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diff --git a/third_party/rust/wpf-gpu-raster/src/hwvertexbuffer.rs b/third_party/rust/wpf-gpu-raster/src/hwvertexbuffer.rs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+
+//-----------------------------------------------------------------------------
+//
+
+//
+// Description:
+// Contains HW Vertex Buffer and Builder class implementations
+//
+//
+// Notes:
+//
+// +--------------------------------------+
+// | |
+// | Start Stratum |
+// 1 | |
+// | |
+// +--------------------------------------+
+// 2 |======================================|
+// +--------------------------------------+
+// | / \ / \ |
+// | / \ / \ |
+// | A / B \ C / D \ E |
+// 3 | / \ / \ |
+// | / \ / \ |
+// | / \ / \ |
+// | / \ / \ |
+// +--------------------------------------+
+// | \ / \ / |
+// | \ / \ / |
+// 4 | F \ G / H \ I / J |
+// | \ / \ / |
+// +--------------------------------------+
+// 5 |======================================|
+// +--------------------------------------+
+// 6 |======================================|
+// +--------------------------------------+
+// | |
+// | |
+// 7 | Stop Stratum |
+// | |
+// | |
+// +--------------------------------------+
+//
+//
+// Strata & complement mode.
+//
+// The anti-aliased HW rasterizer produces a series of "strata" where
+// each strata can be a complex span rendered using lines (#'s 2,5,6) or
+// a series of trapezoids (#'s 3 & 4.) In normal mode the trapezoid
+// regions B,D,G,I are filled in.
+//
+// Complement mode complicates things. Complex spans are relatively easy
+// because we get the whole line's worth of data at once. Trapezoids are
+// more complex because we get B,D,G and I separately. We handle this by
+// tracking the current stratum and finishing the last incomplete
+// trapezoid stratum when a new stratum begins. Regions E & J finish
+// trapezoid strata. We also need to add rectangles at the beginning and
+// end of the geometry (start and stop) to fill out the complement
+// region.
+//
+// This is implemented like so:
+//
+// 1. Strata are generated from top to bottom without gaps.
+// 2. Before drawing any lines or trapezoids call
+// PrepareStratum(a, b, fTrapezoid) where a & b are the extent of
+// the current stratum and fTrapezoid is true if you are drawing
+// a trapezoid. This will take care of creating the start
+// stratum and/or finishing a trapezoid stratum if necessary.
+// 3. When completely done call EndBuildingOutside() which will
+// close a pending trapezoid and/or produce the stop stratum.
+//
+//-----------------------------------------------------------------------------
+
+const FORCE_TRIANGLES: bool = true;
+
+//+----------------------------------------------------------------------------
+//
+// Constants to control when we stop waffling because the tiles are too
+// small to make a difference.
+//
+// Future Consideration: can produce an excessive number of triangles.
+// How we mitigate or handle this could be improved. Right now we stop
+// waffling if the waffle size is less than a quarter-pixel.
+// Two big improvements that could be made are:
+// - multipacking very small textures (but note that we cannot rely
+// on prefiltering to ensure that small screen space means small texture
+// source)
+// - clipping primitives to approximately the screen size
+//
+//-----------------------------------------------------------------------------
+//const c_rMinWaffleWidthPixels: f32 = 0.25;
+
+
+const FLOAT_ZERO: f32 = 0.;
+const FLOAT_ONE: f32 = 1.;
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwVertexBuffer and CHwTVertexBuffer<class TVertex>
+//
+// Synopsis: This class accumulates geometry data for a primitive
+//
+//-----------------------------------------------------------------------------
+
+use crate::{types::*, geometry_sink::IGeometrySink, aacoverage::c_nShiftSizeSquared, OutputVertex, nullable_ref::Ref};
+
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwVertexBuffer::Builder
+//
+// Synopsis: Base vertex builder class
+//
+// Responsibilities:
+// - Given ordered basic vertex information expand/convert/pass-thru
+// to vertex buffer (Basic vertex information is minimal vertex
+// information sent from the caller that may or may not have been
+// passed thru a tessellator.)
+// - Choosing vertex format from a minimal required vertex format
+//
+// Not responsible for:
+// - Allocating space in vertex buffer
+//
+// Inputs required:
+// - Key and data to translate input basic vertex info to full vertex data
+// - Vertex info from tessellation (or other Geometry Generator)
+// - Vertex buffer to send output to
+//
+
+/*pub struct CHwVertexBufferBuilder /* : public IGeometrySink */
+{
+ /*
+public:
+
+ static HRESULT Create(
+ MilVertexFormat vfIn,
+ MilVertexFormat vfOut,
+ MilVertexFormatAttribute vfaAntiAliasScaleLocation,
+ __in_ecount_opt(1) CHwPipeline *pPipeline,
+ __in_ecount_opt(1) CD3DDeviceLevel1 *pDevice,
+ __in_ecount(1) CBufferDispenser *pBufferDispenser,
+ __deref_out_ecount(1) CHwVertexBuffer::Builder **ppVertexBufferBuilder
+ );
+
+ virtual ~Builder()
+ {
+#if DBG
+ Assert(!m_fDbgDestroyed);
+ m_fDbgDestroyed = true;
+#endif DBG
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: SetConstantMapping
+ //
+ // Synopsis: Use this method to specify that the given color source for
+ // the given vertex destination is constant (won't differ per
+ // vertex)
+ //
+ //-------------------------------------------------------------------------
+
+ virtual HRESULT SetConstantMapping(
+ MilVertexFormatAttribute mvfaDestination,
+ __in_ecount(1) const CHwConstantColorSource *pConstCS
+ ) PURE;
+
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: FinalizeMappings
+ //
+ // Synopsis: Use this method to let builder know that all mappings have
+ // been sent
+ //
+ //-------------------------------------------------------------------------
+
+ virtual HRESULT FinalizeMappings(
+ ) PURE;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: SetOutsideBounds
+ //
+ // Synopsis: Enables rendering zero-alpha geometry outside of the input
+ // shape but within the given bounding rectangle, if fNeedInside
+ // isn't true then it doesn't render geometry with full alpha.
+ //
+ //-------------------------------------------------------------------------
+ virtual void SetOutsideBounds(
+ __in_ecount_opt(1) const CMILSurfaceRect *prcBounds,
+ bool fNeedInside
+ ) PURE;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: HasOutsideBounds
+ //
+ // Synopsis: Returns true if outside bounds have been set.
+ //
+ //-------------------------------------------------------------------------
+ virtual bool HasOutsideBounds() const PURE;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: BeginBuilding
+ //
+ // Synopsis: This method lets the builder know it should start from a
+ // clean slate
+ //
+ //-------------------------------------------------------------------------
+
+ virtual HRESULT BeginBuilding(
+ ) PURE;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: EndBuilding
+ //
+ // Synopsis: Use this method to let the builder know that all of the
+ // vertex data has been sent
+ //
+ //-------------------------------------------------------------------------
+
+ virtual HRESULT EndBuilding(
+ __deref_opt_out_ecount(1) CHwVertexBuffer **ppVertexBuffer
+ ) PURE;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: FlushReset
+ //
+ // Synopsis: Send pending state and geometry to the device and reset
+ // the vertex buffer.
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE HRESULT FlushReset()
+ {
+ return FlushInternal(NULL);
+ }
+
+ //
+ // Currently all CHwVertexBuffer::Builder are supposed to be allocated via
+ // a CBufferDispenser.
+ //
+
+ DECLARE_BUFFERDISPENSER_DELETE
+
+protected:
+
+ Builder()
+ {
+ m_mvfIn = MILVFAttrNone;
+
+#if DBG
+ m_mvfDbgOut = MILVFAttrNone;
+#endif
+
+ m_mvfaAntiAliasScaleLocation = MILVFAttrNone;
+
+ m_pPipelineNoRef = NULL;
+ m_pDeviceNoRef = NULL;
+
+#if DBG
+ m_fDbgDestroyed = false;
+#endif DBG
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: FlushInternal
+ //
+ // Synopsis: Send any pending state and geometry to the device.
+ // If the optional argument is NULL then reset the
+ // vertex buffer.
+ // If the optional argument is non-NULL AND we have
+ // not yet flushed the vertex buffer return the vertex
+ // buffer.
+ //
+ //-------------------------------------------------------------------------
+
+ virtual HRESULT FlushInternal(
+ __deref_opt_out_ecount_opt(1) CHwVertexBuffer **ppVertexBuffer
+ ) PURE;
+
+
+ CHwPipeline *m_pPipelineNoRef;
+ CD3DDeviceLevel1 *m_pDeviceNoRef;
+
+ MilVertexFormat m_mvfIn; // Vertex fields that are pre-generated
+
+#if DBG
+ MilVertexFormat m_mvfDbgOut; // Output format of the vertex
+#endif
+
+ MilVertexFormat m_mvfGenerated; // Vertex fields that are dynamically
+ // generated by this builder
+
+ MilVertexFormatAttribute m_mvfaAntiAliasScaleLocation; // Vertex field that
+ // contains PPAA
+ // falloff factor
+
+#if DBG
+private:
+
+ bool m_fDbgDestroyed; // Used to check single Release pattern
+
+#endif DBG
+*/
+}*/
+#[derive(Default)]
+pub struct CD3DVertexXYZDUV2 {
+ x: f32,
+ y: f32,
+ //Z: f32,
+ coverage: f32,
+ /*U0: f32, V0: f32,
+ U1: f32, V1: f32,*/
+}
+pub type CHwVertexBuffer<'z> = CHwTVertexBuffer<'z, OutputVertex>;
+#[derive(Default)]
+pub struct CHwTVertexBuffer<'z, TVertex>
+{
+ //m_rgIndices: DynArray<WORD>, // Dynamic array of indices
+
+
+ //m_pBuilder: Rc<CHwTVertexBufferBuilder<TVertex>>,
+
+ /*
+#if DBG
+public:
+
+ CHwTVertexBuffer()
+ {
+ m_fDbgNonLineSegmentTriangleStrip = false;
+ }
+#endif
+
+protected:
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: Reset
+ //
+ // Synopsis: Mark the beginning of a new list of vertices; the existing
+ // list is discarded
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE void Reset(
+ __in_ecount(1) Builder *pVBB
+ )
+ {
+#if DBG
+ m_fDbgNonLineSegmentTriangleStrip = false;
+#endif
+ m_rgIndices.SetCount(0);
+ m_rgVerticesTriList.SetCount(0);
+ m_rgVerticesTriStrip.SetCount(0);
+ m_rgVerticesLineList.SetCount(0);
+ m_rgVerticesNonIndexedTriList.SetCount(0);
+
+ m_pBuilder = pVBB;
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddNonIndexedTriListVertices
+ //
+ // Synopsis: Reserve space for consecutive vertices and return start
+ // index
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE HRESULT AddNonIndexedTriListVertices(
+ UINT uCount,
+ __deref_ecount(uCount) TVertex **ppVertices
+ );
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddTriListVertices
+ //
+ // Synopsis: Reserve space for consecutive vertices and return start
+ // index
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE HRESULT AddTriListVertices(
+ UINT uDelta,
+ __deref_ecount(uDelta) TVertex **ppVertices,
+ __out_ecount(1) WORD *pwIndexStart
+ );
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddTriStripVertices
+ //
+ // Synopsis: Reserve space for consecutive vertices and return start
+ // index
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE HRESULT AddTriStripVertices(
+ UINT uCount,
+ __deref_ecount(uCount) TVertex **ppVertices
+ );
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddLineListVertices
+ //
+ // Synopsis: Reserve space for consecutive vertices and return start
+ // index
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE HRESULT AddLineListVertices(
+ UINT uCount,
+ __deref_ecount(uCount) TVertex **ppVertices
+ );
+
+public:
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddLine implements ILineSink<PointXYA>
+ //
+ // Synopsis: Add a line given two points with x, y, & alpha.
