/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_PendingAnimationTracker_h #define mozilla_PendingAnimationTracker_h #include "mozilla/dom/Animation.h" #include "mozilla/TypedEnumBits.h" #include "nsCycleCollectionParticipant.h" #include "nsTHashSet.h" class nsIFrame; namespace mozilla { namespace dom { class Document; } /** * Handle the pending animations which use document-timeline or null-timeline * while playing or pausing. */ class PendingAnimationTracker final { public: explicit PendingAnimationTracker(dom::Document* aDocument); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingAnimationTracker) NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingAnimationTracker) void AddPlayPending(dom::Animation& aAnimation) { // We'd like to assert here that IsWaitingToPause(aAnimation) is false but // if |aAnimation| was tracked here as a pause-pending animation when it was // removed from |mDocument|, then re-attached to |mDocument|, and then // played again, we could end up here with IsWaitingToPause returning true. // // However, that should be harmless since all it means is that we'll call // Animation::TriggerOnNextTick or Animation::TriggerNow twice, both of // which will handle the redundant call gracefully. AddPending(aAnimation, mPlayPendingSet); mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; } void RemovePlayPending(dom::Animation& aAnimation) { RemovePending(aAnimation, mPlayPendingSet); mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; } bool IsWaitingToPlay(const dom::Animation& aAnimation) const { return IsWaiting(aAnimation, mPlayPendingSet); } void AddPausePending(dom::Animation& aAnimation) { // As with AddPausePending, we'd like to assert that // IsWaitingToPlay(aAnimation) is false but there are some circumstances // where this can be true. Fortunately adding the animation to both pending // sets should be harmless. AddPending(aAnimation, mPausePendingSet); } void RemovePausePending(dom::Animation& aAnimation) { RemovePending(aAnimation, mPausePendingSet); } bool IsWaitingToPause(const dom::Animation& aAnimation) const { return IsWaiting(aAnimation, mPausePendingSet); } void TriggerPendingAnimationsOnNextTick(const TimeStamp& aReadyTime); void TriggerPendingAnimationsNow(); bool HasPendingAnimations() const { return mPlayPendingSet.Count() > 0 || mPausePendingSet.Count() > 0; } /** * Looks amongst the set of play-pending animations, and, if there are * animations that affect geometric properties, notifies all play-pending * animations so that they can be synchronized, if needed. */ void MarkAnimationsThatMightNeedSynchronization(); private: ~PendingAnimationTracker() = default; void EnsurePaintIsScheduled(); using AnimationSet = nsTHashSet>; void AddPending(dom::Animation& aAnimation, AnimationSet& aSet); void RemovePending(dom::Animation& aAnimation, AnimationSet& aSet); bool IsWaiting(const dom::Animation& aAnimation, const AnimationSet& aSet) const; AnimationSet mPlayPendingSet; AnimationSet mPausePendingSet; RefPtr mDocument; public: enum class CheckState { Indeterminate = 0, Absent = 1 << 0, AnimationsPresent = 1 << 1, TransitionsPresent = 1 << 2, }; private: CheckState mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; }; MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PendingAnimationTracker::CheckState) } // namespace mozilla #endif // mozilla_PendingAnimationTracker_h