From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- dom/canvas/ClientWebGLContext.h | 2264 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 2264 insertions(+) create mode 100644 dom/canvas/ClientWebGLContext.h (limited to 'dom/canvas/ClientWebGLContext.h') diff --git a/dom/canvas/ClientWebGLContext.h b/dom/canvas/ClientWebGLContext.h new file mode 100644 index 0000000000..27767a7823 --- /dev/null +++ b/dom/canvas/ClientWebGLContext.h @@ -0,0 +1,2264 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef CLIENTWEBGLCONTEXT_H_ +#define CLIENTWEBGLCONTEXT_H_ + +#include "GLConsts.h" +#include "mozilla/dom/ImageData.h" +#include "mozilla/Range.h" +#include "mozilla/RefCounted.h" +#include "nsICanvasRenderingContextInternal.h" +#include "nsWrapperCache.h" +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "mozilla/dom/WebGL2RenderingContextBinding.h" +#include "mozilla/layers/LayersSurfaces.h" +#include "mozilla/StaticPrefs_webgl.h" +#include "WebGLFormats.h" +#include "WebGLStrongTypes.h" +#include "WebGLTypes.h" + +#include "mozilla/Logging.h" +#include "WebGLCommandQueue.h" + +#include +#include +#include +#include + +namespace mozilla { + +class ClientWebGLExtensionBase; +class HostWebGLContext; + +namespace dom { +class OwningHTMLCanvasElementOrOffscreenCanvas; +class WebGLChild; +} // namespace dom + +namespace gfx { +class DrawTargetWebgl; +} + +namespace webgl { +class AvailabilityRunnable; +class TexUnpackBlob; +class TexUnpackBytes; +} // namespace webgl + +//////////////////////////////////// + +class WebGLActiveInfoJS final : public RefCounted { + public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLActiveInfoJS) + + const webgl::ActiveInfo mInfo; + + explicit WebGLActiveInfoJS(const webgl::ActiveInfo& info) : mInfo(info) {} + + virtual ~WebGLActiveInfoJS() = default; + + // - + // WebIDL attributes + + GLint Size() const { return static_cast(mInfo.elemCount); } + GLenum Type() const { return mInfo.elemType; } + + void GetName(nsString& retval) const { CopyUTF8toUTF16(mInfo.name, retval); } + + bool WrapObject(JSContext*, JS::Handle, + JS::MutableHandle); +}; + +class WebGLShaderPrecisionFormatJS final + : public RefCounted { + public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLShaderPrecisionFormatJS) + + const webgl::ShaderPrecisionFormat mInfo; + + explicit WebGLShaderPrecisionFormatJS( + const webgl::ShaderPrecisionFormat& info) + : mInfo(info) {} + + virtual ~WebGLShaderPrecisionFormatJS() = default; + + GLint RangeMin() const { return mInfo.rangeMin; } + GLint RangeMax() const { return mInfo.rangeMax; } + GLint Precision() const { return mInfo.precision; } + + bool WrapObject(JSContext*, JS::Handle, + JS::MutableHandle); +}; + +// ----------------------- + +class ClientWebGLContext; +class WebGLBufferJS; +class WebGLFramebufferJS; +class WebGLProgramJS; +class WebGLQueryJS; +class WebGLRenderbufferJS; +class WebGLSamplerJS; +class WebGLShaderJS; +class WebGLTextureJS; +class WebGLTransformFeedbackJS; +class WebGLVertexArrayJS; + +namespace webgl { + +struct LinkResult; + +class ProgramKeepAlive final { + friend class mozilla::WebGLProgramJS; + + WebGLProgramJS* mParent; + + public: + explicit ProgramKeepAlive(WebGLProgramJS& parent) : mParent(&parent) {} + ~ProgramKeepAlive(); +}; + +class ShaderKeepAlive final { + friend class mozilla::WebGLShaderJS; + + const WebGLShaderJS* mParent; + + public: + explicit ShaderKeepAlive(const WebGLShaderJS& parent) : mParent(&parent) {} + ~ShaderKeepAlive(); +}; + +class ContextGenerationInfo final { + private: + ObjectId mLastId = 0; + + public: + webgl::ExtensionBits mEnabledExtensions; + RefPtr mCurrentProgram; + std::shared_ptr mProgramKeepAlive; + mutable std::shared_ptr mActiveLinkResult; + + RefPtr mDefaultTfo; + RefPtr mDefaultVao; + + std::unordered_map> mBoundBufferByTarget; + std::vector> mBoundUbos; + RefPtr mBoundDrawFb; + RefPtr mBoundReadFb; + RefPtr mBoundRb; + RefPtr mBoundTfo; + RefPtr mBoundVao; + std::unordered_map> mCurrentQueryByTarget; + + struct TexUnit final { + RefPtr sampler; + std::unordered_map> texByTarget; + }; + uint32_t mActiveTexUnit = 0; + std::vector mTexUnits; + + bool mTfActiveAndNotPaused = false; + + std::vector mGenericVertexAttribs; + + std::array mScissor = {}; + std::array mViewport = {}; + std::array mClearColor = {{0, 0, 0, 0}}; + std::array mBlendColor = {{0, 0, 0, 0}}; + std::array mDepthRange = {{0, 1}}; + webgl::PixelPackingState mPixelPackState; + webgl::PixelUnpackStateWebgl mPixelUnpackState; + + std::vector mCompressedTextureFormats; + + Maybe mDrawingBufferSize; + + webgl::ProvokingVertex mProvokingVertex = webgl::ProvokingVertex::LastVertex; + + ObjectId NextId() { return mLastId += 1; } +}; + +// - + +// In the cross process case, the WebGL actor's ownership relationship looks +// like this: +// --------------------------------------------------------------------- +// | ClientWebGLContext -> WebGLChild -> WebGLParent -> HostWebGLContext +// --------------------------------------------------------------------- +// +// where 'A -> B' means "A owns B" + +struct NotLostData final { + ClientWebGLContext& context; + webgl::InitContextResult info; + + RefPtr outOfProcess; + UniquePtr inProcess; + + webgl::ContextGenerationInfo state; + std::array, + UnderlyingValue(WebGLExtensionID::Max)> + extensions; + + RefPtr mCanvasRenderer; + + explicit NotLostData(ClientWebGLContext& context); + ~NotLostData(); +}; + +// - + +class ObjectJS { + friend ClientWebGLContext; + + public: + const std::weak_ptr mGeneration; + const ObjectId mId; + + protected: + bool mDeleteRequested = false; + + explicit ObjectJS(const ClientWebGLContext&); + virtual ~ObjectJS() = default; + + public: + ClientWebGLContext* Context() const { + const auto locked = mGeneration.lock(); + if (!locked) return nullptr; + return &(locked->context); + } + + ClientWebGLContext* GetParentObject() const { return Context(); } + + // A la carte: + bool IsForContext(const ClientWebGLContext&) const; + virtual bool IsDeleted() const { return mDeleteRequested; } + + bool IsUsable(const ClientWebGLContext& context) const { + return IsForContext(context) && !IsDeleted(); + } + + // The workhorse: + bool ValidateUsable(const ClientWebGLContext& context, + const char* const argName) const { + if (MOZ_LIKELY(IsUsable(context))) return true; + WarnInvalidUse(context, argName); + return false; + } + + // Use by DeleteFoo: + bool ValidateForContext(const ClientWebGLContext& context, + const char* const argName) const; + + private: + void WarnInvalidUse(const ClientWebGLContext&, const char* argName) const; + + // The enum is INVALID_VALUE for Program/Shader :( + virtual GLenum ErrorOnDeleted() const { return LOCAL_GL_INVALID_OPERATION; } +}; + +} // namespace webgl + +// ------------------------- + +class WebGLBufferJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + webgl::BufferKind mKind = + webgl::BufferKind::Undefined; // !IsBuffer until Bind + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLBufferJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLBufferJS) + + explicit WebGLBufferJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + + private: + ~WebGLBufferJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLFramebufferJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + public: + struct Attachment final { + RefPtr rb; + RefPtr tex; + }; + + private: + bool mHasBeenBound = false; // !IsFramebuffer until Bind + std::unordered_map mAttachments; + // Holds Some Id if async present is used + Maybe mLastRemoteTextureId; + Maybe mRemoteTextureOwnerId; + // Needs sync IPC to ensure that the remote texture exists in the + // RemoteTextureMap. + bool mNeedsRemoteTextureSync = true; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLFramebufferJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLFramebufferJS) + + explicit WebGLFramebufferJS(const ClientWebGLContext&, bool opaque = false); + + const bool mOpaque; + bool mInOpaqueRAF = false; + + private: + ~WebGLFramebufferJS(); + + void EnsureColorAttachments(); + + public: + Attachment* GetAttachment(const GLenum slotEnum) { + auto ret = MaybeFind(mAttachments, slotEnum); + if (!ret) { + EnsureColorAttachments(); + ret = MaybeFind(mAttachments, slotEnum); + } + return ret; + } + + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLProgramJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLProgramJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLProgramJS) + // Must come first! + // If the REFCOUNTING macro isn't declared first, the AddRef at + // mInnerRef->js will panic when REFCOUNTING's "owning thread" var is still + // uninitialized. + + struct Attachment final { + RefPtr shader; + std::shared_ptr keepAlive; + }; + + private: + std::shared_ptr mKeepAlive; + const std::weak_ptr mKeepAliveWeak; + + std::unordered_map mNextLink_Shaders; + bool mLastValidate = false; + mutable std::shared_ptr + mResult; // Never null, often defaulted. + + struct UniformLocInfo final { + const uint32_t location; + const GLenum elemType; + }; + + mutable Maybe> + mUniformLocByName; + mutable std::vector mUniformBlockBindings; + + std::unordered_set mActiveTfos; + + explicit WebGLProgramJS(const ClientWebGLContext&); + + ~WebGLProgramJS() { + mKeepAlive = nullptr; // Try to delete. + + const auto& maybe = mKeepAliveWeak.lock(); + if (maybe) { + maybe->mParent = nullptr; + } + } + + public: + bool IsDeleted() const override { return !mKeepAliveWeak.lock(); } + GLenum ErrorOnDeleted() const override { return LOCAL_GL_INVALID_VALUE; } + + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLQueryJS final : public nsWrapperCache, + public webgl::ObjectJS, + public SupportsWeakPtr { + friend class ClientWebGLContext; + friend class webgl::AvailabilityRunnable; + + GLenum mTarget = 0; // !IsQuery until Bind + bool mCanBeAvailable = false; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQueryJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLQueryJS) + + explicit WebGLQueryJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + + private: + ~WebGLQueryJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLRenderbufferJS final : public nsWrapperCache, + public webgl::ObjectJS { + friend class ClientWebGLContext; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbufferJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLRenderbufferJS) + + private: + bool mHasBeenBound = false; // !IsRenderbuffer until Bind + + explicit WebGLRenderbufferJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + ~WebGLRenderbufferJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLSamplerJS final : public nsWrapperCache, public webgl::ObjectJS { + // IsSampler without Bind + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSamplerJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSamplerJS) + + explicit WebGLSamplerJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + + private: + ~WebGLSamplerJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLShaderJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShaderJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLShaderJS) + + private: + const GLenum mType; + std::string mSource; + std::shared_ptr mKeepAlive; + const std::weak_ptr mKeepAliveWeak; + + mutable webgl::CompileResult mResult; + + WebGLShaderJS(const ClientWebGLContext&, GLenum type); + + ~WebGLShaderJS() { + mKeepAlive = nullptr; // Try to delete. + + const auto& maybe = mKeepAliveWeak.lock(); + if (maybe) { + maybe->mParent = nullptr; + } + } + + public: + bool IsDeleted() const override { return !mKeepAliveWeak.lock(); } + GLenum ErrorOnDeleted() const override { return LOCAL_GL_INVALID_VALUE; } + + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLSyncJS final : public nsWrapperCache, + public webgl::ObjectJS, + public SupportsWeakPtr { + friend class ClientWebGLContext; + friend class webgl::AvailabilityRunnable; + + bool mCanBeAvailable = false; + uint8_t mNumQueriesBeforeFirstFrameBoundary = 0; + bool mSignaled = false; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSyncJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSyncJS) + + explicit WebGLSyncJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + + private: + ~WebGLSyncJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLTextureJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + GLenum mTarget = 0; // !IsTexture until Bind + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTextureJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTextureJS) + + explicit WebGLTextureJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl) {} + + private: + ~WebGLTextureJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLTransformFeedbackJS final : public nsWrapperCache, + public webgl::ObjectJS { + friend class ClientWebGLContext; + + bool mHasBeenBound = false; // !IsTransformFeedback until Bind + bool mActiveOrPaused = false; + std::vector> mAttribBuffers; + RefPtr mActiveProgram; + std::shared_ptr mActiveProgramKeepAlive; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTransformFeedbackJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTransformFeedbackJS) + + explicit WebGLTransformFeedbackJS(const ClientWebGLContext&); + + private: + ~WebGLTransformFeedbackJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +std::array ValidUploadElemTypes(GLenum); + +class WebGLUniformLocationJS final : public nsWrapperCache, + public webgl::ObjectJS { + friend class ClientWebGLContext; + + const std::weak_ptr mParent; + const uint32_t mLocation; + const std::array mValidUploadElemTypes; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocationJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLUniformLocationJS) + + WebGLUniformLocationJS(const ClientWebGLContext& webgl, + std::weak_ptr parent, uint32_t loc, + GLenum elemType) + : webgl::ObjectJS(webgl), + mParent(parent), + mLocation(loc), + mValidUploadElemTypes(ValidUploadElemTypes(elemType)) {} + + private: + ~WebGLUniformLocationJS() = default; + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +// - + +class WebGLVertexArrayJS final : public nsWrapperCache, public webgl::ObjectJS { + friend class ClientWebGLContext; + + bool mHasBeenBound = false; // !IsVertexArray until Bind + RefPtr mIndexBuffer; + std::vector> mAttribBuffers; + + public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArrayJS) + NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLVertexArrayJS) + + explicit WebGLVertexArrayJS(const ClientWebGLContext&); + + private: + ~WebGLVertexArrayJS(); + + public: + JSObject* WrapObject(JSContext*, JS::Handle) override; +}; + +//////////////////////////////////// + +using Float32ListU = dom::MaybeSharedFloat32ArrayOrUnrestrictedFloatSequence; +using Int32ListU = dom::MaybeSharedInt32ArrayOrLongSequence; +using Uint32ListU = dom::MaybeSharedUint32ArrayOrUnsignedLongSequence; + +inline Range MakeRange(const Float32ListU& list) { + if (list.IsFloat32Array()) return MakeRangeAbv(list.GetAsFloat32Array()); + + return MakeRange(list.GetAsUnrestrictedFloatSequence()); +} + +inline Range MakeRange(const Int32ListU& list) { + if (list.IsInt32Array()) return MakeRangeAbv(list.GetAsInt32Array()); + + return MakeRange(list.GetAsLongSequence()); +} + +inline Range MakeRange(const Uint32ListU& list) { + if (list.IsUint32Array()) return MakeRangeAbv(list.GetAsUint32Array()); + + return MakeRange(list.GetAsUnsignedLongSequence()); +} + +template +inline Range MakeByteRange(const T& x) { + const auto typed = MakeRange(x); + return Range( + reinterpret_cast(typed.begin().get()), + typed.length() * sizeof(typed[0])); +} + +// - + +struct TexImageSourceAdapter final : public TexImageSource { + TexImageSourceAdapter(const dom::Nullable* maybeView, + ErrorResult*) { + if (!maybeView->IsNull()) { + mView = &(maybeView->Value()); + } + } + + TexImageSourceAdapter(const dom::Nullable* maybeView, + GLuint viewElemOffset) { + if (!maybeView->IsNull()) { + mView = &(maybeView->Value()); + } + mViewElemOffset = viewElemOffset; + } + + TexImageSourceAdapter(const dom::ArrayBufferView* view, ErrorResult*) { + mView = view; + } + + TexImageSourceAdapter(const dom::ArrayBufferView* view, GLuint viewElemOffset, + GLuint viewElemLengthOverride = 0) { + mView = view; + mViewElemOffset = viewElemOffset; + mViewElemLengthOverride = viewElemLengthOverride; + } + + explicit TexImageSourceAdapter(const WebGLintptr* pboOffset, + GLuint ignored1 = 0, GLuint ignored2 = 