+ //
+ //-------------------------------------------------------------------------
+ HRESULT AddLine(
+ __in_ecount(1) const PointXYA &v0,
+ __in_ecount(1) const PointXYA &v1
+ );
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddTriangle implements ITriangleSink<PointXYA>
+ //
+ // Synopsis: Add a triangle given three points with x, y, & alpha.
+ //
+ //-------------------------------------------------------------------------
+
+ HRESULT AddTriangle(
+ __in_ecount(1) const PointXYA &v0,
+ __in_ecount(1) const PointXYA &v1,
+ __in_ecount(1) const PointXYA &v2
+ );
+
+ // Re-introduce parent AddTriangle(WORD,WORD,WORD) into this scope.
+ using CHwVertexBuffer::AddTriangle;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: AddLineAsTriangleStrip
+ //
+ // Synopsis: Add a horizontal line using a trinagle strip
+ //
+ //-------------------------------------------------------------------------
+ HRESULT AddLineAsTriangleStrip(
+ __in_ecount(1) const TVertex *pBegin, // Begin
+ __in_ecount(1) const TVertex *pEnd // End
+ );
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: SendVertexFormat
+ //
+ // Synopsis: Send contained vertex format to device
+ //
+ //-------------------------------------------------------------------------
+
+ HRESULT SendVertexFormat(
+ __inout_ecount(1) CD3DDeviceLevel1 *pDevice
+ ) const;
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: DrawPrimitive
+ //
+ // Synopsis: Send the geometry data to the device and execute rendering
+ //
+ //-------------------------------------------------------------------------
+
+ HRESULT DrawPrimitive(
+ __inout_ecount(1) CD3DDeviceLevel1 *pDevice
+ ) const;
+
+protected:
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetNumTriListVertices
+ //
+ // Synopsis: Return current number of vertices
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE DWORD GetNumTriListVertices() const
+ {
+ return m_rgVerticesTriList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetTriListVertices
+ //
+ // Synopsis: Return pointer to beginning of vertex list and their count
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE void GetTriListVertices(
+ __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices,
+ __out_ecount(1) UINT * puNumVertices
+ )
+ {
+ *ppVertices = m_rgVerticesTriList.GetDataBuffer();
+ *puNumVertices = m_rgVerticesTriList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetNumNonIndexedTriListVertices
+ //
+ // Synopsis: Return current number of vertices
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE DWORD GetNumNonIndexedTriListVertices() const
+ {
+ return m_rgVerticesNonIndexedTriList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetNonIndexedTriListVertices
+ //
+ // Synopsis: Return pointer to beginning of vertex list and their count
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE void GetNonIndexedTriListVertices(
+ __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices,
+ __out_ecount(1) UINT * puNumVertices
+ )
+ {
+ *ppVertices = m_rgVerticesNonIndexedTriList.GetDataBuffer();
+ *puNumVertices = m_rgVerticesNonIndexedTriList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetNumTriStripVertices
+ //
+ // Synopsis: Return current number of vertices
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE DWORD GetNumTriStripVertices() const
+ {
+ return m_rgVerticesTriStrip.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetTriStripVertices
+ //
+ // Synopsis: Return pointer to beginning of vertex list and their count
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE void GetTriStripVertices(
+ __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices,
+ __out_ecount(1) UINT *puNumVertices
+ )
+ {
+ *ppVertices = m_rgVerticesTriStrip.GetDataBuffer();
+ *puNumVertices = m_rgVerticesTriStrip.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetNumLineListVertices
+ //
+ // Synopsis: Return current number of vertices
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE DWORD GetNumLineListVertices() const
+ {
+ return m_rgVerticesLineList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetLineListVertices
+ //
+ // Synopsis: Return pointer to beginning of vertex list and their count
+ //
+ //-------------------------------------------------------------------------
+
+ MIL_FORCEINLINE void GetLineListVertices(
+ __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices,
+ __out_ecount(1) UINT * puNumVertices
+ )
+ {
+ *ppVertices = m_rgVerticesLineList.GetDataBuffer();
+ *puNumVertices = m_rgVerticesLineList.GetCount();
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: GetLineListVertices
+ //
+ // Synopsis: Return pointer to beginning of vertex list
+ //
+ //-------------------------------------------------------------------------
+
+
+
+*/
+
+ // Dynamic array of vertices for which all allocations are zeroed.
+ // XXX: the zero has been removed
+ //m_rgVerticesTriList: DynArray<TVertex>, // Indexed triangle list vertices
+ //m_rgVerticesNonIndexedTriList: DynArray<TVertex>, // Non-indexed triangle list vertices
+ m_rgVerticesTriList: DynArray<TVertex>, // Triangle strip vertices
+ //m_rgVerticesLineList: DynArray<TVertex>, // Linelist vertices
+
+ m_rgVerticesBuffer: Option<&'z mut [TVertex]>,
+ m_rgVerticesBufferOffset: usize,
+
+ #[cfg(debug_assertions)]
+ // In debug make a note if we add a triangle strip that doesn't have 6 vertices
+ // so that we can ensure that we only waffle 6-vertex tri strips.
+ m_fDbgNonLineSegmentTriangleStrip: bool,
+ subpixel_bias: f32,
+}
+
+impl<'z, TVertex: Default> CHwTVertexBuffer<'z, TVertex> {
+ pub fn new(rasterization_truncates: bool, output_buffer: Option<&'z mut [TVertex]>) -> Self {
+ CHwTVertexBuffer::<TVertex> {
+ subpixel_bias: if rasterization_truncates {
+ // 1/512 is 0.5 of a subpixel when using 8 bits of subpixel precision.
+ 1./512.
+ } else {
+ 0.
+ },
+ m_rgVerticesBuffer: output_buffer,
+ m_rgVerticesBufferOffset: 0,
+ ..Default::default()
+ }
+ }
+
+ pub fn flush_output(&mut self) -> Box<[TVertex]> {
+ std::mem::take(&mut self.m_rgVerticesTriList).into_boxed_slice()
+ }
+
+ pub fn get_output_buffer_size(&self) -> Option<usize> {
+ if self.m_rgVerticesBuffer.is_some() {
+ Some(self.m_rgVerticesBufferOffset)
+ } else {
+ None
+ }
+ }
+}
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwTVertexMappings<class TVertex>
+//
+// Synopsis: Helper class that knows how to populate a vertex from the
+// incoming basic per vertex data, like just X and Y
+//
+//-----------------------------------------------------------------------------
+#[derive(Default)]
+struct CHwTVertexMappings<TVertex>
+{/*
+public:
+
+ CHwTVertexMappings();
+
+ void SetPositionTransform(
+ __in_ecount(1) const MILMatrix3x2 &matPositionTransform
+ );
+
+ HRESULT SetConstantMapping(
+ MilVertexFormatAttribute mvfaDestination,
+ __in_ecount(1) const CHwConstantColorSource *pConstCS
+ );
+
+ void PointToUV(
+ __in_ecount(1) const MilPoint2F &ptIn,
+ __bound UINT uIndex,
+ __out_ecount(1) TVertex *pvOut
+ );
+
+ MIL_FORCEINLINE bool AreWaffling() const
+ {
+ return false;
+ }
+
+private:
+ static const size_t s_numOfVertexTextureCoords
+ = NUM_OF_VERTEX_TEXTURE_COORDS(TVertex);
+public:
+
+ MilVertexFormat m_mvfMapped;
+
+ MilColorF m_colorStatic;
+
+ MILMatrix3x2 m_matPos2DTransform;
+
+ MILMatrix3x2 m_rgmatPointToUV[s_numOfVertexTextureCoords];
+ CMilPointAndSizeF m_rgSubrect[s_numOfVertexTextureCoords];
+ WaffleModeFlags m_rgWaffleMode[s_numOfVertexTextureCoords];
+
+*/
+ m_vStatic: TVertex,
+ subpixel_bias: f32,
+}
+
+impl<TVertex> CHwTVertexBuffer<'_, TVertex> {
+ pub fn Reset(&mut self,
+ /*pVBB: &mut CHwTVertexBufferBuilder<TVertex>*/
+ )
+ {
+ #[cfg(debug_assertions)]
+ {
+ self.m_fDbgNonLineSegmentTriangleStrip = false;
+ }
+
+ //self.m_rgIndices.SetCount(0);
+ //self.m_rgVerticesTriList.SetCount(0);
+ self.m_rgVerticesTriList.SetCount(0);
+ self.m_rgVerticesBufferOffset = 0;
+ //self.m_rgVerticesLineList.SetCount(0);
+ //self.m_rgVerticesNonIndexedTriList.SetCount(0);
+
+ //self.m_pBuilder = pVBB;
+ }
+
+ fn IsEmpty(&self) -> bool
+ {
+ return true
+ // && (self.m_rgIndices.GetCount() == 0)
+ //&& (self.m_rgVerticesLineList.GetCount() == 0)
+ && (self.m_rgVerticesTriList.GetCount() == 0)
+ && self.m_rgVerticesBufferOffset == 0
+ //&& (self.m_rgVerticesNonIndexedTriList.GetCount() == 0);
+ }
+
+}
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwTVertexBuffer<class TVertex>::Builder
+//
+// Synopsis: Implements CHwVertexBuffer::Builder for a particular vertex
+// format
+//
+//-----------------------------------------------------------------------------
+
+pub struct CHwTVertexBufferBuilder<'y, 'z, TVertex>
+{
+ m_mvfIn: MilVertexFormat, // Vertex fields that are pre-generated
+
+ #[cfg(debug_assertions)]
+ m_mvfDbgOut: MilVertexFormat, // Output format of the vertex
+
+ m_mvfGenerated: MilVertexFormat, // Vertex fields that are dyn
+
+ m_mvfaAntiAliasScaleLocation: MilVertexFormatAttribute, // Vertex field that
+ // contains PPAA
+ // falloff factor
+
+ /*
+public:
+
+ static MilVertexFormat GetOutVertexFormat();
+
+ static HRESULT Create(
+ __in_ecount(1) CHwTVertexBuffer<TVertex> *pVertexBuffer,
+ MilVertexFormat mvfIn,
+ MilVertexFormat mvfOut,
+ MilVertexFormatAttribute mvfaAntiAliasScaleLocation,
+ __inout_ecount(1) CBufferDispenser *pBufferDispenser,
+ __deref_out_ecount(1) typename CHwTVertexBuffer<TVertex>::Builder **ppVertexBufferBuilder
+ );
+
+ HRESULT SetConstantMapping(
+ MilVertexFormatAttribute mvfaDestination,
+ __in_ecount(1) const CHwConstantColorSource *pConstCS
+ );
+
+ void SetTransformMapping(
+ __in_ecount(1) const MILMatrix3x2 &mat2DTransform
+ );
+
+ HRESULT FinalizeMappings(
+ );
+
+ void SetOutsideBounds(
+ __in_ecount_opt(1) const CMILSurfaceRect *prcBounds,
+ bool fNeedInside
+ );
+
+ bool HasOutsideBounds() const
+ {
+ return NeedOutsideGeometry();
+ }
+
+ HRESULT BeginBuilding(
+ );
+
+ HRESULT AddVertex(
+ __in_ecount(1) const MilPoint2F &ptPosition,
+ // In: Vertex coordinates
+ __out_ecount(1) WORD *pIndex
+ // Out: The index of the new vertex
+ );
+
+ HRESULT AddIndexedVertices(
+ UINT cVertices, // In: number of vertices
+ __in_bcount(cVertices*uVertexStride) const void *pVertexBuffer, // In: vertex buffer containing the vertices
+ UINT uVertexStride, // In: size of each vertex
+ MilVertexFormat mvfFormat, // In: format of each vertex
+ UINT cIndices, // In: Number of indices
+ __in_ecount(cIndices) const UINT *puIndexBuffer // In: index buffer
+ );
+
+ HRESULT AddTriangle(
+ DWORD i1, // In: Index of triangle's first vertex
+ DWORD i2, // In: Index of triangle's second vertex
+ DWORD i3 // In: Index of triangle's third vertex
+ );
+
+ HRESULT AddComplexScan(
+ INT nPixelY,
+ // In: y coordinate in pixel space
+ __in_ecount(1) const CCoverageInterval *pIntervalSpanStart
+ // In: coverage segments
+ );
+
+ HRESULT AddParallelogram(
+ __in_ecount(4) const MilPoint2F *rgPosition
+ );
+
+ HRESULT AddTrapezoid(
+ float rPixelYTop, // In: y coordinate of top of trapezoid
+ float rPixelXTopLeft, // In: x coordinate for top left
+ float rPixelXTopRight, // In: x coordinate for top right
+ float rPixelYBottom, // In: y coordinate of bottom of trapezoid
+ float rPixelXBottomLeft, // In: x coordinate for bottom left
+ float rPixelXBottomRight, // In: x coordinate for bottom right
+ float rPixelXLeftDelta, // In: trapezoid expand radius for left edge
+ float rPixelXRightDelta // In: trapezoid expand radius for right edge
+ );
+
+ BOOL IsEmpty();
+
+ HRESULT EndBuilding(
+ __deref_opt_out_ecount(1) CHwVertexBuffer **ppVertexBuffer
+ );
+
+ HRESULT FlushInternal(
+ __deref_opt_out_ecount_opt(1) CHwVertexBuffer **ppVertexBuffer
+ );
+
+private:
+
+ // Helpers that do AddTrapezoid. Same parameters
+ HRESULT AddTrapezoidStandard( float, float, float, float, float, float, float, float );
+ HRESULT AddTrapezoidWaffle( float, float, float, float, float, float, float, float );
+
+
+
+ HRESULT PrepareStratumSlow(
+ float rStratumTop,
+ float rStratumBottom,
+ bool fTrapezoid,
+ float rTrapezoidLeft,
+ float rTrapezoidRight
+ );
+
+ // Wrap up building of outside geometry.
