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-rw-r--r--third_party/rust/wpf-gpu-raster/src/aarasterizer.rs1768
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diff --git a/third_party/rust/wpf-gpu-raster/src/aarasterizer.rs b/third_party/rust/wpf-gpu-raster/src/aarasterizer.rs
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@@ -0,0 +1,1768 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+#![allow(unused_parens)]
+
+use std::cell::Cell;
+
+use crate::aacoverage::c_nShift;
+use crate::bezier::CMILBezier;
+use crate::helpers::Int32x32To64;
+use crate::matrix::CMILMatrix;
+use crate::nullable_ref::Ref;
+use crate::real::CFloatFPU;
+//use crate::types::PathPointType::*;
+use crate::types::*;
+use typed_arena_nomut::Arena;
+
+const S_OK: HRESULT = 0;
+
+#[cfg(debug_assertions)]
+macro_rules! EDGE_STORE_STACK_NUMBER {
+ () => {
+ 10
+ };
+}
+#[cfg(debug_assertions)]
+macro_rules! EDGE_STORE_ALLOCATION_NUMBER { () => { 11 }; }
+#[cfg(debug_assertions)]
+macro_rules! INACTIVE_LIST_NUMBER { () => { 12 }; }
+#[cfg(debug_assertions)]
+macro_rules! ENUMERATE_BUFFER_NUMBER { () => { 15 }; }
+
+#[cfg(not(debug_assertions))]
+macro_rules! EDGE_STORE_STACK_NUMBER { () => { (1600 / std::mem::size_of::<CEdge>()) }; }
+#[cfg(not(debug_assertions))]
+macro_rules! EDGE_STORE_ALLOCATION_NUMBER { () => { (4032 / std::mem::size_of::<CEdge>()) as u32 }; }
+#[cfg(not(debug_assertions))]
+macro_rules! INACTIVE_LIST_NUMBER { () => { EDGE_STORE_STACK_NUMBER!() }; }
+#[cfg(not(debug_assertions))]
+macro_rules! ENUMERATE_BUFFER_NUMBER { () => { 32 }; }
+
+macro_rules! ASSERTACTIVELIST {
+ ($list: expr, $y: expr) => {
+ // make sure we use y even in non debug builds
+ _ = $y;
+ #[cfg(debug_assertions)]
+ AssertActiveList($list, $y);
+ };
+}
+pub struct CEdge<'a> {
+ pub Next: Cell<Ref<'a, CEdge<'a>>>, // Next active edge (don't check for NULL,
+ // look for tail sentinel instead)
+ pub X: Cell<INT>, // Current X location
+ pub Dx: INT, // X increment
+ pub Error: Cell<INT>, // Current DDA error
+ pub ErrorUp: INT, // Error increment
+ pub ErrorDown: INT, // Error decrement when the error rolls over
+ pub StartY: INT, // Y-row start
+ pub EndY: INT, // Y-row end
+ pub WindingDirection: INT, // -1 or 1
+}
+
+impl<'a> std::default::Default for CEdge<'a> {
+ fn default() -> Self {
+ Self {
+ Next: Cell::new(unsafe { Ref::null() }),
+ X: Default::default(),
+ Dx: Default::default(),
+ Error: Default::default(),
+ ErrorUp: Default::default(),
+ ErrorDown: Default::default(),
+ StartY: Default::default(),
+ EndY: Default::default(),
+ WindingDirection: Default::default(),
+ }
+ }
+}
+
+// We the inactive-array separate from the edge allocations so that
+// we can more easily do in-place sorts on it:
+#[derive(Clone)]
+pub struct CInactiveEdge<'a> {
+ Edge: Ref<'a, CEdge<'a>>, // Associated edge
+ Yx: LONGLONG, // Sorting key, StartY and X packed into an lword
+}
+
+impl<'a> Default for CInactiveEdge<'a> {
+ fn default() -> Self {
+ Self {
+ Edge: unsafe { Ref::null() },
+ Yx: Default::default(),
+ }
+ }
+}
+macro_rules! ASSERTACTIVELISTORDER {
+ ($list: expr) => {
+ #[cfg(debug_assertions)]
+ AssertActiveListOrder($list)
+ };
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Advance DDA and update active edge list
+*
+* Created:
+*
+* 06/20/2003 ashrafm
+*
+\**************************************************************************/
+pub fn AdvanceDDAAndUpdateActiveEdgeList(nSubpixelYCurrent: INT, pEdgeActiveList: Ref<CEdge>) {
+ let mut outOfOrder = false;
+ let mut pEdgePrevious: Ref<CEdge> = pEdgeActiveList;
+ let mut pEdgeCurrent: Ref<CEdge> = pEdgeActiveList.Next.get();
+ let mut prevX = pEdgePrevious.X.get();
+
+ // Advance DDA and update edge list
+
+ loop {
+ if (pEdgeCurrent.EndY <= nSubpixelYCurrent) {
+ // If we've hit the sentinel, our work here is done:
+
+ if (pEdgeCurrent.EndY == INT::MIN) {
+ break; // ============>
+ }
+ // This edge is stale, remove it from the list:
+
+ pEdgeCurrent = pEdgeCurrent.Next.get();
+ pEdgePrevious.Next.set(pEdgeCurrent);
+ continue; // ============>
+ }
+
+ // Advance the DDA:
+
+ let mut x = pEdgeCurrent.X.get() + pEdgeCurrent.Dx;
+ let mut error = pEdgeCurrent.Error.get() + pEdgeCurrent.ErrorUp;
+ if (error >= 0) {
+ error -= pEdgeCurrent.ErrorDown;
+ x += 1;
+ }
+ pEdgeCurrent.X.set(x);
+ pEdgeCurrent.Error.set(error);
+
+ // Is this entry out-of-order with respect to the previous one?
+ outOfOrder |= (prevX > x);
+
+ // Advance:
+
+ pEdgePrevious = pEdgeCurrent;
+ pEdgeCurrent = pEdgeCurrent.Next.get();
+ prevX = x;
+ }
+
+ // It turns out that having any out-of-order edges at this point
+ // is extremely rare in practice, so only call the bubble-sort
+ // if it's truly needed.
+ //
+ // NOTE: If you're looking at this code trying to fix a bug where
+ // the edges are out of order when the filler is called, do
+ // NOT simply change the code to always do the bubble-sort!
+ // Instead, figure out what caused our 'outOfOrder' logic
+ // above to get messed up.
+
+ if (outOfOrder) {
+ SortActiveEdges(pEdgeActiveList);
+ }
+ ASSERTACTIVELISTORDER!(pEdgeActiveList);
+
+}
+
+//+----------------------------------------------------------------------------
+//
+
+//
+// Description: Code for rasterizing the fill of a path.
+//
+// >>>> Note that some of this code is duplicated in hw\hwrasterizer.cpp,
+// >>>> so changes to this file may need to propagate.
+//
+// pursue reduced code duplication
+//
+
+// This option may potentially increase performance for many
+// paths that have edges adjacent at their top point and cover
+// more than one span. The code has been tested, but performance
+// has not been thoroughly investigated.
+const SORT_EDGES_INCLUDING_SLOPE: bool = false;
+
+/////////////////////////////////////////////////////////////////////////
+// The x86 C compiler insists on making a divide and modulus operation
+// into two DIVs, when it can in fact be done in one. So we use this
+// macro.
+//
+// Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments.
