From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- js/src/devtools/gc-ubench/scheduler.js | 64 ++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 js/src/devtools/gc-ubench/scheduler.js (limited to 'js/src/devtools/gc-ubench/scheduler.js') diff --git a/js/src/devtools/gc-ubench/scheduler.js b/js/src/devtools/gc-ubench/scheduler.js new file mode 100644 index 0000000000..8f4a483b33 --- /dev/null +++ b/js/src/devtools/gc-ubench/scheduler.js @@ -0,0 +1,64 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Frame schedulers: executing a frame's worth of mutation, and possibly +// waiting for a later frame. (These schedulers will halt the main thread, +// allowing background threads to continue working.) + +var Scheduler = class { + constructor(perfMonitor) { + this._perfMonitor = perfMonitor; + } + + start(loadMgr, timestamp) { + return loadMgr.start(timestamp); + } + tick(loadMgr, timestamp) {} + wait_for_next_frame(t0, tick_start, tick_end) {} +}; + +// "Sync to vsync" scheduler: after the mutator is done for a frame, wait until +// the beginning of the next 60fps frame. +var VsyncScheduler = class extends Scheduler { + tick(loadMgr, timestamp) { + this._perfMonitor.before_mutator(timestamp); + gHost.start_turn(); + const completed = loadMgr.tick(timestamp); + gHost.end_turn(); + this._perfMonitor.after_mutator(timestamp); + return completed; + } + + wait_for_next_frame(t0, tick_start, tick_end) { + // Compute how long until the next 60fps vsync event, and wait that long. + const elapsed = (tick_end - t0) / 1000; + const period = 1 / FPS; + const used = elapsed % period; + const delay = period - used; + gHost.suspend(delay); + this._perfMonitor.after_suspend(delay); + } +}; + +// Try to maintain 60fps, but if we overrun a frame, do more processing +// immediately to make the next frame come up as soon as possible. +var OptimizeForFrameRate = class extends Scheduler { + tick(loadMgr, timestamp) { + this._perfMonitor.before_mutator(timestamp); + gHost.start_turn(); + const completed = loadMgr.tick(timestamp); + gHost.end_turn(); + this._perfMonitor.after_mutator(timestamp); + return completed; + } + + wait_for_next_frame(t0, tick_start, tick_end) { + const next_frame_ms = round_up(tick_start, 1000 / FPS); + if (tick_end < next_frame_ms) { + const delay = (next_frame_ms - tick_end) / 1000; + gHost.suspend(delay); + this._perfMonitor.after_suspend(delay); + } + } +}; -- cgit v1.2.3