+ HRESULT EndBuildingOutside();
+
+ DECLARE_BUFFERDISPENSER_NEW(CHwTVertexBuffer<TVertex>::Builder,
+ Mt(CHwTVertexBuffer_Builder));
+
+ Builder(
+ __in_ecount(1) CHwTVertexBuffer<TVertex> *pVertexBuffer
+ );
+
+ HRESULT SetupConverter(
+ MilVertexFormat mvfIn,
+ MilVertexFormat mvfOut,
+ MilVertexFormatAttribute mvfaAntiAliasScaleLocation
+ );
+
+ HRESULT RenderPrecomputedIndexedTriangles(
+ __range(1, SHORT_MAX) UINT cVertices,
+ __in_ecount(cVertices) const TVertex *rgoVertices,
+ __range(1, UINT_MAX) UINT cIndices,
+ __in_ecount(cIndices) const UINT *rguIndices
+ );
+
+
+ // Expands all vertices in the buffer.
+ void ExpandVertices();
+
+ // Has never been successfully used to declare a method or derived type...
+/* typedef void (CHwTVertexBuffer<TVertex>::Builder::FN_ExpandVertices)(
+ UINT uCount,
+ TVertex *pVertex
+ );*/
+
+ // error C2143: syntax error : missing ';' before '*'
+// typedef FN_ExpandVertices *PFN_ExpandVertices;
+
+ typedef void (CHwTVertexBuffer<TVertex>::Builder::* PFN_ExpandVertices)(
+ __range(1,UINT_MAX) UINT uCount,
+ __inout_ecount_full(uCount) TVertex *rgVertices
+ );
+
+ //
+ // Table of vertex expansion routines for common expansion cases:
+ // - There are entries for Z, Diffuse, and one set texture coordinates for
+ // a total of eight combinations.
+ // - Additionally there is a second set of entries for anti-aliasing
+ // falloff applied thru diffuse.
+ //
+
+ static const PFN_ExpandVertices sc_pfnExpandVerticesTable[8*2];
+
+ MIL_FORCEINLINE
+ void TransferAndOrExpandVerticesInline(
+ __range(1,UINT_MAX) UINT uCount,
+ __in_ecount(uCount) TVertex const * rgInputVertices,
+ __out_ecount(uCount) TVertex *rgOutputVertices,
+ MilVertexFormat mvfOut,
+ MilVertexFormatAttribute mvfaScaleByFalloff,
+ bool fInputOutputAreSameBuffer,
+ bool fTransformPosition
+ );
+
+ // FN_ExpandVertices ExpandVerticesFast
+ template <MilVertexFormat mvfOut, MilVertexFormatAttribute mvfaScaleByFalloff>
+ void ExpandVerticesFast(
+ __range(1,UINT_MAX) UINT uCount,
+ __inout_ecount_full(uCount) TVertex *rgVertices
+ )
+ {
+ TransferAndOrExpandVerticesInline(
+ uCount,
+ rgVertices,
+ rgVertices,
+ mvfOut,
+ mvfaScaleByFalloff,
+ true, // => fInputOutputAreSameBuffer
+ false // => fTransformPosition
+ );
+ }
+
+ // error C2146: syntax error : missing ';' before identifier 'ExpandVerticesGeneral'
+ // error C2501: 'CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices' : missing storage-class or type specifiers
+// FN_ExpandVertices ExpandVerticesGeneral
+// typename FN_ExpandVertices ExpandVerticesGeneral
+ // error C4346: 'CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices' : dependent name is not a type
+// CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices ExpandVerticesGeneral
+ // Can't define methos here (unless not parameters are used).
+// typename CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices ExpandVerticesGeneral
+ // FN_ExpandVertices ExpandVerticesGeneral
+ void ExpandVerticesGeneral(
+ __range(1,UINT_MAX) UINT uCount,
+ __inout_ecount_full(uCount) TVertex *rgVertices
+ )
+ {
+ TransferAndOrExpandVerticesInline(
+ uCount,
+ rgVertices,
+ rgVertices,
+ m_mvfGenerated,
+ m_mvfaAntiAliasScaleLocation,
+ true, // => fInputOutputAreSameBuffer
+ false // => fTransformPosition
+ );
+ }
+
+ void TransferAndExpandVerticesGeneral(
+ __range(1,UINT_MAX) UINT uCount,
+ __in_ecount(uCount) TVertex const *rgInputVertices,
+ __out_ecount_full(uCount) TVertex *rgOutputVertices,
+ bool fTransformPosition
+ )
+ {
+ TransferAndOrExpandVerticesInline(
+ uCount,
+ rgInputVertices,
+ rgOutputVertices,
+ m_mvfGenerated,
+ m_mvfaAntiAliasScaleLocation,
+ false, // => fInputOutputAreSameBuffer
+ fTransformPosition // => fTransformPosition
+ );
+ }
+
+ // FN_ExpandVertices ExpandVerticesInvalid
+ void ExpandVerticesInvalid(
+ __range(1,UINT_MAX) UINT uCount,
+ __inout_ecount_full(uCount) TVertex *rgVertices
+ )
+ {
+ RIP("Invalid ExpandVertices routine.");
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: NeedCoverageGeometry
+ //
+ // Synopsis: True if we should create geometry for a particular
+ // coverage value.
+ //
+ //-------------------------------------------------------------------------
+ bool NeedCoverageGeometry(INT nCoverage) const;
+
+
+
+
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: ReinterpretFloatAsDWORD
+ //
+ // Synopsis: Quicky helper to convert a float to a DWORD bitwise.
+ //
+ //-------------------------------------------------------------------------
+ static MIL_FORCEINLINE DWORD ReinterpretFloatAsDWORD(float c)
+ {
+ return reinterpret_cast<DWORD &>(c);
+ }
+
+private:
+ MIL_FORCEINLINE bool AreWaffling() const
+ {
+ return m_map.AreWaffling();
+ }
+
+ void ViewportToPackedCoordinates(
+ __range(1,UINT_MAX / uGroupSize) UINT uGroupCount,
+ __inout_ecount(uGroupCount * uGroupSize) TVertex *pVertex,
+ __range(2,6) UINT uGroupSize,
+ /*__range(0,NUM_OF_VERTEX_TEXTURE_COORDS(TVertex)-1)*/ __bound UINT uIndex
+ );
+
+ void ViewportToPackedCoordinates(
+ __range(1,UINT_MAX / uGroupSize) UINT uGroupCount,
+ __inout_ecount(uGroupCount * uGroupSize) TVertex *pVertex,
+ __range(2,6) UINT uGroupSize
+ );
+
+ template<class TWaffler>
+ __out_ecount(1) typename TWaffler::ISink *
+ BuildWafflePipeline(
+ __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers,
+ __out_ecount(1) bool &fWafflersUsed
+ ) const;
+
+
+ template<class TWaffler>
+ typename TWaffler::ISink *
+ BuildWafflePipeline(
+ __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers
+ ) const
+ {
+ bool fNotUsed;
+ return BuildWafflePipeline(wafflers, fNotUsed);
+ }*/
+
+ m_pVB: &'y mut CHwTVertexBuffer<'z, TVertex>,
+
+ //m_pfnExpandVertices: PFN_ExpandVertices, // Method for expanding vertices
+
+ //m_rgoPrecomputedTriListVertices: *const TVertex,
+ //m_cPrecomputedTriListVertices: UINT,
+
+ //m_rguPrecomputedTriListIndices: *const UINT,
+ //m_cPrecomputedTriListIndices: UINT,
+
+ //m_map: CHwTVertexMappings<TVertex>,
+
+ // This is true if we had to flush the pipeline as we were getting
+ // geometry rather than just filling up a single vertex buffer.
+ m_fHasFlushed: bool,
+
+ // The next two members control the generation of the zero-alpha geometry
+ // outside the input geometry.
+ m_fNeedOutsideGeometry: bool,
+ m_fNeedInsideGeometry: bool,
+ m_rcOutsideBounds: CMILSurfaceRect, // Bounds for creation of outside geometry
+
+ /*
+ // Helpful m_rcOutsideBounds casts.
+ float OutsideLeft() const { return static_cast<float>(m_rcOutsideBounds.left); }
+ float OutsideRight() const { return static_cast<float>(m_rcOutsideBounds.right); }
+ float OutsideTop() const { return static_cast<float>(m_rcOutsideBounds.top); }
+ float OutsideBottom() const { return static_cast<float>(m_rcOutsideBounds.bottom); }
+ */
+ // This interval (if we are doing outside) shows the location
+ // of the current stratum. It is initialized to [FLT_MAX, -FLT_MAX].
+ //
+ // If the current stratum is a complex span then
+ // m_rCurStratumBottom is set to the bottom of the stratum and
+ // m_rCurStratumTop is set to FLT_MAX.
+ //
+ // If the current stratum is a trapezoidal one, then
+ // m_rCurStratumBottom is its bottom and m_rCurStratumTop is its
+ // top.
+ m_rCurStratumTop: f32,
+ m_rCurStratumBottom: f32,
+
+ // If the current stratum is a trapezoidal one, following var stores
+ // right boundary of the last trapezoid handled by PrepareStratum.
+ // We need it to cloze the stratus properly.
+ m_rLastTrapezoidRight: f32,
+
+ // These are needed to implement outside geometry using triangle lists
+ m_rLastTrapezoidTopRight: f32,
+ m_rLastTrapezoidBottomRight: f32,
+}
+
+/*
+//+----------------------------------------------------------------------------
+//
+// Member: CHwVertexBuffer::AddTriangle
+//
+// Synopsis: Add a triangle using the three indices given to the list
+//
+impl CHwVertexBuffer {
+
+fn AddTriangle(
+ i1: WORD, // In: Index of triangle's first vertex
+ i2: WORD, // In: Index of triangle's second vertex
+ i3: WORD // In: Index of triangle's third vertex
+ ) -> HRESULT
+{
+ let hr: HRESULT = S_OK;
+
+ // Asserting indices < max vertex requires a debug only pure virtual method
+ // which is too much of a functionality change between retail and debug.