+//
+// QUOTIENT_REMAINDER_64_32 takes a 64-bit numerator and produces 32-bit
+// results.
+
+macro_rules! QUOTIENT_REMAINDER {
+ ($ulNumerator: ident, $ulDenominator: ident, $ulQuotient: ident, $ulRemainder: ident) => {
+ $ulQuotient = (($ulNumerator as ULONG) / ($ulDenominator as ULONG)) as _;
+ $ulRemainder = (($ulNumerator as ULONG) % ($ulDenominator as ULONG)) as _;
+ };
+}
+
+macro_rules! QUOTIENT_REMAINDER_64_32 {
+ ($ulNumerator: ident, $ulDenominator: ident, $ulQuotient: ident, $ulRemainder: ident) => {
+ $ulQuotient = (($ulNumerator as ULONGLONG) / (($ulDenominator as ULONG) as ULONGLONG)) as _;
+ $ulRemainder =
+ (($ulNumerator as ULONGLONG) % (($ulDenominator as ULONG) as ULONGLONG)) as _;
+ };
+}
+
+// SWAP macro:
+macro_rules! SWAP {
+ ($temp: ident, $a: expr, $b: expr) => {
+ $temp = $a;
+ $a = $b;
+ $b = $temp;
+ };
+}
+
+struct CEdgeAllocation {
+ Next: *mut CEdgeAllocation, // Next allocation batch (may be NULL)
+ /*__field_range(<=, EDGE_STORE_ALLOCATION_NUMBER)*/ Count: UINT,
+ EdgeArray: [CEdge<'static>; EDGE_STORE_STACK_NUMBER!()],
+}
+
+impl Default for CEdgeAllocation {
+ fn default() -> Self {
+ Self { Next: NULL(), Count: Default::default(), EdgeArray: [(); EDGE_STORE_STACK_NUMBER!()].map(|_| Default::default()) }
+ }
+}
+/*
+pub struct CEdgeStore {
+ /* __field_range(<=, UINT_MAX - 2) */ TotalCount: UINT, // Total edge count in store
+ /* __field_range(<=, CurrentBuffer->Count) */
+ CurrentRemaining: UINT, // How much room remains in current buffer
+ CurrentBuffer: *mut CEdgeAllocation, // Current buffer
+ CurrentEdge: *mut CEdge<'static>, // Current edge in current buffer
+ Enumerator: *mut CEdgeAllocation, // For enumerating all the edges
+ EdgeHead: CEdgeAllocation, // Our built-in allocation
+}
+
+impl Default for CEdgeStore {
+ fn default() -> Self {
+ Self { TotalCount: Default::default(), CurrentRemaining: Default::default(), CurrentBuffer: NULL(), CurrentEdge: NULL(), Enumerator: NULL(), EdgeHead: Default::default() }
+ }
+}
+
+impl CEdgeStore {
+ pub fn init(&mut self) {
+ self.TotalCount = 0;
+ self.CurrentBuffer = NULL();
+ self.CurrentEdge = NULL();
+ self.Enumerator = NULL();
+ self.CurrentRemaining = EDGE_STORE_STACK_NUMBER!() as u32;
+
+ self.EdgeHead = CEdgeAllocation {
+ Count: EDGE_STORE_STACK_NUMBER!() as u32,
+ // hack to work around limited Default implementation for arrays
+ EdgeArray: [(); EDGE_STORE_STACK_NUMBER!()].map(|_| Default::default()),
+ Next: NULL(),
+ };
+ self.CurrentBuffer = &mut self.EdgeHead;
+ self.CurrentEdge = &mut self.EdgeHead.EdgeArray[0];
+ }
+}
+
+impl Drop for CEdgeStore {
+ fn drop(&mut self) {
+ // Free our allocation list, skipping the head, which is not
+ // dynamically allocated:
+
+ let mut allocation: *mut CEdgeAllocation = self.EdgeHead.Next;
+ while (allocation != NULL()) {
+ let next = unsafe { (*allocation).Next };
+ drop(unsafe { Box::from_raw(allocation) });
+ allocation = next;
+ }
+ }
+}
+
+impl CEdgeStore {
+ pub fn StartEnumeration(&mut self) -> UINT {
+ unsafe {
+ self.Enumerator = &mut self.EdgeHead;
+
+ // Update the count and make sure nothing more gets added (in
+ // part because this Count would have to be re-computed):
+
+ (*self.CurrentBuffer).Count -= self.CurrentRemaining;
+
+ // This will never overflow because NextAddBuffer always ensures that TotalCount has
+ // space remaining to describe the capacity of all new buffers added to the edge list.
+ self.TotalCount += (*self.CurrentBuffer).Count;
+
+ // Prevent this from being called again, because bad things would
+ // happen:
+
+ self.CurrentBuffer = NULL();
+
+ return self.TotalCount;
+ }
+ }
+
+ fn Enumerate(
+ &mut self,
+ /*__deref_out_ecount(*ppEndEdge - *ppStartEdge)*/ ppStartEdge: &mut *mut CEdge,
+ /* __deref_out_ecount(0) */ ppEndEdge: &mut *mut CEdge,
+ ) -> bool {
+ /*
+ unsafe {
+ let enumerator: *mut CEdgeAllocation = self.Enumerator;
+
+ // Might return startEdge == endEdge:
+
+ *ppStartEdge = &mut (*enumerator).EdgeArray[0];
+ *ppEndEdge = (*ppStartEdge).offset((*enumerator).Count as isize);
+
+ self.Enumerator = (*enumerator).Next;
+ return (self.Enumerator != NULL());
+ }*/
+ return true;
+ }
+
+ fn StartAddBuffer(
+ &self,
+ /*__deref_out_ecount(*puRemaining)*/ ppCurrentEdge: &mut *mut CEdge,
+ /* __deref_out_range(==, (this->CurrentRemaining)) */ puRemaining: &mut UINT,
+ ) {
+ panic!()
+ // *ppCurrentEdge = self.CurrentEdge;
+ // *puRemaining = self.CurrentRemaining;
+ }
+
+ fn EndAddBuffer(
+ &mut self,
+ /*__in_ecount(remaining) */ pCurrentEdge: *mut CEdge,
+ /* __range(0, (this->CurrentBuffer->Count)) */ remaining: UINT,
+ ) {
+ panic!();
+ //self.CurrentEdge = pCurrentEdge;
+ //self.CurrentRemaining = remaining;
+ }
+
+ // Disable instrumentation checks within all methods of this class
+ //SET_MILINSTRUMENTATION_FLAGS(MILINSTRUMENTATIONFLAGS_DONOTHING);
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* The edge initializer is out of room in its current 'store' buffer;
+* get it a new one.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+impl CEdgeStore {
+ fn NextAddBuffer(
+ &mut self,
+ /*__deref_out_ecount(*puRemaining)*/ ppCurrentEdge: &mut *mut CEdge,
+ puRemaining: &mut UINT,
+ ) -> HRESULT {
+ panic!()
+ /*
+ unsafe {
+ let hr = S_OK;
+
+ let mut cNewTotalCount: u32 = 0;
+
+ // The caller has completely filled up this chunk:
+
+ assert!(*puRemaining == 0);
+
+ // Check to make sure that "TotalCount" will be able to represent the current capacity
+ cNewTotalCount = self.TotalCount + (*self.CurrentBuffer).Count;
+
+ if (cNewTotalCount < self.TotalCount) {
+ return WINCODEC_ERR_VALUEOVERFLOW;
+ }
+
+ // And that it can represent the new capacity as well, with at least 2 to spare.