0) { + mPboOffset = pboOffset; + } + + TexImageSourceAdapter(const WebGLintptr* pboOffset, ErrorResult* ignored) { + mPboOffset = pboOffset; + } + + TexImageSourceAdapter(const dom::ImageBitmap* imageBitmap, + ErrorResult* out_error) { + mImageBitmap = imageBitmap; + mOut_error = out_error; + } + + TexImageSourceAdapter(const dom::ImageData* imageData, ErrorResult*) { + mImageData = imageData; + } + + TexImageSourceAdapter(const dom::OffscreenCanvas* offscreenCanvas, + ErrorResult* const out_error) { + mOffscreenCanvas = offscreenCanvas; + mOut_error = out_error; + } + + TexImageSourceAdapter(const dom::Element* domElem, + ErrorResult* const out_error) { + mDomElem = domElem; + mOut_error = out_error; + } +}; + +/** + * Base class for all IDL implementations of WebGLContext + */ +class ClientWebGLContext final : public nsICanvasRenderingContextInternal, + public nsWrapperCache { + friend class webgl::AvailabilityRunnable; + friend class webgl::ObjectJS; + friend class webgl::ProgramKeepAlive; + friend class webgl::ShaderKeepAlive; + friend class gfx::DrawTargetWebgl; + + // ----------------------------- Lifetime and DOM --------------------------- + public: + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(ClientWebGLContext) + + JSObject* WrapObject(JSContext* cx, + JS::Handle givenProto) override { + if (mIsWebGL2) { + return dom::WebGL2RenderingContext_Binding::Wrap(cx, this, givenProto); + } + return dom::WebGLRenderingContext_Binding::Wrap(cx, this, givenProto); + } + + // - + + public: + const bool mIsWebGL2; + + private: + bool mIsCanvasDirty = false; + uvec2 mRequestedSize = {}; + + public: + explicit ClientWebGLContext(bool webgl2); + + private: + virtual ~ClientWebGLContext(); + + const RefPtr mExtLoseContext; + + mutable std::shared_ptr mNotLost; + mutable GLenum mNextError = 0; + mutable webgl::LossStatus mLossStatus = webgl::LossStatus::Ready; + mutable bool mAwaitingRestore = false; + // Holds Some Id if async present is used + mutable Maybe mLastRemoteTextureId; + mutable Maybe mRemoteTextureOwnerId; + // Needs sync IPC to ensure that the remote texture exists in the + // RemoteTextureMap. + bool mNeedsRemoteTextureSync = true; + + // - + + public: + const auto& Limits() const { return mNotLost->info.limits; } + const auto& Vendor() const { return mNotLost->info.vendor; } + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters + const WebGLContextOptions& ActualContextParameters() const { + MOZ_ASSERT(mNotLost != nullptr); + return mNotLost->info.options; + } + + auto& State() { return mNotLost->state; } + const auto& State() const { + return const_cast(this)->State(); + } + + // - + + private: + mutable RefPtr mAvailabilityRunnable; + + public: + webgl::AvailabilityRunnable& EnsureAvailabilityRunnable() const; + + // - + + public: + void EmulateLoseContext() const; + void OnContextLoss(webgl::ContextLossReason) const; + void RestoreContext(webgl::LossStatus requiredStatus) const; + + private: + bool DispatchEvent(const nsAString&) const; + void Event_webglcontextlost() const; + void Event_webglcontextrestored() const; + + bool CreateHostContext(const uvec2& requestedSize); + void ThrowEvent_WebGLContextCreationError(const std::string&) const; + + void UpdateCanvasParameters(); + + public: + void MarkCanvasDirty(); + + void MarkContextClean() override {} + + void OnBeforePaintTransaction() override; + + mozilla::dom::WebGLChild* GetChild() const { + if (!mNotLost) return nullptr; + if (!mNotLost->outOfProcess) return nullptr; + return mNotLost->outOfProcess.get(); + } + + // ------------------------------------------------------------------------- + // Client WebGL API call tracking and error message reporting + // ------------------------------------------------------------------------- + public: + // Remembers the WebGL function that is lowest on the stack for client-side + // error generation. + class FuncScope final { + public: + const ClientWebGLContext& mWebGL; + const std::shared_ptr mKeepNotLostOrNull; + const char* const mFuncName; + + FuncScope(const ClientWebGLContext& webgl, const char* funcName) + : mWebGL(webgl), + mKeepNotLostOrNull(webgl.mNotLost), + mFuncName(funcName) { + // Only set if an "outer" scope hasn't already been set. + if (!mWebGL.mFuncScope) { + mWebGL.mFuncScope = this; + } + } + + ~FuncScope() { + if (this == mWebGL.mFuncScope) { + mWebGL.mFuncScope = nullptr; + } + } + + FuncScope(const FuncScope&) = delete; + FuncScope(FuncScope&&) = delete; + }; + + protected: + // The scope of the function at the top of the current WebGL function call + // stack + mutable FuncScope* mFuncScope = nullptr; + + const char* FuncName() const { + return mFuncScope ? mFuncScope->mFuncName : nullptr; + } + + public: + template + void EnqueueError(const GLenum error, const char* const format, + const Args&... args) const { + MOZ_ASSERT(FuncName()); + nsCString text; + text.AppendPrintf("WebGL warning: %s: ", FuncName()); + +#ifdef __clang__ +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wformat-security" +#elif defined(__GNUC__) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wformat-security" +#endif + text.AppendPrintf(format, args...); +#ifdef __clang__ +# pragma clang diagnostic pop +#elif defined(__GNUC__) +# pragma GCC diagnostic pop +#endif + + EnqueueErrorImpl(error, text); + } + + void EnqueueError(const webgl::ErrorInfo& info) const { + EnqueueError(info.type, "%s", info.info.c_str()); + } + + template + void EnqueueWarning(const char* const format, const Args&... args) const { + EnqueueError(0, format, args...); + } + + template + void EnqueuePerfWarning(const char* const format, const Args&... args) const { + EnqueueError(webgl::kErrorPerfWarning, format, args...); + } + + void EnqueueError_ArgEnum(const char* argName, + GLenum val) const; // Cold code. + + private: + void EnqueueErrorImpl(GLenum errorOrZero, const nsACString&) const; + + public: + bool ValidateArrayBufferView(const dom::ArrayBufferView& view, + GLuint elemOffset, GLuint elemCountOverride, + const GLenum errorEnum, + uint8_t** const out_bytes, + size_t* const out_byteLen) const; + + protected: + template + bool ValidateNonNull(const char* const argName, + const dom::Nullable& maybe) const { + if (maybe.IsNull()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "%s: Cannot be null.", argName); + return false; + } + return true; + } + + bool ValidateNonNegative(const char* argName, int64_t val) const { + if (MOZ_UNLIKELY(val < 0)) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`%s` must be non-negative.", + argName); + return false; + } + return true; + } + + bool ValidateViewType(GLenum unpackType, const TexImageSource& src) const; + + Maybe ValidateExtents(GLsizei width, GLsizei height, GLsizei depth, + GLint border) const; + + // ------------------------------------------------------------------------- + // nsICanvasRenderingContextInternal / nsAPostRefreshObserver + // ------------------------------------------------------------------------- + public: + bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder, + layers::CanvasRenderer* aRenderer) override; + + void MarkContextCleanForFrameCapture() override { + mFrameCaptureState = FrameCaptureState::CLEAN; + } + // Note that 'clean' here refers to its invalidation state, not the + // contents of the buffer. + Watchable* GetFrameCaptureState() override { + return &mFrameCaptureState; + } + + void OnMemoryPressure() override; + void SetContextOptions(const WebGLContextOptions& aOptions) { + mInitialOptions.emplace(aOptions); + } + const WebGLContextOptions& GetContextOptions() const { + return mInitialOptions.ref(); + } + NS_IMETHOD + SetContextOptions(JSContext* cx, JS::Handle options, + ErrorResult& aRvForDictionaryInit) override; + NS_IMETHOD + SetDimensions(int32_t width, int32_t height) override; + bool UpdateWebRenderCanvasData( + nsDisplayListBuilder* aBuilder, + layers::WebRenderCanvasData* aCanvasData) override; + + // ------ + + int32_t GetWidth() override { return AutoAssertCast(DrawingBufferSize().x); } + int32_t GetHeight() override { return AutoAssertCast(DrawingBufferSize().y); } + + NS_IMETHOD InitializeWithDrawTarget(nsIDocShell*, + NotNull) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + void ResetBitmap() override; + + UniquePtr GetImageBuffer(int32_t* out_format, + gfx::IntSize* out_imageSize) override; + NS_IMETHOD GetInputStream(const char* mimeType, + const nsAString& encoderOptions, + nsIInputStream** out_stream) override; + + already_AddRefed GetSurfaceSnapshot( + gfxAlphaType* out_alphaType) override; + + void SetOpaqueValueFromOpaqueAttr(bool) override{}; + bool GetIsOpaque() override { return !mInitialOptions->alpha; } + + /** + * An abstract base class to be implemented by callers wanting to be notified + * that a refresh has occurred. Callers must ensure an observer is removed + * before it is destroyed. + */ + void DidRefresh() override; + + NS_IMETHOD Redraw(const gfxRect&) override { + return NS_ERROR_NOT_IMPLEMENTED; + } + + // ------ + + protected: + layers::LayersBackend GetCompositorBackendType() const; + + Watchable mFrameCaptureState = { + FrameCaptureState::CLEAN, "ClientWebGLContext::mFrameCaptureState"}; + + // ------------------------------------------------------------------------- + // WebGLRenderingContext Basic Properties and Methods + // ------------------------------------------------------------------------- + public: + dom::HTMLCanvasElement* GetCanvas() const { return mCanvasElement; } + void Commit(); + void GetCanvas( + dom::Nullable& retval); + + GLsizei DrawingBufferWidth() { + const FuncScope funcScope(*this, "drawingBufferWidth"); + return AutoAssertCast(DrawingBufferSize().x); + } + GLsizei DrawingBufferHeight() { + const FuncScope funcScope(*this, "drawingBufferHeight"); + return AutoAssertCast(DrawingBufferSize().y); + } + void GetContextAttributes(dom::Nullable& retval); + + private: + webgl::SwapChainOptions PrepareAsyncSwapChainOptions( + WebGLFramebufferJS* fb, bool webvr, + const webgl::SwapChainOptions& options = webgl::SwapChainOptions()); + + public: + layers::TextureType GetTexTypeForSwapChain() const; + void Present( + WebGLFramebufferJS*, const bool webvr = false, + const webgl::SwapChainOptions& options = webgl::SwapChainOptions()); + void Present( + WebGLFramebufferJS*, layers::TextureType, const bool webvr = false, + const webgl::SwapChainOptions& options = webgl::SwapChainOptions()); + void CopyToSwapChain( + WebGLFramebufferJS*, + const webgl::SwapChainOptions& options = webgl::SwapChainOptions()); + void EndOfFrame(); + Maybe GetFrontBuffer( + WebGLFramebufferJS*, const bool webvr = false) override; + Maybe PresentFrontBuffer( + WebGLFramebufferJS*, layers::TextureType, + const bool webvr = false) override; + RefPtr GetFrontBufferSnapshot( + bool requireAlphaPremult = true) override; + + void ClearVRSwapChain(); + + private: + RefPtr BackBufferSnapshot(); + [[nodiscard]] bool DoReadPixels(const webgl::ReadPixelsDesc&, + Range) const; + [[nodiscard]] bool DoReadPixels(const webgl::ReadPixelsDesc&, + const mozilla::ipc::Shmem&) const; + uvec2 DrawingBufferSize(); + + // - + + bool mAutoFlushPending = false; + + void AutoEnqueueFlush() { + if (MOZ_LIKELY(mAutoFlushPending)) return; + mAutoFlushPending = true; + + const auto weak = WeakPtr(this); + const auto DeferredFlush = [weak]() { + const auto strong = RefPtr(weak); + if (!strong) return; + if (!strong->mAutoFlushPending) return; + strong->mAutoFlushPending = false; + + if (!StaticPrefs::webgl_auto_flush()) return; + const bool flushGl = StaticPrefs::webgl_auto_flush_gl(); + strong->Flush(flushGl); + }; + + already_AddRefed runnable = + NS_NewCancelableRunnableFunction("enqueue Event_webglcontextrestored", + DeferredFlush); + NS_DispatchToCurrentThread(std::move(runnable)); + } + + void CancelAutoFlush() { mAutoFlushPending = false; } + + // - + + void AfterDrawCall() { + if (!mNotLost) return; + const auto& state = State(); + if (!state.mBoundDrawFb) { + MarkCanvasDirty(); + } + + AutoEnqueueFlush(); + } + + // ------------------------------------------------------------------------- + // Client-side helper methods. Dispatch to a Host method. + // ------------------------------------------------------------------------- + + // ------------------------- GL State ------------------------- + public: + bool IsContextLost() const { return !mNotLost; } + + void Disable(GLenum cap) const { SetEnabledI(cap, {}, false); } + void Enable(GLenum cap) const { SetEnabledI(cap, {}, true); } + void SetEnabledI(GLenum cap, Maybe i, bool val) const; + bool IsEnabled(GLenum cap) const; + + private: + Maybe GetNumber(GLenum pname); + Maybe GetString(GLenum pname); + + public: + void GetParameter(JSContext* cx, GLenum pname, + JS::MutableHandle retval, ErrorResult& rv, + bool debug = false); + + void GetBufferParameter(JSContext* cx, GLenum target, GLenum pname, + JS::MutableHandle retval) const; + + void GetFramebufferAttachmentParameter(JSContext* cx, GLenum target, + GLenum attachment, GLenum pname, + JS::MutableHandle retval, + ErrorResult& rv) const; + + void GetRenderbufferParameter(JSContext* cx, GLenum target, GLenum pname, + JS::MutableHandle retval) const; + + void GetIndexedParameter(JSContext* cx, GLenum target, GLuint index, + JS::MutableHandle retval, + ErrorResult& rv) const; + + already_AddRefed GetShaderPrecisionFormat( + GLenum shadertype, GLenum precisiontype); + + void UseProgram(WebGLProgramJS*); + void ValidateProgram(WebGLProgramJS&) const; + + // - + + already_AddRefed CreateBuffer() const; + already_AddRefed CreateFramebuffer() const; + already_AddRefed CreateOpaqueFramebuffer( + const webgl::OpaqueFramebufferOptions&) const; + already_AddRefed CreateProgram() const; + already_AddRefed CreateQuery() const; + already_AddRefed CreateRenderbuffer() const; + already_AddRefed CreateSampler() const; + already_AddRefed CreateShader(GLenum type) const; + already_AddRefed FenceSync(GLenum condition, + GLbitfield flags) const; + already_AddRefed CreateTexture() const; + already_AddRefed CreateTransformFeedback() const; + already_AddRefed CreateVertexArray() const; + + void DeleteBuffer(WebGLBufferJS*); + void DeleteFramebuffer(WebGLFramebufferJS*, bool canDeleteOpaque = false); + void DeleteProgram(WebGLProgramJS*) const; + void DeleteQuery(WebGLQueryJS*); + void DeleteRenderbuffer(WebGLRenderbufferJS*); + void DeleteSampler(WebGLSamplerJS*); + void DeleteShader(WebGLShaderJS*) const; + void DeleteSync(WebGLSyncJS*) const; + void DeleteTexture(WebGLTextureJS*); + void DeleteTransformFeedback(WebGLTransformFeedbackJS*); + void DeleteVertexArray(WebGLVertexArrayJS*); + + private: + void DoDeleteProgram(WebGLProgramJS&) const; + void DoDeleteShader(const WebGLShaderJS&) const; + + public: + // - + + bool IsBuffer(const WebGLBufferJS*) const; + bool IsFramebuffer(const WebGLFramebufferJS*) const; + bool IsProgram(const WebGLProgramJS*) const; + bool IsQuery(const WebGLQueryJS*) const; + bool IsRenderbuffer(const WebGLRenderbufferJS*) const; + bool IsSampler(const WebGLSamplerJS*) const; + bool IsShader(const WebGLShaderJS*) const; + bool IsSync(const WebGLSyncJS*) const; + bool IsTexture(const WebGLTextureJS*) const; + bool IsTransformFeedback(const WebGLTransformFeedbackJS*) const; + bool IsVertexArray(const WebGLVertexArrayJS*) const; + + // - + // WebGLProgramJS + + private: + const webgl::LinkResult& GetLinkResult(const WebGLProgramJS&) const; + + public: + void AttachShader(WebGLProgramJS&, WebGLShaderJS&) const; + void BindAttribLocation(WebGLProgramJS&, GLuint location, + const nsAString& name) const; + void DetachShader(WebGLProgramJS&, const WebGLShaderJS&) const; + void GetAttachedShaders( + const WebGLProgramJS&, + dom::Nullable>>& retval) const; + void LinkProgram(WebGLProgramJS&) const; + void TransformFeedbackVaryings(WebGLProgramJS&, + const dom::Sequence& varyings, + GLenum bufferMode) const; + void UniformBlockBinding(WebGLProgramJS&, GLuint blockIndex, + GLuint blockBinding) const; + + // Link result reflection + already_AddRefed GetActiveAttrib(const WebGLProgramJS&, + GLuint index); + already_AddRefed GetActiveUniform(const WebGLProgramJS&, + GLuint index); + void GetActiveUniformBlockName(const WebGLProgramJS&, + GLuint uniformBlockIndex, + nsAString& retval) const; + void GetActiveUniformBlockParameter(JSContext* cx, const WebGLProgramJS&, + GLuint uniformBlockIndex, GLenum pname, + JS::MutableHandle