+ //
+ //
+ // Assert(i1 < GetNumTriListVertices());
+ // Assert(i2 < GetNumTriListVertices());
+ // Assert(i3 < GetNumTriListVertices());
+
+ WORD *pIndices;
+
+ IFC(m_rgIndices.AddMultiple(3, &pIndices));
+
+ pIndices[0] = i1;
+ pIndices[1] = i2;
+ pIndices[2] = i3;
+
+Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::AddTriangle
+//
+// Synopsis: Add a triangle using given three points to the list
+//
+//-----------------------------------------------------------------------------
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::AddTriangle(
+ __in_ecount(1) const PointXYA &v0,
+ __in_ecount(1) const PointXYA &v1,
+ __in_ecount(1) const PointXYA &v2)
+{
+ let hr: HRESULT = S_OK;
+
+ TVertex *pVertices;
+ hr = AddNonIndexedTriListVertices(3,&pVertices);
+
+ if (hr == E_OUTOFMEMORY)
+ {
+ DebugBreak ();
+ }
+ IFC(hr);
+
+ pVertices[0].ptPt.X = v0.x;
+ pVertices[0].ptPt.Y = v0.y;
+ pVertices[0].Diffuse = reinterpret_cast<const DWORD &>(v0.a);
+ pVertices[1].ptPt.X = v1.x;
+ pVertices[1].ptPt.Y = v1.y;
+ pVertices[1].Diffuse = reinterpret_cast<const DWORD &>(v1.a);
+ pVertices[2].ptPt.X = v2.x;
+ pVertices[2].ptPt.Y = v2.y;
+ pVertices[2].Diffuse = reinterpret_cast<const DWORD &>(v2.a);
+
+Cleanup:
+ RRETURN(hr);
+}
+*/
+
+impl CHwVertexBuffer<'_> {
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::AddLine
+//
+// Synopsis: Add a nominal width line using given two points to the list
+//
+//-----------------------------------------------------------------------------
+fn AddLine(&mut self,
+ v0: &PointXYA,
+ v1: &PointXYA
+ ) -> HRESULT
+{
+ type TVertex = CD3DVertexXYZDUV2;
+ let hr = S_OK;
+
+ let pVertices: &mut [TVertex];
+ let mut rgScratchVertices: [TVertex; 2] = Default::default();
+
+ assert!(!(v0.y != v1.y));
+
+ let fUseTriangles = /*(v0.y < m_pBuilder->GetViewportTop() + 1) ||*/ FORCE_TRIANGLES;
+
+ //if (fUseTriangles)
+ //{
+ pVertices = &mut rgScratchVertices;
+ //}
+ //else
+ //{
+ //IFC!(AddLineListVertices(2, &pVertices));
+ //}
+
+ pVertices[0].x = v0.x;
+ pVertices[0].y = v0.y;
+ pVertices[0].coverage = v0.a;
+ pVertices[1].x = v1.x;
+ pVertices[1].y = v1.y;
+ pVertices[1].coverage = v1.a;
+
+ if (fUseTriangles)
+ {
+ IFC!(self.AddLineAsTriangleList(&pVertices[0],&pVertices[1]));
+ }
+
+ RRETURN!(hr);
+}
+}
+/*
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::AddTriListVertices
+//
+// Synopsis: Reserve space for consecutive vertices and return start index
+//
+
+template <class TVertex>
+MIL_FORCEINLINE
+HRESULT
+CHwTVertexBuffer<TVertex>::AddTriListVertices(
+ UINT uDelta,
+ __deref_ecount(uDelta) TVertex **ppVertices,
+ __out_ecount(1) WORD *pwIndexStart
+ )
+{
+ HRESULT hr = S_OK;
+
+ Assert(ppVertices);
+
+ UINT uCount = static_cast<UINT>(m_rgVerticesTriList.GetCount());
+ if (uCount > SHRT_MAX)
+ {
+ IFC(WGXERR_INVALIDPARAMETER);
+ }
+ UINT newCount;
+ newCount = uDelta + uCount;
+
+ if (newCount > SHRT_MAX)
+ {
+ IFC(m_pBuilder->FlushReset());
+ uCount = 0;
+ newCount = uDelta;
+ }
+
+ if (newCount > m_rgVerticesTriList.GetCapacity())
+ {
+ IFC(m_rgVerticesTriList.ReserveSpace(uDelta));
+ }
+
+ m_rgVerticesTriList.SetCount(newCount);
+ *pwIndexStart = static_cast<WORD>(uCount);
+ *ppVertices = &m_rgVerticesTriList[uCount];
+
+ Cleanup:
+ RRETURN(hr);
+}
+*/
+
+impl<TVertex: Clone + Default> CHwTVertexBuffer<'_, TVertex> {
+
+fn AddTriVertices(&mut self, v0: TVertex, v1: TVertex, v2: TVertex) {
+ if let Some(output_buffer) = &mut self.m_rgVerticesBuffer {
+ let offset = self.m_rgVerticesBufferOffset;
+ if offset + 3 <= output_buffer.len() {
+ output_buffer[offset] = v0;
+ output_buffer[offset + 1] = v1;
+ output_buffer[offset + 2] = v2;
+ }
+ self.m_rgVerticesBufferOffset = offset + 3;
+ } else {
+ self.m_rgVerticesTriList.reserve(3);
+ self.m_rgVerticesTriList.push(v0);
+ self.m_rgVerticesTriList.push(v1);
+ self.m_rgVerticesTriList.push(v2);
+ }
+}
+
+fn AddTrapezoidVertices(&mut self, v0: TVertex, v1: TVertex, v2: TVertex, v3: TVertex) {
+ if let Some(output_buffer) = &mut self.m_rgVerticesBuffer {
+ let offset = self.m_rgVerticesBufferOffset;
+ if offset + 6 <= output_buffer.len() {
+ output_buffer[offset] = v0;
+ output_buffer[offset + 1] = v1.clone();
+ output_buffer[offset + 2] = v2.clone();
+
+ output_buffer[offset + 3] = v1;
+ output_buffer[offset + 4] = v2;
+ output_buffer[offset + 5] = v3;
+ }
+ self.m_rgVerticesBufferOffset = offset + 6;
+ } else {
+ self.m_rgVerticesTriList.reserve(6);
+
+ self.m_rgVerticesTriList.push(v0);
+ self.m_rgVerticesTriList.push(v1.clone());
+ self.m_rgVerticesTriList.push(v2.clone());
+
+ self.m_rgVerticesTriList.push(v1);
+ self.m_rgVerticesTriList.push(v2);
+ self.m_rgVerticesTriList.push(v3);
+ }
+}
+
+fn AddedNonLineSegment(&mut self) {
+ #[cfg(debug_assertions)]
+ {
+ self.m_fDbgNonLineSegmentTriangleStrip = true;
+ }
+}
+
+}
+
+/*
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::AddNonIndexedTriListVertices
+//
+// Synopsis: Reserve space for triangle list vertices.
+//
+
+template <class TVertex>
+MIL_FORCEINLINE
+HRESULT
+CHwTVertexBuffer<TVertex>::AddNonIndexedTriListVertices(
+ UINT uCount,
+ __deref_ecount(uCount) TVertex **ppVertices
+ )
+{
+ HRESULT hr = S_OK;
+
+ UINT Count = static_cast<UINT>(m_rgVerticesNonIndexedTriList.GetCount());
+ UINT newCount = Count + uCount;
+
+ if (newCount > m_rgVerticesNonIndexedTriList.GetCapacity())
+ {
+ IFC(m_rgVerticesNonIndexedTriList.ReserveSpace(uCount));
+ }
+
+ m_rgVerticesNonIndexedTriList.SetCount(newCount);
+ *ppVertices = &m_rgVerticesNonIndexedTriList[Count];
+
+Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::AddLineListVertices
+//
+// Synopsis: Reserve space for consecutive vertices
+//
+
+template <class TVertex>
+MIL_FORCEINLINE
+HRESULT
+CHwTVertexBuffer<TVertex>::AddLineListVertices(
+ UINT uCount,
+ __deref_ecount(uCount) TVertex **ppVertices
+ )
+{
+ HRESULT hr = S_OK;
+
+ Assert(ppVertices);
+
+ UINT Count = static_cast<UINT>(m_rgVerticesLineList.GetCount());
+ UINT newCount = Count + uCount;
+
+ if (newCount > m_rgVerticesLineList.GetCapacity())
+ {
+ IFC(m_rgVerticesLineList.ReserveSpace(uCount));
+ }
+
+ m_rgVerticesLineList.SetCount(newCount);
+ *ppVertices = &m_rgVerticesLineList[Count];
+
+Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwVertexBuffer::Builder
+//
+//-----------------------------------------------------------------------------
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::GetOutVertexFormat
+//
+// Synopsis: Return MIL vertex format covered by specific builders
+//
+//-----------------------------------------------------------------------------
+
+template <>
+MilVertexFormat
+CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::GetOutVertexFormat()
+{
+ return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2);
+}
+
+template <>
+MilVertexFormat
+CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::GetOutVertexFormat()
+{
+ return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV8);
+}
+
+template <>
+MilVertexFormat
+CHwTVertexBuffer<CD3DVertexXYZDUV6>::Builder::GetOutVertexFormat()
+{
+ return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV6);
+}
+
+template <>
+MilVertexFormat
+CHwTVertexBuffer<CD3DVertexXYZNDSUV4>::Builder::GetOutVertexFormat()
+{
+ return (MILVFAttrXYZ |
+ MILVFAttrNormal |
+ MILVFAttrDiffuse |
+ MILVFAttrSpecular |
+ MILVFAttrUV4);
+}
+
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwVertexBuffer::Builder::Create
+//
+// Synopsis: Choose the appropriate final vertex format and instantiate the
+// matching vertex builder
+//
+*/
+pub type CHwVertexBufferBuilder<'y, 'z> = CHwTVertexBufferBuilder<'y, 'z, OutputVertex>;
+impl<'y, 'z> CHwVertexBufferBuilder<'y, 'z> {
+pub fn Create(
+ vfIn: MilVertexFormat,
+ vfOut: MilVertexFormat,
+ mvfaAntiAliasScaleLocation: MilVertexFormatAttribute,
+ pVertexBuffer: &'y mut CHwVertexBuffer<'z>,
+ /*pBufferDispenser: &CBufferDispenser*/
+ ) -> CHwVertexBufferBuilder<'y, 'z>
+{
+ CHwVertexBufferBuilder::CreateTemplate(pVertexBuffer, vfIn, vfOut, mvfaAntiAliasScaleLocation)
+ //let hr: HRESULT = S_OK;
+
+ //assert!(ppVertexBufferBuilder);
+
+ //*ppVertexBufferBuilder = None;
+/*
+ if (!(vfOut & ~CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::GetOutVertexFormat()))
+ {
+ CHwTVertexBuffer<CD3DVertexXYZDUV2> *pVB = pDevice->GetVB_XYZDUV2();
+ CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder *pVBB = NULL;
+
+ IFC(CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::Create(
+ pVB,
+ vfIn,
+ vfOut,
+ mvfaAntiAliasScaleLocation,
+ pBufferDispenser,
+ &pVBB
+ ));
+
+ *ppVertexBufferBuilder = pVBB;
+ }
+ else if (!(vfOut & ~CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::GetOutVertexFormat()))
+ {
+ CHwTVertexBuffer<CD3DVertexXYZDUV8> *pVB = pDevice->GetVB_XYZRHWDUV8();
+ CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder *pVBB = NULL;
+
+ IFC(CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::Create(
+ pVB,
+ vfIn,
+ vfOut,
+ mvfaAntiAliasScaleLocation,
+ pBufferDispenser,
+ &pVBB
+ ));
+
+ *ppVertexBufferBuilder = pVBB;
+ }
+ else
+ {
+ // NOTE-2004/03/22-chrisra Adding another vertexbuffer type requires updating enum
+ //
+ // If we add another buffer builder type kMaxVertexBuilderSize enum in hwvertexbuffer.h file
+ // needs to be updated to reflect possible changes to the maximum size of buffer builders.