+ // This "magic" 2 comes from the fact that the usage pattern of this class has callers
+ // needing to allocate space for TotalCount + 2 edges.
+ if (cNewTotalCount + ((EDGE_STORE_ALLOCATION_NUMBER!() + 2) as UINT) < cNewTotalCount) {
+ return WINCODEC_ERR_VALUEOVERFLOW;
+ }
+
+ // We have to grow our data structure by adding a new buffer
+ // and adding it to the list:
+
+ let newBuffer: *mut CEdgeAllocation = Box::into_raw(Box::<CEdgeAllocation>::new(Default::default()));/*static_cast<CEdgeAllocation*>
+ (GpMalloc(Mt(MAARasterizerEdge),
+ sizeof(CEdgeAllocation) +
+ sizeof(CEdge) * (EDGE_STORE_ALLOCATION_NUMBER
+ - EDGE_STORE_STACK_NUMBER)));*/
+ IFCOOM!(newBuffer);
+
+ (*newBuffer).Next = NULL();
+ (*newBuffer).Count = EDGE_STORE_STACK_NUMBER!() as u32;//EDGE_STORE_ALLOCATION_NUMBER!() as u32;
+
+ self.TotalCount = cNewTotalCount;
+
+ (*self.CurrentBuffer).Next = newBuffer;
+ self.CurrentBuffer = newBuffer;
+
+ self.CurrentEdge = &mut (*newBuffer).EdgeArray[0];
+ *ppCurrentEdge = panic!();//self.CurrentEdge;
+ self.CurrentRemaining = EDGE_STORE_STACK_NUMBER!() as u32;//EDGE_STORE_ALLOCATION_NUMBER!();
+ *puRemaining = EDGE_STORE_STACK_NUMBER!() as u32; //EDGE_STORE_ALLOCATION_NUMBER!();
+
+ return hr;
+ }*/
+ }
+}
+*/
+/**************************************************************************\
+*
+* Function Description:
+*
+* Some debug code for verifying the state of the active edge list.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+pub fn AssertActiveList(mut list: Ref<CEdge>, yCurrent: INT) -> bool {
+
+ let mut b = true;
+ let mut activeCount = 0;
+
+ assert!((*list).X.get() == INT::MIN);
+ b &= ((*list).X.get() == INT::MIN);
+
+ // Skip the head sentinel:
+
+ list = (*list).Next.get();
+
+ while ((*list).X.get() != INT::MAX) {
+ assert!((*list).X.get() != INT::MIN);
+ b &= ((*list).X.get() != INT::MIN);
+
+ assert!((*list).X <= (*(*list).Next.get()).X);
+ b &= ((*list).X <= (*(*list).Next.get()).X);
+
+ assert!(((*list).StartY <= yCurrent) && (yCurrent < (*list).EndY));
+ b &= (((*list).StartY <= yCurrent) && (yCurrent < (*list).EndY));
+
+ activeCount += 1;
+ list = (*list).Next.get();
+ }
+
+ assert!((*list).X.get() == INT::MAX);
+ b &= ((*list).X.get() == INT::MAX);
+
+ // There should always be a multiple of 2 edges in the active list.
+ //
+ // NOTE: If you hit this assert, do NOT simply comment it out!
+ // It usually means that all the edges didn't get initialized
+ // properly. For every scan-line, there has to be a left edge
+ // and a right edge (or a multiple thereof). So if you give
+ // even a single bad edge to the edge initializer (or you miss
+ // one), you'll probably hit this assert.
+
+ assert!((activeCount & 1) == 0);
+ b &= ((activeCount & 1) == 0);
+
+ return (b);
+
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Some debug code for verifying the state of the active edge list.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+fn AssertActiveListOrder(mut list: Ref<CEdge>) {
+
+ assert!((*list).X.get() == INT::MIN);
+
+ // Skip the head sentinel:
+
+ list = (*list).Next.get();
+
+ while ((*list).X.get() != INT::MAX) {
+ assert!((*list).X.get() != INT::MIN);
+ assert!((*list).X <= (*(*list).Next.get()).X);
+
+ list = (*list).Next.get();
+ }
+
+ assert!((*list).X.get() == INT::MAX);
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Clip the edge vertically.
+*
+* We've pulled this routine out-of-line from InitializeEdges mainly
+* because it needs to call inline Asm, and when there is in-line
+* Asm in a routine the compiler generally does a much less efficient
+* job optimizing the whole routine. InitializeEdges is rather
+* performance critical, so we avoid polluting the whole routine
+* by having this functionality out-of-line.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+fn ClipEdge(edgeBuffer: &mut CEdge, yClipTopInteger: INT, dMOriginal: INT) {
+ let mut xDelta: INT;
+ let mut error: INT;
+
+ // Cases where bigNumerator will exceed 32-bits in precision
+ // will be rare, but could happen, and we can't fall over
+ // in those cases.
+
+ let dN: INT = edgeBuffer.ErrorDown;
+ let mut bigNumerator: LONGLONG = Int32x32To64(dMOriginal, yClipTopInteger - edgeBuffer.StartY)
+ + (edgeBuffer.Error.get() + dN) as LONGLONG;
+ if (bigNumerator >= 0) {
+ QUOTIENT_REMAINDER_64_32!(bigNumerator, dN, xDelta, error);
+ } else {
+ bigNumerator = -bigNumerator;
+ QUOTIENT_REMAINDER_64_32!(bigNumerator, dN, xDelta, error);
+
+ xDelta = -xDelta;
+ if (error != 0) {
+ xDelta -= 1;
+ error = dN - error;
+ }
+ }
+
+ // Update the edge data structure with the results:
+
+ edgeBuffer.StartY = yClipTopInteger;
+ edgeBuffer.X.set(edgeBuffer.X.get() + xDelta);
+ edgeBuffer.Error.set(error - dN); // Renormalize error
+}
+
+pub fn CheckValidRange28_4(x: f32, y: f32) -> bool {
+ //
+ // We want coordinates in the 28.4 range in the end. The matrix we get
+ // as input includes the scale by 16 to get to 28.4, so we want to
+ // ensure that we are in integer range. Assuming a sign bit and
+ // five bits for the rasterizer working range, we want coordinates in the
+ // -2^26 to 2^26.
+ //
+ // Note that the 5-bit requirement comes from the
+ // implementation of InitializeEdges.
+ // (See line with "error -= dN * (16 - (xStart & 15))")
+ //
+ // Anti-aliasing uses another c_nShift bits, so we get a
+ // desired range of -2^(26-c_nShift) to 2^(26-c_nShift)
+ //
+ let rPixelCoordinateMax = (1 << (26 - c_nShift)) as f32;
+ let rPixelCoordinateMin = -rPixelCoordinateMax;
+ return x <= rPixelCoordinateMax && x >= rPixelCoordinateMin
+ && y <= rPixelCoordinateMax && y >= rPixelCoordinateMin;
+}
+
+//+-----------------------------------------------------------------------------
+//
+// Function: TransformRasterizerPointsTo28_4
+//
+// Synopsis:
+// Transform rasterizer points to 28.4. If overflow occurs, return that
+// information.