retval, + ErrorResult& rv); + void GetActiveUniforms(JSContext*, const WebGLProgramJS&, + const dom::Sequence& uniformIndices, + GLenum pname, + JS::MutableHandle retval) const; + GLint GetAttribLocation(const WebGLProgramJS&, const nsAString& name) const; + GLint GetFragDataLocation(const WebGLProgramJS&, const nsAString& name) const; + void GetProgramInfoLog(const WebGLProgramJS& prog, nsAString& retval) const; + void GetProgramParameter(JSContext*, const WebGLProgramJS&, GLenum pname, + JS::MutableHandle retval) const; + already_AddRefed GetTransformFeedbackVarying( + const WebGLProgramJS&, GLuint index); + GLuint GetUniformBlockIndex(const WebGLProgramJS&, + const nsAString& uniformBlockName) const; + void GetUniformIndices(const WebGLProgramJS&, + const dom::Sequence& uniformNames, + dom::Nullable>& retval) const; + + // WebGLUniformLocationJS + already_AddRefed GetUniformLocation( + const WebGLProgramJS&, const nsAString& name) const; + void GetUniform(JSContext*, const WebGLProgramJS&, + const WebGLUniformLocationJS&, + JS::MutableHandle retval); + + // - + // WebGLShaderJS + + private: + const webgl::CompileResult& GetCompileResult(const WebGLShaderJS&) const; + + public: + void CompileShader(WebGLShaderJS&) const; + void GetShaderInfoLog(const WebGLShaderJS&, nsAString& retval) const; + void GetShaderParameter(JSContext*, const WebGLShaderJS&, GLenum pname, + JS::MutableHandle retval) const; + void GetShaderSource(const WebGLShaderJS&, nsAString& retval) const; + void GetTranslatedShaderSource(const WebGLShaderJS& shader, + nsAString& retval) const; + void ShaderSource(WebGLShaderJS&, const nsAString&) const; + + // - + + void BindFramebuffer(GLenum target, WebGLFramebufferJS*); + + void BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a); + + // - + + void BlendEquation(GLenum mode) { BlendEquationSeparate(mode, mode); } + void BlendFunc(GLenum sfactor, GLenum dfactor) { + BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); + } + + void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { + BlendEquationSeparateI({}, modeRGB, modeAlpha); + } + void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, + GLenum dstAlpha) { + BlendFuncSeparateI({}, srcRGB, dstRGB, srcAlpha, dstAlpha); + } + + void BlendEquationSeparateI(Maybe buf, GLenum modeRGB, + GLenum modeAlpha); + void BlendFuncSeparateI(Maybe buf, GLenum srcRGB, GLenum dstRGB, + GLenum srcAlpha, GLenum dstAlpha); + + // - + + GLenum CheckFramebufferStatus(GLenum target); + + void Clear(GLbitfield mask); + + // - + + private: + void ClearBufferTv(GLenum buffer, GLint drawBuffer, webgl::AttribBaseType, + const Range& view, GLuint srcElemOffset); + + public: + void ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32ListU& list, + GLuint srcElemOffset) { + ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Float, + MakeByteRange(list), srcElemOffset); + } + void ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32ListU& list, + GLuint srcElemOffset) { + ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Int, + MakeByteRange(list), srcElemOffset); + } + void ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32ListU& list, + GLuint srcElemOffset) { + ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Uint, + MakeByteRange(list), srcElemOffset); + } + + // - + + void ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, + GLint stencil); + + void ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a); + + void ClearDepth(GLclampf v); + + void ClearStencil(GLint v); + + void ColorMask(bool r, bool g, bool b, bool a) const { + ColorMaskI({}, r, g, b, a); + } + void ColorMaskI(Maybe buf, bool r, bool g, bool b, bool a) const; + + void CullFace(GLenum face); + + void DepthFunc(GLenum func); + + void DepthMask(WebGLboolean b); + + void DepthRange(GLclampf zNear, GLclampf zFar); + + void Flush(bool flushGl = true); + + void Finish(); + + void FrontFace(GLenum mode); + + GLenum GetError(); + + void Hint(GLenum target, GLenum mode); + + void LineWidth(GLfloat width); + + void PixelStorei(GLenum pname, GLint param); + + void PolygonOffset(GLfloat factor, GLfloat units); + + void SampleCoverage(GLclampf value, WebGLboolean invert); + + void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); + + // - + + void StencilFunc(GLenum func, GLint ref, GLuint mask) { + StencilFuncSeparate(LOCAL_GL_FRONT_AND_BACK, func, ref, mask); + } + void StencilMask(GLuint mask) { + StencilMaskSeparate(LOCAL_GL_FRONT_AND_BACK, mask); + } + void StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) { + StencilOpSeparate(LOCAL_GL_FRONT_AND_BACK, sfail, dpfail, dppass); + } + + void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + void StencilMaskSeparate(GLenum face, GLuint mask); + void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, + GLenum dppass); + + // - + + void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); + + // ------------------------- Buffer Objects ------------------------- + public: + void BindBuffer(GLenum target, WebGLBufferJS*); + + // - + + private: + void BindBufferRangeImpl(const GLenum target, const GLuint index, + WebGLBufferJS* const buffer, const uint64_t offset, + const uint64_t size); + + public: + void BindBufferBase(const GLenum target, const GLuint index, + WebGLBufferJS* const buffer) { + const FuncScope funcScope(*this, "bindBufferBase"); + if (IsContextLost()) return; + + BindBufferRangeImpl(target, index, buffer, 0, 0); + } + + void BindBufferRange(const GLenum target, const GLuint index, + WebGLBufferJS* const buffer, const WebGLintptr offset, + const WebGLsizeiptr size) { + const FuncScope funcScope(*this, "bindBufferRange"); + if (IsContextLost()) return; + + if (buffer) { + if (!ValidateNonNegative("offset", offset)) return; + + if (size < 1) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`size` must be positive for non-null `buffer`."); + return; + } + } + + BindBufferRangeImpl(target, index, buffer, static_cast(offset), + static_cast(size)); + } + + // - + + void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size); + + void BufferData(GLenum target, WebGLsizeiptr size, GLenum usage); + void BufferData(GLenum target, + const dom::Nullable& maybeSrc, + GLenum usage); + void BufferData(GLenum target, const dom::ArrayBufferView& srcData, + GLenum usage, GLuint srcElemOffset = 0, + GLuint srcElemCountOverride = 0); + + void RawBufferData(GLenum target, const uint8_t* srcBytes, size_t srcLen, + GLenum usage); + void RawBufferSubData(GLenum target, WebGLsizeiptr dstByteOffset, + const uint8_t* srcBytes, size_t srcLen, + bool unsynchronized = false); + + void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset, + const dom::ArrayBufferView& src, GLuint srcElemOffset = 0, + GLuint srcElemCountOverride = 0); + void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset, + const dom::ArrayBuffer& src); + + void GetBufferSubData(GLenum target, GLintptr srcByteOffset, + const dom::ArrayBufferView& dstData, + GLuint dstElemOffset, GLuint dstElemCountOverride); + + // -------------------------- Framebuffer Objects -------------------------- + + void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + // - + + private: + // `bindTarget` if non-zero allows initializing the rb/tex with that target. + void FramebufferAttach(GLenum target, GLenum attachEnum, GLenum bindTarget, + WebGLRenderbufferJS*, WebGLTextureJS*, + uint32_t mipLevel, uint32_t zLayer, + uint32_t numViewLayers) const; + + public: + void FramebufferRenderbuffer(GLenum target, GLenum attachSlot, + GLenum rbTarget, WebGLRenderbufferJS* rb) const { + const FuncScope funcScope(*this, "framebufferRenderbuffer"); + if (IsContextLost()) return; + if (rbTarget != LOCAL_GL_RENDERBUFFER) { + EnqueueError_ArgEnum("rbTarget", rbTarget); + return; + } + FramebufferAttach(target, attachSlot, rbTarget, rb, nullptr, 0, 0, 0); + } + + void FramebufferTexture2D(GLenum target, GLenum attachSlot, + GLenum texImageTarget, WebGLTextureJS*, + GLint mipLevel) const; + + void FramebufferTextureLayer(GLenum target, GLenum attachSlot, + WebGLTextureJS* tex, GLint mipLevel, + GLint zLayer) const { + const FuncScope funcScope(*this, "framebufferTextureLayer"); + if (IsContextLost()) return; + FramebufferAttach(target, attachSlot, 