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diff --git a/third_party/webkit/PerformanceTests/ARES-6/Air/allocate_stack.js b/third_party/webkit/PerformanceTests/ARES-6/Air/allocate_stack.js
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+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+"use strict";
+
+function allocateStack(code)
+{
+ if (code.frameSize)
+ throw new Error("Frame size already determined");
+
+ function attemptAssignment(slot, offsetFromFP, otherSlots)
+ {
+ if (offsetFromFP > 0)
+ throw new Error("Expect negative offset");
+
+ offsetFromFP = -roundUpToMultipleOf(slot.alignment, -offsetFromFP);
+
+ for (let otherSlot of otherSlots) {
+ if (!otherSlot.offsetFromFP)
+ continue;
+ let overlap = rangesOverlap(
+ offsetFromFP,
+ offsetFromFP + slot.byteSize,
+ otherSlot.offsetFromFP,
+ otherSlot.offsetFromFP + otherSlot.byteSize);
+ if (overlap)
+ return false;
+ }
+
+ slot.setOffsetFromFP(offsetFromFP);
+ return true;
+ }
+
+ function assign(slot, otherSlots)
+ {
+ if (attemptAssignment(slot, -slot.byteSize, otherSlots))
+ return;
+
+ for (let otherSlot of otherSlots) {
+ if (!otherSlot.offsetFromFP)
+ continue;
+ if (attemptAssignment(slot, otherSlot.offsetFromFP - slot.byteSize, otherSlots))
+ return;
+ }
+
+ throw new Error("Assignment failed");
+ }
+
+ // Allocate all of the escaped slots in order. This is kind of a crazy algorithm to allow for
+ // the possibility of stack slots being assigned frame offsets before we even get here.
+ let assignedEscapedStackSlots = [];
+ let escapedStackSlotsWorklist = [];
+ for (let slot of code.stackSlots) {
+ if (slot.isLocked) {
+ if (slot.offsetFromFP)
+ assignedEscapedStackSlots.push(slot);
+ else
+ escapedStackSlotsWorklist.push(slot);
+ } else {
+ if (slot.offsetFromFP)
+ throw new Error("Offset already assigned");
+ }
+ }
+
+ // This is a fairly espensive loop, but it's OK because we'll usually only have a handful of
+ // escaped stack slots.
+ while (escapedStackSlotsWorklist.length) {
+ let slot = escapedStackSlotsWorklist.pop();
+ assign(slot, assignedEscapedStackSlots);
+ assignedEscapedStackSlots.push(slot);
+ }
+
+ // Now we handle the spill slots.
+ let liveness = new Liveness(StackSlot, code);
+ let interference = new Map();
+ for (let slot of code.stackSlots)
+ interference.set(slot, new Set());
+ let slots = [];
+
+ for (let block of code) {
+ let localCalc = liveness.localCalc(block);
+
+ function interfere(instIndex)
+ {
+ Inst.forEachDef(
+ StackSlot, block.get(instIndex), block.get(instIndex + 1),
+ (slot, role, type, width) => {
+ if (!slot.isSpill)
+ return;
+
+ for (let otherSlot of localCalc.liveSet) {
+ interference.get(slot).add(otherSlot);
+ interference.get(otherSlot).add(slot);
+ }
+ });
+ }
+
+ for (let instIndex = block.size; instIndex--;) {
+ // Kill dead stores. For simplicity we say that a store is killable if it has only late
+ // defs and those late defs are to things that are dead right now. We only do that
+ // because that's the only kind of dead stack store we will see here.