+//
+//------------------------------------------------------------------------------
+fn TransformRasterizerPointsTo28_4(
+ pmat: &CMILMatrix,
+ // Transform to take us to 28.4
+ mut pPtsSource: &[MilPoint2F],
+ // Source points
+ mut cPoints: UINT,
+ // Count of points
+ mut pPtsDest: &mut [POINT], // Destination points
+) -> HRESULT {
+ let hr = S_OK;
+
+ debug_assert!(cPoints > 0);
+
+ while {
+ //
+ // Transform coordinates
+ //
+
+ let rPixelX =
+ (pmat.GetM11() * pPtsSource[0].X) + (pmat.GetM21() * pPtsSource[0].Y) + pmat.GetDx();
+ let rPixelY =
+ (pmat.GetM12() * pPtsSource[0].X) + (pmat.GetM22() * pPtsSource[0].Y) + pmat.GetDy();
+
+ //
+ // Check for NaNs or overflow
+ //
+
+ if !CheckValidRange28_4(rPixelX, rPixelY) {
+ return WGXERR_BADNUMBER;
+ }
+
+ //
+ // Assign coordinates
+ //
+
+ pPtsDest[0].x = CFloatFPU::Round(rPixelX);
+ pPtsDest[0].y = CFloatFPU::Round(rPixelY);
+
+ pPtsDest = &mut pPtsDest[1..];
+ pPtsSource = &pPtsSource[1..];
+ cPoints -= 1;
+ cPoints != 0
+ } {}
+
+ return hr;
+}
+
+pub fn AppendScaleToMatrix(pmat: &mut CMILMatrix, scaleX: REAL, scaleY: REAL) {
+ pmat.SetM11(pmat.GetM11() * scaleX);
+ pmat.SetM21(pmat.GetM21() * scaleX);
+ pmat.SetM12(pmat.GetM12() * scaleY);
+ pmat.SetM22(pmat.GetM22() * scaleY);
+ pmat.SetDx(pmat.GetDx() * scaleX);
+ pmat.SetDy(pmat.GetDy() * scaleY);
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Add edges to the edge list.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+pub struct CInitializeEdgesContext<'a> {
+ pub MaxY: INT, // Maximum 'y' found, should be INT_MIN on
+ // first call to 'InitializeEdges'
+ pub ClipRect: Option<&'a RECT>, // Bounding clip rectangle in 28.4 format
+ pub Store: &'a Arena<CEdge<'a>>, // Where to stick the edges
+ pub AntiAliasMode: MilAntiAliasMode,
+}
+
+impl<'a> CInitializeEdgesContext<'a> {
+ pub fn new(store: &'a Arena<CEdge<'a>>) -> Self {
+ CInitializeEdgesContext { MaxY: Default::default(), ClipRect: Default::default(), Store: store, AntiAliasMode: MilAntiAliasMode::None }
+ }
+}
+
+fn InitializeEdges(
+ pEdgeContext: &mut CInitializeEdgesContext,
+ /*__inout_ecount(vertexCount)*/
+ mut pointArray: &mut [POINT], // Points to a 28.4 array of size 'vertexCount'
+ // Note that we may modify the contents!
+ /*__in_range(>=, 2)*/ vertexCount: UINT,
+) -> HRESULT {
+ // Disable instrumentation checks for this function
+ //SET_MILINSTRUMENTATION_FLAGS(MILINSTRUMENTATIONFLAGS_DONOTHING);
+
+ let hr = S_OK;
+
+ let mut xStart;
+ let mut yStart;
+ let mut yStartInteger;
+ let mut yEndInteger;
+ let mut dMOriginal;
+ let mut dM: i32;
+ let mut dN: i32;
+ let mut dX: i32;
+ let mut errorUp: i32;
+ let mut quotient: i32;
+ let mut remainder: i32;
+ let mut error: i32;
+ let mut windingDirection;
+ //let mut edgeBuffer: *mut CEdge = NULL();
+ let bufferCount: UINT = 0;
+ let mut yClipTopInteger;
+ let mut yClipTop;
+ let mut yClipBottom;
+ let mut xClipLeft;
+ let mut xClipRight;
+
+ let mut yMax = pEdgeContext.MaxY;
+ let _store = &mut pEdgeContext.Store;
+ let clipRect = pEdgeContext.ClipRect;
+
+ let mut edgeCount = vertexCount - 1;
+ assert!(edgeCount >= 1);
+
+ if let Some(clipRect) = clipRect {
+ yClipTopInteger = clipRect.top >> 4;
+ yClipTop = clipRect.top;
+ yClipBottom = clipRect.bottom;
+ xClipLeft = clipRect.left;
+ xClipRight = clipRect.right;
+
+ assert!(yClipBottom > 0);
+ assert!(yClipTop <= yClipBottom);
+ } else {
+ yClipBottom = 0;
+ yClipTopInteger = INT::MIN >> c_nShift;
+
+ // These 3 values are only used when clipRect is non-NULL
+ yClipTop = 0;
+ xClipLeft = 0;
+ xClipRight = 0;
+ }
+
+ if (pEdgeContext.AntiAliasMode != MilAntiAliasMode::None) {
+ // If antialiasing, apply the supersampling scaling here before we
+ // calculate the DDAs. We do this here and not in the Matrix
+ // transform we give to FixedPointPathEnumerate mainly so that the
+ // Bezier flattener can continue to operate in its optimal 28.4
+ // format.
+ //
+ // PS#856364-2003/07/01-JasonHa Remove pixel center fixup
+ //
+ // We also apply a half-pixel offset here so that the antialiasing
+ // code can assume that the pixel centers are at half-pixel
+ // coordinates, not on the integer coordinates.
+
+ let mut point = &mut *pointArray;
+ let mut i = vertexCount;
+
+ while {
+ point[0].x = (point[0].x + 8) << c_nShift;
+ point[0].y = (point[0].y + 8) << c_nShift;
+ point = &mut point[1..];
+ i -= 1;
+ i != 0
+ } {}
+
+ yClipTopInteger <<= c_nShift;
+ yClipTop <<= c_nShift;
+ yClipBottom <<= c_nShift;
+ xClipLeft <<= c_nShift;
+ xClipRight <<= c_nShift;
+ }
+
+ // Make 'yClipBottom' inclusive by subtracting off one pixel
+ // (keeping in mind that we're in 28.4 device space):
+
+ yClipBottom -= 16;
+
+ // Warm up the store where we keep the edge data:
+
+ //store.StartAddBuffer(&mut edgeBuffer, &mut bufferCount);
+
+ 'outer: loop { loop {
+ // Handle trivial rejection:
+
+ if (yClipBottom >= 0) {
+ // Throw out any edges that are above or below the clipping.
+ // This has to be a precise check, because we assume later
+ // on that every edge intersects in the vertical dimension
+ // with the clip rectangle. That asssumption is made in two
+ // places:
+ //
+ // 1. When we sort the edges, we assume either zero edges,
+ // or two or more.
+ // 2. When we start the DDAs, we assume either zero edges,
+ // or that there's at least one scan of DDAs to output.
+ //
+ // Plus, of course, it's less efficient if we let things
+ // through.
+ //
+ // Note that 'yClipBottom' is inclusive:
+
+ let clipHigh = ((pointArray[0]).y <= yClipTop) && ((pointArray[1]).y <= yClipTop);
+
+ let clipLow = ((pointArray[0]).y > yClipBottom) && ((pointArray[1]).y > yClipBottom);
+
+ #[cfg(debug_assertions)]
+ {
+ let (mut yRectTop, mut yRectBottom, y0, y1, yTop, yBottom);
+
+ // Getting the trivial rejection code right is tricky.
