From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- dom/gamepad/ipc/GamepadEventChannelParent.h | 48 +++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 dom/gamepad/ipc/GamepadEventChannelParent.h (limited to 'dom/gamepad/ipc/GamepadEventChannelParent.h') diff --git a/dom/gamepad/ipc/GamepadEventChannelParent.h b/dom/gamepad/ipc/GamepadEventChannelParent.h new file mode 100644 index 0000000000..90bb7e7f4d --- /dev/null +++ b/dom/gamepad/ipc/GamepadEventChannelParent.h @@ -0,0 +1,48 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "mozilla/dom/PGamepadEventChannelParent.h" + +#ifndef mozilla_dom_GamepadEventChannelParent_h_ +# define mozilla_dom_GamepadEventChannelParent_h_ + +namespace mozilla::dom { + +class GamepadEventChannelParent final : public PGamepadEventChannelParent { + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent, override) + + static already_AddRefed Create(); + void ActorDestroy(ActorDestroyReason aWhy) override; + + mozilla::ipc::IPCResult RecvVibrateHaptic( + const Tainted& aHandle, + const Tainted& aHapticIndex, const Tainted& aIntensity, + const Tainted& aDuration, const uint32_t& aPromiseID); + mozilla::ipc::IPCResult RecvStopVibrateHaptic( + const Tainted& aHandle); + mozilla::ipc::IPCResult RecvLightIndicatorColor( + const Tainted& aHandle, + const Tainted& aLightColorIndex, const uint8_t& aRed, + const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID); + void DispatchUpdateEvent(const GamepadChangeEvent& aEvent); + + GamepadEventChannelParent(const GamepadEventChannelParent&) = delete; + GamepadEventChannelParent(GamepadEventChannelParent&&) = delete; + GamepadEventChannelParent& operator=(const GamepadEventChannelParent&) = + delete; + GamepadEventChannelParent& operator=(GamepadEventChannelParent&&) = delete; + + private: + GamepadEventChannelParent(); + ~GamepadEventChannelParent() = default; + + bool mIsShutdown; + nsCOMPtr mBackgroundEventTarget; +}; + +} // namespace mozilla::dom + +#endif -- cgit v1.2.3