/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_AnimationEffect_h #define mozilla_dom_AnimationEffect_h #include "mozilla/ComputedTiming.h" #include "mozilla/dom/Animation.h" #include "mozilla/dom/Nullable.h" #include "mozilla/dom/ScrollTimeline.h" #include "mozilla/TimeStamp.h" #include "mozilla/TimingParams.h" #include "nsCycleCollectionParticipant.h" #include "nsWrapperCache.h" namespace mozilla { class ErrorResult; namespace dom { class KeyframeEffect; struct ComputedEffectTiming; struct EffectTiming; struct OptionalEffectTiming; class Document; class AnimationEffect : public nsISupports, public nsWrapperCache { public: NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(AnimationEffect) AnimationEffect(Document* aDocument, TimingParams&& aTiming); virtual KeyframeEffect* AsKeyframeEffect() { return nullptr; } nsISupports* GetParentObject() const; bool IsCurrent() const; bool IsInEffect() const; bool HasFiniteActiveDuration() const { return NormalizedTiming().ActiveDuration() != TimeDuration::Forever(); } // AnimationEffect interface virtual void GetTiming(EffectTiming& aRetVal) const; virtual void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const; virtual void UpdateTiming(const OptionalEffectTiming& aTiming, ErrorResult& aRv); const TimingParams& SpecifiedTiming() const { return mTiming; } void SetSpecifiedTiming(TimingParams&& aTiming); const TimingParams& NormalizedTiming() const { MOZ_ASSERT((mAnimation && mAnimation->UsingScrollTimeline() && mNormalizedTiming) || !mNormalizedTiming, "We do normalization only for progress-based timeline"); return mNormalizedTiming ? *mNormalizedTiming : mTiming; } // There are 3 conditions where we have to update the normalized timing: // 1. mAnimation is changed, or // 2. the timeline of mAnimation is changed, or // 3. mTiming is changed. void UpdateNormalizedTiming(); // This function takes as input the timing parameters of an animation and // returns the computed timing at the specified local time. // // The local time may be null in which case only static parameters such as the // active duration are calculated. All other members of the returned object // are given a null/initial value. // // This function returns a null mProgress member of the return value // if the animation should not be run // (because it is not currently active and is not filling at this time). static ComputedTiming GetComputedTimingAt( const Nullable& aLocalTime, const TimingParams& aTiming, double aPlaybackRate, Animation::ProgressTimelinePosition aProgressTimelinePosition); // Shortcut that gets the computed timing using the current local time as // calculated from the timeline time. ComputedTiming GetComputedTiming(const TimingParams* aTiming = nullptr) const; virtual void SetAnimation(Animation* aAnimation) = 0; Animation* GetAnimation() const { return mAnimation; }; /** * Returns true if this effect animates one of the properties we consider * geometric properties, e.g. properties such as 'width' or 'margin-left' * that we try to synchronize with transform animations, on a valid target * element. */ virtual bool AffectsGeometry() const = 0; protected: virtual ~AnimationEffect(); Nullable GetLocalTime() const; protected: RefPtr mDocument; RefPtr mAnimation; TimingParams mTiming; Maybe mNormalizedTiming; // Whether the Animation is System, ResistFingerprinting, or neither enum RTPCallerType mRTPCallerType; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_AnimationEffect_h