+ // So on checked builds let's verify that we're doing it
+ // correctly, using a different approach:
+
+ let mut clipped = false;
+ if let Some(clipRect) = clipRect {
+ yRectTop = clipRect.top >> 4;
+ yRectBottom = clipRect.bottom >> 4;
+ if (pEdgeContext.AntiAliasMode != MilAntiAliasMode::None) {
+ yRectTop <<= c_nShift;
+ yRectBottom <<= c_nShift;
+ }
+ y0 = ((pointArray[0]).y + 15) >> 4;
+ y1 = ((pointArray[1]).y + 15) >> 4;
+ yTop = y0.min(y1);
+ yBottom = y0.max(y1);
+
+ clipped = ((yTop >= yRectBottom) || (yBottom <= yRectTop));
+ }
+
+ assert!(clipped == (clipHigh || clipLow));
+ }
+
+ if (clipHigh || clipLow) {
+ break; // ======================>
+ }
+
+ if (edgeCount > 1) {
+ // Here we'll collapse two edges down to one if both are
+ // to the left or to the right of the clipping rectangle.
+
+ if (((pointArray[0]).x < xClipLeft)
+ && ((pointArray[1]).x < xClipLeft)
+ && ((pointArray[2]).x < xClipLeft))
+ {
+ // Note this is one reason why 'pointArray' can't be 'const':
+
+ pointArray[1] = pointArray[0];
+
+ break; // ======================>
+ }
+
+ if (((pointArray[0]).x > xClipRight)
+ && ((pointArray[1]).x > xClipRight)
+ && ((pointArray[2]).x > xClipRight))
+ {
+ // Note this is one reason why 'pointArray' can't be 'const':
+
+ pointArray[1] = pointArray[0];
+
+ break; // ======================>
+ }
+ }
+ }
+
+ dM = (pointArray[1]).x - (pointArray[0]).x;
+ dN = (pointArray[1]).y - (pointArray[0]).y;
+
+ if (dN >= 0) {
+ // The vector points downward:
+
+ xStart = (pointArray[0]).x;
+ yStart = (pointArray[0]).y;
+
+ yStartInteger = (yStart + 15) >> 4;
+ yEndInteger = ((pointArray[1]).y + 15) >> 4;
+
+ windingDirection = 1;
+ } else {
+ // The vector points upward, so we have to essentially
+ // 'swap' the end points:
+
+ dN = -dN;
+ dM = -dM;
+
+ xStart = (pointArray[1]).x;
+ yStart = (pointArray[1]).y;
+
+ yStartInteger = (yStart + 15) >> 4;
+ yEndInteger = ((pointArray[0]).y + 15) >> 4;
+
+ windingDirection = -1;
+ }
+
+ // The edgeBuffer must span an integer y-value in order to be
+ // added to the edgeBuffer list. This serves to get rid of
+ // horizontal edges, which cause trouble for our divides.
+
+ if (yEndInteger > yStartInteger) {
+ yMax = yMax.max(yEndInteger);
+
+ dMOriginal = dM;
+ if (dM < 0) {
+ dM = -dM;
+ if (dM < dN)
+ // Can't be '<='
+ {
+ dX = -1;
+ errorUp = dN - dM;
+ } else {
+ QUOTIENT_REMAINDER!(dM, dN, quotient, remainder);
+
+ dX = -quotient;
+ errorUp = remainder;
+ if (remainder > 0) {
+ dX = -quotient - 1;
+ errorUp = dN - remainder;
+ }
+ }
+ } else {
+ if (dM < dN) {
+ dX = 0;
+ errorUp = dM;
+ } else {
+ QUOTIENT_REMAINDER!(dM, dN, quotient, remainder);
+
+ dX = quotient;
+ errorUp = remainder;
+ }
+ }
+
+ error = -1; // Error is initially zero (add dN - 1 for
+ // the ceiling, but subtract off dN so that
+ // we can check the sign instead of comparing
+ // to dN)
+
+ if ((yStart & 15) != 0) {
+ // Advance to the next integer y coordinate
+
+ let mut i = 16 - (yStart & 15);
+ while i != 0 {
+ xStart += dX;
+ error += errorUp;
+ if (error >= 0)
+ {
+ error -= dN;
+ xStart += 1;
+ }
+ i -= 1;
+ }
+ }
+
+ if ((xStart & 15) != 0) {
+ error -= dN * (16 - (xStart & 15));
+ xStart += 15; // We'll want the ceiling in just a bit...
+ }
+
+ xStart >>= 4;
+ error >>= 4;
+
+ if (bufferCount == 0) {
+ //IFC!(store.NextAddBuffer(&mut edgeBuffer, &mut bufferCount));
+ }
+
+ let mut edge = CEdge {
+ Next: Cell::new(unsafe { Ref::null() } ),
+ X: Cell::new(xStart),
+ Dx: dX,
+ Error: Cell::new(error),
+ ErrorUp: errorUp,
+ ErrorDown: dN,
+ WindingDirection: windingDirection,
+ StartY: yStartInteger,
+ EndY: yEndInteger,// Exclusive of end
+ };
+
+ assert!(error < 0);
+
+ // Here we handle the case where the edge starts above the
+ // clipping rectangle, and we need to jump down in the 'y'
+ // direction to the first unclipped scan-line.
+ //
+ // Consequently, we advance the DDA here:
+
+ if (yClipTopInteger > yStartInteger) {
+ assert!(edge.EndY > yClipTopInteger);
+
+ ClipEdge(&mut edge, yClipTopInteger, dMOriginal);
+ }
+
+ // Advance to handle the next edge:
+
+ //edgeBuffer = unsafe { edgeBuffer.offset(1) };
+ pEdgeContext.Store.alloc(edge);
+ //bufferCount -= 1;
+ }
+ break;
+ }
+ pointArray = &mut pointArray[1..];
+ edgeCount -= 1;
+ if edgeCount == 0 {
+ break 'outer;
+ }
+ }
+
+ // We're done with this batch. Let the store know how many edges
+ // we ended up with:
+
+ //store.EndAddBuffer(edgeBuffer, bufferCount);
+
+ pEdgeContext.MaxY = yMax;
+
+ return hr;
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Does complete parameter checking on the 'types' array of a path.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+fn ValidatePathTypes(typesArray: &[BYTE], mut count: INT) -> bool {
+ let mut types = typesArray;
+
+ if (count == 0) {
+ return (true);
+ }
+
+ loop {
+ // The first point in every subpath has to be an unadorned
+ // 'start' point:
+
+ if ((types[0] & PathPointTypePathTypeMask) != PathPointTypeStart) {
+ TraceTag!((tagMILWarning, "Bad subpath start"));
+ return (false);
+ }
+
+ // Advance to the first point after the 'start' point:
+ count -= 1;
+ if (count == 0) {
+ TraceTag!((tagMILWarning, "Path ended after start-path"));
+ return (false);
+ }
+
+ if ((types[1] & PathPointTypePathTypeMask) == PathPointTypeStart) {
+ TraceTag!((tagMILWarning, "Can't have a start followed by a start!"));
+ return (false);
+ }
+
+ // Process runs of lines and Bezier curves:
+
+ loop {
+ match (types[1] & PathPointTypePathTypeMask) {
+ PathPointTypeLine => {
+ types = &types[1..];
+ count -= 1;
+ if (count == 0) {
+ return (true);
+ }
+ }
+
+ PathPointTypeBezier => {
+ if (count < 3) {
+ TraceTag!((
+ tagMILWarning,
+ "Path ended before multiple of 3 Bezier points"
+ ));
+ return (false);
+ }
+
+ if ((types[1] & PathPointTypePathTypeMask) != PathPointTypeBezier) {
+ TraceTag!((tagMILWarning, "Bad subpath start"));
+ return (false);
+ }
+
+ types = &types[1..];
+ count -= 3;
+ if (count == 0) {
+ return (true);
+ }
+ }
+
+ _ => {
+ TraceTag!((tagMILWarning, "Illegal type"));
+ return (false);
+ }
+ }
+
+ // A close-subpath marker or a start-subpath marker marks the
+ // end of a subpath:
+ if !(!((types[0] & PathPointTypeCloseSubpath) != 0)
+ && ((types[1] & PathPointTypePathTypeMask) != PathPointTypeStart)) {
+ types = &types[1..];
+ break;
+ }
+ }
+ }
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Some debug code for verifying the path.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+macro_rules! ASSERTPATH {
+ ($types: expr, $points: expr) => {
+ #[cfg(debug_assertions)]
+ AssertPath($types, $points)
+ };
+}
+fn AssertPath(rgTypes: &[BYTE], cPoints: UINT) {
+ // Make sure that the 'types' array is well-formed, otherwise we
+ // may fall over in the FixedPointPathEnumerate function.
