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-rw-r--r--third_party/webkit/PerformanceTests/MotionMark/tests/3d/webgl.html64
1 files changed, 64 insertions, 0 deletions
diff --git a/third_party/webkit/PerformanceTests/MotionMark/tests/3d/webgl.html b/third_party/webkit/PerformanceTests/MotionMark/tests/3d/webgl.html
new file mode 100644
index 0000000000..cf6442a07a
--- /dev/null
+++ b/third_party/webkit/PerformanceTests/MotionMark/tests/3d/webgl.html
@@ -0,0 +1,64 @@
+<!DOCTYPE html>
+<html>
+<head>
+ <meta charset="utf-8">
+ <link rel="stylesheet" type="text/css" href="../resources/stage.css">
+</head>
+<body>
+ <canvas id="stage"></canvas>
+ <script id="vertex" type="x-shader/x-glsl">
+attribute vec4 position;
+attribute vec4 color;
+
+uniform float scale;
+uniform float time;
+uniform float offsetX;
+uniform float offsetY;
+uniform float scalar;
+uniform float scalarOffset;
+
+varying vec4 v_color;
+
+void main() {
+
+ float fade = mod(scalarOffset + time * scalar / 10.0, 1.0);
+
+ if (fade < 0.5) {
+ fade = fade * 2.0;
+ } else {
+ fade = (1.0 - fade) * 2.0;
+ }
+
+ float xpos = position.x * scale;
+ float ypos = position.y * scale;
+
+ float angle = 3.14159 * 2.0 * fade;
+ float xrot = xpos * cos(angle) - ypos * sin(angle);
+ float yrot = xpos * sin(angle) + ypos * cos(angle);
+
+ xpos = xrot + offsetX;
+ ypos = yrot + offsetY;
+
+ v_color = vec4(fade, 1.0 - fade, 0.0, 1.0) + color;
+ gl_Position = vec4(xpos, ypos, 0.0, 1.0);
+}
+ </script>
+ <script id="fragment" type="x-shader/x-glsl">
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+varying vec4 v_color;
+
+void main() {
+ gl_FragColor = v_color;
+}
+ </script>
+ <script src="../../resources/strings.js"></script>
+ <script src="../../resources/extensions.js"></script>
+ <script src="../../resources/statistics.js"></script>
+ <script src="../resources/math.js"></script>
+ <script src="../resources/main.js"></script>
+ <script src="resources/webgl.js"></script>
+</body>
+</html>