From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- .../tex-image-and-sub-image-3d-with-svg-image.js | 104 +++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-svg-image.js (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-svg-image.js') diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-svg-image.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-svg-image.js new file mode 100644 index 0000000000..09a108dee8 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-svg-image.js @@ -0,0 +1,104 @@ +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + +function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { + var wtu = WebGLTestUtils; + var tiu = TexImageUtils; + var gl = null; + var successfullyParsed = false; + var imgCanvas; + var redColor = [255, 0, 0]; + var greenColor = [0, 255, 0]; + + function init() + { + description('Verify texImage3D and texSubImage3D code paths taking SVG image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); + + // Set the default context version while still allowing the webglVersion URL query string to override it. + wtu.setDefault3DContextVersion(defaultContextVersion); + gl = wtu.create3DContext("example"); + + if (!prologue(gl)) { + finishTest(); + return; + } + + switch (gl[pixelFormat]) { + case gl.RED: + case gl.RED_INTEGER: + greenColor = [0, 0, 0]; + break; + default: + break; + } + + gl.clearColor(0,0,0,1); + gl.clearDepth(1); + + wtu.loadTexture(gl, resourcePath + "red-green.svg", runTest); + } + + function runOneIteration(image, flipY, topColor, bottomColor, bindingTarget, program) + { + debug('Testing ' + ' with flipY=' + flipY + ' bindingTarget=' + + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY')); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + // Disable any writes to the alpha channel + gl.colorMask(1, 1, 1, 0); + var texture = gl.createTexture(); + // Bind the texture to texture unit 0 + gl.bindTexture(bindingTarget, texture); + // Set up texture parameters + gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + // Set up pixel store parameters + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); + wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); + // Upload the image into the texture + // Initialize the texture to black first + gl.texImage3D(bindingTarget, 0, gl[internalFormat], image.width, image.height, 1 /* depth */, 0, + gl[pixelFormat], gl[pixelType], null); + gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, image.width, image.height, 1 /* depth */, + gl[pixelFormat], gl[pixelType], image); + + // Draw the triangles + wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); + // Check a few pixels near the top and bottom and make sure they have + // the right color. + debug("Checking lower left corner"); + wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, + "shouldBe " + bottomColor); + debug("Checking upper left corner"); + wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, + "shouldBe " + topColor); + } + + function runTest(image) + { + var program = tiu.setupTexturedQuadWith3D(gl, internalFormat); + runTestOnBindingTarget(image, gl.TEXTURE_3D, program); + program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); + runTestOnBindingTarget(image, gl.TEXTURE_2D_ARRAY, program); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); + finishTest(); + } + + function runTestOnBindingTarget(image, bindingTarget, program) { + var cases = [ + { flipY: true, topColor: redColor, bottomColor: greenColor }, + { flipY: false, topColor: greenColor, bottomColor: redColor }, + ]; + for (var i in cases) { + runOneIteration(image, cases[i].flipY, + cases[i].topColor, cases[i].bottomColor, + bindingTarget, program); + } + } + + return init; +} -- cgit v1.2.3