From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- third_party/rust/wgpu-hal/src/dx12/conv.rs | 350 +++++++++++++++++++++++++++++ 1 file changed, 350 insertions(+) create mode 100644 third_party/rust/wgpu-hal/src/dx12/conv.rs (limited to 'third_party/rust/wgpu-hal/src/dx12/conv.rs') diff --git a/third_party/rust/wgpu-hal/src/dx12/conv.rs b/third_party/rust/wgpu-hal/src/dx12/conv.rs new file mode 100644 index 0000000000..7b39e98ad2 --- /dev/null +++ b/third_party/rust/wgpu-hal/src/dx12/conv.rs @@ -0,0 +1,350 @@ +use std::iter; +use winapi::{ + shared::minwindef::BOOL, + um::{d3d12 as d3d12_ty, d3dcommon}, +}; + +pub fn map_buffer_usage_to_resource_flags( + usage: crate::BufferUses, +) -> d3d12_ty::D3D12_RESOURCE_FLAGS { + let mut flags = 0; + if usage.contains(crate::BufferUses::STORAGE_READ_WRITE) { + flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + } + flags +} + +pub fn map_texture_dimension(dim: wgt::TextureDimension) -> d3d12_ty::D3D12_RESOURCE_DIMENSION { + match dim { + wgt::TextureDimension::D1 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE1D, + wgt::TextureDimension::D2 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE2D, + wgt::TextureDimension::D3 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE3D, + } +} + +pub fn map_texture_usage_to_resource_flags( + usage: crate::TextureUses, +) -> d3d12_ty::D3D12_RESOURCE_FLAGS { + let mut flags = 0; + + if usage.contains(crate::TextureUses::COLOR_TARGET) { + flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; + } + if usage.intersects( + crate::TextureUses::DEPTH_STENCIL_READ | crate::TextureUses::DEPTH_STENCIL_WRITE, + ) { + flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; + if !usage.contains(crate::TextureUses::RESOURCE) { + flags |= d3d12_ty::D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE; + } + } + if usage.contains(crate::TextureUses::STORAGE_READ_WRITE) { + flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + } + + flags +} + +pub fn map_address_mode(mode: wgt::AddressMode) -> d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE { + use wgt::AddressMode as Am; + match mode { + Am::Repeat => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_WRAP, + Am::MirrorRepeat => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_MIRROR, + Am::ClampToEdge => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_CLAMP, + Am::ClampToBorder => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_BORDER, + //Am::MirrorClamp => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE, + } +} + +pub fn map_filter_mode(mode: wgt::FilterMode) -> d3d12_ty::D3D12_FILTER_TYPE { + match mode { + wgt::FilterMode::Nearest => d3d12_ty::D3D12_FILTER_TYPE_POINT, + wgt::FilterMode::Linear => d3d12_ty::D3D12_FILTER_TYPE_LINEAR, + } +} + +pub fn map_comparison(func: wgt::CompareFunction) -> d3d12_ty::D3D12_COMPARISON_FUNC { + use wgt::CompareFunction as Cf; + match func { + Cf::Never => d3d12_ty::D3D12_COMPARISON_FUNC_NEVER, + Cf::Less => d3d12_ty::D3D12_COMPARISON_FUNC_LESS, + Cf::LessEqual => d3d12_ty::D3D12_COMPARISON_FUNC_LESS_EQUAL, + Cf::Equal => d3d12_ty::D3D12_COMPARISON_FUNC_EQUAL, + Cf::GreaterEqual => d3d12_ty::D3D12_COMPARISON_FUNC_GREATER_EQUAL, + Cf::Greater => d3d12_ty::D3D12_COMPARISON_FUNC_GREATER, + Cf::NotEqual => d3d12_ty::D3D12_COMPARISON_FUNC_NOT_EQUAL, + Cf::Always => d3d12_ty::D3D12_COMPARISON_FUNC_ALWAYS, + } +} + +pub fn map_border_color(border_color: Option) -> [f32; 4] { + use wgt::SamplerBorderColor as Sbc; + match border_color { + Some(Sbc::TransparentBlack) | Some(Sbc::Zero) | None => [0.0; 4], + Some(Sbc::OpaqueBlack) => [0.0, 0.0, 0.0, 1.0], + Some(Sbc::OpaqueWhite) => [1.0; 4], + } +} + +pub fn map_visibility(visibility: wgt::ShaderStages) -> d3d12::ShaderVisibility { + match visibility { + wgt::ShaderStages::VERTEX => d3d12::ShaderVisibility::VS, + wgt::ShaderStages::FRAGMENT => d3d12::ShaderVisibility::PS, + _ => d3d12::ShaderVisibility::All, + } +} + +pub fn map_binding_type(ty: &wgt::BindingType) -> d3d12::DescriptorRangeType { + use wgt::BindingType as Bt; + match *ty { + Bt::Sampler { .. } => d3d12::DescriptorRangeType::Sampler, + Bt::Buffer { + ty: wgt::BufferBindingType::Uniform, + .. + } => d3d12::DescriptorRangeType::CBV, + Bt::Buffer { + ty: wgt::BufferBindingType::Storage { read_only: true }, + .. + } + | Bt::Texture { .. } => d3d12::DescriptorRangeType::SRV, + Bt::Buffer { + ty: wgt::BufferBindingType::Storage { read_only: false }, + .. + } + | Bt::StorageTexture { .. } => d3d12::DescriptorRangeType::UAV, + } +} + +pub fn map_label(name: &str) -> Vec { + name.encode_utf16().chain(iter::once(0)).collect() +} + +pub fn map_buffer_usage_to_state(usage: crate::BufferUses) -> d3d12_ty::D3D12_RESOURCE_STATES { + use crate::BufferUses as Bu; + let mut state = d3d12_ty::D3D12_RESOURCE_STATE_COMMON; + + if usage.intersects(Bu::COPY_SRC) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_SOURCE; + } + if usage.intersects(Bu::COPY_DST) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_DEST; + } + if usage.intersects(Bu::INDEX) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_INDEX_BUFFER; + } + if usage.intersects(Bu::VERTEX | Bu::UNIFORM) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER; + } + if usage.intersects(Bu::STORAGE_READ_WRITE) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_UNORDERED_ACCESS; + } else if usage.intersects(Bu::STORAGE_READ) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE + | d3d12_ty::D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; + } + if usage.intersects(Bu::INDIRECT) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT; + } + state +} + +pub fn map_texture_usage_to_state(usage: crate::TextureUses) -> d3d12_ty::D3D12_RESOURCE_STATES { + use crate::TextureUses as Tu; + let mut state = d3d12_ty::D3D12_RESOURCE_STATE_COMMON; + //Note: `RESOLVE_SOURCE` and `RESOLVE_DEST` are not used here + //Note: `PRESENT` is the same as `COMMON` + if usage == crate::TextureUses::UNINITIALIZED { + return state; + } + + if usage.intersects(Tu::COPY_SRC) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_SOURCE; + } + if usage.intersects(Tu::COPY_DST) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_DEST; + } + if usage.intersects(Tu::RESOURCE) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE + | d3d12_ty::D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; + } + if usage.intersects(Tu::COLOR_TARGET) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_RENDER_TARGET; + } + if usage.intersects(Tu::DEPTH_STENCIL_READ) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_DEPTH_READ; + } + if usage.intersects(Tu::DEPTH_STENCIL_WRITE) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_DEPTH_WRITE; + } + if