From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- third_party/rust/hyper/src/server/mod.rs | 172 +++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 third_party/rust/hyper/src/server/mod.rs (limited to 'third_party/rust/hyper/src/server/mod.rs') diff --git a/third_party/rust/hyper/src/server/mod.rs b/third_party/rust/hyper/src/server/mod.rs new file mode 100644 index 0000000000..e763d0e7c0 --- /dev/null +++ b/third_party/rust/hyper/src/server/mod.rs @@ -0,0 +1,172 @@ +//! HTTP Server +//! +//! A `Server` is created to listen on a port, parse HTTP requests, and hand +//! them off to a `Service`. +//! +//! There are two levels of APIs provide for constructing HTTP servers: +//! +//! - The higher-level [`Server`](Server) type. +//! - The lower-level [`conn`](conn) module. +//! +//! # Server +//! +//! The [`Server`](Server) is main way to start listening for HTTP requests. +//! It wraps a listener with a [`MakeService`](crate::service), and then should +//! be executed to start serving requests. +//! +//! [`Server`](Server) accepts connections in both HTTP1 and HTTP2 by default. +//! +//! ## Examples +//! +//! ```no_run +//! use std::convert::Infallible; +//! use std::net::SocketAddr; +//! use hyper::{Body, Request, Response, Server}; +//! use hyper::service::{make_service_fn, service_fn}; +//! +//! async fn handle(_req: Request) -> Result, Infallible> { +//! Ok(Response::new(Body::from("Hello World"))) +//! } +//! +//! # #[cfg(feature = "runtime")] +//! #[tokio::main] +//! async fn main() { +//! // Construct our SocketAddr to listen on... +//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); +//! +//! // And a MakeService to handle each connection... +//! let make_service = make_service_fn(|_conn| async { +//! Ok::<_, Infallible>(service_fn(handle)) +//! }); +//! +//! // Then bind and serve... +//! let server = Server::bind(&addr).serve(make_service); +//! +//! // And run forever... +//! if let Err(e) = server.await { +//! eprintln!("server error: {}", e); +//! } +//! } +//! # #[cfg(not(feature = "runtime"))] +//! # fn main() {} +//! ``` +//! +//! If you don't need the connection and your service implements `Clone` you can use +//! [`tower::make::Shared`] instead of `make_service_fn` which is a bit simpler: +//! +//! ```no_run +//! # use std::convert::Infallible; +//! # use std::net::SocketAddr; +//! # use hyper::{Body, Request, Response, Server}; +//! # use hyper::service::{make_service_fn, service_fn}; +//! # use tower::make::Shared; +//! # async fn handle(_req: Request) -> Result, Infallible> { +//! # Ok(Response::new(Body::from("Hello World"))) +//! # } +//! # #[cfg(feature = "runtime")] +//! #[tokio::main] +//! async fn main() { +//! // Construct our SocketAddr to listen on... +//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); +//! +//! // Shared is a MakeService that produces services by cloning an inner service... +//! let make_service = Shared::new(service_fn(handle)); +//! +//! // Then bind and serve... +//! let server = Server::bind(&addr).serve(make_service); +//! +//! // And run forever... +//! if let Err(e) = server.await { +//! eprintln!("server error: {}", e); +//! } +//! } +//! # #[cfg(not(feature = "runtime"))] +//! # fn main() {} +//! ``` +//! +//! Passing data to your request handler can be done like so: +//! +//! ```no_run +//! use std::convert::Infallible; +//! use std::net::SocketAddr; +//! use hyper::{Body, Request, Response, Server}; +//! use hyper::service::{make_service_fn, service_fn}; +//! # #[cfg(feature = "runtime")] +//! use hyper::server::conn::AddrStream; +//! +//! #[derive(Clone)] +//! struct AppContext { +//! // Whatever data your application needs can go here +//! } +//! +//! async fn handle( +//! context: AppContext, +//! addr: SocketAddr, +//! req: Request +//! ) -> Result, Infallible> { +//! Ok(Response::new(Body::from("Hello World"))) +//! } +//! +//! # #[cfg(feature = "runtime")] +//! #[tokio::main] +//! async fn main() { +//! let context = AppContext { +//! // ... +//! }; +//! +//! // A `MakeService` that produces a `Service` to handle each connection. +//! let make_service = make_service_fn(move |conn: &AddrStream| { +//! // We have to clone the context to share it with each invocation of +//! // `make_service`. If your data doesn't implement `Clone` consider using +//! // an `std::sync::Arc`. +//! let context = context.clone(); +//! +//! // You can grab the address of the incoming connection like so. +//! let addr = conn.remote_addr(); +//! +//! // Create a `Service` for responding to the request. +//! let service = service_fn(move |req| { +//! handle(context.clone(), addr, req) +//! }); +//! +//! // Return the service to hyper. +//! async move { Ok::<_, Infallible>(service) } +//! }); +//! +//! // Run the server like above... +//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); +//! +//! let server = Server::bind(&addr).serve(make_service); +//! +//! if let Err(e) = server.await { +//! eprintln!("server error: {}", e); +//! } +//! } +//! # #[cfg(not(feature = "runtime"))] +//! # fn main() {} +//! ``` +//! +//! [`tower::make::Shared`]: https://docs.rs/tower/latest/tower/make/struct.Shared.html + +pub mod accept; +pub mod conn; +#[cfg(feature = "tcp")] +mod tcp; + +pub use self::server::Server; + +cfg_feature! { + #![any(feature = "http1", feature = "http2")] + + pub(crate) mod server; + pub use self::server::Builder; + + mod shutdown; +} + +cfg_feature! { + #![not(any(feature = "http1", feature = "http2"))] + + mod server_stub; + use server_stub as server; +} -- cgit v1.2.3