0, nullptr, tex, + static_cast(mipLevel), + static_cast(zLayer), 0); + } + + void FramebufferTextureMultiview(GLenum target, GLenum attachSlot, + WebGLTextureJS* tex, GLint mipLevel, + GLint zLayerBase, + GLsizei numViewLayers) const { + const FuncScope funcScope(*this, "framebufferTextureMultiview"); + if (IsContextLost()) return; + if (tex && numViewLayers < 1) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`numViewLayers` must be >=1."); + return; + } + FramebufferAttach(target, attachSlot, 0, nullptr, tex, + static_cast(mipLevel), + static_cast(zLayerBase), + static_cast(numViewLayers)); + } + + // - + + void InvalidateFramebuffer(GLenum target, + const dom::Sequence& attachments, + ErrorResult& unused); + void InvalidateSubFramebuffer(GLenum target, + const dom::Sequence& attachments, + GLint x, GLint y, GLsizei width, GLsizei height, + ErrorResult& unused); + + void ReadBuffer(GLenum mode); + + // ----------------------- Renderbuffer objects ----------------------- + void GetInternalformatParameter(JSContext* cx, GLenum target, + GLenum internalformat, GLenum pname, + JS::MutableHandle retval, + ErrorResult& rv); + + void BindRenderbuffer(GLenum target, WebGLRenderbufferJS*); + + void RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, + GLsizei height) const { + RenderbufferStorageMultisample(target, 0, internalFormat, width, height); + } + + void RenderbufferStorageMultisample(GLenum target, GLsizei samples, + GLenum internalFormat, GLsizei width, + GLsizei height) const; + + // --------------------------- Texture objects --------------------------- + + void ActiveTexture(GLenum texUnit); + + void BindTexture(GLenum texTarget, WebGLTextureJS*); + + void GenerateMipmap(GLenum texTarget) const; + + void GetTexParameter(JSContext* cx, GLenum texTarget, GLenum pname, + JS::MutableHandle retval) const; + + void TexParameterf(GLenum texTarget, GLenum pname, GLfloat param); + void TexParameteri(GLenum texTarget, GLenum pname, GLint param); + + // - + + private: + void TexStorage(uint8_t funcDims, GLenum target, GLsizei levels, + GLenum internalFormat, const ivec3& size) const; + + // Primitive tex upload functions + void RawTexImage(uint32_t level, GLenum respecFormat, uvec3 offset, + const webgl::PackingInfo& pi, + webgl::TexUnpackBlobDesc&&) const; + void TexImage(uint8_t funcDims, GLenum target, GLint level, + GLenum respecFormat, const ivec3& offset, + const Maybe& size, GLint border, + const webgl::PackingInfo& pi, const TexImageSource& src) const; + void CompressedTexImage(bool sub, uint8_t funcDims, GLenum target, + GLint level, GLenum format, const ivec3& offset, + const ivec3& size, GLint border, + const TexImageSource& src, + GLsizei pboImageSize) const; + void CopyTexImage(uint8_t funcDims, GLenum target, GLint level, + GLenum respecFormat, const ivec3& dstOffset, + const ivec2& srcOffset, const ivec2& size, + GLint border) const; + + public: + void TexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, + GLsizei width, GLsizei height) const { + TexStorage(2, target, levels, internalFormat, {width, height, 1}); + } + + void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth) const { + TexStorage(3, target, levels, internalFormat, {width, height, depth}); + } + + //////////////////////////////////// + + template // TexImageSource or WebGLintptr + void TexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum unpackFormat, GLenum unpackType, const T& anySrc, + ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(2, target, level, internalFormat, {0, 0, 0}, + Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType}, + src); + } + + void TexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum unpackFormat, GLenum unpackType, + const dom::ArrayBufferView& view, GLuint viewElemOffset, + ErrorResult&) const { + const TexImageSourceAdapter src(&view, viewElemOffset); + TexImage(2, target, level, internalFormat, {0, 0, 0}, + Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType}, + src); + } + + // - + + template // TexImageSource or WebGLintptr + void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset, + GLsizei width, GLsizei height, GLenum unpackFormat, + GLenum unpackType, const T& anySrc, + ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(2, target, level, 0, {xOffset, yOffset, 0}, + Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src); + } + + void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset, + GLsizei width, GLsizei height, GLenum unpackFormat, + GLenum unpackType, const dom::ArrayBufferView& view, + GLuint viewElemOffset, ErrorResult&) const { + const TexImageSourceAdapter src(&view, viewElemOffset); + TexImage(2, target, level, 0, {xOffset, yOffset, 0}, + Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src); + } + + // - + + template // TexImageSource or WebGLintptr + void TexImage3D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLenum unpackFormat, GLenum unpackType, const T& anySrc, + ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(3, target, level, internalFormat, {0, 0, 0}, + Some(ivec3{width, height, depth}), border, + {unpackFormat, unpackType}, src); + } + + void TexImage3D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLenum unpackFormat, GLenum unpackType, + const dom::ArrayBufferView& view, GLuint viewElemOffset, + ErrorResult&) const { + const TexImageSourceAdapter src(&view, viewElemOffset); + TexImage(3, target, level, internalFormat, {0, 0, 0}, + Some(ivec3{width, height, depth}), border, + {unpackFormat, unpackType}, src); + } + + // - + + template // TexImageSource or WebGLintptr + void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, + GLint zOffset, GLsizei width, GLsizei height, + GLsizei depth, GLenum unpackFormat, GLenum unpackType, + const T& anySrc, ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(3, target, level, 0, {xOffset, yOffset, zOffset}, + Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType}, + src); + } + + void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, + GLint zOffset, GLsizei width, GLsizei height, + GLsizei depth, GLenum unpackFormat, GLenum unpackType, + const dom::Nullable& maybeSrcView, + GLuint srcElemOffset, ErrorResult&) const { + const TexImageSourceAdapter src(&maybeSrcView, srcElemOffset); + TexImage(3, target, level, 0, {xOffset, yOffset, zOffset}, + Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType}, + src); + } + + //////////////////////////////////// + + public: + void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, WebGLintptr offset) const { + const TexImageSourceAdapter src(&offset); + CompressedTexImage(false, 2, target, level, internalFormat, {0, 0, 0}, + {width, height, 1}, border, src, imageSize); + } + + void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLint border, + const dom::ArrayBufferView& view, + GLuint viewElemOffset = 0, + GLuint viewElemLengthOverride = 0) const { + const TexImageSourceAdapter src(&view, viewElemOffset, + viewElemLengthOverride); + CompressedTexImage(false, 2, target, level, internalFormat, {0, 0, 0}, + {width, height, 1}, border, src, 0); + } + + // - + + void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLsizei width, GLsizei height, + GLenum unpackFormat, GLsizei imageSize, + WebGLintptr offset) const { + const TexImageSourceAdapter src(&offset); + CompressedTexImage(true, 2, target, level, unpackFormat, + {xOffset, yOffset, 0}, {width, height, 1}, 0, src, + imageSize); + } + + void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLsizei width, GLsizei height, + GLenum unpackFormat, + const dom::ArrayBufferView& view, + GLuint viewElemOffset = 0, + GLuint viewElemLengthOverride = 0) const { + const TexImageSourceAdapter src(&view, viewElemOffset, + viewElemLengthOverride); + CompressedTexImage(true, 2, target, level, unpackFormat, + {xOffset, yOffset, 0}, {width, height, 1}, 0, src, 0); + } + + // - + + void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei imageSize, + WebGLintptr offset) const { + const TexImageSourceAdapter src(&offset); + CompressedTexImage(false, 3, target, level, internalFormat, {0, 0, 0}, + {width, height, depth}, border, src, imageSize); + } + + void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, const