/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* eslint-env browser */ "use strict"; const { BrowserLoader } = ChromeUtils.import( "resource://devtools/shared/loader/browser-loader.js" ); const { require } = BrowserLoader({ baseURI: "resource://devtools/client/responsive/", window, }); const Telemetry = require("resource://devtools/client/shared/telemetry.js"); const { createFactory, createElement, } = require("resource://devtools/client/shared/vendor/react.js"); const ReactDOM = require("resource://devtools/client/shared/vendor/react-dom.js"); const { Provider, } = require("resource://devtools/client/shared/vendor/react-redux.js"); const message = require("resource://devtools/client/responsive/utils/message.js"); const App = createFactory( require("resource://devtools/client/responsive/components/App.js") ); const Store = require("resource://devtools/client/responsive/store.js"); const { loadDevices, restoreDeviceState, } = require("resource://devtools/client/responsive/actions/devices.js"); const { addViewport, changePixelRatio, removeDeviceAssociation, resizeViewport, zoomViewport, } = require("resource://devtools/client/responsive/actions/viewports.js"); const { changeDisplayPixelRatio, changeUserAgent, toggleTouchSimulation, } = require("resource://devtools/client/responsive/actions/ui.js"); // Exposed for use by tests window.require = require; // Tell the ResponsiveUIManager that the frame script has begun initializing. message.post(window, "script-init"); const bootstrap = { telemetry: new Telemetry(), store: null, async init() { this.telemetry.toolOpened("responsive", this); const store = (this.store = Store()); const provider = createElement(Provider, { store }, App()); this._root = document.querySelector("#root"); ReactDOM.render(provider, this._root); message.post(window, "init:done"); this.destroy = this.destroy.bind(this); window.addEventListener("unload", this.destroy, { once: true }); }, destroy() { window.removeEventListener("unload", this.destroy, { once: true }); this.store = null; this.telemetry.toolClosed("responsive", this); this.telemetry = null; }, /** * While most actions will be dispatched by React components, some external * APIs that coordinate with the larger browser UI may also have actions to * to dispatch. They can do so here. */ dispatch(action) { if (!this.store) { // If actions are dispatched after store is destroyed, ignore them. This // can happen in tests that close the tool quickly while async tasks like // initDevices() below are still pending. return Promise.resolve(); } return this.store.dispatch(action); }, }; // manager.js sends a message to signal init message.wait(window, "init").then(() => bootstrap.init()); // manager.js sends a message to signal init is done, which can be used for delayed // startup work that shouldn't block initial load message.wait(window, "post-init").then(() => { bootstrap.dispatch(loadDevices()).then(() => { bootstrap.dispatch(restoreDeviceState()); }); }); window.destroy = () => bootstrap.destroy(); // Allows quick testing of actions from the console window.dispatch = action => bootstrap.dispatch(action); // Expose the store on window for testing Object.defineProperty(window, "store", { get: () => bootstrap.store, enumerable: true, }); // Dispatch a `changeDisplayPixelRatio` action when the browser's pixel ratio is changing. // This is usually triggered when the user changes the monitor resolution, or when the // browser's window is dragged to a different display with a different pixel ratio. // TODO: It would be better to move this watching into the actor, so that it can be // better synchronized with any overrides that might be applied. Also, reading a single // value like this makes less sense with multiple viewports. function onDevicePixelRatioChange() { const dpr = window.devicePixelRatio; const mql = window.matchMedia(`(resolution: ${dpr}dppx)`); function listener() { bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio)); mql.removeListener(listener); onDevicePixelRatioChange(); } mql.addListener(listener); } /** * Called by manager.js to add the initial viewport based on the original page. */ window.addInitialViewport = ({ userContextId }) => { try { onDevicePixelRatioChange(); bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio)); bootstrap.dispatch(addViewport(userContextId)); } catch (e) { console.error(e); } }; window.getAssociatedDevice = () => { const { viewports } = bootstrap.store.getState(); if (!viewports.length) { return null; } return viewports[0].device; }; /** * Called by manager.js when tests want to check the viewport size. */ window.getViewportSize = () => { const { viewports } = bootstrap.store.getState(); if (!viewports.length) { return null; } const { width, height } = viewports[0]; return { width, height }; }; /** * Called by manager.js to set viewport size from tests, etc. */ window.setViewportSize = ({ width, height }) => { try { bootstrap.dispatch(resizeViewport(0, width, height)); } catch (e) { console.error(e); } }; window.clearDeviceAssociation = () => { try { bootstrap.dispatch(removeDeviceAssociation(0)); bootstrap.dispatch(toggleTouchSimulation(false)); bootstrap.dispatch(changePixelRatio(0, 0)); bootstrap.dispatch(changeUserAgent("")); } catch (e) { console.error(e); } }; /** * Called by manager.js to access the viewport's browser, either for testing * purposes or to reload it when touch simulation is enabled. * A messageManager getter is added on the object to provide an easy access * to the message manager without pulling the frame loader. */ window.getViewportBrowser = () => { const browser = document.querySelector("iframe.browser"); if (browser && !browser.messageManager) { Object.defineProperty(browser, "messageManager", { get() { return this.frameLoader.messageManager; }, configurable: true, enumerable: true, }); } return browser; }; /** * Called by manager.js to zoom the viewport. */ window.setViewportZoom = zoom => { try { bootstrap.dispatch(zoomViewport(0, zoom)); } catch (e) { console.error(e); } };