/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" #include "WebGLBuffer.h" #include "WebGLContextUtils.h" #include "WebGLFramebuffer.h" #include "WebGLSampler.h" #include "WebGLTransformFeedback.h" #include "WebGLVertexArray.h" namespace mozilla { Maybe WebGL2Context::GetParameter(GLenum pname) { const FuncScope funcScope(*this, "getParameter"); // The following cases are handled in WebGLContext::GetParameter(): // case LOCAL_GL_MAX_COLOR_ATTACHMENTS: // case LOCAL_GL_MAX_DRAW_BUFFERS: // case LOCAL_GL_DRAW_BUFFERi: if (IsContextLost()) return Nothing(); switch (pname) { /* GLboolean */ case LOCAL_GL_RASTERIZER_DISCARD: case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE: { realGLboolean b = 0; gl->fGetBooleanv(pname, &b); return Some(bool(b)); } case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE: return Some(mBoundTransformFeedback->mIsActive); case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED: return Some(mBoundTransformFeedback->mIsPaused); /* GLenum */ case LOCAL_GL_READ_BUFFER: { if (!mBoundReadFramebuffer) return Some(mDefaultFB_ReadBuffer); if (!mBoundReadFramebuffer->ColorReadBuffer()) return Some(LOCAL_GL_NONE); return Some(mBoundReadFramebuffer->ColorReadBuffer()->mAttachmentPoint); } case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: /* fall through */ /* GLint */ case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS: case LOCAL_GL_MAX_ELEMENTS_INDICES: case LOCAL_GL_MAX_ELEMENTS_VERTICES: case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS: case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS: case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET: case LOCAL_GL_MAX_SAMPLES: case LOCAL_GL_MAX_TEXTURE_LOD_BIAS: case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS: case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS: case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET: { GLint val; gl->fGetIntegerv(pname, &val); return Some(val); } case LOCAL_GL_MAX_VARYING_COMPONENTS: { // On OS X Core Profile this is buggy. The spec says that the // value is 4 * GL_MAX_VARYING_VECTORS GLint val; gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val); return Some(4 * val); } /* GLint64 */ case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL: return Some(kMaxClientWaitSyncTimeoutNS); case LOCAL_GL_MAX_ELEMENT_INDEX: // GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3 // compatibility if (!gl->IsSupported(gl::GLFeature::ES3_compatibility)) return Some(UINT32_MAX); /*** fall through to fGetInteger64v ***/ [[fallthrough]]; case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: { GLint64 val; gl->fGetInteger64v(pname, &val); return Some(static_cast(val)); } /* GLuint64 */ case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: { GLuint64 val; gl->fGetInteger64v(pname, (GLint64*)&val); return Some(static_cast(val)); } default: return WebGLContext::GetParameter(pname); } } } // namespace mozilla