+ //
+ // NOTE: If you hit this assert, DO NOT SIMPLY COMMENT THIS Assert OUT!
+ //
+ // Instead, fix the ValidatePathTypes code if it's letting through
+ // valid paths, or (more likely) fix the code that's letting bogus
+ // paths through. The FixedPointPathEnumerate routine has some
+ // subtle assumptions that require the path to be perfectly valid!
+ //
+ // No internal code should be producing invalid paths, and all
+ // paths created by the application must be parameter checked!
+ assert!(ValidatePathTypes(rgTypes, cPoints as INT));
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member:
+// FixedPointPathEnumerate
+//
+// Synopsis:
+//
+// Enumerate the path.
+//
+// NOTE: The 'enumerateFunction' function is allowed to modify the
+// contents of our call-back buffer! (This is mainly done to allow
+// 'InitializeEdges' to be simpler for some clipping trivial
+// rejection cases.)
+//
+// NOTICE-2006/03/22-milesc This function was initially built to be a
+// general path enumeration function. However, we were only using it for
+// one specific purpose... for Initializing edges of a path to be filled.
+// In doing security work, I simplified this function to just do edge
+// initialization. The name is therefore now overly general. I have kept
+// the name to be a reminder that this function has been written to be
+// more general than would otherwise be evident.
+//
+
+pub fn FixedPointPathEnumerate(
+ rgpt: &[POINT],
+ rgTypes: &[BYTE],
+ cPoints: UINT,
+ _matrix: &CMILMatrix,
+ clipRect: Option<&RECT>, // In scaled 28.4 format
+ enumerateContext: &mut CInitializeEdgesContext,
+) -> HRESULT {
+ let hr = S_OK;
+ let mut bufferStart: [POINT; ENUMERATE_BUFFER_NUMBER!()] = [(); ENUMERATE_BUFFER_NUMBER!()].map(|_| Default::default());
+ let mut bezierBuffer: [POINT; 4] = Default::default();
+ let mut buffer: &mut [POINT];
+ let mut bufferSize: usize;
+ let mut startFigure: [POINT; 1] = Default::default();
+ // The current point offset in rgpt
+ let mut iPoint: usize;
+ // The current type offset in rgTypes
+ let mut iType: usize;
+ let mut runSize: usize;
+ let mut thisCount: usize;
+ let mut isMore: bool = false;
+ let mut xLast: INT;
+ let mut yLast: INT;
+
+ ASSERTPATH!(rgTypes, cPoints);
+
+ // Every valid subpath has at least two vertices in it, hence the
+ // check of 'cPoints - 1':
+
+ iPoint = 0;
+ iType = 0;
+
+ assert!(cPoints > 1);
+ while (iPoint < cPoints as usize - 1) {
+ assert!((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeStart);
+ assert!((rgTypes[iType + 1] & PathPointTypePathTypeMask) != PathPointTypeStart);
+
+ // Add the start point to the beginning of the batch, and
+ // remember it for handling the close figure:
+
+ startFigure[0] = rgpt[iPoint];
+
+ bufferStart[0].x = startFigure[0].x;
+ bufferStart[0].y = startFigure[0].y;
+ let bufferStartPtr = bufferStart.as_ptr();
+ buffer = &mut bufferStart[1..];
+ bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1;
+
+ // We need to enter our loop with 'iType' pointing one past
+ // the start figure:
+
+ iPoint += 1;
+ iType += 1;
+
+ while {
+ // Try finding a run of lines:
+
+ if ((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeLine) {
+ runSize = 1;
+
+ while ((iPoint + runSize < cPoints as usize)
+ && ((rgTypes[iType + runSize] & PathPointTypePathTypeMask) == PathPointTypeLine))
+ {
+ runSize += 1;
+ }
+
+ // Okay, we've found a run of lines. Break it up into our
+ // buffer size:
+
+ loop {
+ thisCount = bufferSize.min(runSize);
+
+ buffer[0 .. thisCount].copy_from_slice(&rgpt[iPoint .. iPoint + thisCount]);
+
+ __analysis_assume!(
+ buffer + bufferSize == bufferStart + ENUMERATE_BUFFER_NUMBER
+ );
+ assert!(buffer.as_ptr().wrapping_offset(bufferSize as isize) == bufferStartPtr.wrapping_offset(ENUMERATE_BUFFER_NUMBER!()) );
+
+ iPoint += thisCount;
+ iType += thisCount;
+ buffer = &mut buffer[thisCount..];
+ runSize -= thisCount;
+ bufferSize -= thisCount;
+
+ if (bufferSize > 0) {
+ break;
+ }
+
+ xLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].x;
+ yLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].y;
+ IFR!(InitializeEdges(
+ enumerateContext,
+ &mut bufferStart,
+ ENUMERATE_BUFFER_NUMBER!()
+ ));
+
+ // Continue the last vertex as the first in the new batch:
+
+ bufferStart[0].x = xLast;
+ bufferStart[0].y = yLast;
+ buffer = &mut bufferStart[1..];
+ bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1;
+ if !(runSize != 0) {
+ break;
+ }
+ }
+ } else {
+ assert!(iPoint + 3 <= cPoints as usize);
+ assert!((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeBezier);
+
+ bezierBuffer.copy_from_slice(&rgpt[(iPoint - 1) .. iPoint + 3]);
+
+ // Prepare for the next iteration:
+
+ iPoint += 3;
+ iType += 1;
+
+ // Process the Bezier:
+
+ let mut bezier = CMILBezier::new(&bezierBuffer, clipRect);
+ loop {
+ thisCount = bezier.Flatten(buffer, &mut isMore) as usize;
+
+ __analysis_assume!(
+ buffer + bufferSize == bufferStart + ENUMERATE_BUFFER_NUMBER!()
+ );
+ assert!(buffer.as_ptr().wrapping_offset(bufferSize as isize) == bufferStartPtr.wrapping_offset(ENUMERATE_BUFFER_NUMBER!()));
+
+ buffer = &mut buffer[thisCount..];
+ bufferSize -= thisCount;
+
+ if (bufferSize > 0) {
+ break;
+ }
+
+ xLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].x;
+ yLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].y;
+ IFR!(InitializeEdges(
+ enumerateContext,
+ &mut bufferStart,
+ ENUMERATE_BUFFER_NUMBER!()
+ ));
+
+ // Continue the last vertex as the first in the new batch:
+
+ bufferStart[0].x = xLast;
+ bufferStart[0].y = yLast;
+ buffer = &mut bufferStart[1..];
+ bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1;
+ if !isMore {
+ break;
+ }
+ }
+ }
+
+ ((iPoint < cPoints as usize)
+ && ((rgTypes[iType] & PathPointTypePathTypeMask) != PathPointTypeStart))
+ } {}
+
+ // Okay, the subpath is done. But we still have to handle the
+ // 'close figure' (which is implicit for a fill):
+ // Add the close-figure point:
+
+ buffer[0].x = startFigure[0].x;
+ buffer[0].y = startFigure[0].y;
+ bufferSize -= 1;
+
+ // We have to flush anything we might have in the batch, unless
+ // there's only one vertex in there! (The latter case may happen
+ // for the stroke case with no close figure if we just flushed a
+ // batch.)
