/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" #include "WebGLSync.h" #include "mozilla/StaticPrefs_webgl.h" namespace mozilla { // ------------------------------------------------------------------------- // Sync objects RefPtr WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) { const FuncScope funcScope(*this, "fenceSync"); if (IsContextLost()) return nullptr; if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) { ErrorInvalidEnum("condition must be SYNC_GPU_COMMANDS_COMPLETE"); return nullptr; } if (flags != 0) { ErrorInvalidValue("flags must be 0"); return nullptr; } RefPtr globj = new WebGLSync(this, condition, flags); return globj; } GLenum WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, GLuint64 timeout) { const FuncScope funcScope(*this, "clientWaitSync"); if (IsContextLost()) return LOCAL_GL_WAIT_FAILED; if (!ValidateObject("sync", sync)) return LOCAL_GL_WAIT_FAILED; if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) { ErrorInvalidValue("`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0."); return LOCAL_GL_WAIT_FAILED; } if (timeout > kMaxClientWaitSyncTimeoutNS) { ErrorInvalidOperation("`timeout` must not exceed %s nanoseconds.", "MAX_CLIENT_WAIT_TIMEOUT_WEBGL"); return LOCAL_GL_WAIT_FAILED; } const auto ret = gl->fClientWaitSync(sync.mGLName, flags, timeout); if (ret == LOCAL_GL_CONDITION_SATISFIED || ret == LOCAL_GL_ALREADY_SIGNALED) { sync.MarkSignaled(); } return ret; } } // namespace mozilla