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+// Copyright 2013 The Servo Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+use crate::approxeq::ApproxEq;
+use crate::trig::Trig;
+use core::cmp::{Eq, PartialEq};
+use core::hash::Hash;
+use core::iter::Sum;
+use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Rem, Sub, SubAssign};
+use num_traits::real::Real;
+use num_traits::{Float, FloatConst, NumCast, One, Zero};
+#[cfg(feature = "serde")]
+use serde::{Deserialize, Serialize};
+#[cfg(feature = "bytemuck")]
+use bytemuck::{Zeroable, Pod};
+
+/// An angle in radians
+#[derive(Copy, Clone, Default, Debug, PartialEq, Eq, PartialOrd, Hash)]
+#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
+#[cfg_attr(feature = "arbitrary", derive(arbitrary::Arbitrary))]
+pub struct Angle<T> {
+ pub radians: T,
+}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Zeroable> Zeroable for Angle<T> {}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Pod> Pod for Angle<T> {}
+
+impl<T> Angle<T> {
+ #[inline]
+ pub fn radians(radians: T) -> Self {
+ Angle { radians }
+ }
+
+ #[inline]
+ pub fn get(self) -> T {
+ self.radians
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Trig,
+{
+ #[inline]
+ pub fn degrees(deg: T) -> Self {
+ Angle {
+ radians: T::degrees_to_radians(deg),
+ }
+ }
+
+ #[inline]
+ pub fn to_degrees(self) -> T {
+ T::radians_to_degrees(self.radians)
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Rem<Output = T> + Sub<Output = T> + Add<Output = T> + Zero + FloatConst + PartialOrd + Copy,
+{
+ /// Returns this angle in the [0..2*PI[ range.
+ pub fn positive(&self) -> Self {
+ let two_pi = T::PI() + T::PI();
+ let mut a = self.radians % two_pi;
+ if a < T::zero() {
+ a = a + two_pi;
+ }
+ Angle::radians(a)
+ }
+
+ /// Returns this angle in the ]-PI..PI] range.
+ pub fn signed(&self) -> Self {
+ Angle::pi() - (Angle::pi() - *self).positive()
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Rem<Output = T>
+ + Mul<Output = T>
+ + Sub<Output = T>
+ + Add<Output = T>
+ + One
+ + FloatConst
+ + Copy,
+{
+ /// Returns the shortest signed angle between two angles.
+ ///
+ /// Takes wrapping and signs into account.
+ pub fn angle_to(&self, to: Self) -> Self {
+ let two = T::one() + T::one();
+ let max = T::PI() * two;
+ let d = (to.radians - self.radians) % max;
+
+ Angle::radians(two * d % max - d)
+ }
+
+ /// Linear interpolation between two angles, using the shortest path.
+ pub fn lerp(&self, other: Self, t: T) -> Self {
+ *self + self.angle_to(other) * t
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Float,
+{
+ /// Returns true if the angle is a finite number.
+ #[inline]
+ pub fn is_finite(self) -> bool {
+ self.radians.is_finite()
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Real,
+{
+ /// Returns (sin(self), cos(self)).
+ pub fn sin_cos(self) -> (T, T) {
+ self.radians.sin_cos()
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: Zero,
+{
+ pub fn zero() -> Self {
+ Angle::radians(T::zero())
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: FloatConst + Add<Output = T>,
+{
+ pub fn pi() -> Self {
+ Angle::radians(T::PI())
+ }
+
+ pub fn two_pi() -> Self {
+ Angle::radians(T::PI() + T::PI())
+ }
+
+ pub fn frac_pi_2() -> Self {
+ Angle::radians(T::FRAC_PI_2())
+ }
+
+ pub fn frac_pi_3() -> Self {
+ Angle::radians(T::FRAC_PI_3())
+ }
+
+ pub fn frac_pi_4() -> Self {
+ Angle::radians(T::FRAC_PI_4())
+ }
+}
+
+impl<T> Angle<T>
+where
+ T: NumCast + Copy,
+{
+ /// Cast from one numeric representation to another.
+ #[inline]
+ pub fn cast<NewT: NumCast>(&self) -> Angle<NewT> {
+ self.try_cast().unwrap()
+ }
+
+ /// Fallible cast from one numeric representation to another.
+ pub fn try_cast<NewT: NumCast>(&self) -> Option<Angle<NewT>> {
+ NumCast::from(self.radians).map(|radians| Angle { radians })
+ }
+
+ // Convenience functions for common casts.
+
+ /// Cast angle to `f32`.
+ #[inline]
+ pub fn to_f32(&self) -> Angle<f32> {
+ self.cast()
+ }
+
+ /// Cast angle `f64`.