+ let inst = block.at(instIndex);
+ if (!inst.hasNonArgEffects) {
+ let ok = true;
+ inst.forEachArg((arg, role, type, width) => {
+ if (Arg.isEarlyDef(role)) {
+ ok = false;
+ return;
+ }
+ if (!Arg.isLateDef(role))
+ return;
+ if (!arg.isStack) {
+ ok = false;
+ return;
+ }
+
+ let slot = arg.stackSlot;
+ if (!slot.isSpill) {
+ ok = false;
+ return;
+ }
+
+ if (localCalc.liveSet.has(slot)) {
+ ok = false;
+ return;
+ }
+ });
+ if (ok)
+ inst.clear();
+ }
+
+ interfere(instIndex);
+ localCalc.execute(instIndex);
+ }
+ interfere(-1);
+
+ removeAllMatching(block.insts, inst => inst.opcode == Nop);
+ }
+
+ // Now we assign stack locations. At its heart this algorithm is just first-fit. For each
+ // StackSlot we just want to find the offsetFromFP that is closest to zero while ensuring no
+ // overlap with other StackSlots that this overlaps with.
+ for (let slot of code.stackSlots) {
+ if (slot.offsetFromFP)
+ continue;
+
+ assign(slot, assignedEscapedStackSlots.concat(Array.from(interference.get(slot))));
+ }
+
+ // Figure out how much stack we're using for stack slots.
+ let frameSizeForStackSlots = 0;
+ for (let slot of code.stackSlots) {
+ frameSizeForStackSlots = Math.max(
+ frameSizeForStackSlots,
+ -slot.offsetFromFP);
+ }
+
+ frameSizeForStackSlots = roundUpToMultipleOf(stackAlignmentBytes, frameSizeForStackSlots);
+
+ // No we need to deduce how much argument area we need.
+ for (let block of code) {
+ for (let inst of block) {
+ for (let arg of inst.args) {
+ if (arg.isCallArg) {
+ // For now, we assume that we use 8 bytes of the call arg. But that's not
+ // such an awesome assumption.
+ // FIXME: https://bugs.webkit.org/show_bug.cgi?id=150454
+ if (arg.offset < 0)
+ throw new Error("Did not expect negative offset for callArg");
+ code.requestCallArgAreaSize(arg.offset + 8);
+ }
+ }
+ }
+ }
+
+ code.setFrameSize(frameSizeForStackSlots + code.callArgAreaSize);
+
+ // Finally transform the code to use Addrs instead of StackSlots. This is a lossless
+ // transformation since we can search the StackSlots array to figure out which StackSlot any
+ // offset-from-FP refers to.
+
+ // FIXME: This may produce addresses that aren't valid if we end up with a ginormous stack frame.
+ // We would have to scavenge for temporaries if this happened. Fortunately, this case will be
+ // extremely rare so we can do crazy things when it arises.
+ // https://bugs.webkit.org/show_bug.cgi?id=152530
+
+ let insertionSet = new InsertionSet();
+ for (let block of code) {
+ for (let instIndex = 0; instIndex < block.size; ++instIndex) {
+ let inst = block.at(instIndex);
+ inst.forEachArg((arg, role, type, width) => {
+ function stackAddr(offset)
+ {
+ return Arg.createStackAddr(offset, code.frameSize, width);
+ }
+
+ switch (arg.kind) {
+ case Arg.Stack: {
+ let slot = arg.stackSlot;
+ if (Arg.isZDef(role)
+ && slot.isSpill
+ && slot.byteSize > Arg.bytes(width)) {
+ // Currently we only handle this simple case because it's the only one
+ // that arises: ZDef's are only 32-bit right now. So, when we hit these
+ // assertions it means that we need to implement those other kinds of
+ // zero fills.
+ if (slot.byteSize != 8) {
+ throw new Error(
+ `Bad spill slot size for ZDef: ${slot.byteSize}, width is ${width}`);
+ }
+ if (width != 32)
+ throw new Error("Bad width for ZDef");
+
+ insertionSet.insert(
+ instIndex + 1,
+ new Inst(
+ StoreZero32,
+ [stackAddr(arg.offset + 4 + slot.offsetFromFP)]));
+ }
+ return stackAddr(arg.offset + slot.offsetFromFP);
+ }
+ case Arg.CallArg:
+ return stackAddr(arg.offset - code.frameSize);
+ default:
+ break;
+ }
+ });
+ }
+ insertionSet.execute(block.insts);
+ }
+}