+ //
+ IFC(E_NOTIMPL);
+ }
+
+ // Store the pipeline, if any, which this VBB can use to spill the vertex buffer to if it
+ // overflows.
+ (**ppVertexBufferBuilder).m_pPipelineNoRef = pPipeline;
+ (**ppVertexBufferBuilder).m_pDeviceNoRef = pDevice;
+
+
+Cleanup:
+ RRETURN(hr);*/
+ //hr
+}
+ /*fn AreWafffling(&self) -> bool {
+ false
+ }*/
+
+ // Helpful m_rcOutsideBounds casts.
+ fn OutsideLeft(&self) -> f32 { return self.m_rcOutsideBounds.left as f32; }
+ fn OutsideRight(&self) -> f32 { return self.m_rcOutsideBounds.right as f32; }
+ fn OutsideTop(&self) -> f32 { return self.m_rcOutsideBounds.top as f32; }
+ fn OutsideBottom(&self) -> f32 { return self.m_rcOutsideBounds.bottom as f32; }
+}
+
+//+----------------------------------------------------------------------------
+//
+// Class: THwTVertexMappings<class TVertex>
+//
+//-----------------------------------------------------------------------------
+
+//+----------------------------------------------------------------------------
+//
+// Member: THwTVertexMappings<TVertex>::THwTVertexMappings
+//
+// Synopsis: ctor
+//
+//-----------------------------------------------------------------------------
+/*
+template <class TVertex>
+CHwTVertexMappings<TVertex>::CHwTVertexMappings()
+ :
+ m_mvfMapped(MILVFAttrNone)
+{
+ for (int i = 0; i < ARRAY_SIZE(m_rgWaffleMode); ++i)
+ {
+ m_rgWaffleMode[i] = WaffleModeNone;
+ }
+
+ m_matPos2DTransform.SetIdentity();
+}
+
+
+//+----------------------------------------------------------------------------
+//
+// Member: THwTVertexMappings<TVertex>::SetPositionTransform
+//
+// Synopsis: Sets the position transform that needs to be applied.
+//
+//-----------------------------------------------------------------------------
+template <class TVertex>
+void
+CHwTVertexMappings<TVertex>::SetPositionTransform(
+ __in_ecount(1) const MILMatrix3x2 &matPositionTransform
+ )
+{
+ m_matPos2DTransform = matPositionTransform;
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexMappings<TVertex>::SetConstantMapping
+//
+// Synopsis: Remember the static color for the given vertex field
+//
+
+template <class TVertex>
+HRESULT
+CHwTVertexMappings<TVertex>::SetConstantMapping(
+ MilVertexFormatAttribute mvfaLocation,
+ __in_ecount(1) const CHwConstantColorSource *pConstCS
+ )
+{
+ HRESULT hr = S_OK;
+
+ Assert(!(m_mvfMapped & mvfaLocation));
+ pConstCS->GetColor(m_colorStatic);
+ m_mvfMapped |= mvfaLocation; // Remember this field has been mapped
+
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: GetMILVFAttributeOfTextureCoord
+//
+// Synopsis: Compute MilVertexFormatAttribute for a texture coordinate index
+//
+
+MIL_FORCEINLINE
+MilVertexFormat
+GetMILVFAttributeOfTextureCoord(
+ DWORD dwCoordIndex
+ )
+{
+ return MILVFAttrUV1 << dwCoordIndex;
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexMappings<TVertex>::PointToUV
+//
+// Synopsis: Helper function to populate the texture coordinates at the given
+// index using the given point
+//
+
+template <class TVertex>
+MIL_FORCEINLINE void
+CHwTVertexMappings<TVertex>::PointToUV(
+ __in_ecount(1) const MilPoint2F &ptIn,
+ __bound UINT uIndex,
+ __out_ecount(1) TVertex *pvOut
+ )
+{
+ m_rgmatPointToUV[uIndex].TransformPoint(
+ &pvOut->ptTx[uIndex],
+ ptIn.X,
+ ptIn.Y
+ );
+}
+
+
+
+
+
+//+----------------------------------------------------------------------------
+//
+// Class: CHwTVertexBuffer<TVertex>::Builder
+//
+//-----------------------------------------------------------------------------
+
+
+*/
+
+impl<'y, 'z, TVertex: Default> CHwTVertexBufferBuilder<'y, 'z, TVertex> {
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::Create
+//
+// Synopsis: Instantiate a specific type of vertex builder
+//
+
+fn CreateTemplate(
+ pVertexBuffer: &'y mut CHwTVertexBuffer<'z, TVertex>,
+ mvfIn: MilVertexFormat,
+ mvfOut: MilVertexFormat,
+ mvfaAntiAliasScaleLocation: MilVertexFormatAttribute,
+ /*pBufferDispenser: __inout_ecount(1) CBufferDispenser *,*/
+ ) -> Self
+{
+
+
+
+ let mut pVertexBufferBuilder = CHwTVertexBufferBuilder::<TVertex>::new(pVertexBuffer);
+
+ IFC!(pVertexBufferBuilder.SetupConverter(
+ mvfIn,
+ mvfOut,
+ mvfaAntiAliasScaleLocation
+ ));
+
+ return pVertexBufferBuilder;
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::Builder
+//
+// Synopsis: ctor
+//
+//-----------------------------------------------------------------------------
+
+fn new(pVertexBuffer: &'y mut CHwTVertexBuffer<'z, TVertex>) -> Self
+{
+ Self {
+ m_pVB: pVertexBuffer,
+
+
+ //m_rgoPrecomputedTriListVertices: NULL(),
+ //m_cPrecomputedTriListVertices: 0,
+
+ //m_rguPrecomputedTriListIndices: NULL(),
+ //m_cPrecomputedTriListIndices: 0,
+
+ // These two track the Y extent of the shape this builder is producing.
+ m_rCurStratumTop: f32::MAX,
+ m_rCurStratumBottom: -f32::MAX,
+ m_fNeedOutsideGeometry: false,
+ m_fNeedInsideGeometry: true,
+
+ m_rLastTrapezoidRight: -f32::MAX,
+ m_rLastTrapezoidTopRight: -f32::MAX,
+ m_rLastTrapezoidBottomRight: -f32::MAX,
+
+ m_fHasFlushed: false,
+ //m_map: Default::default(),
+ m_rcOutsideBounds: Default::default(),
+ #[cfg(debug_assertions)]
+ m_mvfDbgOut: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat,
+ m_mvfIn: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat,
+ m_mvfGenerated: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat,
+ m_mvfaAntiAliasScaleLocation: MilVertexFormatAttribute::MILVFAttrNone,
+ }
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::SetupConverter
+//
+// Synopsis: Choose the appropriate conversion method
+//
+
+fn SetupConverter(&mut self,
+ mvfIn: MilVertexFormat,
+ mvfOut: MilVertexFormat,
+ mvfaAntiAliasScaleLocation: MilVertexFormatAttribute,
+ ) -> HRESULT
+{
+ let hr = S_OK;
+
+ self.m_mvfIn = mvfIn;
+
+ #[cfg(debug_assertions)]
+ {
+ self.m_mvfDbgOut = mvfOut;
+ }
+
+ self.m_mvfGenerated = mvfOut & !self.m_mvfIn;
+ self.m_mvfaAntiAliasScaleLocation = mvfaAntiAliasScaleLocation;
+
+ assert!((self.m_mvfGenerated & MilVertexFormatAttribute::MILVFAttrXY as MilVertexFormat) == 0);
+
+ RRETURN!(hr);
+}
+}
+/*
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::SetTransformMapping
+//
+// Synopsis: Delegate mapping sets to CHwTVertexMappings
+//
+//-----------------------------------------------------------------------------
+
+template <class TVertex>
+void
+CHwTVertexBuffer<TVertex>::Builder::SetTransformMapping(
+ __in_ecount(1) const MILMatrix3x2 &mat2DPositionTransform
+ )
+{
+ m_map.SetPositionTransform(mat2DPositionTransform);
+}
+
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::SetConstantMapping(
+ MilVertexFormatAttribute mvfaLocation,
+ __in_ecount(1) const CHwConstantColorSource *pConstCS
+ )
+{
+ HRESULT hr = S_OK;
+
+ IFC(m_map.SetConstantMapping(mvfaLocation, pConstCS));
+
+Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::FinalizeMappings
+//
+// Synopsis: Complete setup of vertex mappings
+//
+
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::FinalizeMappings(
+ )
+{
+ HRESULT hr = S_OK;
+
+ //
+ // Set default Z if required.
+ //
+
+ if (m_mvfGenerated & MILVFAttrZ)
+ {
+ if (!(m_map.m_mvfMapped & MILVFAttrZ))
+ {
+ m_map.m_vStatic.Z = 0.5f;
+ }
+ }
+
+ //
+ // If AA falloff is not going to scale the diffuse color and it is
+ // generated then see if the color is constant such that we can do any
+ // complex conversions just once here instead of in every iteration of the
+ // expansion loop. If AA falloff is going to scale the diffuse color then
+ // we can still optimize for the falloff = 1.0 case by precomputing that
+ // color now and checking for 1.0 during generation. Such a precomputation
+ // has shown significant to performance.
+ //
+
+ if (m_mvfGenerated & MILVFAttrDiffuse)
+ {
+ if (m_map.m_mvfMapped & MILVFAttrDiffuse)
+ {
+
+ // Assumes diffuse color is constant
+ m_map.m_vStatic.Diffuse =
+ Convert_MilColorF_scRGB_To_Premultiplied_MilColorB_sRGB(&m_map.m_colorStatic);
+ }
+ else
+ {
+ // Set default Diffuse value: White
+ m_map.m_vStatic.Diffuse = MIL_COLOR(0xFF,0xFF,0xFF,0xFF);
+ }
+ }
+
+ RRETURN(hr);
+}*/
+impl<TVertex> CHwTVertexBufferBuilder<'_, '_, TVertex> {
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::SetOutsideBounds
+//
+//
+// Synopsis: Enables rendering geometry for areas outside the shape but
+// within the bounds. These areas will be created with
+// zero alpha.
+//
+
+pub fn SetOutsideBounds(&mut self,
+ prcOutsideBounds: Option<&CMILSurfaceRect>,
+ fNeedInside: bool,
+ )
+{
+ // Waffling and outside bounds is not currently implemented. It's
+ // not difficult to do but currently there is no need.
