/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec2 c = 2.0 * (color.rg - 0.5); if((c[0] < 0.0)) c[0] *= -1.0; if((c[1] < 0.0)) c[1] *= -1.0; gl_FragColor = vec4(c, 0.0, 1.0); }