+ // If we're flattening, we must call the one additional time to
+ // correctly handle closing the subpath, even if there is only
+ // one entry in the batch. The flattening callback handles the
+ // one point case and closes the subpath properly without adding
+ // extraneous points.
+
+ let verticesInBatch = ENUMERATE_BUFFER_NUMBER!() - bufferSize;
+ if (verticesInBatch > 1) {
+ IFR!(InitializeEdges(
+ enumerateContext,
+ &mut bufferStart,
+ (verticesInBatch) as UINT
+ ));
+ }
+ }
+
+ return hr;
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* We want to sort in the inactive list; the primary key is 'y', and
+* the secondary key is 'x'. This routine creates a single LONGLONG
+* key that represents both.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+fn YX(x: INT, y: INT, p: &mut LONGLONG) {
+ // Bias 'x' by INT_MAX so that it's effectively unsigned:
+ /*
+ reinterpret_cast<LARGE_INTEGER*>(p)->HighPart = y;
+ reinterpret_cast<LARGE_INTEGER*>(p)->LowPart = x + INT_MAX;
+ */
+ *p = (((y as u64) << 32) | (((x as i64 + i32::MAX as i64) as u64) & 0xffffffff)) as i64;
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Recursive function to quick-sort our inactive edge list. Note that
+* for performance, the results are not completely sorted; an insertion
+* sort has to be run after the quicksort in order to do a lighter-weight
+* sort of the subtables.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+const QUICKSORT_THRESHOLD: isize = 8;
+
+fn QuickSortEdges(inactive: &mut [CInactiveEdge],
+ /*__inout_xcount(f - l + 1 elements)*/ f: usize,
+ /*__inout_xcount(array starts at f)*/ l: usize,
+) {
+ let mut e: Ref<CEdge>;
+ let mut y: LONGLONG;
+ let mut first: LONGLONG;
+ let mut second: LONGLONG;
+ let mut last: LONGLONG;
+
+ // Find the median of the first, middle, and last elements:
+
+ let m = f + ((l - f) >> 1);
+
+ SWAP!(y, inactive[f + 1].Yx, inactive[m].Yx);
+ SWAP!(e, inactive[f + 1].Edge, inactive[m].Edge);
+
+ if {second = inactive[f + 1].Yx; second > {last = inactive[l].Yx; last}} {
+ inactive[f + 1].Yx = last;
+ inactive[l].Yx = second;
+
+ SWAP!(e, inactive[f + 1].Edge, inactive[l].Edge);
+ }
+ if {first = inactive[f].Yx; first} > {last = inactive[l].Yx; last} {
+ inactive[f].Yx = last;
+ inactive[l].Yx = first;
+
+ SWAP!(e, inactive[f].Edge, inactive[l].Edge);
+ }
+ if {second = inactive[f + 1].Yx; second} > {first = inactive[f].Yx; first} {
+ inactive[f + 1].Yx = first;
+ inactive[f].Yx = second;
+
+ SWAP!(e, inactive[f + 1].Edge, inactive[f].Edge);
+ }
+
+ // f->Yx is now the desired median, and (f + 1)->Yx <= f->Yx <= l->Yx
+
+ debug_assert!((inactive[f + 1].Yx <= inactive[f].Yx) && (inactive[f].Yx <= inactive[l].Yx));
+
+ let median = inactive[f].Yx;
+
+ let mut i = f + 2;
+ while (inactive[i].Yx < median) {
+ i += 1;
+ }
+
+ let mut j = l - 1;
+ while (inactive[j].Yx > median) {
+ j -= 1;
+ }
+
+ while (i < j) {
+ SWAP!(y, inactive[i].Yx, inactive[j].Yx);
+ SWAP!(e, inactive[i].Edge, inactive[j].Edge);
+
+ while {
+ i = i + 1;
+ inactive[i].Yx < median
+ } {}
+
+ while {
+ j = j - 1 ;
+ inactive[j].Yx > median
+ } {}
+ }
+
+ SWAP!(y, inactive[f].Yx, inactive[j].Yx);
+ SWAP!(e, inactive[f].Edge, inactive[j].Edge);
+
+ let a = j - f;
+ let b = l - j;
+
+ // Use less stack space by recursing on the shorter subtable. Also,
+ // have the less-overhead insertion-sort handle small subtables.
+
+ if (a <= b) {
+ if (a > QUICKSORT_THRESHOLD as usize) {
+ // 'a' is the smallest, so do it first:
+
+ QuickSortEdges(inactive, f, j - 1);
+ QuickSortEdges(inactive, j + 1, l);
+ } else if (b > QUICKSORT_THRESHOLD as usize) {
+ QuickSortEdges(inactive, j + 1, l);
+ }
+ } else {
+ if (b > QUICKSORT_THRESHOLD as usize) {
+ // 'b' is the smallest, so do it first:
+
+ QuickSortEdges(inactive, j + 1 , l);
+ QuickSortEdges(inactive, f, j + 1);
+ } else if (a > QUICKSORT_THRESHOLD as usize) {
+ QuickSortEdges(inactive, f, j -1);
+ }
+ }
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Do a sort of the inactive table using an insertion-sort. Expects
+* large tables to have already been sorted via quick-sort.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+fn InsertionSortEdges(
+ /* __inout_xcount(count forward & -1 back)*/ mut inactive: &mut [CInactiveEdge],
+ mut count: INT,
+) {
+ let mut e: Ref<CEdge>;
+ let mut y: LONGLONG;
+ let mut yPrevious: LONGLONG;
+
+ assert!(inactive[0].Yx == i64::MIN);
+ assert!(count >= 2);
+ //inactive = &mut inactive[1..];
+
+ let mut indx = 2; // Skip first entry (by definition it's already in order!)