usage.intersects(Tu::STORAGE_READ | Tu::STORAGE_READ_WRITE) { + state |= d3d12_ty::D3D12_RESOURCE_STATE_UNORDERED_ACCESS; + } + state +} + +pub fn map_topology( + topology: wgt::PrimitiveTopology, +) -> ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE, + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY, +) { + match topology { + wgt::PrimitiveTopology::PointList => ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, + d3dcommon::D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + ), + wgt::PrimitiveTopology::LineList => ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, + d3dcommon::D3D_PRIMITIVE_TOPOLOGY_LINELIST, + ), + wgt::PrimitiveTopology::LineStrip => ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, + d3dcommon::D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + ), + wgt::PrimitiveTopology::TriangleList => ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, + d3dcommon::D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + ), + wgt::PrimitiveTopology::TriangleStrip => ( + d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, + d3dcommon::D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + ), + } +} + +pub fn map_polygon_mode(mode: wgt::PolygonMode) -> d3d12_ty::D3D12_FILL_MODE { + match mode { + wgt::PolygonMode::Point => { + log::error!("Point rasterization is not supported"); + d3d12_ty::D3D12_FILL_MODE_WIREFRAME + } + wgt::PolygonMode::Line => d3d12_ty::D3D12_FILL_MODE_WIREFRAME, + wgt::PolygonMode::Fill => d3d12_ty::D3D12_FILL_MODE_SOLID, + } +} + +fn map_blend_factor(factor: wgt::BlendFactor, is_alpha: bool) -> d3d12_ty::D3D12_BLEND { + use wgt::BlendFactor as Bf; + match factor { + Bf::Zero => d3d12_ty::D3D12_BLEND_ZERO, + Bf::One => d3d12_ty::D3D12_BLEND_ONE, + Bf::Src if is_alpha => d3d12_ty::D3D12_BLEND_SRC_ALPHA, + Bf::Src => d3d12_ty::D3D12_BLEND_SRC_COLOR, + Bf::OneMinusSrc if is_alpha => d3d12_ty::D3D12_BLEND_INV_SRC_ALPHA, + Bf::OneMinusSrc => d3d12_ty::D3D12_BLEND_INV_SRC_COLOR, + Bf::Dst if is_alpha => d3d12_ty::D3D12_BLEND_DEST_ALPHA, + Bf::Dst => d3d12_ty::D3D12_BLEND_DEST_COLOR, + Bf::OneMinusDst if is_alpha => d3d12_ty::D3D12_BLEND_INV_DEST_ALPHA, + Bf::OneMinusDst => d3d12_ty::D3D12_BLEND_INV_DEST_COLOR, + Bf::SrcAlpha => d3d12_ty::D3D12_BLEND_SRC_ALPHA, + Bf::OneMinusSrcAlpha => d3d12_ty::D3D12_BLEND_INV_SRC_ALPHA, + Bf::DstAlpha => d3d12_ty::D3D12_BLEND_DEST_ALPHA, + Bf::OneMinusDstAlpha => d3d12_ty::D3D12_BLEND_INV_DEST_ALPHA, + Bf::Constant => d3d12_ty::D3D12_BLEND_BLEND_FACTOR, + Bf::OneMinusConstant => d3d12_ty::D3D12_BLEND_INV_BLEND_FACTOR, + Bf::SrcAlphaSaturated => d3d12_ty::D3D12_BLEND_SRC_ALPHA_SAT, + //Bf::Src1Color if is_alpha => d3d12_ty::D3D12_BLEND_SRC1_ALPHA, + //Bf::Src1Color => d3d12_ty::D3D12_BLEND_SRC1_COLOR, + //Bf::OneMinusSrc1Color if is_alpha => d3d12_ty::D3D12_BLEND_INV_SRC1_ALPHA, + //Bf::OneMinusSrc1Color => d3d12_ty::D3D12_BLEND_INV_SRC1_COLOR, + //Bf::Src1Alpha => d3d12_ty::D3D12_BLEND_SRC1_ALPHA, + //Bf::OneMinusSrc1Alpha => d3d12_ty::D3D12_BLEND_INV_SRC1_ALPHA, + } +} + +fn map_blend_component( + component: &wgt::BlendComponent, + is_alpha: bool, +) -> ( + d3d12_ty::D3D12_BLEND_OP, + d3d12_ty::D3D12_BLEND, + d3d12_ty::D3D12_BLEND, +) { + let raw_op = match component.operation { + wgt::BlendOperation::Add => d3d12_ty::D3D12_BLEND_OP_ADD, + wgt::BlendOperation::Subtract => d3d12_ty::D3D12_BLEND_OP_SUBTRACT, + wgt::BlendOperation::ReverseSubtract => d3d12_ty::D3D12_BLEND_OP_REV_SUBTRACT, + wgt::BlendOperation::Min => d3d12_ty::D3D12_BLEND_OP_MIN, + wgt::BlendOperation::Max => d3d12_ty::D3D12_BLEND_OP_MAX, + }; + let raw_src = map_blend_factor(component.src_factor, is_alpha); + let raw_dst = map_blend_factor(component.dst_factor, is_alpha); + (raw_op, raw_src, raw_dst) +} + +pub fn map_render_targets( + color_targets: &[Option], +) -> [d3d12_ty::D3D12_RENDER_TARGET_BLEND_DESC; + d3d12_ty::D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT as usize] { + let dummy_target = d3d12_ty::D3D12_RENDER_TARGET_BLEND_DESC { + BlendEnable: 0, + LogicOpEnable: 0, + SrcBlend: d3d12_ty::D3D12_BLEND_ZERO, + DestBlend: d3d12_ty::D3D12_BLEND_ZERO, + BlendOp: d3d12_ty::D3D12_BLEND_OP_ADD, + SrcBlendAlpha: d3d12_ty::D3D12_BLEND_ZERO, + DestBlendAlpha: d3d12_ty::D3D12_BLEND_ZERO, + BlendOpAlpha: d3d12_ty::D3D12_BLEND_OP_ADD, + LogicOp: d3d12_ty::D3D12_LOGIC_OP_CLEAR, + RenderTargetWriteMask: 0, + }; + let mut raw_targets = [dummy_target; d3d12_ty::D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT as usize]; + + for (raw, ct) in raw_targets.iter_mut().zip(color_targets.iter()) { + if let Some(ct) = ct.as_ref() { + raw.RenderTargetWriteMask = ct.write_mask.bits() as u8; + if let Some(ref blend) = ct.blend { + let (color_op, color_src, color_dst) = map_blend_component(&blend.color, false); + let (alpha_op, alpha_src, alpha_dst) = map_blend_component(&blend.alpha, true); + raw.BlendEnable = 1; + raw.BlendOp = color_op; + raw.SrcBlend = color_src; + raw.DestBlend = color_dst; + raw.BlendOpAlpha = alpha_op; + raw.SrcBlendAlpha = alpha_src; + raw.DestBlendAlpha = alpha_dst; + } + } + } + + raw_targets +} + +fn map_stencil_op(op: wgt::StencilOperation) -> d3d12_ty::D3D12_STENCIL_OP { + use wgt::StencilOperation as So; + match op { + So::Keep => d3d12_ty::D3D12_STENCIL_OP_KEEP, + So::Zero => d3d12_ty::D3D12_STENCIL_OP_ZERO, + So::Replace => d3d12_ty::D3D12_STENCIL_OP_REPLACE, + So::IncrementClamp => d3d12_ty::D3D12_STENCIL_OP_INCR_SAT, + So::IncrementWrap => d3d12_ty::D3D12_STENCIL_OP_INCR, + So::DecrementClamp => d3d12_ty::D3D12_STENCIL_OP_DECR_SAT, + So::DecrementWrap => d3d12_ty::D3D12_STENCIL_OP_DECR, + So::Invert => d3d12_ty::D3D12_STENCIL_OP_INVERT, + } +} + +fn map_stencil_face(face: &wgt::StencilFaceState) -> d3d12_ty::D3D12_DEPTH_STENCILOP_DESC { + d3d12_ty::D3D12_DEPTH_STENCILOP_DESC { + StencilFailOp: map_stencil_op(face.fail_op), + StencilDepthFailOp: map_stencil_op(face.depth_fail_op), + StencilPassOp: map_stencil_op(face.pass_op), + StencilFunc: map_comparison(face.compare), + } +} + +pub fn map_depth_stencil(ds: &wgt::DepthStencilState) -> d3d12_ty::D3D12_DEPTH_STENCIL_DESC { + d3d12_ty::D3D12_DEPTH_STENCIL_DESC { + DepthEnable: BOOL::from(ds.is_depth_enabled()), + DepthWriteMask: if ds.depth_write_enabled { + d3d12_ty::D3D12_DEPTH_WRITE_MASK_ALL + } else { + d3d12_ty::D3D12_DEPTH_WRITE_MASK_ZERO + }, + DepthFunc: map_comparison(ds.depth_compare), + StencilEnable: BOOL::from(ds.stencil.is_enabled()), + StencilReadMask: ds.stencil.read_mask as u8, + StencilWriteMask: ds.stencil.write_mask as u8, + FrontFace: map_stencil_face(&ds.stencil.front), + BackFace: map_stencil_face(&ds.stencil.back), + } +} -- cgit v1.2.3