From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- gfx/layers/ImageTypes.h | 130 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 gfx/layers/ImageTypes.h (limited to 'gfx/layers/ImageTypes.h') diff --git a/gfx/layers/ImageTypes.h b/gfx/layers/ImageTypes.h new file mode 100644 index 0000000000..96021ba9f6 --- /dev/null +++ b/gfx/layers/ImageTypes.h @@ -0,0 +1,130 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_IMAGETYPES_H +#define GFX_IMAGETYPES_H + +#include // for uint32_t + +namespace mozilla { + +enum class ImageFormat { + /** + * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should + * support this format, because the Ogg video decoder depends on it. + * The maximum image width and height is 16384. + */ + PLANAR_YCBCR, + + /** + * The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this + * complete the YUV format family. + */ + NV_IMAGE, + + /** + * The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in + * shared memory. Some Android hardware video decoders require this format. + * Currently only used on Android. + */ + SHARED_RGB, + + /** + * The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should + * support this format, because video rendering sometimes requires it. + * + * This format is useful even though a PaintedLayer could be used. + * It makes it easy to render a cairo surface when another Image format + * could be used. It can also avoid copying the surface data in some + * cases. + */ + MOZ2D_SURFACE, + + /** + * A MacIOSurface object. + */ + MAC_IOSURFACE, + + /** + * An Android SurfaceTexture ID that can be shared across threads and + * processes. + */ + SURFACE_TEXTURE, + + /** + * The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a + * IDirect3DTexture9 in RGB32 layout. + */ + D3D9_RGB32_TEXTURE, + + /** + * An Image type carries an opaque handle once for each stream. + * The opaque handle would be a platform specific identifier. + */ + OVERLAY_IMAGE, + + /** + * A share handle to a ID3D11Texture2D. + */ + D3D11_SHARE_HANDLE_TEXTURE, + + /** + * A wrapper of ID3D11Texture2D of IMFSample. + * Expected to be used in GPU process. + */ + D3D11_TEXTURE_IMF_SAMPLE, + + /** + * A wrapper around a drawable TextureClient. + */ + TEXTURE_WRAPPER, + + /** + * A D3D11 backed YUV image. + */ + D3D11_YCBCR_IMAGE, + + /** + * An opaque handle that refers to an Image stored in the GPU + * process. + */ + GPU_VIDEO, + + /** + * The DMABUF format creates a SharedDMABUFImage, which stores YUV + * data in DMABUF memory. Used by VAAPI decoder on Linux. + */ + DMABUF, + + /** + * A Wrapper of Dcomp surface handle, used by the windows media foundation + * media engine playback. + */ + DCOMP_SURFACE, +}; + +enum class StereoMode { + MONO, + LEFT_RIGHT, + RIGHT_LEFT, + BOTTOM_TOP, + TOP_BOTTOM, + MAX, +}; + +namespace layers { + +typedef uint32_t ContainerFrameID; +constexpr ContainerFrameID kContainerFrameID_Invalid = 0; + +typedef uint32_t ContainerProducerID; +constexpr ContainerProducerID kContainerProducerID_Invalid = 0; + +} // namespace layers + +} // namespace mozilla + +#endif -- cgit v1.2.3