+ #[inline]
+ pub fn to_f64(&self) -> Angle<f64> {
+ self.cast()
+ }
+}
+
+impl<T: Add<T, Output = T>> Add for Angle<T> {
+ type Output = Self;
+ fn add(self, other: Self) -> Self {
+ Self::radians(self.radians + other.radians)
+ }
+}
+
+impl<T: Copy + Add<T, Output = T>> Add<&Self> for Angle<T> {
+ type Output = Self;
+ fn add(self, other: &Self) -> Self {
+ Self::radians(self.radians + other.radians)
+ }
+}
+
+impl<T: Add + Zero> Sum for Angle<T> {
+ fn sum<I: Iterator<Item=Self>>(iter: I) -> Self {
+ iter.fold(Self::zero(), Add::add)
+ }
+}
+
+impl<'a, T: 'a + Add + Copy + Zero> Sum<&'a Self> for Angle<T> {
+ fn sum<I: Iterator<Item=&'a Self>>(iter: I) -> Self {
+ iter.fold(Self::zero(), Add::add)
+ }
+}
+
+impl<T: AddAssign<T>> AddAssign for Angle<T> {
+ fn add_assign(&mut self, other: Angle<T>) {
+ self.radians += other.radians;
+ }
+}
+
+impl<T: Sub<T, Output = T>> Sub<Angle<T>> for Angle<T> {
+ type Output = Angle<T>;
+ fn sub(self, other: Angle<T>) -> <Self as Sub>::Output {
+ Angle::radians(self.radians - other.radians)
+ }
+}
+
+impl<T: SubAssign<T>> SubAssign for Angle<T> {
+ fn sub_assign(&mut self, other: Angle<T>) {
+ self.radians -= other.radians;
+ }
+}
+
+impl<T: Div<T, Output = T>> Div<Angle<T>> for Angle<T> {
+ type Output = T;
+ #[inline]
+ fn div(self, other: Angle<T>) -> T {
+ self.radians / other.radians
+ }
+}
+
+impl<T: Div<T, Output = T>> Div<T> for Angle<T> {
+ type Output = Angle<T>;
+ #[inline]
+ fn div(self, factor: T) -> Angle<T> {
+ Angle::radians(self.radians / factor)
+ }
+}
+
+impl<T: DivAssign<T>> DivAssign<T> for Angle<T> {
+ fn div_assign(&mut self, factor: T) {
+ self.radians /= factor;
+ }
+}
+
+impl<T: Mul<T, Output = T>> Mul<T> for Angle<T> {
+ type Output = Angle<T>;
+ #[inline]
+ fn mul(self, factor: T) -> Angle<T> {
+ Angle::radians(self.radians * factor)
+ }
+}
+
+impl<T: MulAssign<T>> MulAssign<T> for Angle<T> {
+ fn mul_assign(&mut self, factor: T) {
+ self.radians *= factor;
+ }
+}
+
+impl<T: Neg<Output = T>> Neg for Angle<T> {
+ type Output = Self;
+ fn neg(self) -> Self {
+ Angle::radians(-self.radians)
+ }
+}
+
+impl<T: ApproxEq<T>> ApproxEq<T> for Angle<T> {
+ #[inline]
+ fn approx_epsilon() -> T {
+ T::approx_epsilon()
+ }
+
+ #[inline]
+ fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool {
+ self.radians.approx_eq_eps(&other.radians, approx_epsilon)
+ }
+}
+
+#[test]
+fn wrap_angles() {
+ use core::f32::consts::{FRAC_PI_2, PI};
+
+ assert!(Angle::radians(0.0).positive().approx_eq(&Angle::zero()));
+ assert!(Angle::radians(FRAC_PI_2)
+ .positive()
+ .approx_eq(&Angle::frac_pi_2()));
+ assert!(Angle::radians(-FRAC_PI_2)
+ .positive()
+ .approx_eq(&Angle::radians(3.0 * FRAC_PI_2)));
+ assert!(Angle::radians(3.0 * FRAC_PI_2)
+ .positive()
+ .approx_eq(&Angle::radians(3.0 * FRAC_PI_2)));
+ assert!(Angle::radians(5.0 * FRAC_PI_2)
+ .positive()
+ .approx_eq(&Angle::frac_pi_2()));
+ assert!(Angle::radians(2.0 * PI)
+ .positive()
+ .approx_eq(&Angle::zero()));
+ assert!(Angle::radians(-2.0 * PI)
+ .positive()
+ .approx_eq(&Angle::zero()));
+ assert!(Angle::radians(PI).positive().approx_eq(&Angle::pi()));
+ assert!(Angle::radians(-PI).positive().approx_eq(&Angle::pi()));
+
+ assert!(Angle::radians(FRAC_PI_2)
+ .signed()
+ .approx_eq(&Angle::frac_pi_2()));
+ assert!(Angle::radians(3.0 * FRAC_PI_2)
+ .signed()
+ .approx_eq(&-Angle::frac_pi_2()));
+ assert!(Angle::radians(5.0 * FRAC_PI_2)
+ .signed()
+ .approx_eq(&Angle::frac_pi_2()));
+ assert!(Angle::radians(2.0 * PI).signed().approx_eq(&Angle::zero()));
+ assert!(Angle::radians(-2.0 * PI).signed().approx_eq(&Angle::zero()));
+ assert!(Angle::radians(-PI).signed().approx_eq(&Angle::pi()));
+ assert!(Angle::radians(PI).signed().approx_eq(&Angle::pi()));
+}
+
+#[test]
+fn lerp() {
+ type A = Angle<f32>;
+
+ let a = A::radians(1.0);
+ let b = A::radians(2.0);
+ assert!(a.lerp(b, 0.25).approx_eq(&Angle::radians(1.25)));
+ assert!(a.lerp(b, 0.5).approx_eq(&Angle::radians(1.5)));
+ assert!(a.lerp(b, 0.75).approx_eq(&Angle::radians(1.75)));
+ assert!(a
+ .lerp(b + A::two_pi(), 0.75)
+ .approx_eq(&Angle::radians(1.75)));
+ assert!(a
+ .lerp(b - A::two_pi(), 0.75)
+ .approx_eq(&Angle::radians(1.75)));
+ assert!(a
+ .lerp(b + A::two_pi() * 5.0, 0.75)
+ .approx_eq(&Angle::radians(1.75)));
+}
+
+#[test]
+fn sum() {
+ type A = Angle<f32>;
+ let angles = [A::radians(1.0), A::radians(2.0), A::radians(3.0)];
+ let sum = A::radians(6.0);
+ assert_eq!(angles.iter().sum::<A>(), sum);
+}