dom::ArrayBufferView& view, + GLuint viewElemOffset = 0, + GLuint viewElemLengthOverride = 0) const { + const TexImageSourceAdapter src(&view, viewElemOffset, + viewElemLengthOverride); + CompressedTexImage(false, 3, target, level, internalFormat, {0, 0, 0}, + {width, height, depth}, border, src, 0); + } + + // - + + void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLint zOffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum unpackFormat, GLsizei imageSize, + WebGLintptr offset) const { + const TexImageSourceAdapter src(&offset); + CompressedTexImage(true, 3, target, level, unpackFormat, + {xOffset, yOffset, zOffset}, {width, height, depth}, 0, + src, imageSize); + } + + void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLint zOffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum unpackFormat, + const dom::ArrayBufferView& view, + GLuint viewElemOffset = 0, + GLuint viewElemLengthOverride = 0) const { + const TexImageSourceAdapter src(&view, viewElemOffset, + viewElemLengthOverride); + CompressedTexImage(true, 3, target, level, unpackFormat, + {xOffset, yOffset, zOffset}, {width, height, depth}, 0, + src, 0); + } + + // -------------------- + + void CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) const { + CopyTexImage(2, target, level, internalFormat, {0, 0, 0}, {x, y}, + {width, height}, border); + } + + void CopyTexSubImage2D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLint x, GLint y, GLsizei width, + GLsizei height) const { + CopyTexImage(2, target, level, 0, {xOffset, yOffset, 0}, {x, y}, + {width, height}, 0); + } + + void CopyTexSubImage3D(GLenum target, GLint level, GLint xOffset, + GLint yOffset, GLint zOffset, GLint x, GLint y, + GLsizei width, GLsizei height) const { + CopyTexImage(3, target, level, 0, {xOffset, yOffset, zOffset}, {x, y}, + {width, height}, 0); + } + + // ------------------- + // legacy TexImageSource uploads without width/height. + // The width/height params are webgl2 only, and let you do subrect + // selection with e.g. width < UNPACK_ROW_LENGTH. + + template + void TexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLenum unpackFormat, GLenum unpackType, + const TexImageSourceT& anySrc, ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(2, target, level, internalFormat, {}, {}, 0, + {unpackFormat, unpackType}, src); + } + + template + void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset, + GLenum unpackFormat, GLenum unpackType, + const TexImageSourceT& anySrc, + ErrorResult& out_error) const { + const TexImageSourceAdapter src(&anySrc, &out_error); + TexImage(2, target, level, 0, {xOffset, yOffset, 0}, {}, 0, + {unpackFormat, unpackType}, src); + } + + // ------------------------ Uniforms and attributes ------------------------ + + private: + Maybe GetVertexAttribPriv(GLuint index, GLenum pname); + + public: + void GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname, + JS::MutableHandle retval, ErrorResult& rv); + + private: + const webgl::LinkResult* GetActiveLinkResult() const { + const auto& state = State(); + if (state.mCurrentProgram) { + (void)GetLinkResult(*state.mCurrentProgram); + } + return state.mActiveLinkResult.get(); + } + + void UniformData(GLenum funcElemType, const WebGLUniformLocationJS* const loc, + bool transpose, const Range& bytes, + GLuint elemOffset = 0, GLuint elemCountOverride = 0) const; + + // - + + template + Maybe> ValidateSubrange(const Range& data, size_t elemOffset, + size_t elemLengthOverride = 0) const { + auto ret = data; + if (elemOffset > ret.length()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`elemOffset` too large for `data`."); + return {}; + } + ret = {ret.begin() + elemOffset, ret.end()}; + if (elemLengthOverride) { + if (elemLengthOverride > ret.length()) { + EnqueueError( + LOCAL_GL_INVALID_VALUE, + "`elemLengthOverride` too large for `data` and `elemOffset`."); + return {}; + } + ret = {ret.begin().get(), elemLengthOverride}; + } + return Some(ret); + } + + public: +#define _(T, type_t, TYPE) \ + void Uniform1##T(const WebGLUniformLocationJS* const loc, type_t x) const { \ + const type_t arr[] = {x}; \ + UniformData(TYPE, loc, false, MakeByteRange(arr)); \ + } \ + void Uniform2##T(const WebGLUniformLocationJS* const loc, type_t x, \ + type_t y) const { \ + const type_t arr[] = {x, y}; \ + UniformData(TYPE##_VEC2, loc, false, MakeByteRange(arr)); \ + } \ + void Uniform3##T(const WebGLUniformLocationJS* const loc, type_t x, \ + type_t y, type_t z) const { \ + const type_t arr[] = {x, y, z}; \ + UniformData(TYPE##_VEC3, loc, false, MakeByteRange(arr)); \ + } \ + void Uniform4##T(const WebGLUniformLocationJS* const loc, type_t x, \ + type_t y, type_t z, type_t w) const { \ + const type_t arr[] = {x, y, z, w}; \ + UniformData(TYPE##_VEC4, loc, false, MakeByteRange(arr)); \ + } + + _(f, float, LOCAL_GL_FLOAT) + _(i, int32_t, LOCAL_GL_INT) + _(ui, uint32_t, LOCAL_GL_UNSIGNED_INT) + +#undef _ + + // - + +#define _(NT, TypeListU, TYPE) \ + void Uniform##NT##v(const WebGLUniformLocationJS* const loc, \ + const TypeListU& list, GLuint elemOffset = 0, \ + GLuint elemCountOverride = 0) const { \ + UniformData(TYPE, loc, false, MakeByteRange(list), elemOffset, \ + elemCountOverride); \ + } + + _(1f, Float32ListU, LOCAL_GL_FLOAT) + _(2f, Float32ListU, LOCAL_GL_FLOAT_VEC2) + _(3f, Float32ListU, LOCAL_GL_FLOAT_VEC3) + _(4f, Float32ListU, LOCAL_GL_FLOAT_VEC4) + _(1i, Int32ListU, LOCAL_GL_INT) + _(2i, Int32ListU, LOCAL_GL_INT_VEC2) + _(3i, Int32ListU, LOCAL_GL_INT_VEC3) + _(4i, Int32ListU, LOCAL_GL_INT_VEC4) + _(1ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT) + _(2ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC2) + _(3ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC3) + _(4ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC4) + +#undef _ + + // - + +#define _(X) \ + void UniformMatrix##X##fv(const WebGLUniformLocationJS* loc, bool transpose, \ + const Float32ListU& list, GLuint elemOffset = 0, \ + GLuint elemCountOverride = 0) const { \ + UniformData(LOCAL_GL_FLOAT_MAT##X, loc, transpose, MakeByteRange(list), \ + elemOffset, elemCountOverride); \ + } + + _(2) + _(2x3) + _(2x4) + + _(3x2) + _(3) + _(3x4) + + _(4x2) + _(4x3) + _(4) + +#undef _ + + // - + + void EnableVertexAttribArray(GLuint index); + + void DisableVertexAttribArray(GLuint index); + + WebGLsizeiptr GetVertexAttribOffset(GLuint index, GLenum pname); + + // - + + private: + void VertexAttrib4Tv(GLuint index, webgl::AttribBaseType, + const Range&); + + public: + void VertexAttrib1f(GLuint index, GLfloat x) { + VertexAttrib4f(index, x, 0, 0, 1); + } + void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { + VertexAttrib4f(index, x, y, 0, 1); + } + void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + VertexAttrib4f(index, x, y, z, 1); + } + + void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { + const float arr[4] = {x, y, z, w}; + VertexAttrib4Tv(index, webgl::AttribBaseType::Float, MakeByteRange(arr)); + } + + // - + + void VertexAttrib1fv(const GLuint index, const Float32ListU& list) { + const FuncScope funcScope(*this, "vertexAttrib1fv"); + if (IsContextLost()) return; + + const auto range = MakeRange(list); + if (range.length() < 1) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=1."); + return; + } + + VertexAttrib1f(index, range[0]); + } + + void VertexAttrib2fv(const GLuint index, const Float32ListU& list) { + const FuncScope funcScope(*this, "vertexAttrib1fv"); + if (IsContextLost()) return; + + const auto range = MakeRange(list); + if (range.length() < 2) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=2."); + return; + } + + VertexAttrib2f(index, range[0], range[1]); + } + + void VertexAttrib3fv(const GLuint index, const Float32ListU& list) { + const FuncScope funcScope(*this, "vertexAttrib1fv"); + if (IsContextLost()) return; + + const auto range = MakeRange(list); + if (range.length() < 3) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=3."); + return; + } + + VertexAttrib3f(index, range[0], range[1], range[2]); + } + + void VertexAttrib4fv(GLuint index, const Float32ListU& list) { + VertexAttrib4Tv(index, webgl::AttribBaseType::Float, MakeByteRange(list)); + } + void