+ count -= 1;
+
+ while {
+ let mut p = indx;
+
+ // Copy the current stuff to temporary variables to make a hole:
+
+ e = (inactive[indx]).Edge;
+ y = (inactive[indx]).Yx;
+
+ // Shift everything one slot to the right (effectively moving
+ // the hole one position to the left):
+
+ while (y < {yPrevious = inactive[p-1].Yx; yPrevious}) {
+ inactive[p].Yx = yPrevious;
+ inactive[p].Edge = inactive[p-1].Edge;
+ p -= 1;
+ }
+
+ // Drop the temporary stuff into the final hole:
+
+ inactive[p].Yx = y;
+ inactive[p].Edge = e;
+
+ // The quicksort should have ensured that we don't have to move
+ // any entry terribly far:
+
+ assert!((indx - p) <= QUICKSORT_THRESHOLD as usize);
+
+ indx += 1;
+ count -= 1;
+ count != 0
+ } {}
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Assert the state of the inactive array.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+macro_rules! ASSERTINACTIVEARRAY {
+ ($inactive: expr, $count: expr) => {
+ #[cfg(debug_assertions)]
+ AssertInactiveArray($inactive, $count);
+ };
+}
+fn AssertInactiveArray(
+ /*__in_ecount(count)*/
+ mut inactive: &[CInactiveEdge], // Annotation should allow the -1 element
+ mut count: INT,
+) {
+ // Verify the head:
+
+ /*#if !ANALYSIS*/
+ // #if needed because prefast don't know that the -1 element is avaliable
+ assert!(inactive[0].Yx == i64::MIN);
+ /*#endif*/
+ assert!(inactive[1].Yx != i64::MIN);
+
+ while {
+ let mut yx: LONGLONG = 0;
+ YX((*inactive[1].Edge).X.get(), (*inactive[1].Edge).StartY, &mut yx);
+
+ assert!(inactive[1].Yx == yx);
+ /*#if !ANALYSIS*/
+ // #if needed because tools don't know that the -1 element is avaliable
+ assert!(inactive[1].Yx >= inactive[0].Yx);
+ /*#endif*/
+ inactive = &inactive[1..];
+ count -= 1;
+ count != 0
+ } {}
+
+ // Verify that the tail is setup appropriately:
+
+ assert!((*inactive[1].Edge).StartY == INT::MAX);
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Initialize and sort the inactive array.
+*
+* Returns:
+*
+* 'y' value of topmost edge.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+pub fn InitializeInactiveArray<'a>(
+ pEdgeStore: &'a Arena<CEdge<'a>>,
+ /*__in_ecount(count+2)*/ rgInactiveArray: &mut [CInactiveEdge<'a>],
+ count: UINT,
+ tailEdge: Ref<'a, CEdge<'a>> // Tail sentinel for inactive list
+) -> INT {
+ let rgInactiveArrayPtr = rgInactiveArray.as_mut_ptr();
+
+ // First initialize the inactive array. Skip the first entry,
+ // which we reserve as a head sentinel for the insertion sort:
+
+ let mut pInactiveEdge = &mut rgInactiveArray[1..];
+
+ for e in pEdgeStore.iter() {
+
+ pInactiveEdge[0].Edge = Ref::new(e);
+ YX(e.X.get(), e.StartY, &mut pInactiveEdge[0].Yx);
+ pInactiveEdge = &mut pInactiveEdge[1..];
+ }
+
+ assert!(unsafe { pInactiveEdge.as_mut_ptr().offset_from(rgInactiveArrayPtr) } as UINT == count + 1);
+
+ // Add the tail, which is used when reading back the array. This
+ // is why we had to allocate the array as 'count + 1':
+
+ pInactiveEdge[0].Edge = tailEdge;
+
+ // Add the head, which is used for the insertion sort. This is why
+ // we had to allocate the array as 'count + 2':
+
+ rgInactiveArray[0].Yx = i64::MIN;
+
+ // Only invoke the quicksort routine if it's worth the overhead:
+
+ if (count as isize > QUICKSORT_THRESHOLD) {
+ // Quick-sort this, skipping the first and last elements,
+ // which are sentinels.
+ //
+ // We do 'inactiveArray + count' to be inclusive of the last
+ // element:
+
+ QuickSortEdges(rgInactiveArray, 1, count as usize);
+ }
+
+ // Do a quick sort to handle the mostly sorted result:
+
+ InsertionSortEdges(rgInactiveArray, count as i32);
+
+ ASSERTINACTIVEARRAY!(rgInactiveArray, count as i32);
+
+ // Return the 'y' value of the topmost edge:
+
+ return (*rgInactiveArray[1].Edge).StartY;
+
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Insert edges into the active edge list.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+pub fn InsertNewEdges<'a>(
+ mut pActiveList: Ref<'a, CEdge<'a>>,
+ iCurrentY: INT,
+ /*__deref_inout_xcount(array terminated by an edge with StartY != iCurrentY)*/
+ ppInactiveEdge: &'a mut [CInactiveEdge<'a>],
+ pYNextInactive: &mut INT, // will be INT_MAX when no more
+) -> &'a mut [CInactiveEdge<'a>] {
+
+ let mut inactive: &mut [CInactiveEdge] = ppInactiveEdge;
+
+ assert!((*inactive[0].Edge).StartY == iCurrentY);
+
+ while {
+ let newActive: Ref<CEdge> = inactive[0].Edge;
+
+ // The activeList edge list sentinel has X = INT_MAX, so this always
+ // terminates:
+
+ while ((*(*pActiveList).Next.get()).X < (*newActive).X) {
+ pActiveList = (*pActiveList).Next.get();
+ }
+
+ if SORT_EDGES_INCLUDING_SLOPE {
+ // The activeList edge list sentinel has Dx = INT_MAX, so this always
+ // terminates:
+
+ while (((*(*pActiveList).Next.get()).X == (*newActive).X) && ((*(*pActiveList).Next.get()).Dx < (*newActive).Dx)) {
+ pActiveList = (*pActiveList).Next.get();
+ }
+ }
+
+ (*newActive).Next.set((*pActiveList).Next.get());
+ (*pActiveList).Next.set(newActive);
+
+ inactive = &mut inactive[1..];
+ (*(inactive[0]).Edge).StartY == iCurrentY
+ } {}
+
+ *pYNextInactive = (*(inactive[0]).Edge).StartY;
+ return inactive;
+
+}
+
+/**************************************************************************\
+*
+* Function Description:
+*
+* Sort the edges so that they're in ascending 'x' order.
+*
+* We use a bubble-sort for this stage, because edges maintain good
+* locality and don't often switch ordering positions.
+*
+* Created:
+*
+* 03/25/2000 andrewgo
+*
+\**************************************************************************/
+
+fn SortActiveEdges(list: Ref<CEdge>) {
+
+ let mut swapOccurred: bool;
+ let mut tmp: Ref<CEdge>;
+
+ // We should never be called with an empty active edge list:
+
+ assert!((*(*list).Next.get()).X.get() != INT::MAX);
+
+ while {
+ swapOccurred = false;
+
+ let mut previous = list;
+ let mut current = (*list).Next.get();
+ let mut next = (*current).Next.get();
+ let mut nextX = (*next).X.get();
+
+ while {
+ if (nextX < (*current).X.get()) {
+ swapOccurred = true;
+
+ (*previous).Next.set(next);
+ (*current).Next.set((*next).Next.get());
+ (*next).Next.set(current);
+
+ SWAP!(tmp, next, current);
+ }
+
+ previous = current;
+ current = next;
+ next = (*next).Next.get();
+ nextX = (*next).X.get();
+ nextX != INT::MAX
+ } {}
+ swapOccurred
+ } {}
+
+}