+ //assert!(!(self.AreWaffling() && self.prcOutsideBounds));
+
+ if let Some(prcOutsideBounds) = prcOutsideBounds
+ {
+ self.m_rcOutsideBounds = prcOutsideBounds.clone();
+ self.m_fNeedOutsideGeometry = true;
+ self.m_fNeedInsideGeometry = fNeedInside;
+ }
+ else
+ {
+ self.m_fNeedOutsideGeometry = false;
+ self.m_fNeedInsideGeometry = true;
+ }
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::BeginBuilding
+//
+// Synopsis: Prepare for a new primitive by resetting the vertex buffer
+//
+pub fn BeginBuilding(&mut self,
+ ) -> HRESULT
+{
+
+ let hr: HRESULT = S_OK;
+
+ self.m_fHasFlushed = false;
+ self.m_pVB.Reset(/*self*/);
+
+ RRETURN!(hr);
+}
+}
+impl IGeometrySink for CHwVertexBufferBuilder<'_, '_> {
+
+ fn AddTrapezoid(&mut self,
+ rPixelYTop: f32, // In: y coordinate of top of trapezoid
+ rPixelXTopLeft: f32, // In: x coordinate for top left
+ rPixelXTopRight: f32, // In: x coordinate for top right
+ rPixelYBottom: f32, // In: y coordinate of bottom of trapezoid
+ rPixelXBottomLeft: f32, // In: x coordinate for bottom left
+ rPixelXBottomRight: f32, // In: x coordinate for bottom right
+ rPixelXLeftDelta: f32, // In: trapezoid expand radius for left edge
+ rPixelXRightDelta: f32 // In: trapezoid expand radius for right edge
+ ) -> HRESULT
+ {
+ let hr = S_OK;
+
+ if (/*self.AreWaffling()*/ false)
+ {
+ /*IFC(AddTrapezoidWaffle(
+ rPixelYTop,
+ rPixelXTopLeft,
+ rPixelXTopRight,
+ rPixelYBottom,
+ rPixelXBottomLeft,
+ rPixelXBottomRight,
+ rPixelXLeftDelta,
+ rPixelXRightDelta));*/
+ }
+ else
+ {
+ IFC!(self.AddTrapezoidStandard(
+ rPixelYTop,
+ rPixelXTopLeft,
+ rPixelXTopRight,
+ rPixelYBottom,
+ rPixelXBottomLeft,
+ rPixelXBottomRight,
+ rPixelXLeftDelta,
+ rPixelXRightDelta));
+ }
+
+ //Cleanup:
+ RRETURN!(hr);
+ }
+
+
+ fn IsEmpty(&self) -> bool {
+ self.m_pVB.IsEmpty()
+ }
+
+/*
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddVertex
+//
+// Synopsis: Add a vertex to the vertex buffer
+//
+// Remember just the given vertex information now and convert later
+// in a single, more optimal pass.
+//
+
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::AddVertex(
+ __in_ecount(1) const MilPoint2F &ptPosition,
+ // Vertex coordinates
+ __out_ecount(1) WORD *pIndex
+ // The index of the new vertex
+ )
+{
+ HRESULT hr = S_OK;
+
+ Assert(!NeedOutsideGeometry());
+ Assert(m_mvfIn == MILVFAttrXY);
+
+ TVertex *pVertex;
+
+ IFC(m_pVB->AddTriListVertices(1, &pVertex, pIndex));
+
+ pVertex->ptPt = ptPosition;
+
+ // store coverage as a DWORD instead of float
+
+ pVertex->Diffuse = FLOAT_ONE;
+
+Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddIndexedVertices, IGeometrySink
+//
+// Synopsis: Add a fully computed, indexed vertex to the vertex buffer
+//
+
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::AddIndexedVertices(
+ UINT cVertices,
+ // In: number of vertices
+ __in_bcount(cVertices*uVertexStride) const void *pVertexBufferNoRef,
+ // In: vertex buffer containing the vertices
+ UINT uVertexStride,
+ // In: size of each vertex
+ MilVertexFormat mvfFormat,
+ // In: format of each vertex
+ UINT cIndices,
+ // In: Number of indices
+ __in_ecount(cIndices) const UINT *puIndexBuffer
+ // In: index buffer
+ )
+{
+ Assert(m_mvfIn & (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2));
+ Assert(mvfFormat == (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2));
+
+ Assert(uVertexStride == sizeof(TVertex));
+
+ m_rgoPrecomputedTriListVertices = reinterpret_cast<const TVertex *>(pVertexBufferNoRef);
+ m_cPrecomputedTriListVertices = cVertices;
+
+ m_rguPrecomputedTriListIndices = puIndexBuffer;
+ m_cPrecomputedTriListIndices = cIndices;
+
+ return S_OK;
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddTriangle
+//
+// Synopsis: Add a triangle to the vertex buffer
+//
+
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::AddTriangle(
+ DWORD i1, // In: Index of triangle's first vertex
+ DWORD i2, // In: Index of triangle's second vertex
+ DWORD i3 // In: Index of triangle's third vertex
+ )
+{
+ HRESULT hr = S_OK;
+
+ Assert(!NeedOutsideGeometry());
+
+ if (AreWaffling())
+ {
+ TVertex *pVertex;
+ UINT uNumVertices;
+ m_pVB->GetTriListVertices(&pVertex, &uNumVertices);
+
+ Assert(i1 < uNumVertices);
+ Assert(i2 < uNumVertices);
+ Assert(i3 < uNumVertices);
+
+ PointXYA rgPoints[3];
+ rgPoints[0].x = pVertex[i1].ptPt.X;
+ rgPoints[0].y = pVertex[i1].ptPt.Y;
+ rgPoints[0].a = 1;
+ rgPoints[1].x = pVertex[i2].ptPt.X;
+ rgPoints[1].y = pVertex[i2].ptPt.Y;
+ rgPoints[1].a = 1;
+ rgPoints[2].x = pVertex[i3].ptPt.X;
+ rgPoints[2].y = pVertex[i3].ptPt.Y;
+ rgPoints[2].a = 1;
+
+ TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2];
+ TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers);
+ IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[0], rgPoints[1], rgPoints[2]));
+ }
+ else
+ {
+ IFC(m_pVB->AddTriangle(
+ static_cast<WORD>(i1),
+ static_cast<WORD>(i2),
+ static_cast<WORD>(i3)
+ ));
+ }
+
+Cleanup:
+ RRETURN(hr);
+}
+*/
+
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddComplexScan
+//
+// Synopsis: Add a coverage span to the vertex buffer
+//
+//-----------------------------------------------------------------------------
+ fn AddComplexScan(&mut self,
+ nPixelY: INT,
+ // In: y coordinate in pixel space
+ mut pIntervalSpanStart: Ref<crate::aacoverage::CCoverageInterval>
+ // In: coverage segments
+ ) -> HRESULT {
+
+ let hr: HRESULT = S_OK;
+ //let pVertex: *mut CD3DVertexXYZDUV2 = NULL();
+
+ IFC!(self.PrepareStratum((nPixelY) as f32,
+ (nPixelY+1) as f32,
+ false, /* Not a trapezoid. */
+ 0., 0.,
+ 0., 0., 0., 0.));
+
+ let rPixelY: f32;
+ rPixelY = (nPixelY) as f32 + 0.5;
+
+ //LineWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2];
+
+ // Use sink for waffling & the first line fix up (aka the complicated cases.)
+ //ILineSink<PointXYA> *pLineSink = NULL;
+ let mut pLineSink = None;
+
+ /*if (self.AreWaffling())
+ {
+ bool fWafflersUsed;
+ pLineSink = BuildWafflePipeline(wafflers, OUT fWafflersUsed);
+ if (!fWafflersUsed)
+ {
+ pLineSink = NULL;
+ }
+ }*/
+
+ // Use triangles instead of lines, for lines too close to the top of the viewport
+ // because lines are clipped (before rasterization) against a viewport that only
+ // includes half of the top pixel row. Waffling will take care of this separately.
+ if (/*pLineSink.is_none() && rPixelY < self.GetViewportTop() + 1 ||*/ FORCE_TRIANGLES)
+ {
+ pLineSink = Some(&mut self.m_pVB);
+ }
+
+ //
+ // Output all segments if creating outside geometry, otherwise only output segments
+ // with non-zero coverage.
+ //
+
+ if (pLineSink.is_none())
+ {
+ /*
+ UINT nSegmentCount = 0;
+
+ for (const CCoverageInterval *pIntervalSpanTemp = pIntervalSpanStart;
+ pIntervalSpanTemp->m_nPixelX != INT_MAX;
+ pIntervalSpanTemp = pIntervalSpanTemp->m_pNext
+ )
+ {
+ if (NeedCoverageGeometry(pIntervalSpanTemp->m_nCoverage))
+ {
+ ++nSegmentCount;
+ }
+ }
+
+ //
+ // Add vertices
+ //
+ if (nSegmentCount)
+ {
+ IFC(m_pVB->AddLineListVertices(nSegmentCount*2, &pVertex));
+ }*/
+ }
+
+ //
+ // Having allocated space (if not using sink), now let's actually output the vertices.
+ //
+
+ while ((*pIntervalSpanStart).m_nPixelX.get() != INT::MAX)
+ {
+ assert!(!(*pIntervalSpanStart).m_pNext.get().is_null());
+
+ //
+ // Output line list segments
+ //
+ // Note that line segments light pixels by going through the the
+ // "diamond" interior of a pixel. While we could accomplish this
+ // by going from left edge to right edge of pixel, D3D10 uses the
+ // convention that the LASTPIXEL is never lit. We respect that now
+ // by setting D3DRS_LASTPIXEL to FALSE and use line segments that
+ // start in center of first pixel and end in center of one pixel
+ // beyond last.
+ //
+ // Since our top left corner is integer, we add 0.5 to get to the
+ // pixel center.
+ //
+ if (self.NeedCoverageGeometry((*pIntervalSpanStart).m_nCoverage.get()))
+ {
+ let rCoverage: f32 = ((*pIntervalSpanStart).m_nCoverage.get() as f32)/(c_nShiftSizeSquared as f32);
+
+ let mut iBegin: LONG = (*pIntervalSpanStart).m_nPixelX.get();
+ let mut iEnd: LONG = (*(*pIntervalSpanStart).m_pNext.get()).m_nPixelX.get();
+ if (self.NeedOutsideGeometry())
+ {
+ // Intersect the interval with the outside bounds to create
+ // start and stop lines. The scan begins (ends) with an
+ // interval starting (ending) at -inf (+inf).
+
+ // The given geometry is not guaranteed to be within m_rcOutsideBounds but
+ // the additional inner min and max (in that order) produce empty spans
+ // for intervals not intersecting m_rcOutsideBounds.
+ //
+ // We could cull here but that should really be done by the geometry
+ // generator.
+
+ iBegin = iBegin.max(iEnd.min(self.m_rcOutsideBounds.left));
+ iEnd = iEnd.min(iBegin.max(self.m_rcOutsideBounds.right));
+ }
+ let rPixelXBegin: f32= (iBegin as f32) + 0.5;
+ let rPixelXEnd: f32 = (iEnd as f32) + 0.5;
+
+ //
+ // Output line (linelist or tristrip) for a pixel
+ //
+
+ //if let Some(pLineSink) = pLineSink
+ {
+ let mut v0: PointXYA = Default::default(); let mut v1: PointXYA = Default::default();
+ v0.x = rPixelXBegin;
+ v0.y = rPixelY;
+ v0.a = rCoverage;
+
+ v1.x = rPixelXEnd;
+ v1.y = rPixelY;
+ v1.a = rCoverage;
+
+ IFC!(self.m_pVB.AddLine(&v0,&v1));
+ }
+ //else
+ {
+ /*
+ let dwDiffuse = ReinterpretFloatAsDWORD(rCoverage);
+
+ pVertex[0].ptPt.X = rPixelXBegin;
+ pVertex[0].ptPt.Y = rPixelY;
+ pVertex[0].Diffuse = dwDiffuse;
+
+ pVertex[1].ptPt.X = rPixelXEnd;
+ pVertex[1].ptPt.Y = rPixelY;
+ pVertex[1].Diffuse = dwDiffuse;
+
+ // Advance output vertex pointer
+ pVertex += 2;*/
+ }
+ }
+
+ //
+ // Advance coverage buffer
+ //
+
+ pIntervalSpanStart = (*pIntervalSpanStart).m_pNext.get();
+ }
+
+
+//Cleanup:
+ RRETURN!(hr);
+
+}
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddLineAsTriangleList
+//
+// Synopsis: Adds a horizontal line as a triangle list to work around
+// issue in D3D9 where horizontal lines with y = 0 may not render.
+//
+// Line clipping in D3D9
+// This behavior will change in D3D10 and this work-around will no
+// longer be needed. (Pixel center conventions will also change.)
+//
+//-----------------------------------------------------------------------------
+impl CHwVertexBuffer<'_> {
+ fn AddLineAsTriangleList(&mut self,
+ pBegin: &CD3DVertexXYZDUV2, // Begin
+ pEnd: &CD3DVertexXYZDUV2 // End
+ ) -> HRESULT
+{
+ let hr = S_OK;
+
+ // Collect pertinent data from vertices.
