DelayedMessage goes into a priority queue, sorted by trigger time. Messages + // with the same trigger time are processed in num_ (FIFO) order. + struct DelayedMessage { + bool operator<(const DelayedMessage& dmsg) const { + return (dmsg.run_time_ms < run_time_ms) || + ((dmsg.run_time_ms == run_time_ms) && + (dmsg.message_number < message_number)); + } + + int64_t delay_ms; // for debugging + int64_t run_time_ms; + // Monotonicaly incrementing number used for ordering of messages + // targeted to execute at the same time. + uint32_t message_number; + // std::priority_queue doesn't allow to extract elements, but functor + // is move-only and thus need to be changed when pulled out of the + // priority queue. That is ok because `functor` doesn't affect operator< + mutable absl::AnyInvocable<void() &&> functor; + }; + + // Perform initialization, subclasses must call this from their constructor + // if false was passed as init_queue to the Thread constructor. + void DoInit(); + + // Perform cleanup; subclasses must call this from the destructor, + // and are not expected to actually hold the lock. + void DoDestroy() RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_); + + void WakeUpSocketServer(); + + // Same as WrapCurrent except that it never fails as it does not try to + // acquire the synchronization access of the thread. The caller should never + // call Stop() or Join() on this thread. + void SafeWrapCurrent(); + + // Blocks the calling thread until this thread has terminated. + void Join(); + + static void AssertBlockingIsAllowedOnCurrentThread(); + + friend class ScopedDisallowBlockingCalls; + + private: + static const int kSlowDispatchLoggingThreshold = 50; // 50 ms + + // Get() will process I/O until: + // 1) A task is available (returns it) + // 2) cmsWait seconds have elapsed (returns empty task) + // 3) Stop() is called (returns empty task) + absl::AnyInvocable<void() &&> Get(int cmsWait); + void Dispatch(absl::AnyInvocable<void() &&> task); + + // Sets the per-thread allow-blocking-calls flag and returns the previous + // value. Must be called on this thread. + bool SetAllowBlockingCalls(bool allow); + +#if defined(WEBRTC_WIN) + static DWORD WINAPI PreRun(LPVOID context); +#else + static void* PreRun(void* pv); +#endif + + // ThreadManager calls this instead WrapCurrent() because + // ThreadManager::Instance() cannot be used while ThreadManager is + // being created. + // The method tries to get synchronization rights of the thread on Windows if + // `need_synchronize_access` is true. + bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, + bool need_synchronize_access); + + // Return true if the thread is currently running. + bool IsRunning(); + + // Called by the ThreadManager when being set as the current thread. + void EnsureIsCurrentTaskQueue(); + + // Called by the ThreadManager when being unset as the current thread. + void ClearCurrentTaskQueue(); + + std::queue<absl::AnyInvocable<void() &&>> messages_ RTC_GUARDED_BY(mutex_); + std::priority_queue<DelayedMessage> delayed_messages_ RTC_GUARDED_BY(mutex_); + uint32_t delayed_next_num_ RTC_GUARDED_BY(mutex_); +#if RTC_DCHECK_IS_ON + uint32_t blocking_call_count_ RTC_GUARDED_BY(this) = 0; + uint32_t could_be_blocking_call_count_ RTC_GUARDED_BY(this) = 0; + std::vector<Thread*> allowed_threads_ RTC_GUARDED_BY(this); + bool invoke_policy_enabled_ RTC_GUARDED_BY(this) = false; +#endif + mutable webrtc::Mutex mutex_; + bool fInitialized_; + bool fDestroyed_; + + std::atomic<int> stop_; + + // The SocketServer might not be owned by Thread. + SocketServer* const ss_; + // Used if SocketServer ownership lies with `this`. + std::unique_ptr<SocketServer> own_ss_; + + std::string name_; + + // TODO(tommi): Add thread checks for proper use of control methods. + // Ideally we should be able to just use PlatformThread. + +#if defined(WEBRTC_POSIX) + pthread_t thread_ = 0; +#endif + +#if defined(WEBRTC_WIN) + HANDLE thread_ = nullptr; + DWORD thread_id_ = 0; +#endif + + // Indicates whether or not ownership of the worker thread lies with + // this instance or not. (i.e. owned_ == !wrapped). + // Must only be modified when the worker thread is not running. + bool owned_ = true; + + // Only touched from the worker thread itself. + bool blocking_calls_allowed_ = true; + + std::unique_ptr<TaskQueueBase::CurrentTaskQueueSetter> + task_queue_registration_; + + friend class ThreadManager; + + int dispatch_warning_ms_ RTC_GUARDED_BY(this) = kSlowDispatchLoggingThreshold; +}; + +// AutoThread automatically installs itself at construction +// uninstalls at destruction, if a Thread object is +// _not already_ associated with the current OS thread. +// +// NOTE: *** This class should only be used by tests *** +// +class AutoThread : public Thread { + public: + AutoThread(); + ~AutoThread() override; + + AutoThread(const AutoThread&) = delete; + AutoThread& operator=(const AutoThread&) = delete; +}; + +// AutoSocketServerThread automatically installs itself at +// construction and uninstalls at destruction. If a Thread object is +// already associated with the current OS thread, it is temporarily +// disassociated and restored by the destructor. + +class AutoSocketServerThread : public Thread { + public: + explicit AutoSocketServerThread(SocketServer* ss); + ~AutoSocketServerThread() override; + + AutoSocketServerThread(const AutoSocketServerThread&) = delete; + AutoSocketServerThread& operator=(const AutoSocketServerThread&) = delete; + + private: + rtc::Thread* old_thread_; +}; +} // namespace rtc + +#endif // RTC_BASE_THREAD_H_ |