/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_QUERY_H_ #define WEBGL_QUERY_H_ #include "WebGLObjectModel.h" #include "nsThreadUtils.h" namespace mozilla { namespace webgl { class AvailabilityRunnable; } // namespace webgl class WebGLQuery final : public WebGLContextBoundObject { friend class webgl::AvailabilityRunnable; MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLQuery, override) public: const GLuint mGLName; private: GLenum mTarget; RefPtr* mActiveSlot; bool mCanBeAvailable = false; // Track whether the event loop has spun //// public: GLenum Target() const { return mTarget; } bool IsActive() const { return bool(mActiveSlot); } //// explicit WebGLQuery(WebGLContext* webgl); private: ~WebGLQuery() override; public: //// void BeginQuery(GLenum target, RefPtr& slot); void EndQuery(); Maybe GetQueryParameter(GLenum pname) const; void QueryCounter(); }; } // namespace mozilla #endif // WEBGL_QUERY_H_