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Diffstat (limited to '')
-rw-r--r-- | widget/cocoa/ViewRegion.mm | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/widget/cocoa/ViewRegion.mm b/widget/cocoa/ViewRegion.mm new file mode 100644 index 0000000000..c99785f956 --- /dev/null +++ b/widget/cocoa/ViewRegion.mm @@ -0,0 +1,66 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ViewRegion.h" +#import <Cocoa/Cocoa.h> + +#include "nsChildView.h" + +using namespace mozilla; + +ViewRegion::~ViewRegion() { + for (size_t i = 0; i < mViews.Length(); i++) { + [mViews[i] removeFromSuperview]; + } +} + +bool ViewRegion::UpdateRegion(const LayoutDeviceIntRegion& aRegion, + const nsChildView& aCoordinateConverter, NSView* aContainerView, + NSView* (^aViewCreationCallback)()) { + if (mRegion == aRegion) { + return false; + } + + // We need to construct the required region using as many EffectViews + // as necessary. We try to update the geometry of existing views if + // possible, or create new ones or remove old ones if the number of + // rects in the region has changed. + + nsTArray<NSView*> viewsToRecycle = std::move(mViews); + // The mViews array is now empty. + + size_t i = 0; + for (auto iter = aRegion.RectIter(); !iter.Done() || i < viewsToRecycle.Length(); i++) { + if (!iter.Done()) { + NSView* view = nil; + NSRect rect = aCoordinateConverter.DevPixelsToCocoaPoints(iter.Get()); + if (i < viewsToRecycle.Length()) { + view = viewsToRecycle[i]; + } else { + view = aViewCreationCallback(); + [aContainerView addSubview:view]; + + // Now that the view is in the view hierarchy, it'll be kept alive by + // its superview, so we can drop our reference. + [view release]; + } + if (!NSEqualRects(rect, [view frame])) { + [view setFrame:rect]; + } + [view setNeedsDisplay:YES]; + mViews.AppendElement(view); + iter.Next(); + } else { + // Our new region is made of fewer rects than the old region, so we can + // remove this view. We only have a weak reference to it, so removing it + // from the view hierarchy will release it. + [viewsToRecycle[i] removeFromSuperview]; + } + } + + mRegion = aRegion; + return true; +} |