/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/cache/ActorChild.h" #include "mozilla/dom/cache/CacheWorkerRef.h" #include "nsThreadUtils.h" namespace mozilla::dom::cache { void ActorChild::SetWorkerRef(SafeRefPtr aWorkerRef) { // Some of the Cache actors can have multiple DOM objects associated with // them. In this case the workerRef will be added multiple times. This is // permitted, but the workerRef should be the same each time. if (mWorkerRef) { // XXX Here, we don't use aWorkerRef, so we unnecessarily add-refed... This // might be a case to show in the raw pointer guideline as a possible // exception, if warranted by performance analyses. MOZ_DIAGNOSTIC_ASSERT(mWorkerRef == aWorkerRef); return; } mWorkerRef = std::move(aWorkerRef); if (mWorkerRef) { mWorkerRef->AddActor(*this); } } void ActorChild::RemoveWorkerRef() { MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerRef); if (mWorkerRef) { mWorkerRef->RemoveActor(*this); mWorkerRef = nullptr; } } const SafeRefPtr& ActorChild::GetWorkerRefPtr() const { return mWorkerRef; } bool ActorChild::WorkerRefNotified() const { return mWorkerRef && mWorkerRef->Notified(); } ActorChild::ActorChild() = default; ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerRef); } } // namespace mozilla::dom::cache