+ debug_assert!(pBegin.y == pEnd.y);
+ debug_assert!(pBegin.coverage == pEnd.coverage);
+
+ // Offset begin and end X left by 0.5 because the line starts on the first
+ // pixel center and ends on the center of the pixel after the line segment.
+ let x0 = pBegin.x - 0.5;
+ let x1 = pEnd.x - 0.5;
+ let y = pBegin.y;
+ let dwDiffuse = pBegin.coverage;
+
+ //
+ // Add the vertices
+ //
+
+ // OpenGL doesn't specify how vertex positions are converted to fixed point prior to rasterization. On macOS, with AMD GPUs,
+ // the GPU appears to truncate to fixed point instead of rounding. This behaviour is controlled by PA_SU_VTX_CNTL
+ // register. To handle this we'll add a 1./512. subpixel bias to the center vertex to cause the coordinates to round instead
+ // of truncate.
+ //
+ // D3D11 requires the fixed point integer result to be within 0.6ULP which implicitly disallows the truncate behaviour above.
+ // This means that D2D doesn't need to deal with this problem.
+ let subpixel_bias = self.subpixel_bias;
+
+
+ // Use a single triangle to cover the entire line
+ self.AddTriVertices(
+ OutputVertex{ x: x0, y: y - 0.5, coverage: dwDiffuse },
+ OutputVertex{ x: x0, y: y + 0.5, coverage: dwDiffuse },
+ OutputVertex{ x: x1, y: y + subpixel_bias, coverage: dwDiffuse },
+ );
+
+ self.AddedNonLineSegment();
+
+ //Cleanup:
+ RRETURN!(hr);
+}
+}
+
+/*
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddParallelogram
+//
+// Synopsis: This function adds the coordinates of a parallelogram to the vertex strip buffer.
+//
+// Parameter: rgPosition contains four coordinates of the parallelogram. Coordinates should have
+// a winding order
+//
+//-----------------------------------------------------------------------------
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::AddParallelogram(
+ __in_ecount(4) const MilPoint2F *rgPosition
+ )
+{
+ HRESULT hr = S_OK;
+
+ if (AreWaffling())
+ {
+ PointXYA rgPoints[4];
+ for (int i = 0; i < 4; ++i)
+ {
+ rgPoints[i].x = rgPosition[i].X;
+ rgPoints[i].y = rgPosition[i].Y;
+ rgPoints[i].a = 1;
+ }
+ TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2];
+ TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers);
+ IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[0], rgPoints[1], rgPoints[3]));
+ IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[3], rgPoints[1], rgPoints[2]));
+ }
+ else
+ {
+ TVertex *pVertex;
+
+ //
+ // Add the vertices
+ //
+
+ IFC(m_pVB->AddTriStripVertices(6, &pVertex));
+
+ //
+ // Duplicate the first vertex. This creates 2 degenerate triangles: one connecting
+ // the previous rect to this one and another between vertices 0 and 1.
+ //
+
+ pVertex[0].ptPt = rgPosition[0];
+ pVertex[0].Diffuse = FLOAT_ONE;
+
+ pVertex[1].ptPt = rgPosition[0];
+ pVertex[1].Diffuse = FLOAT_ONE;
+
+ pVertex[2].ptPt = rgPosition[1];
+ pVertex[2].Diffuse = FLOAT_ONE;
+
+ pVertex[3].ptPt = rgPosition[3];
+ pVertex[3].Diffuse = FLOAT_ONE;
+
+ pVertex[4].ptPt = rgPosition[2];
+ pVertex[4].Diffuse = FLOAT_ONE;
+
+ //
+ // Duplicate the last vertex. This creates 2 degenerate triangles: one
+ // between vertices 4 and 5 and one connecting this Rect to the
+ // next one.
+ //
+
+ pVertex[5].ptPt = rgPosition[2];
+ pVertex[5].Diffuse = FLOAT_ONE;
+ }
+
+ Cleanup:
+ RRETURN(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::BuildWafflePipeline<TWaffler>
+//
+// Synopsis: Builds a pipeline of wafflers into the provided array of wafflers.
+// And returns a pointer (not to be deleted) to the input sink
+// of the waffle pipeline.
+// the final result is sinked int m_pVB.
+//
+//-----------------------------------------------------------------------------
+
+template<class TVertex>
+template<class TWaffler>
+__out_ecount(1) typename TWaffler::ISink *
+CHwTVertexBuffer<TVertex>::Builder::BuildWafflePipeline(
+ __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers,
+ __out_ecount(1) bool &fWafflersUsed
+ ) const
+{
+ UINT count = 0;
+
+ for (int i = 0; i < NUM_OF_VERTEX_TEXTURE_COORDS(TVertex); ++i)
+ {
+ if (m_map.m_rgWaffleMode[i] != 0)
+ {
+ const MILMatrix3x2 &pMatWaffle = m_map.m_rgmatPointToUV[i];
+
+ // Each column ([a,b,c] transpose) of this matrix specifies a waffler that
+ // partitions the plane into regions between the lines:
+ // ax + by + c = k
+ // for every integer k.
+ //
+ // If this partition width is substantially less than a pixel we have
+ // serious problems with waffling generating too many triangles for
+ // doubtful visual effect so we don't perform a waffling with width less
+ // than c_rMinWaffleWidthPixels. So we need to know the width of the partition
+ // regions:
+ //
+ // Changing c just translates the partition so let's assume c = 0.
+ // The line ax + by = 0 goes through the origin and the line ax + by
+ // = 1 is adjacent to it in the partition. The distance between
+ // these lines is also the distance from ax + by = 1 to the origin.
+ // Using Lagrange multipliers we can determine that this distance
+ // is
+ // 1/sqrt(a*a+b*b).
+ // We want to avoid waffling if this is less than c_rMinWaffleWidthPixels
+ // or equivalently:
+ // 1/sqrt(a*a+b*b) < c_rMinWaffleWidthPixels
+ // sqrt(a*a+b*b) > 1/c_rMinWaffleWidthPixels
+ // a*a+b*b > 1/(c_rMinWaffleWidthPixels*c_rMinWaffleWidthPixels)
+ //
+
+ const float c_rMaxWaffleMagnitude = 1/(c_rMinWaffleWidthPixels*c_rMinWaffleWidthPixels);
+
+ float mag0 = pMatWaffle.m_00*pMatWaffle.m_00+pMatWaffle.m_10*pMatWaffle.m_10;
+ if (mag0 < c_rMaxWaffleMagnitude)
+ {
+ wafflers[count].Set(pMatWaffle.m_00, pMatWaffle.m_10, pMatWaffle.m_20, wafflers+count+1);
+ ++count;
+ }
+
+ float mag1 = pMatWaffle.m_01*pMatWaffle.m_01+pMatWaffle.m_11*pMatWaffle.m_11;
+ if (mag1 < c_rMaxWaffleMagnitude)
+ {
+ wafflers[count].Set(pMatWaffle.m_01, pMatWaffle.m_11, pMatWaffle.m_21, wafflers+count+1);
+ ++count;
+ }
+ }
+ }
+
+ if (count)
+ {
+ fWafflersUsed = true;
+ // As the last step in the chain we send the triangles to our vertex buffer.
+ wafflers[count-1].SetSink(m_pVB);
+ return &wafflers[0];
+ }
+ else
+ {
+ fWafflersUsed = false;
+ // If we built no wafflers then sink straight into the vertex buffer.
+ return m_pVB;
+ }
+}
+
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::IsEmpty
+//
+// Synopsis: Does our VB have any triangles/lines?
+//
+//-----------------------------------------------------------------------------
+template <class TVertex>
+BOOL
+CHwTVertexBuffer<TVertex>::Builder::IsEmpty()
+{
+ return m_pVB->IsEmpty();
+}
+*/
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoid
+//
+// Synopsis: Add a trapezoid to the vertex buffer
+//
+//
+// left edge right edge
+// ___+_________________+___ <<< top edge
+// / + / \ + \
+// / + / \ + \
+// / + / \ + \
+// /__+__/___________________\__+__\ <<< bottom edge
+// + ^^ +
+// delta
+//
+impl CHwVertexBufferBuilder<'_, '_> {
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidStandard
+//
+// Synopsis: See AddTrapezoid. This doesn't do waffling & uses tri strips.
+//
+
+fn AddTrapezoidStandard(&mut self,
+ rPixelYTop: f32, // In: y coordinate of top of trapezoid
+ rPixelXTopLeft: f32, // In: x coordinate for top left
+ rPixelXTopRight: f32, // In: x coordinate for top right
+ rPixelYBottom: f32, // In: y coordinate of bottom of trapezoid
+ rPixelXBottomLeft: f32, // In: x coordinate for bottom left
+ rPixelXBottomRight: f32, // In: x coordinate for bottom right
+ rPixelXLeftDelta: f32, // In: trapezoid expand radius for left edge
+ rPixelXRightDelta: f32 // In: trapezoid expand radius for right edge
+ ) -> HRESULT
+{
+ type TVertex = CD3DVertexXYZDUV2;
+ let hr = S_OK;
+ //TVertex *pVertex;
+
+ IFC!(self.PrepareStratum(
+ rPixelYTop,
+ rPixelYBottom,
+ true, /* Trapezoid */
+ rPixelXTopLeft.min(rPixelXBottomLeft),
+ rPixelXTopRight.max(rPixelXBottomRight),
+ rPixelXTopLeft - rPixelXLeftDelta, rPixelXBottomLeft - rPixelXLeftDelta,
+ rPixelXTopRight + rPixelXRightDelta, rPixelXBottomRight + rPixelXRightDelta
+ ));
+
+ //
+ // Add the vertices
+ //
+
+ let fNeedOutsideGeometry: bool; let fNeedInsideGeometry: bool;
+ fNeedOutsideGeometry = self.NeedOutsideGeometry();
+ fNeedInsideGeometry = self.NeedInsideGeometry();
+
+ //
+ // Fill in the vertices
+ //
+
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: rPixelXTopLeft - rPixelXLeftDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rPixelXBottomLeft - rPixelXLeftDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rPixelXTopLeft + rPixelXLeftDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXBottomLeft + rPixelXLeftDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ONE,
+ }
+ );
+
+
+ if (fNeedInsideGeometry)
+ {
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: rPixelXTopLeft + rPixelXLeftDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXBottomLeft + rPixelXLeftDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXTopRight - rPixelXRightDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXBottomRight - rPixelXRightDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ONE,
+ }
+ );
+ }
+
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: rPixelXTopRight - rPixelXRightDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXBottomRight - rPixelXRightDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ONE,
+ },
+ OutputVertex{
+ x: rPixelXTopRight + rPixelXRightDelta,
+ y: rPixelYTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rPixelXBottomRight + rPixelXRightDelta,
+ y: rPixelYBottom,
+ coverage: FLOAT_ZERO,
+ }
+ );
+
+ if (!fNeedOutsideGeometry)
+ {
+ //
+ // Duplicate the last vertex. This creates 2 degenerate triangles: one
+ // between vertices 8 and 9 and one connecting this trapezoid to the
+ // next one.
+ //
+
+ //pVertex.push(OutputVertex{
+ // x: rPixelXBottomRight + rPixelXRightDelta,
+ // y: rPixelYBottom,
+ // coverage: FLOAT_ZERO,
+ //});
+ }
+
+ self.m_pVB.AddedNonLineSegment();
+
+//Cleanup:
+ RRETURN!(hr);
+}
+}
+/*
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidWaffle
+//
+// Synopsis: See AddTrapezoid. This adds a waffled trapezoid.
