/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; const { extend } = require("devtools/shared/extend"); const { Pool } = require("devtools/shared/protocol"); /** * A Special Pool for RootActor and WindowGlobalTargetActor, which allows lazy loaded * actors to be added to the pool. * * Like the Pool, this is a protocol object that can manage the lifetime of other protocol * objects. Pools are used on both sides of the connection to help coordinate lifetimes. * * @param conn * Is a DevToolsServerConnection. Must have * addActorPool, removeActorPool, and poolFor. * @constructor */ function LazyPool(conn) { this.conn = conn; } LazyPool.prototype = extend(Pool.prototype, { // The actor for a given actor id stored in this pool getActorByID(actorID) { if (this.__poolMap) { const entry = this._poolMap.get(actorID); if (entry instanceof LazyActor) { return entry.createActor(); } return entry; } return null; }, }); exports.LazyPool = LazyPool; /** * Populate |parent._extraActors| as specified by |registeredActors|, reusing whatever * actors are already there. Add all actors in the final extra actors table to * |pool|. _extraActors is treated as a cache for lazy actors * * The target actor uses this to instantiate actors that other * parts of the browser have specified with ActorRegistry.addTargetScopedActor * * @param factories * An object whose own property names are the names of properties to add to * some reply packet (say, a target actor grip or the "listTabs" response * form), and whose own property values are actor constructor functions, as * documented for addTargetScopedActor * * @param parent * The parent TargetActor with which the new actors * will be associated. It should support whatever API the |factories| * constructor functions might be interested in, as it is passed to them. * For the sake of CommonCreateExtraActors itself, it should have at least * the following properties: * * - _extraActors * An object whose own property names are factory table (and packet) * property names, and whose values are no-argument actor constructors, * of the sort that one can add to a Pool. * * - conn * The DevToolsServerConnection in which the new actors will participate. * * - actorID * The actor's name, for use as the new actors' parentID. * @param pool * An object which implements the protocol.js Pool interface, and has the * following properties * * - manage * a function which adds a given actor to an actor pool */ function createExtraActors(registeredActors, pool, parent) { // Walk over global actors added by extensions. const nameMap = {}; for (const name in registeredActors) { let actor = parent._extraActors[name]; if (!actor) { // Register another factory, but this time specific to this connection. // It creates a fake actor that looks like an regular actor in the pool, // but without actually instantiating the actor. // It will only be instantiated on the first request made to the actor. actor = new LazyActor(registeredActors[name], parent, pool); parent._extraActors[name] = actor; } // If the actor already exists in the pool, it may have been instantiated, // so make sure not to overwrite it by a non-instantiated version. if (!pool.has(actor.actorID)) { pool.manage(actor); } nameMap[name] = actor.actorID; } return nameMap; } exports.createExtraActors = createExtraActors; /** * Creates an "actor-like" object which responds in the same way as an ordinary actor * but has fewer capabilities (ie, does not manage lifetimes or have it's own pool). * * * @param factories * An object whose own property names are the names of properties to add to * some reply packet (say, a target actor grip or the "listTabs" response * form), and whose own property values are actor constructor functions, as * documented for addTargetScopedActor * * @param parent * The parent TargetActor with which the new actors * will be associated. It should support whatever API the |factories| * constructor functions might be interested in, as it is passed to them. * For the sake of CommonCreateExtraActors itself, it should have at least * the following properties: * * - _extraActors * An object whose own property names are factory table (and packet) * property names, and whose values are no-argument actor constructors, * of the sort that one can add to a Pool. * * - conn * The DevToolsServerConnection in which the new actors will participate. * * - actorID * The actor's name, for use as the new actors' parentID. * @param pool * An object which implements the protocol.js Pool interface, and has the * following properties * * - manage * a function which adds a given actor to an actor pool */ function LazyActor(factory, parent, pool) { this._options = factory.options; this._parentActor = parent; this._name = factory.name; this._pool = pool; // needed for taking a place in a pool this.typeName = factory.name; } LazyActor.prototype = { loadModule(id) { const options = this._options; try { return require(id); // Fetch the actor constructor } catch (e) { throw new Error( `Unable to load actor module '${options.id}'\n${e.message}\n${e.stack}\n` ); } }, getConstructor() { const options = this._options; if (options.constructorFun) { // Actor definition registered by testing helpers return options.constructorFun; } // Lazy actor definition, where options contains all the information // required to load the actor lazily. // Exposes `name` attribute in order to allow removeXXXActor to match // the actor by its actor constructor name. this.name = options.constructorName; const module = this.loadModule(options.id); const constructor = module[options.constructorName]; if (!constructor) { throw new Error( `Unable to find actor constructor named '${this.name}'. (Is it exported?)` ); } return constructor; }, /** * Return the parent pool for this lazy actor. */ getParent() { return this.conn && this.conn.poolFor(this.actorID); }, /** * This will only happen if the actor is destroyed before it is created * We do not want to use the Pool destruction method, because this actor * has no pool. However, it might have a parent that should unmange this * actor */ destroy() { const parent = this.getParent(); if (parent) { parent.unmanage(this); } }, createActor() { // Fetch the actor constructor const Constructor = this.getConstructor(); // Instantiate a new actor instance const conn = this._parentActor.conn; // this should be taken care of once all actors are moved to protocol.js const instance = new Constructor(conn, this._parentActor); instance.conn = conn; // We want the newly-constructed actor to completely replace the factory // actor. Reusing the existing actor ID will make sure Pool.manage // replaces the old actor with the new actor. instance.actorID = this.actorID; this._pool.manage(instance); return instance; }, };