VertexAttribI4iv(GLuint index, const Int32ListU& list) { + VertexAttrib4Tv(index, webgl::AttribBaseType::Int, MakeByteRange(list)); + } + void VertexAttribI4uiv(GLuint index, const Uint32ListU& list) { + VertexAttrib4Tv(index, webgl::AttribBaseType::Uint, MakeByteRange(list)); + } + + void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { + const int32_t arr[4] = {x, y, z, w}; + VertexAttrib4Tv(index, webgl::AttribBaseType::Int, MakeByteRange(arr)); + } + void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + const uint32_t arr[4] = {x, y, z, w}; + VertexAttrib4Tv(index, webgl::AttribBaseType::Uint, MakeByteRange(arr)); + } + + private: + void VertexAttribPointerImpl(bool isFuncInt, GLuint index, GLint size, + GLenum type, WebGLboolean normalized, + GLsizei iStride, WebGLintptr iByteOffset); + + public: + void VertexAttribIPointer(GLuint index, GLint size, GLenum type, + GLsizei stride, WebGLintptr byteOffset) { + VertexAttribPointerImpl(true, index, size, type, false, stride, byteOffset); + } + + void VertexAttribPointer(GLuint index, GLint size, GLenum type, + WebGLboolean normalized, GLsizei stride, + WebGLintptr byteOffset) { + VertexAttribPointerImpl(false, index, size, type, normalized, stride, + byteOffset); + } + + // -------------------------------- Drawing ------------------------------- + public: + void DrawArrays(GLenum mode, GLint first, GLsizei count) { + DrawArraysInstanced(mode, first, count, 1); + } + + void DrawElements(GLenum mode, GLsizei count, GLenum type, + WebGLintptr byteOffset) { + DrawElementsInstanced(mode, count, type, byteOffset, 1); + } + + void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, WebGLintptr byteOffset) { + const FuncScope funcScope(*this, "drawRangeElements"); + if (end < start) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "end must be >= start."); + return; + } + DrawElementsInstanced(mode, count, type, byteOffset, 1); + } + + // ------------------------------ Readback ------------------------------- + public: + void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const dom::Nullable& maybeView, + dom::CallerType aCallerType, ErrorResult& out_error) const { + const FuncScope funcScope(*this, "readPixels"); + if (!ValidateNonNull("pixels", maybeView)) return; + ReadPixels(x, y, width, height, format, type, maybeView.Value(), 0, + aCallerType, out_error); + } + + void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, WebGLsizeiptr offset, + dom::CallerType aCallerType, ErrorResult& out_error) const; + + void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const dom::ArrayBufferView& dstData, GLuint dstElemOffset, + dom::CallerType aCallerType, ErrorResult& out_error) const; + + protected: + bool ReadPixels_SharedPrecheck(dom::CallerType aCallerType, + ErrorResult& out_error) const; + + // ------------------------------ Vertex Array ------------------------------ + public: + void BindVertexArray(WebGLVertexArrayJS*); + + void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, + GLsizei primcount); + + void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, + WebGLintptr offset, GLsizei primcount); + + void VertexAttribDivisor(GLuint index, GLuint divisor); + + // --------------------------------- GL Query + // --------------------------------- + public: + void GetQuery(JSContext*, GLenum target, GLenum pname, + JS::MutableHandle retval) const; + void GetQueryParameter(JSContext*, WebGLQueryJS&, GLenum pname, + JS::MutableHandle retval) const; + void BeginQuery(GLenum target, WebGLQueryJS&); + void EndQuery(GLenum target); + void QueryCounter(WebGLQueryJS&, GLenum target) const; + + // -------------------------------- Sampler ------------------------------- + + void GetSamplerParameter(JSContext*, const WebGLSamplerJS&, GLenum pname, + JS::MutableHandle retval) const; + + void BindSampler(GLuint unit, WebGLSamplerJS*); + void SamplerParameteri(WebGLSamplerJS&, GLenum pname, GLint param) const; + void SamplerParameterf(WebGLSamplerJS&, GLenum pname, GLfloat param) const; + + // ------------------------------- GL Sync --------------------------------- + + GLenum ClientWaitSync(WebGLSyncJS&, GLbitfield flags, GLuint64 timeout) const; + void GetSyncParameter(JSContext*, WebGLSyncJS&, GLenum pname, + JS::MutableHandle retval) const; + void WaitSync(const WebGLSyncJS&, GLbitfield flags, GLint64 timeout) const; + + // -------------------------- Transform Feedback --------------------------- + + void BindTransformFeedback(GLenum target, WebGLTransformFeedbackJS*); + void BeginTransformFeedback(GLenum primitiveMode); + void EndTransformFeedback(); + void PauseTransformFeedback(); + void ResumeTransformFeedback(); + + // -------------------------- Opaque Framebuffers --------------------------- + + void SetFramebufferIsInOpaqueRAF(WebGLFramebufferJS*, bool); + + // ------------------------------ Extensions ------------------------------ + public: + void GetSupportedExtensions(dom::Nullable>& retval, + dom::CallerType callerType) const; + + bool IsSupported(WebGLExtensionID, dom::CallerType callerType = + dom::CallerType::NonSystem) const; + + void GetExtension(JSContext* cx, const nsAString& name, + JS::MutableHandle retval, + dom::CallerType callerType, ErrorResult& rv); + + protected: + bool IsExtensionForbiddenForCaller(const WebGLExtensionID ext, + const dom::CallerType callerType) const; + + RefPtr GetExtension(WebGLExtensionID ext, + dom::CallerType callerType); + void RequestExtension(WebGLExtensionID) const; + + public: + bool IsExtensionEnabled(const WebGLExtensionID id) const { + return bool(mNotLost->extensions[UnderlyingValue(id)]); + } + + void AddCompressedFormat(GLenum); + + // ---------------------------- Misc Extensions ---------------------------- + public: + void DrawBuffers(const dom::Sequence& buffers); + + void GetSupportedProfilesASTC( + dom::Nullable>& retval) const; + + void MOZDebugGetParameter(JSContext* cx, GLenum pname, + JS::MutableHandle retval, + ErrorResult& rv) { + GetParameter(cx, pname, retval, rv, true); + } + + void ProvokingVertex(GLenum rawMode) const; + + // ------------------------------------------------------------------------- + // Client-side methods. Calls in the Host are forwarded to the client. + // ------------------------------------------------------------------------- + public: + void JsWarning(const std::string&) const; + + // ------------------------------------------------------------------------- + // The cross-process communication mechanism + // ------------------------------------------------------------------------- + protected: + template + friend struct WebGLClientDispatcher; + + template + friend ReturnType RunOn(const ClientWebGLContext& context, Args&&... aArgs); + + // If we are running WebGL in this process then call the HostWebGLContext + // method directly. Otherwise, dispatch over IPC. + template + void Run(Args&&... aArgs) const; + + // ------------------------------------------------------------------------- + // Helpers for DOM operations, composition, actors, etc + // ------------------------------------------------------------------------- + + public: + // https://immersive-web.github.io/webxr/#xr-compatible + bool IsXRCompatible() const; + already_AddRefed MakeXRCompatible(ErrorResult& aRv); + + protected: + uint32_t GetPrincipalHashValue() const; + + // Prepare the context for capture before compositing + void BeginComposition(); + + // Clean up the context after captured for compositing + void EndComposition(); + + mozilla::dom::Document* GetOwnerDoc() const; + + mutable bool mResetLayer = true; + Maybe mInitialOptions; + bool mXRCompatible = false; +}; + +// used by DOM bindings in conjunction with GetParentObject +inline nsISupports* ToSupports(ClientWebGLContext* webgl) { + return static_cast(webgl); +} + +const char* GetExtensionName(WebGLExtensionID); + +// - + +inline bool webgl::ObjectJS::IsForContext( + const ClientWebGLContext& context) const { + const auto& notLost = context.mNotLost; + if (!notLost) return false; + if (notLost.get() != mGeneration.lock().get()) return false; + return true; +} + +void AutoJsWarning(const std::string& utf8); + +} // namespace mozilla + +#endif // CLIENTWEBGLCONTEXT_H_ -- cgit v1.2.3