+//
+//-----------------------------------------------------------------------------
+template <class TVertex>
+HRESULT
+CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidWaffle(
+ float rPixelYTop, // In: y coordinate of top of trapezoid
+ float rPixelXTopLeft, // In: x coordinate for top left
+ float rPixelXTopRight, // In: x coordinate for top right
+ float rPixelYBottom, // In: y coordinate of bottom of trapezoid
+ float rPixelXBottomLeft, // In: x coordinate for bottom left
+ float rPixelXBottomRight, // In: x coordinate for bottom right
+ float rPixelXLeftDelta, // In: trapezoid expand radius for left edge
+ float rPixelXRightDelta // In: trapezoid expand radius for right edge
+ )
+{
+ HRESULT hr = S_OK;
+
+ // We have 2 (u & v) wafflers per texture coordinate that need waffling.
+ TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2];
+ bool fWafflersUsed = false;
+
+ TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers, OUT fWafflersUsed);
+
+ PointXYA vertices[8];
+
+ //
+ // Fill in the strip vertices
+ //
+
+ // Nonstandard coverage mapping and waffling are not supported at the same time.
+ Assert(!NeedOutsideGeometry());
+
+ vertices[0].x = rPixelXTopLeft - rPixelXLeftDelta;
+ vertices[0].y = rPixelYTop;
+ vertices[0].a = 0;
+
+ vertices[1].x = rPixelXBottomLeft - rPixelXLeftDelta;
+ vertices[1].y = rPixelYBottom;
+ vertices[1].a = 0;
+
+ vertices[2].x = rPixelXTopLeft + rPixelXLeftDelta;
+ vertices[2].y = rPixelYTop;
+ vertices[2].a = 1;
+
+ vertices[3].x = rPixelXBottomLeft + rPixelXLeftDelta;
+ vertices[3].y = rPixelYBottom;
+ vertices[3].a = 1;
+
+ vertices[4].x = rPixelXTopRight - rPixelXRightDelta;
+ vertices[4].y = rPixelYTop;
+ vertices[4].a = 1;
+
+ vertices[5].x = rPixelXBottomRight - rPixelXRightDelta;
+ vertices[5].y = rPixelYBottom;
+ vertices[5].a = 1;
+
+ vertices[6].x = rPixelXTopRight + rPixelXRightDelta;
+ vertices[6].y = rPixelYTop;
+ vertices[6].a = 0;
+
+ vertices[7].x = rPixelXBottomRight + rPixelXRightDelta;
+ vertices[7].y = rPixelYBottom;
+ vertices[7].a = 0;
+
+ // Send the triangles in the strip through the waffle pipeline.
+ for (int i = 0; i < 6; ++i)
+ {
+ IFC(pWaffleSinkNoRef->AddTriangle(vertices[i+1], vertices[i], vertices[i+2]));
+ }
+
+Cleanup:
+ RRETURN(hr);
+}
+*/
+impl CHwVertexBufferBuilder<'_, '_> {
+
+ //+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::NeedCoverageGeometry
+//
+// Synopsis: Returns true if the coverage value needs to be rendered
+// based on NeedInsideGeometry() and NeedOutsideGeometry()
+//
+// Two cases where we don't need to generate geometry:
+// 1. NeedInsideGeometry is false, and coverage is c_nShiftSizeSquared.
+// 2. NeedOutsideGeometry is false and coverage is 0
+//
+//-----------------------------------------------------------------------------
+fn NeedCoverageGeometry(&self,
+ nCoverage: INT
+ ) -> bool
+{
+ return (self.NeedInsideGeometry() || nCoverage != c_nShiftSizeSquared)
+ && (self.NeedOutsideGeometry() || nCoverage != 0);
+}
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: NeedOutsideGeometry
+ //
+ // Synopsis: True if we should create geometry with zero alpha for
+ // areas outside the input geometry but within a given
+ // bounding box.
+ //
+ //-------------------------------------------------------------------------
+ fn NeedOutsideGeometry(&self) -> bool
+ {
+ return self.m_fNeedOutsideGeometry;
+ }
+
+ //+------------------------------------------------------------------------
+ //
+ // Member: NeedInsideGeometry
+ //
+ // Synopsis: True if we should create geometry for areas completely
+ // withing the input geometry (i.e. alpha 1.) Should only
+ // be false if NeedOutsideGeometry is true.
+ //
+ //-------------------------------------------------------------------------
+ fn NeedInsideGeometry(&self) -> bool
+ {
+ assert!(self.m_fNeedOutsideGeometry || self.m_fNeedInsideGeometry);
+ return self.m_fNeedInsideGeometry;
+ }
+
+
+
+ // Helpers that handle extra shapes in trapezoid mode.
+ fn PrepareStratum(&mut self,
+ rStratumTop: f32,
+ rStratumBottom: f32,
+ fTrapezoid: bool,
+ rTrapezoidLeft: f32,
+ rTrapezoidRight: f32,
+ rTrapezoidTopLeft: f32, // = 0
+ rTrapezoidBottomLeft: f32, // = 0
+ rTrapezoidTopRight: f32, // = 0
+ rTrapezoidBottomRight: f32, // = 0
+
+ ) -> HRESULT
+ {
+ return if self.NeedOutsideGeometry() {
+ self.PrepareStratumSlow(
+ rStratumTop,
+ rStratumBottom,
+ fTrapezoid,
+ rTrapezoidLeft,
+ rTrapezoidRight,
+ rTrapezoidTopLeft,
+ rTrapezoidBottomLeft,
+ rTrapezoidTopRight,
+ rTrapezoidBottomRight
+ )
+ } else { S_OK };
+ }
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::PrepareStratumSlow
+//
+// Synopsis: Call before producing a new stratum (complex span or trapezoid.)
+// Handles several tasks:
+// 1. Producing between top of complement geometry & the 1st
+// stratum or when a gap between strata occurs (because
+// the geometry is not closed and has horizontal gaps.)
+// Passing in FLT_MAX for rStratumTop and rStratumBottom
+// Fills the gap between the last stratum and the bottom
+// of the outside.
+// 2. Begins and/or ends the triangle strip corresponding to
+// a trapezoid row.
+// 3. Updates status vars m_rCurStratumTop & m_rCurStratumBottom
+//
+// Note: Call PrepareStratum which inlines the check for NeedOutsideGeometry()
+// If NeedOutsideGeometry is false PrepareStratum() does nothing.
+// This (slow) version asserts NeedOutsideGeometry()
+//
+//-----------------------------------------------------------------------------
+fn PrepareStratumSlow(&mut self,
+ rStratumTop: f32,
+ rStratumBottom: f32,
+ fTrapezoid: bool,
+ rTrapezoidLeft: f32,
+ rTrapezoidRight: f32,
+ rTrapezoidTopLeft: f32,
+ rTrapezoidBottomLeft: f32,
+ rTrapezoidTopRight: f32,
+ rTrapezoidBottomRight: f32,
+ ) -> HRESULT
+{
+ type TVertex = OutputVertex;
+ let hr: HRESULT = S_OK;
+
+ assert!(!(rStratumTop > rStratumBottom));
+ assert!(self.NeedOutsideGeometry());
+
+ // There's only once case where a stratum can go "backwards"
+ // and that's when we're done building & calling from
+ // EndBuildingOutside
+
+ let fEndBuildingOutside: f32 = (rStratumBottom == self.OutsideBottom() &&
+ rStratumTop == self.OutsideBottom()) as i32 as f32;
+
+ if (fEndBuildingOutside == 1.)
+ {
+ assert!(!fTrapezoid);
+ }
+ else
+ {
+ assert!(!(rStratumBottom < self.m_rCurStratumBottom));
+ }
+
+ if ( fEndBuildingOutside == 1.
+ || rStratumBottom != self.m_rCurStratumBottom)
+ {
+
+ // New stratum starting now. Two things to do
+ // 1. Close out current trapezoid stratum if necessary.
+ // 2. Begin new trapezoid stratum if necessary.
+
+ if (self.m_rCurStratumTop != f32::MAX)
+ {
+ // we do not clip trapezoids so RIGHT boundary
+ // of the stratus can be outside of m_rcOutsideBounds.
+
+ let rOutsideRight: f32 = self.OutsideRight().max(self.m_rLastTrapezoidRight);
+
+ // End current trapezoid stratum.
+
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: self.m_rLastTrapezoidTopRight,
+ y: self.m_rCurStratumTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: self.m_rLastTrapezoidBottomRight,
+ y: self.m_rCurStratumBottom,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rOutsideRight,
+ y: self.m_rCurStratumTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rOutsideRight,
+ y: self.m_rCurStratumBottom,
+ coverage: FLOAT_ZERO,
+ }
+ );
+ }
+ // Compute the gap between where the last stratum ended and where
+ // this one begins.
+ let flGap: f32 = rStratumTop - self.m_rCurStratumBottom;
+
+ if (flGap > 0.)
+ {
+ // The "special" case of a gap at the beginning is caught here
+ // using the sentinel initial value of m_rCurStratumBottom.
+
+ let flRectTop: f32 = if self.m_rCurStratumBottom == -f32::MAX {
+ self.OutsideTop() } else {
+ self.m_rCurStratumBottom };
+ let flRectBot: f32 = (rStratumTop as f32);
+
+ // Produce rectangular for any horizontal intervals in the
+ // outside bounds that have no generated geometry.
+ assert!(self.m_rCurStratumBottom != -f32::MAX || self.m_rCurStratumTop == f32::MAX);
+
+ let outside_left = self.OutsideLeft();
+ let outside_right = self.OutsideRight();
+
+ // Duplicate first vertex.
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: outside_left,
+ y: flRectTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: outside_left,
+ y: flRectBot,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: outside_right,
+ y: flRectTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: outside_right,
+ y: flRectBot,
+ coverage: FLOAT_ZERO,
+ }
+ );
+ }
+
+ if (fTrapezoid)
+ {
+
+ // we do not clip trapezoids so left boundary
+ // of the stratus can be outside of m_rcOutsideBounds.
+
+ let rOutsideLeft: f32 = self.OutsideLeft().min(rTrapezoidLeft);
+
+ // Begin new trapezoid stratum.
+
+ self.m_pVB.AddTrapezoidVertices(
+ OutputVertex{
+ x: rOutsideLeft,
+ y: rStratumTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rOutsideLeft,
+ y: rStratumBottom,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rTrapezoidTopLeft,
+ y: rStratumTop,
+ coverage: FLOAT_ZERO,
+ },
+ OutputVertex{
+ x: rTrapezoidBottomLeft,
+ y: rStratumBottom,
+ coverage: FLOAT_ZERO,
+ }
+ );
+ }
+ }
+
+ if (fTrapezoid)
+ {
+ self.m_rLastTrapezoidTopRight = rTrapezoidTopRight;
+ self.m_rLastTrapezoidBottomRight = rTrapezoidBottomRight;
+ self.m_rLastTrapezoidRight = rTrapezoidRight;
+ }
+
+ self.m_rCurStratumTop = if fTrapezoid { rStratumTop } else { f32::MAX };
+ self.m_rCurStratumBottom = rStratumBottom;
+
+ RRETURN!(hr);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::EndBuildingOutside
+//
+// Synopsis: Finish creating outside geometry.
+// 1. If no geometry was created then just fill bounds.
+// 2. Otherwise:
+// A. End last trapezoid row
+// B. Produce stop stratum
+//
+//-----------------------------------------------------------------------------
+fn EndBuildingOutside(&mut self) -> HRESULT
+{
+ return self.PrepareStratum(
+ self.OutsideBottom(),
+ self.OutsideBottom(),
+ false, /* Not a trapezoid. */
+ 0., 0.,
+ 0., 0.,
+ 0., 0.,
+ );
+}
+
+//+----------------------------------------------------------------------------
+//
+// Member: CHwTVertexBuffer<TVertex>::Builder::EndBuilding
+//
+// Synopsis: Expand all vertices to the full required format and return
+// vertex buffer.
+//
+//-----------------------------------------------------------------------------
+pub fn EndBuilding(&mut self) -> HRESULT
+{
+ let hr = S_OK;
+
+ IFC!(self.EndBuildingOutside());
+
+//Cleanup:
+ RRETURN!(hr);
+}
+
+}